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Vladyzlav

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Posts posted by Vladyzlav

  1. Why do cool weapons have to be so weak, Plinx is a cool weapon that should be used but in its curent state it is way to weak cant we get a damage buff to this weapon. Or a secondary fire mode similar to the Staticorm as in it charge and so more damage and uses more ammo from the magazine say in uses 5 or all the charges when shooting. I get that, it has a battery and doesnt use ammo but come on, Why use the Plinx when you can use the Magnus it has more stoping power. I like the weapon a lot i've even pul like 6 forma in it and it struggles against lvl 100 mobs. 

  2. it would be better, but the real problem is the range i literaly hate the range on WoF as it is right now. It literaly makes her useless in sortie lvl enemies i cant even do the second mision in the sortie.The change should be reverted, whit a few changes, WOF damage should be be done a % of the enemy's health this should make the low and higk lvl enemies die in the same rate kinda, the 60 lvl grenier still die slow, as for the range make it affinity range BUT, be restricted by the room your in say it will not exeed the boundries of that room unless the door is open OR make it like excaliburs blind do damage if the enemy is in the line of sight. AND DONE 

    NOTE: the augment for WOF, can possible fix everithing, i for one didnt use the for killing low lvl i used her for cc in high lvl. make the augment give a lot of range and efficincy BUT you do 10% of your damage then she would be viable for everithing.

    As she is now she is useless to me my favorite frame was reduced to dog S#&$, high lvl she sucks, low lvl WHO THE #*!% CARES its low lvl it must be easier SHE is curently the weaker frame in the whole game, she replaced Limbo as he was before the changes. PLEASE DE FOR THE LOVE OF GOD DO SOMETHING.

  3. On 2/11/2018 at 6:30 PM, Vinja said:

    The reason I'm seeking this information is because I have a Shotgun Riven...
    Whose veiled task is to kill 10 Dargyn with a bow while undetected.

    Obscene.  :angry:

    i have the same thing but insted of undetected i have to not be affected by status effects, which is hard oh and i have 12 o kill

  4. so the isue is that the lures dissapear instantly when day comes even if the eidolon is still on the plains, and they dont even self distruct so we lose all the cores for capturing the eidolon and it was a Hydrolist so i for one was so fustrated, it Would be nice if the lures stayed until the eidolon retreats in the water we lost a lot of rewords, we stayed almoust 50 minutes fighting nonstop and to lose rewords in 3 seconds, just one hit away and the lures vanished and we ended up killing the eidolon insted of capturing that was dissapointing, and thinking back it wasnt the only time this happened. I hope this is will be fixed somehow in the future. Keep at it DE dont give up and we will suport you.

  5. The other day th lured got bugged they for some reason where teleporting away to a previous place i died, but only when i was in the operator mode, when i was in the warframe all was fine, i dont realy think it was just this, cuz the friend i was playing whit sayed tha when i entered the operator mode the map showed that my warframe was in the same place the lures where teleporting to. So i hope this helps in resolving this bug.

  6. I for one like the way it is now it makes it chalenging but the REAL problem is when the day comes the lures dissapear instantly yet the eidolon is still on the planes so this is realy fustrating titeraly the Hidrolist died 2 seconds after the lures dissapeared. Also the distance they stay from the player is way to small they usualy get in front of me preventing me from doing damage to the eidolon. and I'm courious i ga a bug recently while hunting an eidolon the lurest the lures where dissapearing to 500+ meaters way but only when i stayed in operator form, aparently evem my friend was asking me why my warframe was 500m way yet i was whit bouth frame and operator right in the fight, when i stayed in warframe mode the lures averithing was great but when i used the operator the lures teleported away to the previous spot and the frame was right beside me. Thar was realy anoying it forced me to stay in warframe mode just to keep the lures close, thus i wasnt able to help the team whit damage from my operator. Did anyone got this bug  ? 

  7. Sortie rewords are broken, just because it was suposed to not drop the same thing in a row still its been almoust a month since i got anything else than boosters and ayatan anasa. If i want a booster il just buy it whit platinum. I for one im loocking for rivens but it seems like they are rare insted of comon.

  8. 1. Can we get a button in the game to change stances on the fly in a mission  ? i would be nice, and fits the theme of a ninja, master of his weapon.

    2   Stealth is broken, its imposible to do whit any other frame than Ivara and sleep Equinox. the enemy keeps getting alerted way to fast, the update was needed bu i think i was to much, the game practicaly says "Ninjas in space"  more like  Tanks in spaceits not faire

    3  Since recent update focus cant pe optained from a orb id you dont have a lens on the warframe, even if a have a lens on the weapon that i use, dont know if its a bug or what.

    4 Please for the love of God let us play whit our pets whit the operator it would be so fun.

  9. On 10/6/2016 at 9:55 AM, polarity said:

    Really it needs a stance inspired by Chinese kungfu (/wushu/bagua), as a heavy single edge blade isn't a traditional Japanese weapon, and the stances wouldn't fit.

    The machete is much closer to a dan dao / oxtail broadsword.

    The description on this video has very good description of the weapon's usage:
     

     

    well i do agree that we need new stances and i like the ideea of a stance inspired from this clip, but prcticaly just doesnt fit that sword in the prezentation isnt a macete, ist a curved sword.But still nice ideea

  10. The throwing atack doensn't count as a combo strike , why? The Redeamer shots count as combo multiplier, if they cant make the combo stack per enemy hit when you throw it at least make it so that when you throw a glave the combo multiplier pauses then resumed when it came back. Or just delete it from the game if you dont want  to FIX THE DAMN GLAVE . Any foughts on the matter ?

  11. bullet dance is a nice stance farmed for so long to get, now im disapointed in the stance and the weapon, its imposible to use, combos are bugged accurazy sucks, this is a @(*()$ shame. its just not fun to use id rather use the nami solo than this redeamer is tho only gunglade in game sarpa is just a piece of crap whit all this bugs. i for one have all the melee weapons wit catalist in them exept for a few, so the conclusion sarpa sucks like hell even the maceta is more fun to play whit than this. PLEASE FOR THE LOVE OF GOD FIX IT 

  12. Im talking about the exposive weapons like the Ogris, Pox, Penta, Torid, Castanas , Talons i just dont see any people using them, i for one dont use them because of the ammo pool. Its just too small you cant go in a exterminate and hope to finish it whit only these, plus you cant have a ogris and a castanas at the same time on you cuz you use the ammo on them on the same time. Its just a shame cuz they are fun, even when you blow yourself up. DE PLEASE just buff the ammo pool it doenst have to be to big 100 ammo at one time i dont think is not unreasonable. Doing stealth whit them i just imposible, ive tried to level up the Talons in a exterminate and i couldnt finis it whitout using 4 ammo restores that cost more that what you get in that mission.

  13. 1. is  there any way to get some fixes to melee combos specificaly the part "back"+e+e... its so stupid that this combo actualy makes you miss the target compleatly 

    2. Another thing The throwing weapons such as Glave and Kestrel are not affected by range mods and the specific mods for them are just too weak and to put all thoes mods ruins the weapon cuz it takes so much damage that they need and dont get any thing to substantial. They need a buff or an needed change .

    3. Rework needed for dual dagger,  dagger , macete, at least a new stance for each these weapons in my opinion whould be fun to play if only the stance didnt suck so bad .

    4 The Hate SERIOUSLY NEEDS A BUFF , for a fact its the same thing as the Reaper Prime only weaker , Come on man its the weapon of the Stalker before the rework the same weapon that he used countless times to kill us and it SUCKS so BAD one thing to add the stances for scytes are so out dated that its no fun playing anyway 

     

    P.S I for one enjoy playing whit melee weapons a lot more than any other category and i just hope that what i write here to mean something, if not oh well , i tried 

  14. The charge atacks ruined melee weapons. Like the GLAVES, now they cant pe throwned whit the quick return combo and if your close to a wall at the left side you kill yourself and it sucks cuz the throwing weapons are some of the coolest melee weapons ought there. i for one dont see the use of charge atacks , does someone even uses them ? even the Blade And Whip suffers from that change made in update 18. SO PLEASE DE MAKE A CHANGE TO THESE CHARGE ATACKS , if not to all weapons at least to the THROWING MELEE WEAPONS 

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