Hi, these are a few ideas i had going around in order to lower the insane damage number of weapons without making the damage type mods useless and also a few changes to the Ai to make them more skill based or at least give them a strategic purpose other than meat turret with gun. I understand that some enemy rework/tweaks are needed with these changes but this is mostly to deflate the huge insane numbers while offering some challenge and variety to builds. ( and pardon my bad English )
First, the damage type and mods:
Instead of having different values of damage on a weapon, the weap