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Klypto

PC Member
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Everything posted by Klypto

  1. I would like to fill this wall with more warframes: But the cost per articula is very high: Please raise decoration cap or lower articula capacity cost. Relays tend to render more warframes than this, and any "madness" of performance loss would be self induced / user error.
  2. This happened again immediately after picking up a voca, I forgot to click the 30 sec replay and did regular record instead. I could still pick up things, sprint and jump - nothing else.
  3. I can run it solo easy. You just Mesa, jump in the air and spin around and the wave is done in like a minute. At this point I am too annoyed to let this go and not everyone has the ability to do this.. Yes, Exactly, which is why endless missions were changed years ago so that any one person can leave without forcing the entire squad to leave or vice versa. It use to be that if you were the only one in the squad that wanted to leave, you were at the complete mercy of the other players. There was no option to partial extract no matter how long you waited at the exit. I once saw a random player stuck in a mission for over 40 minutes because he couldn't leave and it really sucked. Partial extraction needs to work correctly in both directions. Zariman took it to another level and was designed so that you can instantly extract when you want to. Unfortunately this was a bit clunky because the host could also do this which was a bad idea. Instant host migration. Right now the host must wait the complete timer to extract on their own. That is a whole MINUTE to prepare the other clients for a host migration or for the players to get to the exit. You could go to the exit and back to the objective in oro works about 5-8x in that time span, if someone is not in the elevator by that time they very clearly do not want to leave. About 50% of the time, it immediately ends the mission and forces everyone to leave even if they don't want to. This is wrong. The not-bugged action in the other half is the host extracts, a host migration starts and then the game resumes where it left off. This is correct. The bug report still stands.
  4. Forced to extract at round 2 Total time wasted so far: 1hour, 2 minutes
  5. Again Huge waste of 12 minutes, got nothing for it for being forced to extract at round 3 against my will
  6. I was at work last week going back to the average ctrl+c, ctrl+v and was shocked how badly my pinky hurt. I had to use my ring finger most of the day. I thought I had crushed, sprained or jammed it somehow but couldn't remember how that could have happened. Then it donned on me: "Ohh, I started playing Warframe again!" That game where you have to keep mashing L-Shift to move anywhere at reasonable speed as Volt. I completely gave up on using toggle-sprint a because it just does not work at all.
  7. This suggestion would be horrendous for anyone wanting to stay in a mission if the host decides they want to leave.
  8. For some reason the 2 people in the elevator forced the 2 that wanted to stay to to leave. This has happened to me on this mission node about 4 times in the past 2 days. Expected: The players in the elevator wishing to extract from the mission do so when the timer reaches 0, possibly host migrate Remaining players stay in the mission. What happened: Everyone was forced to extract when the timer reached 0 regardless of if they were in the elevator or not. This is highly problematic as it wastes a lot of time. My objective of entering this endless the mission (farm C rotation) cannot be completed if forced to extract early, so the mission becomes a total loss equivalent to a mission abort.
  9. Klypto

    wrong forum

    wrong forum
  10. The current search only does a dumb search of item descriptions and attributes. "warframe" under Ready To Build will give you mostly only warframe components. "Plastids" will give you items that use Plastids. This is nice, but I would like to be able to do advanced searching with ! negatives (Or even a toggle for RegEx searching like Visual Studio and VS code do, oh my!) Filter out primes or non-primes is probably the most basic type of search. There is a ton of junk in the foundary even after categories that makes it difficult to sort through. Lua, Javascript, and C++ (since C++11) have regex engines built into the language.
  11. I was just forced out of an alchemy mission by 2/4 players preventing me from completing rotation C. This should Never be possible in endless missions. Only players inside the extraction zone when the timer reaches 0 are to leave.
  12. I want an API for software developers to query account-based information to use in tools. What we have currently: Right now many tools use optical character recognition (OCR) to take screenshots and read the user's screen with machine learning algorithms to pull data. While this is a cool technology, it's mildly unwieldy to get right and is imperfect at times. It also cannot be used to make tools on other systems such as consoles without eating too much in performance or having other issues due to complexity. In fact you can watch one of these tools in action: https://www.twitch.tv/davidrivenbot Links to some other tools: https://wfinfo.warframestat.us/ https://www.alecaframe.com/ There is a public API for global data and it works great but we are not talking about that right now. What prevents it from being better: People have been asking for an API service over the years and there is always that same obstacle. It's hard to secure a web-based API which I can totally understand. Digital Extremes are mostly C++ and lua devs. Running an API web service is not only expensive but complicated to get right and may not be in their wheelhouse. What I suggest: Why not do it locally at the user end instead using tools DE are more familiar with? Create an SDK such as a .dll / .so that registers to a localhost service run by the game client on the user's machine. All of the authentication and right to know is already opaquely managed by the game client itself. There is no need for DE to host an create expensive and difficult to protect web API service. A 3rd party developer may create an application and use the SDK to ask the local game for all of the read-only data that you can see right now as a logged in player such as: Static data: inventory (mods/parts/relics/etc) loadouts foundry information Event-based data: chat messages clan member online / offline status and other info completed mission results mission reward data completed trades mission started This data can be used to make tools that help with: clan management inventory management track Mastery goals and what to do next Spare trade chat service bots from having to physically read text and click on things provide data on void relic reward selections statistics Tools to upload data to other sites or services (such as warframe market etc) if the user chooses to Automatically set Warframe Market status to Invisible when starting an endless-type mission until the mission is over
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