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Klypto

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  1. I would like to fill this wall with more warframes: But the cost per articula is very high: Please raise decoration cap or lower articula capacity cost. Relays tend to render more warframes than this, and any "madness" of performance loss would be self induced / user error.
  2. This happened again immediately after picking up a voca, I forgot to click the 30 sec replay and did regular record instead. I could still pick up things, sprint and jump - nothing else.
  3. I can run it solo easy. You just Mesa, jump in the air and spin around and the wave is done in like a minute. At this point I am too annoyed to let this go and not everyone has the ability to do this.. Yes, Exactly, which is why endless missions were changed years ago so that any one person can leave without forcing the entire squad to leave or vice versa. It use to be that if you were the only one in the squad that wanted to leave, you were at the complete mercy of the other players. There was no option to partial extract no matter how long you waited at the exit. I once saw a random player stuck in a mission for over 40 minutes because he couldn't leave and it really sucked. Partial extraction needs to work correctly in both directions. Zariman took it to another level and was designed so that you can instantly extract when you want to. Unfortunately this was a bit clunky because the host could also do this which was a bad idea. Instant host migration. Right now the host must wait the complete timer to extract on their own. That is a whole MINUTE to prepare the other clients for a host migration or for the players to get to the exit. You could go to the exit and back to the objective in oro works about 5-8x in that time span, if someone is not in the elevator by that time they very clearly do not want to leave. About 50% of the time, it immediately ends the mission and forces everyone to leave even if they don't want to. This is wrong. The not-bugged action in the other half is the host extracts, a host migration starts and then the game resumes where it left off. This is correct. The bug report still stands.
  4. Forced to extract at round 2 Total time wasted so far: 1hour, 2 minutes
  5. Again Huge waste of 12 minutes, got nothing for it for being forced to extract at round 3 against my will
  6. I was at work last week going back to the average ctrl+c, ctrl+v and was shocked how badly my pinky hurt. I had to use my ring finger most of the day. I thought I had crushed, sprained or jammed it somehow but couldn't remember how that could have happened. Then it donned on me: "Ohh, I started playing Warframe again!" That game where you have to keep mashing L-Shift to move anywhere at reasonable speed as Volt. I completely gave up on using toggle-sprint a because it just does not work at all.
  7. This suggestion would be horrendous for anyone wanting to stay in a mission if the host decides they want to leave.
  8. For some reason the 2 people in the elevator forced the 2 that wanted to stay to to leave. This has happened to me on this mission node about 4 times in the past 2 days. Expected: The players in the elevator wishing to extract from the mission do so when the timer reaches 0, possibly host migrate Remaining players stay in the mission. What happened: Everyone was forced to extract when the timer reached 0 regardless of if they were in the elevator or not. This is highly problematic as it wastes a lot of time. My objective of entering this endless the mission (farm C rotation) cannot be completed if forced to extract early, so the mission becomes a total loss equivalent to a mission abort.
  9. Klypto

    wrong forum

    wrong forum
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