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BongoSkaggs

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  1. I've swapped syndicates several times over the years to get new items as they show up. At various times I've held every rank possible with all of them, from -2 to 5 and I've completed every bloody sacrifice possible. I've not had to pay a single additional sacrifice since like 2017 or so. So imagine my surprise today when I decided to rank up Red Veil from -2 to -1 and it demanded that I pay 100k credits and an orokin catalyst. Seems like the game has somehow forgotten about my previous endeavors.
  2. Of course not. But see this quote from the original post talking about the nerf. How else can that be read?
  3. The design team clearly believe that the ability to freely swap back and forth between two lackluster buffs is sufficient upside to warrant the nerfing. And I doubt you'll change their minds on it. Imo suggestions for improving Eclipse's subsumed version should focus on removing that flexibility as a way to buy back some power for the buff. Aka, remove the hybrid nature of the ability to remove the hybrid tax that has been placed on it.
  4. Wrong. You need full points in the normal Deep Archimedea to unlock the Elite version. Gatekeeping content behind the capricious whims of RNG is garbage.
  5. It 100% rerolls your frame/weapons at daily reset. I had Kullervo/Phenmor/Nukor available when I first logged in to check out the patch. But when I came back from dinner after reset to actually bloody *play* it had all changed.
  6. I feel like you're missing the forest for the trees. The point is that of the three random frames I got two of them were totally unusable in the game mode because I hadn't put any significant resources into them. If I hadn't been sitting on a spare potato, some forma, and a desire to finally get around to outfitting those two frames I would have been forced to use Khora in a severely weakened state. Or leech/get carried. None of this is reasonable to expect of players, even end game players. The weapon selection was even worse. I don't think any of those weapons, barring the Catabolyst & Nephri would have had a snowballs chance in hell of clearing anything. But I wasn't going to sink 6 forma into a gun I hate just for a chance of clearing this dumb mission.
  7. I just completed my first Deep Archimedea. It was one of the most deeply unfun things I have ever done in Warframe and it is purely due to the random equipment restrictions. My selection was as follows: Citrine (unpotated and unforma'd), Khora (built, but without a viable statstick available), and Baruuk (semi-built, but also san statstick) Steflos (garbage), Hema (don't own), and Rauta (also don't own) Catabolyst (no potato), Tysis (lmao), and the bloody Bolto (lmfao) Neferi (unbuilt), Dual Ether (wtf), and Skana (🤡) Being utterly bereft of worthwhile weapons I sunk about 4 forma into Baruuk and tried to make it work with him, which it did not. Instead I put a potato & a forma into Citrine because I though I recalled you could at least ability nuke with her. But when that turned out to be a bust I was faced with either: A) Wait til tomorrow or Saturday post-reset when I might not have time to do the bloody mission. B) Leech in a public squad. Spoilers: I chose B and absolutely hated every goddamn moment of it. Deep Archimedea is not the Circuit. There are no loner builds, no intrinsics, no bloody decrees to help power up bad weapons, and rerolling takes 24 hours instead of 10 minutes. This is not a viable path for Warframe content to take going forward. Systemic changes need to take place to prevent this kind of utter stupidity from occurring.
  8. It's almost like different people have different bloody opinions and a community is not a hivemind.
  9. Hey remember Vivergate 10 years ago? When a boatload of kneejerk nerfs and strict, punitive LoS checks were implemented? How'd that work out for DE again?
  10. Judging by how few players seem to make use of mid-mission stance swapping on other frames such Chroma, I severely doubt many will get a great deal of use out of swapping between Eclipse modes. Making subsumed Eclipse pay a hybrid tax because players technically can to swap between a lackluster offensive buff and a lackluster defensive buff is very silly and does little to make it a compelling subsume option. In fact the only place I can see this new Eclipse might be particularly special is for potentially degenerate defense stacking shenanigans with already powerful abilities like Warding Halo and overguard. I would much rather see subsumed Eclipse remain powerful while also becoming more limited in scope than be subject to hybrid tax that turns it into an unrewarding middle ground. There are many ways to accomplish this. Here are some quick, spitballed suggestions: Make subsumed Eclipse only provide its substantial weapon damage buff. Make subsumed Eclipse only provide its substantial damage reduction buff. Maybe even buffed up to 90% cap and made mutually exclusive with other defensive abilities like Iron Skin, Warding Halo, etc. Have the frame's emissive color govern if subsumed Eclipse will grant either the substantial damage buff or the substantial damage reduction buff. That way the choice between buffs is a build choice made outside of the mission rather than a reactive one.
  11. Thanks for not nerfing Mirage. Very happy about that change. The subsume nerf is probably overkill and will just make Roar the defacto damage buffing subsume even moreso. But, to be perfectly honest, I do not give a damn.
  12. Looking at the numbers, with the Eclipse change Pablo mentioned my Mirage's damage would drop around 60% per shot of my tenet arca plasmor on a lvl 200 steel path corrupted heavy gunner. Would drop my damage to barely above what I could get from subsuming Roar. If the subsumed version is the issue, then further nerf that. Don't gut Mirage under the guise of bloody fixing her. Honestly I would prefer her ability remain broken rather than this garbage.
  13. Changing Eclipse to a Tap/Hold ability to let the player decide on the buff they want is, of course, the easiest way to resolve the issue. For the helmith the bonuses could simply be reduced, similar to subsumed Roar. I think these are perfectly reasonable options. That being said, a somewhat more in-depth rework to Mirage would also be somewhat nice. Getting some interplay between her abilities could be pretty fun, since she's pretty old.. And that interplay could self-balance the subsumed version of Eclipse by locking some functionality behind another skill; similar to how subsumed Pillage can't make use of the Blazing Pillage augment due to no other frame having access to Haven. Probably not worth the extra dev time though.
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