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Nira

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  1. Tainted Shell for sure. Also not fully on topic but I think it's about time they added an unconditional "- zoom" exilus mod!
  2. I have more of a problem with the Corpus comba units (the dudes on roller skates). Not easy to tell which variety it is and thus if it's a threat to one's current active abilities. Also it's not made particularly apparent as to when they're about to do their radial burst.
  3. Thanks for those tweaks to Sandstorm. Great job on Inaros rework btw, having a lot of fun with it!
  4. I feel like a nudge in the right direction would be changing the other "self nerfing" auras like Melee Guidance to have 9 capacity, like Power Donation.
  5. That was precisely my point, both in an earlier post and replying to yours, that I'd encountered players who mindlessly follow the meta to an extent they label "outside" builds as bad. I do indeed use Warding Thurible religiously (pun mostly intended)
  6. Nidus is a firm favourite for me too. At the moment I particularly enjoy Teeming Virulence combined with the Hema. I missed the dev stream so don't know about this new augment. My only complaints about his kit really come from his fourth ability: that the heal rate doesn't scale, and you can't take the infested garden with you. I'd happily see an augment that creates the effect in an aura around the player with a reduced range or something.
  7. I've heard a number of people say just that, when I said I'd rather have Warding Thurible on Harrow instead of replacing the ability with Nourish. Certain frames, like Harrow, Nidus, and Zephyr, have inherently excellent ability synergy to the point replacing any of them makes no sense to me, and also breaks the overall theme/gameplay loop of the frame. Imagine subsuming Gyre's zappy ball on, idk Loki or Hydroid. Thematically it just makes no sense. There's also the argument that the whole Helminth system was just a bandaid to avoid looking at outdated or just outright bad abilities.
  8. The problem in my eyes is a lack of flexibility and imagination in a percentage of the player base, and an over-reliance on content creators for making builds. I've met more than one that will tell me my Harrow build is bad because I haven't replaced Thurible with Nourish like Knightmare Frame told them to. But also what Xzorn said about the strength of viral status. I'd happily see that whacked with the nerf hammer.
  9. The stance for her exalted claws is horrible. If anything needs refreshing I'd say it's that. But also yeah Ripline and the third ability (forget its name) are pretty useless. I like your ideas on replacing these!
  10. Catching up with this thread has made me excessively grateful that I've long resigned from the debating society.
  11. +1 for the Corinth Prime, I dusted mine off recently and it slaps SP Grineer without breaking a sweat. One of the most satisfying shotguns to use too, great sound and reload animations!
  12. Yeah, fair points. Good point on Gloom, though I think that is too strong as a subsume as well tbh. The base slow needs to be lower. I'm not really a "back and forth on replies" sorta guy, but appreciate the thoughts from all!
  13. I always thought Volt, Ember and Frost passives could just be, immunity to their respective element procs.
  14. Catchmoon can still get some pretty nice slash damage with Hemorrhage, has infinite body punch through, but a very limited range and not such a good status applicator. Worth noting its riven disposition is very low too, 0.6!
  15. It needs to do either the viral application or the energy bonus. Both is just silly, and its overwhelming presence as the subsumed ability on most builds reflects that.
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