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Everything posted by Chroia

  1. Especially given how he looks, that seemed an obvious reference to make. Though, in fairness, while it seems appropriate to his role, we don't actually know yet, so.
  2. Since seeing this post, I've had the 'unknown error' pop up when claiming from the 'in progress' tab, with no text in the filter box. Sadly, can't recall what, specifically, I'd claimed. Will make note next time. (Just worked fine with Coprite and Thyst, though.) Edit: To clarify - Esc -> Foundry -> select tab. No text in the filter box at any point. In the 'Warframe' tab, with no filter text, just now: * Crafted Nezha P Chas -> no double-ask. * Crafted Titania P Chas -> no double-ask. * Collected Volt P Chas -> Unknown Error * Collected Volt P Sys -> Unknown Error * Crafted Volt P BP -> double-ask. * Crafted Yareli Chas, Systems -> double-ask. * Collected Zephyr P Neuro -> Unknown Error * Crafted Zephyr P BP -> double-ask. Edit 2: Esc -> Foundry -> In Progress. No text in the filter box at any point. * Collected all 3 parts of Vanilla Rhino, no problem. -> Change to Warframe tab. * Started Rhino building, no problem. -> Change to In Progress. * Collect Vitrica, no problem. * Collect (Operator) Wolf Helmet, before the... popup? marquee? for the Vitrica shows -> Unknown Error.
  3. Might want to add a method of buying Crewmate slots into the interaction, somehow. Seems like a missed opportunity, making the player back out to the Liset for the market (as it's not even buyable via chat-link, being non-linkable).
  4. Absolutely agreed. Legendary Cores are probably not something someone who got to MR 30 needs. But you know what? I'm fine with that, because it means that I've got no compelling reason to grind for MR fodder anymore. It's incredibly liberating. Case in point, I'm not killing myself (or my patience and braincells) farming out any of the Tenet melees. It's simply not worth the time. Maybe I'll get around to the Sisters or new Kuva weapons next time I have gear to level. --- I understand what you're saying, but I think you're severely underestimating the mat farm required to build the gear for MR 30. Spoken as a person who's played multiple characters to mid-twenties MR. You get a lot of endo as a byproduct. Edit - Though this might be less applicable as time goes on, if enough more low-req weapons are released. But yeah, agree with the rest of your post.
  5. Please please tell me this means that Mods 3.0 is back on the table.
  6. Again, late to the party and can't imagine I'm the first on anything, so I'll keep it short. Nothing benefits from saccing shields, so the question here will be how it compares with Cold Vex Armor. Also, Spellbind and Firewalker exist in helminth. (Quiver as well, but that's (costs an aug slot and is) much more restrictive to use.) No effect for Hildryn and Lavos. Beyond that? New source of self-healing. Ally energy an interesting-if-probably-not-gamechanging bonus. That said, might have Garuda replace an EV Trin in stationary farm. Less energy, but no targetting requirement. The only status effects that are relevant are: Slash (MOAR is good). Vir (1 is crucial, diminishing returns on subsequent, caps at 10), and if you're using this, you've already got how to apply lots of it in a hurry. Gas (MOAR is good, but caps at 10). Rad (Only the first stack matters). If 'Duplicates' means x2, Slash is even more godkiller now (subject to energy) for anything not status immune. Which, need I say it? is a bad thing. If that's not what it means, I don't grok the statement. tl;dr - useless ability. ... Huh. Now this is interesting. And possibly abuseable. The reward dictates the choices. The vast majority of the time, if I'm not playing frames, it's because they A) aren't the right answer to (the gamemode that offers) the reward I'm looking for, or B) they are, but another frame is better or more comfortable to use. Invigorations do nothing for the former, and probably not much for the latter. Okay, but am I credited for having subsumed every single existing frame already? Because, sure, I have a lot of resources, but I don't think I have 'feed Helmith from R10 to R15' resources.
  7. Can't imagine that the points I want to raise haven't been hit already, so I'll keep it short. And this is where I quote you saying 'the game won't be balanced around Steel Path'. And not even a 'why' to go with it. On Kill is 'Win More' (a.k.a. snowball), and a godawful trigger condition for any effect you rely on having. Outside of a slim Goldielocks zone, you either don't need it, or have-trouble-to-can't trigger it. Weapon-specific On Kill is worse, because more restriction on top of the above. Headshot Kill is even worse, as it's effectively inapplicable on most non-bipeds, as well as Infested fodder. has been needing a nerf for years, so is fine. I can't imagine that many people stack it with Fury, but from the perspective of lowering visual spam *shrug* sure. That said, between the 'on kill' trigger and the short duration, I am literally never going to slot it over P Fury. Hell, I would genuinely not slot it over Fury in content serious enough I thought I'd need the attack speed in. 33% damage nerf. Sure. Combine with Another 33% damage nerf, and they're multiplicative. Alright. ... Is my math wrong, or did high end melee just lose almost 75% of its damage? (Assuming P Fury, X status effects, and no other base damage sources, it now does (1-0.36)*(1-0.34)*(1-0.34)=0.278 as much as before.) I will say that I'm rather pleased, and fairly surprised, not to see Weeping Wounds hit as well. Which shows that the person doing the rebalancing has enough of a grasp on the situation to realize the issue with status -> CO isn't WW but primers. Not something I'd take as granted, so; glad to see it. If this is an issue, I've literally never experienced it. So, -50% sustained damage (under perfect timing, realistically a bit more) for heavy throws. Need to check how that maths out with Killing Blow and Amalgam Organ Shatter. On top of a ~40%-60% base damage reduction. Also, were really all the thrown melees overused? I'd've only expected the Glaive P and maybe Xoris to get hammered (due to forced Slash and ease of acquisition, respectively). So, less of a mass killer/primer now. Fair enough, I guess. Alright, let's have a look! > On Kill > On Headshot Kill > On Melee Kill ... Let me get this straight. Guns struggle to kill armored things on Steel Path, so you're going to give them conditional damage increases after they kill stuff. Merciless - 'Quantity' weapons lose a stack at 3 seconds. Fine for SP Surv. Everything else has downtime (between waves/rotations in Def/Int, between objectives in MD/Excav, etc.) Deadhead - 'Quality' weapons get a reasonable-for-the-greater-restriction 20 sec. Not enough to obviate the abovementioned downtime issue, but enough to give you a bit of room to retrigger it. Dexterity - The thing about having a primer+melee setup, is that they complement each other. One is support, one is DPS, as it were. This thing puts them in direct competition. Between that and the different engagement ranges (unless using a thrown melee, which you don't seem to want), you're not gonna be using both. If your gun can kill, you're unlikely in melee range. If you're killing them with melee, you're, ya know, killing them with your melee? > While Aiming > On Kill Look, I like the idea, but those conditions kill the mods for me from the getgo. (On Kill I've already touched. And unless untouchable via invis/godmode/hard CC lockdown, you can't commonly afford the restriction of ADS in actual high level content.) Literally the only mods I see myself using are the +Status/CO mods, on weapons where I'm already using the untyped +%status mod, because free damage. Meh. I mean, sure, the Forma is certainly nice, but I'd still be at a significant net loss if I intended to actually gear my arsenal to use the Galvanized mods. Since I don't, though, hey, free Forma.
  8. 'Explosion Radius' makes me think it's the meteor impact radius. It very much isn't.
  9. Not sure about the Defense change, but I do not and will not ever do New Corpus Ship tile defense if I have any say, so *shrug* That aside, all good stuff. GJ, keep it coming. Aurex Vertecs have "Walnut" written on their backpacks : Warframe (reddit.com)
  10. Intro - Mail Cy's fun. I get Noodle Incidents, but I don't remember Lucretia Platform. Mission 1. Having going though a debris field as a mission objective is new. Is it 'Glarios' or 'Glaurios'? Vala says the latter, Cy says the former, as do the subtitles. We require more Vosphene Gas glyphs. Ah, so we have a Captain Ahab situation? Alright. Mission 2. I'm not current on Corpus naval hardware, but I'm pretty sure that that's an Obelisk (as per the text on the wrecked ship in the extraction tile from Corpus AW), not a Pillar. Unknown ship's called Tempestarii. Alright. Missing since the Old War. But we see it come out of (Void transit? The specifics of space travel in Warframe are not clear. I'm assuming that the Rail system is used for inter-planetary and Void-jumping for interstellar... Except that Mag P's Codex says the Solar Rail sends ships through the Void, so ??? The entire subject is probably worth revisiting.). The Void's not been implicated in any temporal shenanigans thus far. I think WH40k's Warp/Empyrean is leaking. Tempestarii rescued 2000+ 'souls'? That's new nomenclature. Also, not clear whether that's actually a large number, depends on the crew complement of your standard space vessel. Mission 3. Hm. Souls again. 'She'? And someone's "requesting" our presence. Female-derived ship's Cephalon? Erm. Why does the Tempestarii have a Finger? (The Necraloid writings say The Other was only missing one, and we assume it's the one powering our Railjack.) Nice shots of the Sevaghost. Who is apparently a 'he', therefore, not whomever called us. Note to self: Tractor beams cause hallucinations? Vala talks about Tempestarii destroying Lucretia Platform. We just, 1 mission ago, retrieved a log that said it's last mission was refusing to retreat from a (presumably) Old War engagement. Am I missing something? Is the 'The Cold Below' bit supposed to be considered part of the canon, or is it gameplay and story segregation, giving you a while to enjoy the song and faff about with Sevaghost? Because if it's canon, wtf is going on right now? ... "Tracers locked"? If you're referring to Tracer ammunition, that'd be 'loaded'. If you're not, wtf are these 'Tracers' of which she speaks? Tempestarii's got a nice gun ^_^ Also, holy poop, that countermeasure packs a punch. "Sisters! Hear me!"? I thought all the Sisters were killed at Lucretia Platform? "Sevagoth. A Warframe believed lost to the Void forever. His energy almost extinct." Alright, sure. "With his last spark of life, Sevagoth embraced his Shadow once again. And both were at peace." Erm. All very mood and such, but... Where's Sevagoth's Operator in all this? And what, exactly, did we just give a space-burial to? Epilogue ... wat Roll back to the previous scene: * We just blew up Vala's ship (supposedly with some Void-powered munition). * We jump into the Void, find Sevagoth's lifepod. Jump back to Vala. I'm not getting the continuity here. Didn't her ship blow up? How did she get into Granum's Void? What's Parvos doing there? Didn't he leave in the penultimate mission of the Deadlock Protocol? Also, christ, that guy sends shivers down my spine. Hoooooold dup. Did we just return to dock in the Temptestarii?! Does this mean we can use it now? What about it's ship's Cephalon? Wooo! Tempestarii skin?! \o/ Don't have it's gun, though, or it's ordinance (obviously). Still, awesome. Nothing about the Cephalon, though. Post-Epilogue - Mail Wait a sec, what do you mean 'we haven't seen the last of the Tempestarii'? I literally just flew in and docked it. ---- Overall: A nicely moody piece, with many beautifully cinematic shots. Music's pretty darn cool. Loved how the entire thing is almost one continuous mission - you do return to the dry dock, which brings up an end of mission screen, unfortunately, but there's nearly no interruption, which is great. Certainly a better experience than some of the older quest-frames *coughMiragecough*. World-building coherency seems a complete mess, though I might be missing something. Still, a good time was had.
  11. And as before, the heads-up is appreciated, thanks.
  12. My absolutely most hated part of farming is farming Void Traces. Between that and the pre-radiant relics, I'm good with Void Storm rewards. That said: * Primes were nominally removed from the game (the 'Prime Vault') in order to lessen the bloat in reward pools. We're on... 350? types of relics, and ~5 per new PA and new Vault pack. * Corrupting rate scales with time. Combined with the spawn spread-out of dual-spawns (RJ+ground), this makes playing efficiently (1+ player per objective) counterproductive, as you run out of enemies (barring boarders) before you get any traces. * I'm still NEVER going to run RJ Def, Void Storm or no. The improvement helps, but they're still excrusiating.
  13. Sony has no incentive to let people out of their platform. The best you can hope for is cross-progression, which Steve wants, but no details on when (or if) it will ever happen.
  14. My issue with them is that they're a spike of overkill damage in a game where that doesn't fit. If I can kill things with my primary fire, I don't need the altfire. If I can't kill things with my primary fire, I can't use the altfire. Not arguing for or against, just saying: It should be possible to implement that without this being an issue: Reuse the syndicate procs - their buffs don't cool down unless the weapon's equipped.
  15. Um, no? On top of which, if a player is actually going though the wiki or youtube and planning their progression, (and they haven't bought plat), it's actually more efficient to feed any base frames you're not keeping directly into Helminth rather than refarm them afterwards. I'm afraid I'm not seeing the correlation between the two. Where does it tell you how much each frame costs to consume, aside from sitting that frame into the chair? Is there a UI element I missed? I don't follow. Are you saying the system should only be able to be unlocked by players to whom its cost doesn't matter? If so, then maybe. Seems to me that the rationale for lowering the MR is for it to be an incentive to play/farm. "MR 8? So you're still new, but possibly invested enough to be thinking about sticking around... Oh hey, look at this snazzy system you can "unlock! Oh yeah, a single Helminth meal will eat all of your resources. Why don't you go get some more! and maybe buy some boosters while you're at it "
  16. Exactly, which is why I'm explicitly not asking for them to be nerfed. Amen.
  17. It has basically no telegraph, as far as I can tell, is hitscan, and does, like, SO much damage and I think a guaranteed Electric DoT, but I make a point of not getting hit by it in the first place whenever possible because have I mentioned SO much damage? ._. Not asking for it to be nerfed, just feedbacking. (And verifying that it's intentional, I suppose.)
  18. Like how you can look at Moa configurations with the 'build' button unclickable. Don't give me a confirmation box saying 'this ability hasn't been consumed'. Give me the requirements and gray out the button with 'Unconsumed'. Or you could put the consumption (and once consumed, injection) cost in the tooltips, but that seems like extra work when the cost screen already exists. For all the razzing that DE got when the 'endgame system' Helminth system launched with an MR 8 lock, Helminth is actually pretty damn expensive. Knowing the costs in advance doesn't affect well-farmed vets much, but between limited resources and limited frame slots, probably (potentially) throws quite a monkeywrench into an 'early MR adopter''s plans. Warframe's infamous for how poorly it conveys information about itself to new players. This particular case isn't by any means a priority, but it seems like it'd be an easy, un-entangled / single-department spot-fix. That said, all the costs exist in the wiki. So if you're unconcerned by the effect that having to wiki-dive every few minutes might have on player (I believe the term used on the dev couch is 'friction'?), then by all means - nevermind all this, and carry on. G'day.
  19. Not sure if this is intended, an oversight, or a code limitation.
  20. If you're worried about new players not realizing that more vaults = higher Rot, just drop a Lotus line a la caches: 'You got what we needed. You can head to extraction, or stay and see what more you can find.'
  21. e.g. I already have 2 maxed out Zetki Photors. And I only have 2 RJgun slots. I don't need any more. I don't need any others. Nor, probably, am I going to use a different house's Photors, until and unless status becomes significantly more impactful, or RJmods/missions encourage anything beyond damage (so, damage and crit stats). Nor are they tradeable. And having to manually manage this every couple of missions is unneeded busywork. A table of houseXgear, where I can select certain types of gear for automatic scrapping either on button-press, or - even better- as part of mission completion, would be much appreciated. Thanks in advance.
  22. Can't quite put the why of it into words, sadly. If I had to try? They're believeable. Very few non-'world' (outposts, etc) tiles look like they would reasonably exist, let alone in the context they're used in. On top of that, they're gorgeous, and they're... not streamlined. Uncluttered, perhaps. Would certainly not mind having more of them, or do more in them than speed from spawn to terminal and warp out. tl;dr - good job. Am appreciative. :)
  23. Unlike Volatile, where you're navigating between changing points while traversing a contained, multi-level tile, the production line jerks you back and forth along a single, unchanging linear path between the front and back of a 7(? forgot to count last time)-tile long milk run to kill a couple of nuisances. And then repeats it another 3 times. It is, in a word, dull. Unlike Volatile, there are no factors changing the route (different vents, enemies push you around the various levels, Engineers), and the route boils down to a single through-line from door to door. Not that the central tiles are small by any means, they're simply entirely irrelevant to anything. The only impact they have is if you decide to go sightseeing rather than play your mission. (For that, though, they're pretty cool.)
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