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Daiwulf

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  1. Seems like the Sentient arrived early with their interference drones
  2. Update to my bug report TYPE: In-Game exploit DESCRIPTION: Exploit allows Steel/Vitus Essence to still be stacked way past 5 minutes for multiple Smeeta Buff VISUAL: Found 2 videos from the same creator recommended on Youtube teaching how to abuse an exploit to stack steel essences, posted today and 2 days ago (VIDEOS ARE NOT MINE): REPRODUCTION: Use Limbo to carry the SE while in the Rift (so you don't pick them up) to somewhere far away (250m+ until the icon disappears) so the timer won't expire, allowing to stack a lot of them while you wait for a Smeeta double/triple buff. EXPECTED RESULT: Steel Essences should despawn after 5 minutes, no matter what. OBSERVED RESULT: Steel Essences don't despawn after 5 min if there are no players nearby, probably because the gameobject becomes inactive and so the timer script doesn't tick. REPRODUCTION RATE: From the video, 100% as long as you know what you are doing. POSSIBLE FIXES: - Make steel essences save the mission time when they were dropped, and when a players goes near them again, calculate the time difference between now and their spawn. If >5min, despawn; else reenable and update the timer to sync with what it should be. - Make them despawn instantly if there are no players nearby (don't know if being solo and in a dead state still counts as nearby, because that could be an issue when dying to other enemies right after an acolyte is killed) - Ban people using this method, as it's clearly an exploit that can't be done on accident and clearly bypass a game mechanic using a bug to their own advantage
  3. TYPE: In-Game DESCRIPTION: Exploit allows Steel/Vitus Essence to still be stacked for Smeeta Buff past 5 minutes VISUAL: Found this video recommended on Youtube, posted yesterday (VIDEO IS NOT MINE): REPRODUCTION: From the video, you use Limbo to carry the SE while in the Rift (so you don't pick them up) to somewhere far away so the timer won't expire, allowing to stack ~14 of them while you wait for a Smeeta double/triple buff EXPECTED RESULT: Steel Essence should despawn after 5 minutes, no matter what OBSERVED RESULT: Steel Essence don't despawn if there are no players nearby, probably because timer doesn't tick if there are no players nearby (the object muse become inactive and so the ticking down timer doesn't run) REPRODUCTION RATE: From the video, 100% for the first 14 essences, maybe more if you stay less time near them. POSSIBLE FIXES: - Make steel essences save the mission time when they were dropped, and when a players goes near them again, calculate the time difference between now and their spawn. If >5min, despawn; else update and reenable the timer to sync with what it should be. - Make them despawn instantly if there are no players nearby (don't know if being solo and in a dead state still counts as nearby, because that could be an issue)
  4. It sure may have been an issue with players that didn't want to throw their glaives, but with the wind-up change, heavy throwing feels awful now with the wind-up delay. For people that want to only heavy throw the glaives, we could use a glaive-only mod that decreases the wind-up time so it won't impact other melee types: either make a new mod for it, or change the current glaive-exclusive WHIRLWIND mod that only adds flight speed (so, meant to be a mod only for throwing builds) and add "+50% Heavy Attack wind up speed" on top of it.
  5. Yes, because 5 of the formas I got in the login, paired with the affinity booster, went straight to my Bramma. Another 3 for my Nukor. Don't know about other guns. I already got+maxed 5 of the galvanized mods, but only got a couple arcanes. The mods can provide effects right away, but until I can get enough arcanes to rank them up, the effects seems negligible. However, I might change my old strategy of solo SP survival farm of gliding Wisp+GlaiveP to Wukong+Bramma, because the wind up time nerf is annoying me (but still perfectly viable). Also, bad guns will still be bad: slightly better than before, but why use a weak gun if the top guns got way better? Sure, there may be new synergies with the new CO mods that will make a forgotten weapon shine, but those will be exceptions.
  6. RIP Helios. No longer a stat stick. Now we will only use Smeeta, the reviving kavat and ocasionally a Carrier if you're running a weapon with abysmal ammo economy. If you're removing the only utility sentinel weapons had that means you want us to use them as actual weapons, so please buff the hell out of their damage because they can't kill anything even if we mod them for damage. Also, as you're fixing "long oversight bugs", remove the melee weapons affecting exalted weapons. Surely having a godly riven for a trash weapon with high disposition isn't intended to buff Khora's Whipclaw, right?
  7. Luckly I didn't go all out with helminth and was only rank9, and this week with 2 subsumes I got to rank10, so I'm holding frames in the foundry to stockpile helminth subsume xp when the update launches, but it must really hurt for the players who missed all the subsume xp. As for the buffs, I'd rather have a daily buff instead of a weekly one, simply because: - If it's for a frame I play a lot, it will be good - If it's for a task-specific frame (chroma Profit-Taker, saryn ESO, revenant Index), I won't play that mode the whole week, maybe just 1~3 days. If it would be daily, today I could focus in farming that mode and tomorrow move on to another thing - If it's for 3 frames I don't play and have no clear task-specific role, I might give it a shot in the first day, but would let it gather dust the remaining 6 days. Daily, it would mean today I will be playing a dusted frame and tomorrow I could give a shot to another one. - If it's for 3 frames I don't have, it's just fodder for the premium invigoration, and for 1 week the system won't exist for me. Being daily, I would only skip the system for 24h, so it would be way less boring
  8. In my opinion, Invigoration should only offer buffs for consumed warframes. Doesn't make sense for Helminth to be able to buff Frost if I never let him consume it. He needs a taste knowledge of the frame in order to know how to improve it.
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