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DeeDeeLyla

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Everything posted by DeeDeeLyla

  1. Coming back to this with a PSA of what solved the problem for me at the time I was having it: While logged out of Warframe, make sure STEAM SETTINGS > In Game > Enable the Steam Overlay while in-game is active, then log back in! The error message no longer appeared and I was again able to make purchases with Steam Wallet funds after re-enabling this, that solved the problem for me:
  2. Good for you? THEN PLAY & ENJOY THOSE ALSO, but stop expecting Warframe to become literally every game in existence! Only the NieR series has ever come close to doing that successfully, yet even then, they don't include "Rogue-like" nonsense in Replicant and Automata... I'd LOVE for Warframe to have Mass Effect-like romances / FFXIV-like storytelling/ etc. but do you really think, for even one second, that's somehow the direction they'll go?
  3. Just had BUGFRAME Void Flood minutes ago, we completed several rounds, got Valkyr Prime Chassis, then one relic reward screen popped up when I went into a Void Angel's spectral phase and the reward screen was completely blacked-out THEN WHEN WE WENT TO EXTRACT ALL REWARDS WERE LOST SOMEHOW so that's just great, now I know exactly why no one ever runs these as finding a group for them to begin with is a nightmare all on its own, whether it's matchmaking or the fact I don't blame anyone AT ALL for avoiding these in their current state as that's likely exactly what happens EDIT: THANKFULLY the inbox message from Ordis came through with recovered rewards, but I'm still calling shenanigans on the current buggy mess that is Zariman Omnia fissures
  4. Tried buying Sanctum Supporter Pack that was on sale, NOPE!!! Error: Invalid Credentials Used the same card, same email, same account, same everything that I used for all previous purchases that went perfectly fine EDIT/UPDATE: Apparently I'm going way too fast, still says pending with my Credit Union (go ahead & laugh) after I just added funds to Steam Wallet (in hindsight MAYBE I should've checked if the convenience store in my area had Steam gift cards or whatever & used that instead) so I need to wait for them to process that first, at least now I know & hopefully nothing has been finalized yet until literally & hopefully everything/everyone/everywhere is ready... EDIT/UPDATE 2: I'm intending to ONLY purchase the above-mentioned pack ONCE, after all it's only 'one-per-account' as it says in description (Meaning it's impossible for that to be purchased / charged / etc. multiple times, right? Right?! RIGHT???) EDIT/UPDATE 3: Problem has been fixed, see my PSA post further down, note that it may or may not also work for you depending on other factors
  5. I think something that may or may not have been lost within all the discourse here... is just how CRUCIALLY IMPORTANT the ability to replay a quest happens to actually be, not just for story enjoyment but ALSO for perhaps archival purposes / etc. For those who are not aware, 2024 has begun to rear its ugly head -- and yes, I'm going to call 2024's head ugly so far, just like I did with 2023 at its worst points... call me a pessimistic 💩 or whatever you will for doing so but I genuinely feel it has already more or less started off on the wrong foot -- by potentially endangering the Internet Archive and without getting too deep into the nitty gritty of the surrounding details and their potential future consequences for the preservation of art / information / etc. it nonetheless gave me pause to reflect on something... Over the course of my time in Warframe -- which now has come to total over 5000+ hours -- I had made efforts to record my gameplay of important cinematic quests... only to then have to deal with YouTube uploading / encoding / etc. shenanigans, only to then find out that I ran out of drive space... only to then find that my playthrough of certain quests is GONE FOREVER and because of no option to replay through a quest yet, well you get how frustrating that can be (hopefully) While Warframe in my view has at least NOT reached the level of BS that Destiny 2 has WITH HOW THAT GAME HAS REMOVED ENTIRE STORYLINES OF ITS OWN, on the other hand it truly does feel bad that the only recourse in other situations such as described in the paragraph above is to start over entirely on a new account and hope the same problem does not happen again, which also entirely defeats the point(s) of Cross-Save & such I do understand that DE to my knowledge has taken a particular approach with deciding not to do "story skip" options and such for the time-being, however to me personally it is MORE IMPORTANT that replayability for at the very least all main scenario quests be included as a core feature of that quest, if not at launch then at least some point after it Do "story skip" options or don't, that specifically doesn't matter to me, but I WILL again reiterate that replayability for important quests (arguably all of them, but I will say the 'main scenario' variety should take precedence) should absolutely be included, both for future quests and retroactively for current existing ones, and that such should be among the primary goals of the story / feature / etc. team (or however they are described in the studio) going forward Thank you, I will also say that U34 & U35 have both been wonderful updates! Cheers, and looking forward to 1999 along with Devstream 176 whenever they arrive, no pressure / rush / etc. because I know how detrimental that can be to positive outcomes
  6. Going to actually bump this, because seconded, scrolling for quick-menus is a basic accessibility feature that should be present here as well
  7. The real reason this happens is because Tribute is so clunky to begin with, even compared with other cycling abilities (which, by the way, almost all have either gotten reworked or an augment or both) I haven't done so myself (yet) and instead helminthed off Spellbind, simply because I'm a Rolling Guard + Unairu + Nourish + Combat Discipline + Arcane Avenger enjoyer among other things However, I will be first to admit that having to spend so much time just finding Tribute pickups, finding the enemy that won't send the Tribute pickup flying through a ceiling due to a bug that was only half-fixed, etc. is starting to drive me up walls, sometimes literally I pretty much agree entirely with what Kengineer suggested here at the relevant part: EDIT: Someone in the comment section of that video added onto Kengineer's suggestion; Thorns and Full Moon should both be merged into one buff, meanwhile the ability itself could be renamed to just Thorns and be a self-cast aura with nothing to have to pick up, then perhaps the damage/armor/health increase from Full Moon could also apply to Titania and allies instead of only for companions; meanwhile both Dust AND Entangle are needless and can be dropped from the ability, according to them, and I actually agree. I'm also going to add onto their suggestion(s) by saying that the Razorflies should just be 10 of them summoned from casting Razorwing (on hold-cast? That's actually a great idea from the original poster of this topic) by default, regardless of whether any Tribute buffs happen to be active
  8. Protip: the Hexis armor set has ribbons that are color custom, I wore those with the ribbons dyed pink instead for Conquera 2023, they are just better EDIT: Also even if the Conquera Syandana was color-customizable, I'd still prefer Sancti Syandana instead because that doesn't clip nearly as much if at all
  9. Going to second this, even with Nutrio segment it's a major P.I.T.A. that we still have no option to cancel incubation in 2023, soon to be 2024
  10. That's exactly why I usually (if not always) take a "wait and see" approach with in-game changes, including with and specially those that initially come off to me as seemingly bad, before giving my more-or-less finalized feedback on something
  11. Demolishers in Disruption say "Hello there!" especially when the map is no longer a mini-map Also, vomvalysts and other examples
  12. Amazing change please please please tell me this will also apply to Operator / Drifter because they currently have no way of gaining any such radar whatsoever (even with everything that gives radar applied on Warframe / Companion / etc.)
  13. A 100% chance and a 65% chance are not the same thing, or do you like farming Grove Specters with Khora instead?
  14. I would greatly appreciate it if this was added to known issues... one reply brought up that apparently it's the duviri portal dojo rooms which could be causing this
  15. I'm actually hoping they rework the Panzer Devolution into being a permanent larva mode, where after it gets downed once it comes back as a larva and stays that way, while keeping the utility of things such as Martyr Symbiosis and having them apply while in larva mode Simply put, the larva does a better job of staying with you rather than going off in random directions, and that clunky AI behavior is also why I'm wishing they'd put Command Mode from Kahl missions in most if not all other missions as well If someone doesn't want that permanent larva mode, they can use that mod slot for something else instead, making it more of a choice rather than a mandatory addition
  16. There are some anti-synergies that need to be addressed, namely off the top of my head: Titania's Spellbind, when used on enemies, actually prevents them from being pulled by things such as Lantern / Magus Anomaly / etc. It's a large part of why I don't use this mod 👇 and also why I now helminth off Spellbind and use Unairu + Rolling Guard instead, despite Tribute being more clunky (you'd think after the augment was recently buffed, it'd be more useful, but in cases like above it actually becomes more detrimental)
  17. ... ... ... Quite possibly one of the (if not most) factually incorrect of statements in this whole thread! There was upwards of over half an hour of downtime by itself just before TennoLive itself; hells, they could have even at a bare minimum started the segment minutes earlier and that still would have been an improvement over the situation which happened instead (and made TennoLive awkward for devs and viewers alike) There's simply no excuse for this schedule (mis)management by executives at DE / venue organizers / whoever made such a call which was clearly not in tune with either team, and they owe their devs an apology, or at the very least a promise to handle the timeslots better for TennoLive 2024 if nothing else
  18. Did it ever occur to you that maybe they don't have nearly as much control over schedules as they would like to have, usually due to higher-ups they answer to? This is (unfortunately) a very common thing in the gaming industry, just look at Blizzard, UbiSoft, Electronic Arts, Artix Entertainment, etc. Game developers themselves for the most part barely have anyone to advocate for them (compared to other industries such as Film, Construction, etc.) which is why it's been high past time for actual Unions / Guilds / etc. to form; we needed those yesterday, more like anytime during the last two decades, instead the Games Industry as a whole is in a mess partly because that hasn't happened yet... call it Cause-and-Effect or whatever This is one of the only parts of what you said in your reply to me that I actually fully agree with At this point all I can realistically hope for is that TennoCon2024 as a whole is handled better, at the very least when it comes to timeslots and such, it would be to the benefit of everyone involved / viewing / attending / etc.
  19. No. They are two completely different games, in both story and gameplay (unless, in the former's case, they at some point decide to make Soulframe a part of Warframe's timeline for whatever reasons)
  20. The former Warframe team members are working on Soulframe, yes Still doesn't change the fact that they were put in a bad position by managment of having to have their demo cut into the current Warframe team's time which in turn led to them having to rush theirs Another aspect of this that hadn't occurred to me until recently is: how actually unfair it must have been to BOTH teams, for TennoLive's time and the downtime to have been (mis)managed as it was, to the point of becoming another debacle Again, yes TennoCon was the place for it, but TennoLive itself wasn't; they could have even used at least some of the roughly 30 minutes of downtime just beforehand to showcase Soulframe and it wouldn't have nearly been as much of a problem for any of the teams involved; they BOTH might have even had MORE time to showcase Soulframe AND Warframe 1999 among other things ... ... A reminder that you are presently one of only a tiny fraction of posting individuals within this thread who are seemingly satisfied with how TennoLive was (mis)handled, even when certain devs during the livestream appeared to be visibly distressed... and comments such as that (regardless of the "spirit" they were made in) help none of your arguments here in the slightest. Not. One. Iota.
  21. When you spell it out like that, really puts into perspective how grossly (mis)managed the timeslots were... There was even upwards of 30 mins in such downtime just before TennoLive; the upper management / venue / etc. didn't have to put the Soulframe team in a bad position of having to interrupt the current Warframe team's event nearly as much if at all, which also put them in a bad position... yet they did, which was a choice (regardless of who made it)
  22. If it really was "just marketing" that would be one thing, but one team was forced by management to cut into another team's time, which made it something other besides that entirely And? Who they are doesn't change the fact that -- whether it was them or uppermost levels of management (perhaps even both) who made the call -- how TennoLive was (mis)handled was harmful to both teams' efforts. You can have a team at an event and even have their product showcased in ways that don't sabotage others, yet that's clearly not what upper management intended
  23. This is a large part of the reasons why I prefer Discord chats almost exclusively over those of other platforms
  24. This is another one of those things that others here aren't talking about (yet), and which I'm fairly certain is also a concern of the Warframe team: Optics. Matter. How exactly does it come across to Warframe players when a large segment of what was supposed to be Warframe's segment is... instead taken up by another project, let alone one which likely isn't even close to being a full release candidate yet at that? Probably not as positively as it would have had each project instead been given their own clearly labeled segment, to say the least
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