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Shaden73

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About Shaden73

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  1. Hi there. 1.Hows the movement system coming along? *Will other frames get unique movement like say, Hysteria Valkyr crouch running on four legs..wink wink? 2.Ever though to limit damage mods? *to limit damage stacking and buff the lesser mods. Like jagged edge with 90% slash damage getting 25% bleed dmg increase to compensate for -30% slash dmg that Buzz kill offers. 3.Will missions get an overhaul to offer a bit of narrative and be made a bit complex like combining more game modes(having more objectives) *to give an example, having Rescue+defection - freeing a group of prisoners and escorting them to the escape pods while taking down enemy ambushes and standing your ground waiting for the lockdown to be removed. 4.Will stances remain the same or have some form of progression like operator skill tree?(earn xp to unlock combos and other unique benefits) 5.Does Sekiro Shadows die twice combat mechanic work for Warframe?* i would prefer if an enemy blocks and counters my attack instead of standing and trading damage and also to stop shock wave spam.*Posture affects block damage values and get stunned/knockdown when reaches 0.**Deflect by attacking at the right time to counter the enemy
  2. Its quite impossible with the current enemy scaling and the huge powercreep of some frames and weapons. My biggest gripe was that they buffed and reworked frames/weapons around the scaling system instead of fixing the actual enemy scaling. The Wolf is complete result of that. A huge damage sponge with invincible mobs that can one shot you with their molotov. I'm afraid to say it but this game is turning into the division 1.
  3. DE said her theme is portals but after seeing all of her skills, she is far from it. My suggestion is to rework the skill FX/mechanics to work in that theme: 1. First ability: Instead of a totem she creates a small portal/black holes that summon a wisp that can be picked up by players ( wisp will have their own color depending on the buff) 2. Remains the same 3.Instead of damage over time she detonated the mini portals pulling the enemy and then exploding. * If she has her clone out and uses her third skill(hold key to avoid unwanted mini portal detonation) , she will teleport to the clone but instead of radial blind she will leave a detonated black hole at her previous location. 4. Instead of harnessing the power of the sun, she instead uses the power of the void creating a black hole at the tip of her fingers, staggering and damaging enemies also absorbing all projectiles in front of her. ( the damage will increase to more she channels and when an enemy dies he will be absorbed in by the black hole increasing its range ). Hope you like it.
  4. On "end game" theres nothing that DE can do in terms of difficulty other than to buff the numbers, Immunities, CC for the enemies to a point that they cc you to death or one shot you. Since every one wants to be Jessus and nuke the whole screen every few seconds, the enemies need to be pushed up to godslayers. The rpg- elements need to be toned down a bit( even if that means making frames weaker ) and focus more on mechanics. Sometimes I think the game is way too fast for its own good.
  5. A warframe mastery system is more than a welcome addition than the operator skill tree we have now. Instead of adding more damage, duratio... etc, you will just unlock more unique passives for your warframe and why not ,augment slots. Lets give Frost an example: gaining frost resistance // Leave a trail of ice when sliding...you get the picture.
  6. I think the best solution for this is to have the nightseries set as toggleable missions with their own set of rewards. The weekly missions remain the same but the points go in the active quest sequence selected by the user. The only thing the players will miss is the wolf hammer and the point boost from inmates. The points earned from current event boss or spawns will go into the global active event.
  7. I think they should just scrap the whole system and do complete rework. Just make missions with different modifiers every every round/5waves. Some challeging, some fun. To give an example: The floor is lava/ Kill the matching color/ Immunity to ranged weapons but melee is insta-kill etc.
  8. The melee system looks very promising and I can't wait to try it out. So far the animations look amazing with a few exceptions, but thats mostly because the animations resets to neutral instead of having a smooth transition animation. I hope they add a dodge/dash mechanic for melee down the line because jumping around isn't really that fun. Amazing job so far.
  9. Hi. A few questions I want to ask. 1. With the Railjack update will we have some form of space exploration?(something simple like mass effect 3, isometric point-click and run into events like ships,void fissures, Derelicts) [Video] 2. Is the Enemy AI/reactions getting updated for the melee 3.0? ( I think the best example for the melee combat style would be Ninja Gaiden 3, where is pretty much the same as warframe '"Ninja vs Armed Dudes") [Video] 3. Can we get some sort of mini raids with the corpus facilities on fortuna? (Like a full assault mission where we blow them up or capture them)
  10. Hi there, 1.Will we get cool slash/impact fx or keep the old red glow? 2.Will stances have special modifiers/perks or remain just cosmetic? 3.With the new gore warframe in the works, will we be seeing a new gore/dismemberment system with her release? If so, hope to see a system where enemies survive dismemberment but are vulnerable to finishers. Keep up the amazing work.
  11. Hi there, 1.Will we get cool slash/impact fx or keep the old red glow? 2.Will stances have special modifiers/perks or remain just cosmetic? 3.With the new gore warframe in the works, will we be seeing a new gore/dismemberment system with her release? If so, hope to see a system where enemies survive dismemberment but are vulnerable to finishers. Keep up the amazing work.
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