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(XBOX)ASSASSINED WOLF

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Everything posted by (XBOX)ASSASSINED WOLF

  1. (Topic moved to correct thread) As stated above the drifters outfit pieces for Voidshell Arms, and Lark Drifter arms both stretch and break in omnidirectional patterns, ranging from a few inches, to several meters from the player model. Removing any arms causes a horrid blue star speckled distortion akin to staring into an orokin portal in sabotage missions. The Fedune suit chestplate is missing its right chest quarter resulting in strange over compensation from what can only be assumed is nearby textures. This problem is also prevalent with the "Duviri Cave NPC"; the "Stretched Texture" Tag is a mild statement for the bands of eldritch horror akin to the phrasing's of lovecraft extending past the play spaces cave walls. Not only does this cause an issue with perception, it also causes the drifter to rapidly loose and regrow hair, change skin tones, phase in and out of reality (while cool on the concept of eternalism, not so helpful from a gameplay perspective :P ) and finally cause an excruciating headache from the strobing effect. The encounter is completely unapproachable, and is somewhat disappointing to encounter as the same effect also occurs on the bridge while fleeing with the mount at the opening of the story. As it says it could be surmised from the title; I play on an Xbox 1, My gf plays on a series x. On her console it does not exist.
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