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Posts posted by Zandermanith222

  1. I got my Shedu and stopped bothering farming anything else.

    Because I'm about 99% sure this'll be released as a freely accessible tileset after The New War and I won't have to go through all the Railjack objectives just to access a limited part of it. This is just something of an early preview to those who came this far. Won't lie though, that ephemera does look very cool.

  2. It's not perfect and it certainly doesn't do much about the enemy armor meta, but I've had a lot of fun with Vauban's Flechette Mines and Orbital Strikes and how they can reasonably keep up in damage as enemy levels rise. I'm thinking about if it could be applied to other abilities that currently sport a static flat damage without any bells and whistles to effectively increase it. Stuff like Shock, Spectral Scream, Ice Wave, Rumblers, literally every Archwing ability that deals damage, stuff like that!

    I don't think this change would break any new ground in terms of power, but it'd certainly make those otherwise negligible abilities a little more viable in common use.

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  3. The Amesha was clearly released haphazardly in its near-invulnerable state because Archwing had already been going down the drain even in DE's eyes while they were developing it. They already promised the Amesha so they just threw it out there in the last Archwing-focused update.

    It's been left untouched for years because Archwings as a combat utility have never been worth noting until just now. Sure you can use them in Open Worlds, but because of how clunky the flight model was and how every single enemy was given anti-air missiles with no cooldown, people only ever used them for mobility, so Itzal was king.

    I feel like when the Amesha is inevitably nerfed, they'll buff all the other Archwings as well, but it won't be true reworks, it'll be minor buffs and quality of life changes that they just assume will make them magically viable. Seems to be the trend whenever DE does class reworks in bulk. Play it safe, accomplish nothing (In the way of making things more viable).

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  4. They are to a degree stat-driven by the MR requirement DE opted to give them. The Dual Kamas Prime are MR8 and the Nami Skyla Prime are MR11, so the Nami Skyla are supposed to be better, however it is pretty weird to have two Prime weapons of the same type have an objective better of the two. Especially considering all Primes are of the same-ish difficulty to obtain.

    Dual Kamas Prime are probably balanced out by the sheer amount of style they have

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  5. Please make the Kuva Quartakk a manually switchable fire mode, just because the Quatz mechanic was something different, doesn't make it a practical idea.

    There is no single practical reason why a weapon has to be setup like this, it's the definition of being different for the sake of being different. And while we're at it, can you convert other weapons like the Panthera into fire mode switch weapons?

  6. I admit, those missions made me have to think creatively. It was interesting, albeit extremely frustrating.

    Octavia's Mallet and Resonator allows for a substitute to the lack of damage mods, and the Broken Scepter (Never thought I'd find a use for that thing) can be used to siphon health/energy orbs from the enemies, to which there are multiple MOAs around in particular.

    The Defense objective thankfully had enough health to withstand all 15 waves, I ended with about 2/3 health, Survival was doable and Excavation... Well admittedly I just let Excavators get destroyed till I inched my way to victory. Dunno how to do that one proper.

    • Applause 1
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  7. I think Steve mentioned it on his Sunday streams back when they were still a thing, but are you considering the idea of having the bosses of planets taunt players, or at least say something while Players go through the planet's nodes?

    It would give the nodes and the boss some personality/build up rather than just being a one-off appearance in a single Assassination node. You've kinda done this already with Frohd Bek, Kela and Regor, although they're all restricted to specific scenarios. (Dropship, Arena and Quest respectively.)

    • Applause 1

  8. Potentially reduce Zone time limit to 2 minutes each zone? The mode itself is a lot of fun, but getting Rotation C is an absolute chore.

    It totals to 20 minutes like survival, but also further includes the time between getting through the portal and hitting the next zone. I'm pretty sure time-wise this makes it the slowest Endless mode in the game save for maybe some Defense maps.

  9. Quote

    It says neutral and enemy wildlife which suggests it affects Drahk and Hyekka so pretty much any Grineer mission will have use of it.

    I edited that to take that into account ,but it still limits it to one faction and the Derelict, judging by the Shield Polarize change, DE wants to avoid Faction exclusivity.


    Scorchs and Hyekka Masters too but that's about it.  If they put self damage back on Fireball I guess she'd get more use from it... or maybe give her a 0 damage fire proc if in the radius of a Fireball or Fire Blast.

    Dunno how I could forget those two! The Self-Fireball proc would be a pretty good addition I think!

  10. I personally believe that passives should follow a single rule:

    -Passives should be usable in some way, in any mission with the Warframe (When armed with a full set of weapons) on any planet on both Solo or Co-op.

    For example; Passives like Loki's 10X Wall latch duration and Wukong's Melee combo duration bonus, those are good! You're always able to Wall latch in missions, and Wukong's melee combo counter can be made usable even without a melee weapon, because he can still use Primal Fury. Nekros' is pretty good too! Killing enemies is something players are always doing!

    Passives like Vauban's or Trinity's are almost entirely worthless in Solo. There's no other warframes for Vauban to get an Armor bonus from; or grant an armor bonus. Trinity can revive Kubrows and specters I suppose. But that's about it.

    Oberon's, while I love the idea, is only usable on Phobos, Earth, the Orokin Derelict and the Grineer Masters. Three of those are Grineer only, and the last one gets taken over by Grineer all the time anyway. The whole reason why you're changing Shield Polarize, was because it was restricted to a single Faction. And now one of the passives you're introducing is....Restricted to one faction? He needs something more. Even a small extra bonus of some kind. Ember's passive is also questionable. I'm pretty sure Fusion MOAs, Corrupted MOAs and Napalms are the only non-eximus enemies capable of dealing a Heat Proc. There's also the Fire environmental hazard, but that's about it.

    TLDR: Heavily situational passives like Oberon's, Vauban's or Ember's are terrible ideas in my opinion...! More universal passives like Equinox's or Atlas'!

    • Upvote 31
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