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Moko

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Posts posted by Moko

  1. We can all agree the sad state Ember is actually, as one of the original frames she received some tweaks here and there, but she curently is akin to Vauban, she doesen't scale well and has no place in the current meta.

    I've used to play DotA2 for some time and used to really enjoy a firery hero name Lina and I think she can really borrow some inspiration from her abilities, soo without futher ado

    • Let's start with Ember's Passive - Wildfire: As Ember uses her abilities she gains increased Movement Speed, Reload, Fire rate, and Attack Speed for 10 seconds, wich stacks 5 times.
    1. Her 1 is now Firestarter, she will throw a Cone of Fire in front of her and start a small fiery patch on the ground wich will syngergize with her 2. This ability can be Augmented with range mods for larger area, duration for duration for the fiery patch and enemies on fire and power strength for raw damage. It could also scale with all (Primary, Secondary, Melee) mods Equiped
    2. Her 2 will be Douse, Ember will do a swinging motion throwing Gasoline (or anything flammable) arround her, doused enemies who came in contact with any fire source will suffer more intense burns then they would normally, it scales based on what put the Enemies on fire, weapons, her 1, 3 or 4, this will be her spam skill to make enemies burn hotter and give her passive stacks! Modding for this would be pretty normal, Range would affect the regular range on wich enemies would be affected, duration is the duration of the flammable substance and Strength would increse the damage multiplier from fire sources.
    3. 3 will be World of Fireballs, you basically merge her current 3 and 4 and use it as a mobile CC, you create a ring of fire in the ground that will shoot fireballs at nearby enemies causing panic and making them ignite. The ring will shrink until the duration expires, creating a fiery explosion finale. Range will increase the ring's range and fireball seeking range, Duration would increse the Duration of the ability, Strength will make it deal more damage with the Fireballs and Final Explosion.
    4. Pyrokinectics will be an Exalted weapon à la Baruuk's Desert Wind, but instead of weird didgeridoos it will shoot extremelly hot blueish flames, think it as Azula's Lightining bending. It could not use Energy similar to Baruuk's but combustible instead, the more enemies on fire, the hotter she grows and the more she can use her 4. Range would increse the width of the flames, Strength would make it deal more damage, Duration would have no influence.

    Addendum:

    3.1: Another use for her 3rd Ability would be Firewall, this would create a superhot area (arround 2 or 4 meters) wich will melt enemies bullets who come nearby, diminishing or negating the damage entirely. This ability would benefit from Range mods for Area, Duration mods for Duration of the Wall, and Strength for the ammount of damage negated.

    What do you guys think? It really borrows from Lina's abilities but also mix and create synergies that are soo nice to pull off in Warframe's fast paced gameplay.

  2. Can you try do Kaguya's theme? https://youtu.be/4w5s7dwrH7Q?t=25 , if not, can you look at any of those touhou songs and see if you make any of those?
    Staking Your Life on a Prank https://www.youtube.com/watch?v=d-wN34ksUHc

    Plain Asia https://www.youtube.com/watch?v=4k6lVKllNYw

    Emotional Skyscraper ~ Cosmic Mind https://youtu.be/B8ehKblhOfg?list=PL0MK0JUpWfD83aKSf2bLLnf-q7A6MVoFV&t=14

     

     

  3. On 18/09/2016 at 7:44 AM, MaestroLima said:

    Tópico movido para a seção correta.

    Boa sorte, Tenno!

    Maestro, como isso é Fora de Tópico quando existe um sub-fórum de Jogadores ajudando Jogadores e essa seria exatamente o intuito do grupo Raid School?

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