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(PSN)theelix

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Posts posted by (PSN)theelix

  1. I found my main frame by finding that thing I liked, and playing that. Then getting bored of it for a while, trying out a different thing, hating it more than the old thing, and going back to that thing I like.

    Just so happened people thought that thing was not good, which doubled my efforts to make it good. Which ended up making me realize that not everyone is good at modding or strategy.

    Eventually, you become so good at using that thing that you find unintentional interactions that make that thing leagues better than it was ever intended to be. You start experimenting with mods and weapons that no one else uses because you don't use the other frames, and find new good things.

    Moral of the story: Who cares if it's effective, good-looking, well-fashioned, balanced, OP, garbage. Play the thing because you like the thing, and it might become your main.

  2. 14 minutes ago, Pmueck3 said:

    yeah , that's what i tried to get with the build i made , would you either use the build i got from reddit or the one i tried making myself ?

    Your build over the other one. It's easier to make stacks with range to actually hit things, and it allows your CC to be more effective. 

  3. There's only the Simulacrum in a Relay. 

    Head to the relay, and enter Cephalon Simaris' Hub. In his syndicate console (behind him to the right) there's the access key for the Simulacrum. 

    Be warned, you must scan enemies for them to be available to you in this testing ground. Their level also only scales with your Mastery Rank, and goes up only to one hundred and fifty at max Mastery Rank (which is basically higher than you're expected to see without being an endless mission junkie anyway.) 

    A good way to farm his reputation is to perform stealth scans on enemies. That doesn't require a target who's moving around avoiding you, or dropping magnetic clouds. 

    • Like 1
  4. 3 minutes ago, Tangent-Valley said:

    Yeah, DE isn't going to let Larunda fall for sure, and they've already been taking action since yesterday, and put the Razorbacks on an Auto-Health-Decay. People can't seem to grasp this and still seem to think if they just tell other players to "Stop Attacking Them!" that the Razorbacks will somehow make it, even though the literal hand of God/Lotus is already strangling the Razorbacks even as we speak:

     

    And so if you stop attacking you prove one of two things. 

    DE's protecting relays and thus assaults don't matter at all anymore, so there's no point doing them. 

    Relay gets destroyed and DE didn't realize, and we still have no way to rebuild them. 

    There's a few more options sure, but those are basically what matter. 

  5. 9 minutes ago, Shoelip said:

    Yes.  I know it says that Razorback will take over the relay, and that would be extremely disruptive... but think about it for a second.  DE are not idiots.  I mean, that's a pretty easy concept to accept right?  DE are not going to allow their entire game to be screwed over by player actions...

    That's a joke. 

    I'm pretty sure DE left console to rot for a while as we made mods almost entirely unfarmable by going for orokin catalysts on invasions, changing planets that weren't meant to be Corpus into Corpus. I'm also pretty sure the only reason it got fixed was because it went from Starchart 2.0 to Starchart 3.0, when this (seems to) be made impossible for that to happen again. 

    But yes, there are quests that go through there. Quite a bit, in fact. If it's destroyed, those quests wouldn't be attainable and thus would destroy a large portion of the player base. Leaving it to be a thing for even a day would be suicide. 

  6. 3 hours ago, el_chanis said:

    In the context of the game, anything remotely similar to a sentient is a "shoot first, ask later" scenario.

    Clearly, the game disagrees with you in multiple ways. I.E. the quest in which we don't shoot sentients until they start attacking us. 

    3 hours ago, el_chanis said:

    There is no explanation of why would we even consider befriend such creatures when we have that kind of background with them (or the background the sentients have on their own for that matter).

     

    Excuse me? Let's take a look at the fragment you've quoted twice now. 

    "On the border of chartered space, an enclave of small, strange, seemingly intelligent creatures was discovered by Tenno explorers. They are mechanical entities, almost organic in appearance, with a precarious resemblance to the fearsome Sentients that had decimated human civilization. Howevere, these creatures showed no signs of aggression, and they immediately began carrying out helpful tasks in peculiar alliance with the Tenno.

    It's like having fought wolves your whole life and suddenly coming across a pack of dogs, and they bring you things like a rabbit to eat. Surely, you are skeptical. Yes, sure. You've watched wolves tear your friends to ribbons, but this thing that kinda looks like a wolf happens to bring you food and is quite passive and complacent. What, do you break its freakin' neck? That would be wholly unreasonable. 

    3 hours ago, el_chanis said:

    And the other point remains, is really out of character for Ordis to just let us go if he could join us in our mission.

    It was never a point, what are you talking about. Understandably, Ordis wants to join us in battle. He even has catchphrases for when he actually DOES fight with us on the front line. The thing is, he's the one piloting the ship. His main battle duty is to provide air support, which is why we have those air support charges. He is also tasked with keeping the Liset safe since it should go without saying that enemies want to destroy them, if not capture and study them. Which is very hard to do when not inside the ship. It would be like if a fighter pilot jumped out of the plane to fight on the ground with his pistol. 

    3 hours ago, el_chanis said:

    Its not my idea, is the most common and accepted use of the word, thats why we have concepts like "utility" and "versatility", so we can differentiate between sheer power, and resources that might apply to different scenarios without trying to overcome the problem head-on (like CC, or survivality. Made no sense to slow down enemies or try to resist them when you coulded simply blew them up with the old tonkor, just an example). Thats the difference between Hulk and Iron Man, i imagine even you can tell wich one is the strongest and wich one the most utilitarian.

    A more apt example is what Jarvis is to Tony. Jarvis doesn't kill anything directly, but happens to provide life support, utility, scanning. Without Jarvis, Tony goes in with a super powered suit and gets himself killed, end of story. 

    Basically the same with us. We go in, guns blazing and no sentinel we lose out on close range CC, item collection, so forth. Now imagine the exact opposite. 

    Tony goes in with Jarvis, the suit, and Iron Legion and he's basically unstoppable. We go in with a sentinel and companion, both with their own sets of strengths melding together like that of alloy metals becomes a massive force. 

     

    Spoiler

    The joke is that usually, the Hulk is incapacitated by some stupid means. Yes, he beats up one super baddy that proves to be a problem for everyone else, but he gets that one punch, goes up to 89% Damage Dealt, and is then useless for everything else. Or, he goes in and kills everything when that's not the objective while everyone else goes to do the objective. Yes, Hulk is strong, but the support that is Tony Stark is also strong. 

    The term "strong," especially in the context of gaming, applies to what something adds to the table, how much of an effect it has, and its worth in battle. Yes, the ability to hit 10,000 damage is very strong. But you suddenly start hitting 10 on an enemy with massive armor. In that context, thus the ability to strip the armor that stops you from doing 10,000 damage is also strong. The ability of something else to multiply your damage to 100,000 is also strong. The ability to keep you from being detected so that other things can't counter you is strong.

    It's just striking that you assume utility cannot be strong. It's like assuming a hydrogen selenide is less deadly than a flame thrower. Or a baton more deadly than a taser. Thing is, either are strong separately. They're extremely strong together. 

     

  7. 23 minutes ago, el_chanis said:

    "They are mechanical entities, almost organic in appearance, with a precarious resemblance to the fearsome Sentients that had decimated human civilization."

    From the Chepalon Fragments.

    And...? It's vague and ambiguous to say they're friendly sentients, and furthermore far too ambiguous to say it breaks lore. 

    23 minutes ago, el_chanis said:

    They represent a VERY small fraction of the total dps (or kills). They provide a substantial help early, when the players don't have most mods and those aren't maxed. Once you maxed both multishot and base damage mods, you will outdps (and outkill) your companion by a HUGE margin. Let alone well modded dps frames like Ember, Saryn or Excal.

    As i said.... "They are usefull, they provide utility, and some of them are really good at it". What you mention is utility, not strenght. And i agree that some (even most) are really usefull.

    So your idea of strong is just what shows up as DPS or kills. In which case I have no argument for you. 

  8. 2 hours ago, el_chanis said:

    This idea has 2 main reasons behind it: lore, and mechanics.
     

    1) Lore: sentinels make no real sense in the context of the game, they are basicly "friendly sentients", wich defeat the "boogeyman" mythos around those destroyers of worlds

    What? 

    2 hours ago, el_chanis said:

    2) Mechanics: lets be honest, companions aren't strong. 

    What is your definition of strong? A cat that can give you +60% critical chance every 28 seconds is pretty strong. A cat that strips four enemies armor in a single swing no matter the level is pretty strong. A cat that tells you exactly where every enemy in a radius so large it takes up twice the size of your mini-map is pretty strong. 

     

    Onto the main point, the combinations can be broken. 

    Helios and any Kavat. Critical chance and a weakspot multiplier to boot basically puts a Banshee on your team. 

    Any Sentinel and Sahasa. Kubrow digs up items and you don't even need to get it. Digs up 75 energy and your sentinel brings it to you. Digs up 75 health and sentinel brings it to you. Ammo, etcetera. Especially Carrier since he converts all ammo and increases your stores. 

    Djinn and Kavats or Raksa. Djinn brings them in and a Kavat strips their armor, or Raksa stacks its CC with Howl. 

    Raksa and Taxon. When we get shield gating, and shields aren't a joke, you get three chances to restore shields and generate overshields. Taxon makes overshield, Protect procs if the shields get too low, Guardian procs if it's depleted again. 

    Shade and Sunika, where you wait for Shade to cloak you and Sunika takes out the nullifier causing your problems, and gets the stealth damage and finisher buffs from melee (if you didn't know, yes. Dogs get that) 

    There's quite a few more interesting combinations that could happen, but those are some of the most prominent. 

     

  9. 50 minutes ago, lukinu_u said:

    Nop, what is says is making serration only increase the base stats of the weapons and apply at the same places à elemental/physical mods.
    Something like : ((base damages *(damages mods + elemental mods + physical mods) * critical) * multishot.
     

    So for example, if you start with 50 slash and 50 impact damages and put serration + infected clip you will get :

    • With the current system :  [50 base slash + 50 base impact + 90% of base damages as toxin (so 90% of 50+50)] * 165% of serration = 132.5 slash + 132.5 impact + 238.5 toxin.
    • With the new system : 50 base slash + 50 base impact + 90% of base damages as toxin (so 90% of 50+50) + 165% of base damages = 132.5 slash + 132.5 impact + 90 toxin.

    Basically, serration and other "pure damages mods" would only multiply the initial damages without caring of added element/physical damages a bit like how physical damages mods only increase a percentage of the following physical damage.

    That system is terrible because of how status works. It would be a three-fold reduction and make the game completely unplayable. Armor in this game would basically need to stop existing, and health scaling would need to be flat. 

  10. I don't think just moving where those numbers are actually changes the damage, unless I just can't do the math which is possible. 

    What you're suggesting is ((((base damage * serration) * elemental) * critical) * multishot) to go to ((((base damage * elemental ) * critical) * multishot) * serration) right? 

    I just plugged in some random number for base. 

    ((((100 * 2.65) * 1.90) * 2) * 2) for assault rifles gets to 2014. 

    ((((100 * 1.9) * 2) * 2) * 2.65) also gives me 2014. 

     

    Even if I use your formula (in which assuming basemoddeddmg is base damage x serration) I just get 201400 both times. If you can find a video in which it's explained how damage is calculated, and how this would change anything I'd like to see it. 

  11. Zephyr doesn't need a prime, but a delete button knowwhatI'msaiyan. 

    I guess we'll see by who gets a rework first. To be honest, with how many weapons they've trashed because of MIRAGE, Mirage will be the first prime so that they can rework her quickly. I barely see Zephyr. Like, she has no team utility. Her tornadoes are just visual cancer and throw enemies around, slowing down kill rates. Mirage is used a lot and creates more visual cancer as well as having massive damage output and also garnered far more threads than Zephyr's need for a rework has. 

  12. It basically requires time, platinum, and boosters. I mean, with a booster by passively playing long survivals I get around two million a day if I play for three hours, give or take. It should be factored that I also main Smeeta Kavat, who has a random chance to double all gained items for two minutes (including kuva and affinity). 

  13. Liset air support charges only pause the timers in Spies, Rescues, so forth for five seconds. They will not solve puzzles for you, and they only disable(as in completely erase) alarms in missions where they're not the primary focus, like Exterminate. 

    There is a Mastery Rank test (like... 4 or 5 or something, it's a really low level one) with hacking as the main challenge. It's basically you hacking four consoles before time runs out. 

    There is a mini-game on the warframe builder, but the problem is that you're a console user. It's point and click on warframe builder and I don't think there will be any inclusions of controller compatibility. It's here if you want to look at them to study: http://warframe-builder.com/Hacking

     

    Lastly, the MR18 guy has somewhat of a point, crowding a single vault is pointless and ups the chances of someone getting detected and starting the erasure countdown. 

  14. 11 hours ago, disco_inferno6 said:

    I play this game actively for 2 years (Steam hours 5800 / Inmission hours 3230) so there is a possibility (which you should consider) that I might know very well what I'm talking about.

    I don't care how long you've played the game, because that doesn't determine anything about what you actually know. You've made the baseless claim that without the melee multiplier on invisibility effects, Ivara who is still the queen of Survival missions with or without it, is useless. Regardless of the fact that the melee multiplier is a side effect of her stealth, and that the primary effects are to keep her from being damaged and creating loot.

    You've claimed that Loki is useless, even though he still has some of the best longevity in the game. All that's changed is lower damage output with melee that very well doesn't effect the fact that he removes long range fighting capability from enemies in a radius, and distract enemies while moving them to a certain space which is extremely useful in many missions. Or the raids. 

    You've claimed that Ash is useless regardless of his ability to force finishers which means that the melee multiplier doesn't even matter, he one shots essentially anything that he can perform a finisher on with a dagger and the rest he has two other weapons to deal with. Along with the fact that his Seeking Shuriken is extremely strong in places like Sortie missions or boss fights in general for lower level players. Not having to rely on a team bringing corrosive projection or requiring that you mod your weapons with corrosive is massive and you're ignoring all of it because you can't use a galatine prime and cleaving whirlwind to not actually use their entire kit anymore. 

    11 hours ago, disco_inferno6 said:

    Secondly, this bug has occured on PC only and as I gather, you are a playstation user.

    The "bug" has been on PS4 since even before I posted on this thread. 

     

    I see a joke because you're completely ignoring that they have three other abilities, and in Ivara's case three and a half. 

     

    On 8/27/2017 at 10:16 AM, Dragazer said:

    That is no glitch, enemies can sometimes retaliate now even when invis

    It is a glitch because of how inconsistent it is. It basically only happens with heavy units that can fire and keep firing before hand. They don't register their "clip" to be empty yet so they keep firing, and when you make a sound they aim at where the sound was made and happen to be shooting at you as well. It doesn't happen with smaller units that don't have large magazine. It happens with bosses and mini-bosses consistently though, because I'm pretty sure they're designed to find and kill you no matter what. Juggernaut just shoots through the wall at Excalibur in any case, Naramon or not. 

  15. 16 hours ago, (PS4)daveoncode said:

    Why you say this?

    Infested give less affinity, and they're lower level. In Hydron (assuming you have a booster) you level a weapon to level 20 from 0 (which allows bonus affinity to get you to 30 when you complete the mission) in about 10-15 waves. In Akkad, that goes something like 20-25. 

  16. I mean, the main issue you'd have to bring up then is exactly what teamwork do random squads have now? You'd have to disable join in progress for it to be ok to have negative effects between Warframes. I'm sorry, but if I join a random exterminate game and there's an Ember with WoF and we get -50% duration and -25% power efficiency I'd probably stop playing public games all together, forever.

     

    Onto the main point, powers already have great synergy. Mag and Volt already have wonderful synergy since Volt makes cover which increases crit damage and damage in general, and that works into mag's Magnetize.

  17. 3 minutes ago, (PS4)jesuimaneribas said:

    Ah your sense of humour is depressing if you found that a "joke". I dont judge you tenno, after all you can sit on your miserable empire and pretend you know better.:satisfied: Its a open forum where we give our knowledge regarding to the game. If you have nothing relevant to say , then dont say nothing at all. But please do try out the challenge of 4h and see how much life support you get. 1h survival is not that much ( choose any frame and i will do that 1h while having breakfast), thats simulacrum room max level if your mr 24 ( level 150). 

    I said something relevant, respectfully. I told OP this seems to be an isolated issue, and that I don't happen to be experiencing it. We're not talking four hours here, OP is dealing with small numbers, so I said forty-five minutes is easy and I never had experienced this problem with a frame he mentioned. 

    1 hour ago, (PS4)theelix said:

    Seems to be an isolated issue, because I've never had a problem passing the forty-five minute mark due to life support solo. My main is Excalibur, so... 

    And yes, I meant with melee.

     

    But someone decided that everyone who disagrees obviously hasn't actually done endurance survivals. 

     

    So I said you clearly don't have the equipment which is why you can't get life support to spawn while solo.

     

    It's called sarcasm. And this is called irony, because the numbers you're talking about right now (lolol I can do hour runs for breakfast) are currently S#&$ting on OP's inability to get past the forty-five minute mark. Good job. 

  18. Tracer is already hitscan. 

    Oh wait, this isn't Overwatch. Haha...

     

    It would be nice if they pin traveled a bit faster, but I don't think it should be hitscan. The weapon already takes little effort, so having it also just go where you aim would be a bit too powerful. 

     

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