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Everything posted by auxy

  1. Thanks for all the replies, guys! I have been busy with real-life stuff and so I haven't been able to pay as close attention to this as I should. ( ;∀;) I'll try to get the original post updated later today and some better replies, too!
  2. I've been wanting to make this list for a long time. This is sort of a condensed version of a list I've posted elsewhere. In essence, this is a list of long-standing bugs that either have not been addressed or simply have not been fixed. WEAPONS: Tonkor grenades do not explode on contact at any distance, and do not deal damage on contact fixed with Tonkor rework in 24.2.0! Zenistar charge attack function is at least sometimes broken for clients (newer bug) The Clashing Forest staff stance has at least one broken (missing/misplaced/too small) hitbox fixed in 24.1.5! The Quanta simply does nothing when pressing alt-fire with less than 10 ammo (should reload like other "empty" weapons) The Dark Split Sword has issues with alternate holster styles and weapon skins Some projectile weapons (Tonkor, Miter, possibly others) cannot break grates, containers, glass, and other objects Multishot mods and weapons interact poorly with the stealth kills bonus Sacrificial set mods do not apply set bonus on exalted weapons (possibly intentional?) Inconsistent reload behavior on the Corinth (particularly when auto-reloading an empty mag) (maybe addressed?) Cannot melee after performing an air melee (fixed in melee 3.0 probably) WARFRAMES: Khora's Ensnare can drag Lephantis' heads around in the first phase (need confirmation this still happens) Khora's Strangledome does not propagate Whipclaw damage as it is supposed to Nova's Antimatter Orb will stick to her arm and even inflict ally damage if she is wearing certain arm accessories Atlas' Landslide does not see Capture Targets as a valid target ("Invalid Target" error) The Adaptation mod appears to be completely nonfunctional in the most recent game versions Mag's Magnetize is unreliable on hitscan weapons with a visual effect Titania gets targeted by anti-air turrets while in Razorwing Titania's Lantern has various issues (see first two posts at link) OPERATOR: Activating Transference when your Warframe is near death can cause your operator to instantly "die" and your Warframe to go down supposedly fixed? Sometimes, "empty" Warframes are still damageable while the operator is transferred out (possibly intentional, still researching) Extracting from a mission as your operator does not award syndicate standing (confirmed with Simaris, maybe others?) Respawning after your operator falls into a pit can sometimes put you hundreds of meters back, even if your Warframe was nearby UI: Two "return/enter" presses required to send a message on a machine with IME enabled, even on the English single-byte client Chat sometimes remains open after sending a link, requiring the user to press ESC to exit Frequently, keyboard inputs function on multiple parts of the UI simultaneously, causing improper inputs when a dialog is presented Cephalon Simaris' menu text Uses Caps For Each Word And It Looks Terrible Mining laser mineral scanner can be inconsistent (sometimes doesn't show minerals on radar), especially after using a vehicle Ore veins sometimes don't appear on the mineral scanner until you switch to operator MISC: Kubrow fur still looks wrong since Chimera (has been patched again, needs confirmation of fix) Some cosmetic armors are not aligned correctly (e.g. Porta set left shoulder on Rhino Prime) The "ability in use" bug is still common, not just in open-world maps. (perhaps network-related? very common in PTO fight) Fishing on the Vallis does not work properly in multiplayer seems to be fixed at least as of 24.2.1 PoE "hidden cache" bounties can sometimes spawn caches outside of the mission area, particularly inside caves Trading with a player before they have properly entered the dojo causes them to be stuck in loading loop Upon first-time completion, The War Within quest can sometimes reset progress and require the user to complete the entire quest again to get credit Infested enemy noises (particularly chargers) frequently persist after the enemy has died Enemies will often grossly exceed their normal fire rate when blind-firing over cover Exterminate missions very frequently have buggy enemy spawning, forcing players to backtrack to spawn enough enemies Exiting a mission with the mission status UI up can result in a black screen soft-lock for all players in the squad If the host uses 5+ revives in a plains mission, rewards may be lost in that or subsequent plains missions Some of these may not be bugs, some of them may even be intentional. What we're looking for here is a reply from DE that addresses these concerns and calls out whether they are known bugs, unknown bugs (need verification/reproduction, which we will provide in the replies), or Working as Intended™. TENNO, PLEASE LET ME KNOW IN THE REPLIES IF YOU HAVE OTHER SUSPECTED BUGS YOU WOULD LIKE TO ADD TO THIS LIST! I will add them if we can confirm them or if I've personally seen that behavior. If you have forum threads available to link for the above issues, please provide them! Thanks for reading! (*'▽')
  3. Added! I need to get to that other user's post about the Miter too, I just haven't had time to test it. I'm kind of on break from WF right now, frustrated with the game... PTO is so disappointing...
  4. Titania has various issues. I noticed some of her powers weren't working correctly when I played her after the patch. I'll add this to my list!
  5. Imgur embeds are broken because the WF Forums software embeds them as HTTPS and Imgur only accepts HTTP. Right-click the broken image icon, hit "open in a new tab", and then change the HTTPS to HTTP and it'll work fine.
  6. DE, I know that visual glitches are the least of your concerns after crash bugs and balance issues, and that's a good thing -- really! However, I can't believe this content was released in this state. Let's look at some examples: First of all, what's going on with this hairstyle? I used to work in a salon. If we did highlights for somebody and they came out like this it would be an immediate refund. It's not just the color that's wrong, though. What's up with the hair going through her ear? I mean, directly through? And even worse, look at the hair dec. What's going on there? It looks like the texture is being applied completely wrong. How did this end up this way? (The hair decs on most other hairstyles have similarly corrupted or mis-aligned textures.) Plus, check out my neck. I realize that you wanted to age-up the Tenno for whatever reason, but the stated reason you updated the models was that you wanted to reduce clipping. Over here @ScorchedIce pointed out that the "shaved head" texture is being applied underneath all of the new hairstyles. On top of that, the hairstyles don't make any sense and look like there's hair sprouting out of our characters' foreheads and all over. What's going on with all that? Most of the new hairstyles also don't seem to have any changes with the "part" option. Is that intentional? I know some hairstyles simply don't have a "part" but maybe that option could be used to toggle bangs on/off or something? Finally, I'm still upset about this. Check out how my operator looked before the model changes: Another pic: Look how slick she looks! I like the thigh-high boots, I love the smooth transition between legs and body, I love the way the sleeves connect to the mantle in the first pic. I love the way the colors all match. If I put on the same sleeves and boots now... What the heck is going on here? Is this a bug? Is this an error? Well, it's definitely an error, but is it an error of the technical sort or the design sort? It looks horrible! The boots are joined to the "pants" now and barely have any separation. The pants, which are apparently a thing because smooth bodysuits are too cool (?), share the same color assignment with the boots instead of using the same materials and colors as the bodysuit above, which means the pants don't make ANY use of the other two colors aside from the claws. It makes a little more sense if you look at the whole outfit with the body piece: But even then it still looks terrible--there's a huge, awkward bulge on the belly where the coat flips up for some reason, and it's clear the body and legs aren't the same garment despite all this forced-color fakery. Besides all that, I don't want to use the body piece anyway. Go back up and look at how it looks without the body piece. Now compare it to this: That's with the Zauba Greaves. It's still not nearly as clean as it was before the update, but it looks a hell of a lot better than the Manduka Greaves. If they can retain the sleek look of the old-school tights, why can't the Manduka? By the way, it's not just the Manduka parts or the hairstyles that have problems. The new armors that came out with Fortuna and Fortuna II have a bunch of really nonsensical color assignments--why is the Tertiary color used on like 60% of the Koppra and Outrider legs, 70% of the Haztech and Smelter legs, and like 90% of the Vahd Greaves? This makes it impossible to synchronize them color-wise with any of the older parts. And what's up with the rubber pants on the Koppra Leggings? You can bet I'll never be wearing those again. What a mess. Whose idea was this operator redesign? Why was it allowed to release in this state? I have so many questions. You know, I paid real money for these cosmetic accessories. I'm mastery-complete save for the stuff that came out this week, so character customization (so-called "Fashion Frame") is the most fun thing in the game to me at this point. Changes like this are driving me away from the game very quickly. I was planning to buy a new hairstyle and a full set of clothes this week, but why would I if they're just going to get changed like this?
  7. I've also seen that with the Onyx skin just yesterday! Certain parts of the frame are different colors by default, but governed by the same color picker section. Pretty messy!
  8. Hmm. They work here on mobile and in 3 browsers. They are indeed all called "unknown.png", but that's normal. Are you saying you can't seem to open them?
  9. auxy

    Opperator hood changes

    You don't sound whiny at all, it's infuriating. This is stuff people spent money on, real money, and it's been changed apparently irrevocably. Some of the new stuff doesn't even render correctly with misaligned UV maps and other problems. It's a mess.
  10. auxy

    Mesa Prime's Chaps

    I love them and wouldn't lose them for the world, but I absolutely support greater customization options. To that end, upvotes for everyone!
  11. auxy

    The Wheel Of Pain

    It is absolutely preposterous that there is no way to insert items into a gear wheel.
  12. I'm about to make a thread about the operator cosmetics, and I'll include this. They're pretty janked up.
  13. It's a pretty big deal. This throws a bunch of "wrong" mods into the pool when you sort by drain on Warframes, which is the only way I ever sort my mods. I hope this gets resolved soon.
  14. Ah, interesting. I've never been tested but there is a very good chance (unusually good) that I am a tetrachromat! In any case, though, I have very good color vision, so I'm always overly concerned that I am seeing color differences more clearly than others. As a result, I'm always trying to keep those with reduced color perception in mind. Thanks for your feedback on my post! I didn't realize what you said about the cracked lockers, either. That's pretty bad. This definitely isn't a "bug", so it doesn't belong in this forum, but if someone at DE sees this, please revise these lockers. They're pretty bad.
  15. auxy

    U24.2.3 just broke some hair

    That's terrible. Related, I'm really disappointed that instead of "15 new hairstyles" it was really "5 new hairstyles with 3 variations on each." And they're not even sorted properly. Were I more of a conspiracy-theory-prone sort, I might suggest that they're ordered in the menu to make it less obvious that it's really just 5 hairstyles. Compared to any Asian MMORPG, even a garbage one like Bless Online, Warframe is really lacking in customization content such as hairstyles. I hope that, since they apparently have a new hair system now, we'll see the old hairstyles updated to the new system, and more new hairstyles sooner than a couple years.
  16. Aha! I knew there were still old bugs I had missed. I'll add this to my thread (which I'm currently updating as I type this!)
  17. auxy

    Wall latch broken after 24.2.3

    They were actually broken last night after 24.2.1. Seems broken with any weapon, any frame, any tileset. The fact that it took this long for anyone to bring it up speaks to how often people actually use wall latch.
  18. Corpus lockers have had a visual update that matches the Corpus Gas City rework and the Fortuna/Orb Vallis content. They look pretty out of place in the regular Corpus tilesets. That said, I think they're... okay, except what's with the weird decorative coloring on them? Makes no sense for a military/corporate item, particularly not one that's copy-pasted a dozen times in one room. I also find that the 'light on/light off' indicator is more difficult to see than the bright red/green lights we had before, but I will concede that they're probably better for color-blind players.
  19. This is a great post and I don't really disagree, but I have to note that I'm about to remove a bunch of things from my list because DE fixed them in this update, hehe. ('ω';) It's clear that someone at DE is monitoring this forum and taking note of bugs that players report, but there's very rarely any acknowledgement of it. Simply leaving a post saying "we've noticed this and not sure of the cause" or "we've reproduced this and are working on a fix" would go MILES AND LIGHTYEARS toward improving player sentiment. It's great if the issues finally get fixed, but seeing tens of forum posts about one issue with absolutely no response doesn't make the community happy.
  20. At MR10, you get the ability to auto-install Ayatan Stars into sculptures as a nice convenience and a "thank-you" for advancing. How about, for MR20 or 25, we get the ability to hide the plat-purchase weapons and warframes when browsing the arsenal? Alternatively, a toggle to simply hide un-owned-but-already-mastered equipment in the arsenal. Just a thought.
  21. Thanks for posting this! Unfortunately, this is the way of the world. "This idea/action doesn't directly benefit me personally, so it's wrong." I particularly like the person who tried to say that my MR isn't high enough for me to realize that this suggestion is no good, when I would need to be at least MR20 before my suggestion even makes sense. lol. For the record, the reasoning behind the high-MR gate on this idea is to avoid cutting into DE's impulse-buy profits. I totally understand why those weapons and warframes are there in the arsenal, but there's absolutely no way they are relevant to someone at MR25 or higher, and likely by MR20 they're already a nuisance more than a goal or temptation.
  22. That would work too. Actually, if we had that I wouldn't have sold off most of the gear that I did, haha. Great suggestion!
  23. I like how you tried to chide me for making a perfectly reasonable request by saying that I "never tried to put an effort toward finding out that it's already there" only to find out that your suggestion was in fact the default. Way to go! Excellent job! As I said before, So, yes, I would like to have less things to ignore in my window. I don't really understand how someone could object to this, particularly when they are already doing a re-work on that part of the UI anyway. Sure, I use search a lot too, although not in that window. That requires me to click and type and then click a couple more times. It's not awful, but I'd really rather just find what I want and click a few times. The UI is primarily mouse-driven; having to move my hand back and forth from the mouse and keyboard while I'm trying to quickly change equipment is sub-optimal. Thanks for your feedback everyone.
  24. Aye, same. It's mainly frustrating to me simply because, say, if I want to use the Zenistar, I would normally scroll to the bottom of the list. Except, because of all the plat-purchase advertising in that window, I actually need to scroll somewhere near the upper 25% bound. It's very irritating for those of us who prefer not to keep around a bunch of gear they don't and will never use.
  25. What nonsense. The entire impetus for the thread had nothing to do with "accidentally buying weapons". Instead, I would like to not have these useless advertisements clogging up my arsenal windows when I am selecting equipment. You should try to avoid posting in threads when you don't have any useful feedback.