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CF_HoneyBadger

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Posts posted by CF_HoneyBadger

  1. Was hunting Bolerolas, and it sent me to the cave where deck 12 is. https://imgur.com/uiKRZd0

    When I opened the door, the calling point was there but it did nothing. https://imgur.com/lMOzxQm  https://imgur.com/fKAutUS

    I had to go fully into deck 12, hear the song and Zuud's speech, then walk back out. 

     

    So I guess that loading into deck 12 turns off all hnting triggers. Ticket # is 1845624  if you ned the image metadata.

  2. I can verify this bug. I have the limbo deluxe skin and have the energy color set to yellow (I cant remember the secondary color) but the parts stay the default sky blue.  I: think its because I dont have a forma on it? im at work so i can't check.

  3. I like it! Looking forward to testing these out.

    I recently (2 days ago, actually) decided to dust off my Saryn and try her at Elite Onslaught, and have been having a huge amount of fun with her. My "1" button may be getting a bit overused,  but the more I user her in this mode, the more I like her.

    My feedback is please don't remove the energy regen from her 3 when bursting spores. It helps her recoup her massive energy costs, if even slightly. Having a caster frame that can't cast [due to lack of energy] is really blah.

  4. I'm playing with a spin-to-win atterax build with maiming strike aimed at high lvl (100-200) mobs in sanctuary onslaught. However, I am having a hard time deciding between two builds, and the simulacrum testing isn't helping. 

    Her's my first option aiming towards higher crit multiplier using gladiator might:

    ReEAQ4H.png

    And here's option two with higher slash damage

    8pWkNZq.png

    I don't have weeping wounds mod, which a lot of youtubers seem to be recommending. I mean, I can buy it if I have to, but I'd like to use what I have if possible. I also have condition overload, but that might be a step backwards for long-term damage.

    What would you guys recommend? Thanks in advance.

     

    edit: yay, finally got the images to embed. Thanks, DeMonkey

  5. This is to Rebbecca, following up to your tweet  . There's a reason I don't use twitter much...hard to have a discussion in 140 characters lol.  First off, thanks for responding! I figured my message would get lost :)

    As to the meat of why I asked for melee range to be shown in the UI, it's that there is currently no way to compare weapons. The wiki doesn't list anything, there's nothing in-game, etc. I mean, it's obvious that there is a difference between the atterax and the dual ichors, but how much are we talking? We are left to guesswork. Having more information would lead to us making more educated decisions when choosing weapons for different situations.

    You mentioned that combos and other factors can affect weapon range, and I understand now that that makes it more difficult to give us a number. But if I had to boil it down, the distance of the first strike with melee equipped, or the quick melee strike (I assume this is the same, or at least very similar, right?)  is usually what players want to see. 

    If anything, it would be a relatively simple placeholder to give us to hold us over until more detailed discussions take place. 

    Thanks for reading!

    -HoneyBadger

     

  6. If I'm looking for a specific relic, say an Axi V5, and I look at the wiki at the list of drop locations and its huge. Do all locations have a random chance of dropping ANY relic (in a certain tier) or do some nodes have higher chances towards one or the other?

    In addition, is there a more readable google docs link or something with info on relic drops? the wiki is a bit of a mess to read.

    Thanks in advance.

  7. I am loving the QoL changes for Nekros so far. Is it perfect? No. But is it SOOO much better than it used to be? HELL YES.

    I like Nekros as a frame but hated playing him because the only thing you did in the match was press "3" over and over and over and... it was no fun at all.  

    So, bug thumbs-up from me.

  8. Inspired by this post, I've been wondering for a while, when IS it advisable to add a "+XX% impact/puncture/slash" mod, or a "bane of XX" mod? 

    What rules of thumb do you guys usually use? I'll sometimes add a slash mod to a melee or something like a bow or opticor where damage is leaning strongly towards one type, but it's usually just as a filler if I have extra space or don't have enough room for an elemental combo.

    I have never, ever equipped a "bane of XX".  I'll usually just use elementals : radiation/viral for grineer, magnetic/viral for corpus, and corrosive/heat (or cold) for void. I run PUG's 99% of the time, so I can't ever plan on running a 100% corrosive party.

  9. I'm still missing 2 Nezha pieces and a Dera part, do we know how much longer season 7 is going to last? With U19 coming, I dont want the rewards to switch and lose my chances at getting the frame.

    For the past few nights, all I've been getting is cores, which would be fine if I had already gotten all of the other stuff, but since I don't have them...I actually get nervous when I see cores as a reward.

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