I've been playing Baruuk for about since he came out, and getting to the point, after a while playing with him, I have determined that I'm ready to give proper feedback on two things that I found were rather detrimental to his 4 ability, Desert wind, in specific. They aren't major problems or anything, but still don't make a lot of sense to me.
Gripe 1- Baruuk's winds do not often hit enemies on lower inclines, despite the projectiles clearly hitting them.
This has happened to me during gameplay, and it's quite frustrating when it happens. I would normally amount this to a bug, but I'm not sure if it's that or just how his projectiles work:
As you can see, the projectiles (The wind from his fists) Are clearly hitting the enemy, but none are actually registering as hits. I don't know why this happens. I'd like to see this changed so Baruuk can actually hit people on inclines, as it seems silly that sometimes he can, and sometimes, he just can't. Short and simple gripe.
Gripe 2- Baruuk's Final Sunrise combo is mechanically contradictory.
The combo I refer to is the one you invoke with this particular button combo, taken from Warframe wiki:
The intended effect is to put enemies into a stasis-like state, so they can be (Presumably) shot out of the air with weapons. Example:
My problem with this specific combo comes originates from this part of it: The "Hold" button of the combo.
The "Double slap" I call it.
There are two problems with this part of the melee action: The attacks move you forward, and, the range of their wind projectiles is extremely low compared to the other attacks, not just in Final Sunrise, but almost all of Baruuk's other combos.
For the first problem: The reason why the action shouldn't move you forward is that; if presumably, you're meant to shoot something out of the air after doing this combo, being forcibly moved by your own attacks, getting closer to an enemy you're meant to shoot from a distance, does not at all fit with the CC effect of the combo, unless you were meant to use something akin to a shotgun when performing this action, from my view at least.
For the second problem: And the range. If you bother to attack with the double slap from the same range you do the rest of his melee moves, then the two hits will be effectively wasted:
As you can see, every time Baruuk performs the slapping motion from the same distance that the first shockwave hit, no damage occurs from the pitiful range of the said wind projectile.
Just how close do you need to be in order for the double slap winds to connect?
This close. And at this point, there's absolutely no reason to shoot the enemy, when you can just keep hitting them.
If this ability is meant to make enemies float, so we can shoot them out of the sky, shouldn't it be the opposite? Shouldn't this be the longest-ranged combo, considering the CC effect, encouraging people to snipe enemies out of the air at a distance? It doesn't make sense to me, especially considering that the double slap is the only part of Final sunrise with this bizarre range restriction.
Well, that was a little long, but these are just my gripes with these -specific- parts of Serene Storm. I hope I was at least comprehensive in demonstrating my issues with this section of Baruuk's kit, or at least, it was enjoyable to see me rant.
Any thoughts? I know Baruuk is somewhat of a niche, but I'm also wondering if anyone who happens to use him has these same issues.
TL;DR: Baruuk's winds don't hit people on lower inclines sometimes, and one of his combos wastes two hits at a range.