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ReckonStellar

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Posts posted by ReckonStellar

  1. 3 hours ago, KWANi said:

    Awesome stuff!

    DE has already designed something like this in a very early Dev Stream but scratched it. I was going to redesign Teplo like this until I saw this.

    http://vignette4.wikia.nocookie.net/warframe/images/c/c6/Livestream24_Scarves2.jpg/revision/latest?cb=20140309094603

    Woah dayum, thats awesome but I guess they came across the issues way beforehand. Thanks for post! Saved me alot of time and trouble :)

  2. So a while ago, I had an idea for a syandana and did a couple sketches to get it down. It was loosely based off of the Imperator and Uru Syandana in that I wanted to implement a collar. 


    The syandana in my head was pretty elaborate inspired by roman legions and the crown wreaths and I wanted it to sit a little more naturally on the warframe body. With that in mind and the military function behind its design I tried to make the collar as important as the cape to push for a senior commander or ground captain aesthetic.

    c9yBlWd.jpg

    (Note: these ideas weren't intitially generated for the purpose of creation, merely exploring designs and ideas)

    The ideas here range from the functional neck guards prevalent in the top row to the elborate wings in the bottom right. I was trying to keep the forms close to the neck and subtle as to not encroach to much into the chest area where armor would most likely be present. I was thinking how a tenno officer would want to be portrayed on the battlefield; not so elaborate that they are a walking bull's eye but not so subtle that troops cannot immediately identify them as a ranking soldier.

    Something that embodied elegance and seniority but was also modest and not ostentatious was what I was aiming for, but before I could think about what would work I felt I needed to design the cape that it would flow into and be a part of.

    43PquwD.jpg

    iLgKgKU.jpg

    I really wanted to create a low hanging syandana that looked as if it had an excess of cloth that was pinned up by the collar, but I also wanted to make it look and feel like it would be worn by a quick and powerful warframe, so I dropped some designs in favor of a more streamlined look like the last 4 on the bottom line.

    In the end I took a collar and cape that I felt look streamlined and light but also elaborate enough to make an impact without going to over the top.

    YkkPPfS.jpg

    uFxs2AP.jpg

    LhEQSsI.jpg

    tFTR9IX.jpg

    The previews above are high polygon sculpts of the WIP syandana that I made to practice hardsurface sculpting techniques.

    I started work on this syandana at first to post in the concepts thread but after enjoying taking it further so much I thought 'what the hell' and decided to see how it would look on the warframe models I had. As I imagined and as you can probably guess Saryn's shoulders overwhelmed the mesh and completely obscured the collar. With the larger frames like atlas (and rhino whom I cannot upload an image of for some reason or other) the collar needed to be scaled to occupy their broad shoulders. Strangely enough it weaves quite nicely through Nekros' neck tendons, but clips through his shoulders.

    dwwojew.png

    QQdqWqZ.png

    5pqOw8y.png

    vIzpOVw.png

    xDqoS97.png

    zwxYl5G.png

    gjq5mOT.png

    So this conceptual syandana is not very feasible in alot of ways and I designed it with just that in mind. I didn't want to try and make it into an actual item and yet here I am posting in tennogen. So I want to treat this more as a feedback thread and hear people's ideas of work arounds, what they think of it, if its something they'd like to see in game, if it's even possible for it to be in game. 

    TL;DR This syandana was designed badly for in game implementation, but if cool would like to hear feedback and ideas for how to make work ;)

    So yeah, feedback would great, an idea for fixing the design to work in game would be awesome. I'll mention and update with any ideas of my own and you guys can tell me if they're garbage or not or suggest your own. Thanks! :)

     

  3. 3 minutes ago, MillbrookWest said:

    The meshes themselves don't deform to that degree, wrinkles and apparent folds are a result of the texture work.

    If a mesh folds into itself (or overlaps), the two parts will just clip through each other. This is a pretty common safeguard as solutions to address the issue are generally infeasible. You either brute force the calculations, in which case you need a supercomputer to process all the data, or you go for a cheap and quick method that is likely to bug out and become really glitchy.

    So yes, the Syandana's only respond to motion, and some degree of collision with the frame and ground. The wrinkles are baked into the texture work and respond to the angle of your camera and the lighting conditions.

     

    I thought that might be the case. No problem then thanks.

  4. Are there any folds in game that are created by natural deformation of the cloth? Or rather, are all folds baked and the syandanas just rigged for motion? On that note actually how would it work for, lets say, two pieces of cloth overlapping on eachother for example?

     

  5. On 3/23/2016 at 9:48 PM, yual said:

    Where is it? Where is my Frost skin? why?

    Dont tell me *maybe next tennogen* because next tennogen is going to be Valkyrs or Saryn and no one is going to give a :clem: about frost.

    so, I just want to know, where is he?

    Arsenal's skin for Frost is actually up for being included I think, but DE advised him in some changes he had to make, to make it fit in more with the warframe aesthetic. 

  6. tumblr_o15qdjtrUL1t1lahto1_1280.jpg

    The name's Fraust....

    Detective Fraust....

     

    I'm a tenno, well... atleast.....i used to be. 

    Ever since I lost my partner, I been lookin for them Knuckle Heads that did'em in.

    Combing the streets lookin for clues, lookin for answers, well.....

    Its just another day for me...

  7. Emissive third eye was a nice addition and I'm sad to see it go. The Sentient design near the middle of Excalibur's spine (rear torso) doesn't mesh well with the texture, though - I feel as if it would be better if there was no design at all, given that Technocyte bone/flesh is not smooth enough to really accentuate the lines from a side angle.

     

    Designs in general seem a little too similar to each other, as if you copy-pasted whatever was on his abdomen to his forearms. A nitpick by all means, but I wonder if there mightn't be some flairs to differentiate his body markings a bit more.

     

    Rofl I've made a good few changes to the skin cuz I remember reading somewhere about a few things. I check back and I see half of them were your suggestions XD cheers for the comment :D

  8. tumblr_nyomoyXQvM1t1lahto2_1280.jpg

    tumblr_nyomoyXQvM1t1lahto3_1280.jpg

    tumblr_nyomoyXQvM1t1lahto5_1280.jpg

     

    So!! It looks like I made the deadline. Submitted several hours before 1 o'clock but general it felt pretty close. I'm extremely happy to be able to take part and sharpen my skills at this stuff. I hope I'll be able to have time to develop more content cuz I'm having a blast playing around with the warframe style.

    Here's the steam link if its something that tickles your fancy!

    http://steamcommunity.com/sharedfiles/filedetails/?id=566278731&searchtext=

     

    If not, then have a browse on the workshop as there is tonnes of awesome content on there worthy of your attention :)

    Cheers.

  9. I'm assuming the Liset UVs are mirrored here. Makes it super difficult to make believable damage but its a great start. May I advise toning down the general noise on the surface of the Liset? It's making it look like bubbled plastic or screwed up tin foil.

    Try to focus on key areas of the Liset, its not often vehicles are subject to such complete defacement unless they are set on fire or completely destroyed - even then you can find 'clean' intact parts. It looks like someone poured acid all over the top of the hull right now (if that's what your going for then fine)

    Tank.jpg

    Here, this tank is in complete disrepair but you can still make out the smooth surface of some of the forms. The damage is really quite localised and the only general wear is rust from inactivity and lack of maintenance. Check out more damaged vehicles and items for reference and ideas but awesome concept :)

  10. Edit: Now available at teh steam workshop for your browsing :)

    http://steamcommunity.com/sharedfiles/filedetails/?id=566278731&searchtext=

     

    I'm kinda late in getting started on my helmet, but I gonna try and get done in time for submission.

    I'm calling it Interfector.

    A rough sketch of the helmet from a vague sculpt. Kinda got my ideas down of what I wanted.

    tumblr_nyjaizbb7T1t1lahto1_1280.jpg

     

    Managed to get the rough shapes and forms with a little bit of detail.

    tumblr_nyjaizbb7T1t1lahto2_1280.jpg

     

    I attatched and blended the 'mandibles' to the main form to make them look a little less floaty as well as a couple of details on the front.

    tumblr_nyjaizbb7T1t1lahto3_1280.jpg

     

    And these are where I currently am at. Blending it together a little more. 

    tumblr_nyjaizbb7T1t1lahto4_1280.jpg

     

    tumblr_nyjaizbb7T1t1lahto5_1280.jpg

     

    tumblr_nyjaizbb7T1t1lahto6_1280.jpg

     

    Really sprinting this thing to meet the deadline, but its so much fun and great practice even I miss it.

    Design's a bit crazy but I'd love to hear thoughts on this. :D

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