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About zelasgoto

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  1. I feel this revive method based on Financial Stress is too punishing for the individual on a game mode that emphasizes team play. I'd suggest modelling it after Thermia Fractures instead. Example, you need 5 cans to revive a person (maybe scale up as the player keeps dying repeatedly). Then each can automatically triggers a random burp. This way, a squad working together can reduce the drawback by gathering cans faster, or else they contend with the squad-wide dilemma of the burps. Also the randomness provides a non-standard difficulty curve as befitting an end-game mode
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