Jump to content

Turboameeba

PC Member
  • Posts

    180
  • Joined

  • Last visited

Everything posted by Turboameeba

  1. When Diriga primes statuses with Arc Coil (the full priming build with Manifold Bond and so on), it fully resets Magus Lockdown. Lockdown is a very important arcane to me. I use it to charge incarnons. Use it to kill Demolishers, and much more. When you lock enemies down with it, and you have Diriga equipped.. It starts to spam Arc Coil, which instantly resets the Lockdown, prioritizing the stagger animation. The staggering statuses like Electricity, instantly resets the Lockdown. By all logic the Lockdown should still have priority, since it is an external thing that forces them to be frozen in place.. Therefore something like heat or electricity giving them panic or muscle spams, should not be possible. If they are focefully frozen in place, then how do you expect them to do this animation with their own muscles? Doesn't make sense. If this is by design, it is bad design and should be changed in my opinion. You cannot use those 2 together, even though both are widely used things. If it's a bug, please consider fixing it at some point. This is honestly putting me off from the whole companion now. -.-
  2. I am perfectly happy how the system is already. I have hundreds of weapons fully built, totaling probably to thousands of mod configs i have. I personally absolutely LOVE the challenge of making full builds to run the EDA. I have zero issues with the loadout system, but I have some complaints about the last Vosfor tier. However that is another topic.
  3. Dormizone is currently pretty useless. There is no reason for us to go there, besides once in every 10 years buy something from the lady. I personally think this is massive potential lost... If we could for example get some orbiter stations, or even navigation in Dormizone, there would be plenty reason to fully decorate that place, and get like a breath of fresh air to have some alternate place to use as our base. This would be more refreshing for the people, than you think. Maybe even give us some sort of cost to get these things there, so we have something to grind for.. Maybe give us at least SOME sort of real reason to spend time there, and decorate, like it had some real meaning. Currently it us criminally underused, and I think this is massive lost potential. Zariman is a HUGE ship, and we can get there with our own crafts.. So even by lore, it wouldn't be wrong to be able to have navigation there, or even crafting- or mod stations.. Arsenal and whatever. I think many players would start using it, and even decorating it.
  4. The new disruptions absolutely only disrespect endgame players. Disruption has always been about utilizing your knowledge and full loadout to overcome these harder enemies, in limited time. It has always been about your SKILL. These new demolishers are the opposite of that. If someone wants to use all their knowledge, and make a full loaodut to for example use Heat Inherit and heat stacks to take down a demolyst.. They hsould be able to. They put their experience to do that, with multiple weapons and their skill to make builds. Any player who has the skill to make builds that can take down difficult enemies, should be able to do that. Those are endgame tier enemies, you have to keep that in mind. We cannot even armor strip the new demos, and you even status cap them.. And slap the archon damage reduction on top. That only says you took the easy way out. If you deisgned yourself in a corner with this game.. That is on you, not the players. With endgame stuff like this, the players should be able to use their knowledge about the build system to their fullest extent. NOT LIMIT THEM LIKE THIS. That only screams bad design, nothing else. If you start slapping this Archon system on all enemies you deem "challenge" will only kill the game eventually. If this means you have to start designing stuff again, so be it. We should absolutely be able to use our experience, and skill about the build system fully. If this means you have to slap ridiculous defensive values over the enemies.. Even that is better design, than hard capping us like this. Like this we will always have the archon dmg reduction at the back of our minds.. The status caps at the back of our minds... Instead of the knowledge that we were able to take down an incredibly tanky enemy with our knowledge and skill.. Now we will only have the thought we were able to take down an enemy with the archon dmg recution system. There is a big difference there. This system does not make us feel good about ourselves killing them. Normal oldschool demolysts are much better design, as there people still can use their knowledge fully. Even with them, people still use their whole loadouts, jsut to take down one demolyst. Please stop using this archon system on enemies. If you have to go out of your way to design more challenging enemeis, so be it. It is supposed to be endgame tier content, so of course it is harder to also then design them. Even if these demolysts had some stupidly high numbers as their healths, and armors etc.. It would still be better, than this Archon system.. At least people would then sitll know they took the enemy down with purely their knowledge, experience and skill.. Intead of overcoming some stupid system that has nothing to with your knowledge of building, and experience with the game.
  5. I don't have issues with random gear, as I have every single item in my inventory fully built in multip configs.. However I do have a problem with the archon damage reduction mechanic. If that is their answer to making more difficult enemies.. Give them a stupid dmg reduction that limits the status effects, and damage you do.. With hard caps like that.. That is the easy way out for them. How about actually designing difficult enemies? You know fully well some status effects rely on their stacks. Just make the enemies actually tankier, so we can build getting over that. Limiting them like that is not harder content.. It is just a stupid mechanic that puts a cap to what we can do. It screams lazy job. How about actually designing hard enemies? How about just giving them high values of defenses? If someone knows how to get past that, then they should be able to do that as well. The archon damage attennuation really is bad design. It is a system that just straight up limits you. It does not scream about players getting over it by their skill with making builds. It only screams lazy work by the developers, so they can put it on anything, and call it difficult. It does not say absolutely anything about going your way to design challenging enemies. Since the thought of it is always at the back of our minds, when we are fighting those demolysts.. It only takes away from our ability to make builds, IN ENDGAME CONTENT. If you want to make endgame content for us, then you have to also keep in mind, it is the endgame player's builds as well, that should be able to be played to their fullest extent. Not hard capping them like this. That is the worst possible way to do it. If we want to put 500 heat stacks on the demolyst, we should be able to do that as well. If it takes 500 heat stacks for someone to take a demolyst down, they should absolutely be able to do that by making a full build around it as well.
  6. I absolutely disagree with that take. This only means you never built your stuff fully. That is on you, not the game. I didn't have any kind of issues of getting a good loadout going. It is you who should be building your stuff more. This mode is very much for people to make builds. I made multiple configs per weapon jsut for this week's rotation. If you don't have the items in your loadouts, that is YOUR problem. Not the game's. It means YOU should be working towards building more, and better. Like you said, this is an ENDGAME activity.. Therefore there is nothing abnormal to also expect you to have your gear at endgame level as well. Every player enjoys different stuff in this game, so whether you use the given gear or not.. Is not an argument really for anything. this whole comment mostly says more about your frustration, than anything else. You absolutely can build a very well working loadout from any frame/weapon combination in this game. Whether you have those items or not.. Again, that is your issue.
  7. Who thought the most difficult reward to achieve in the Elite Deep Archimedea... is 50 Vosfors?! That highest tier is the hardest possible reward to obtain in this new game mode. Don't you think it would deserve a real reward, instead of just 50 Vosfors, and some secret landing craft decoration you are going to get only once anyways? Who thought this would be a good idea? You know people will get that Sumdali only once. After that there is no incentive to push for that tier. Even something like couple tens of Vosfors is barely a reward for ANY of those tiers. It is the ELITE Archimedea we are talking about. Any tier that has Vosfor should at least have a reasonable amount of it. Even all the Vosfors combined from all Archimedeas, is not enough for even once arcane bundle. Not even half of it. I think a better idea would be to change those tiers for actual real rewards, or give the people the amount they need to buy those arcane bundles.
  8. I sitll have not receiver my recap. This leads me assume, the second round hasn't mailed yet? I would very much like to at some point get this, so I hope it didn't somehow miss me
  9. There have been abilities that do not show the stats correctly, for a long time. If someone for example posts a mod config in chat from the frame you have equipped too.. You will see your own stats in the confgig view. Also the Eclipse shows the original stats current in both your mod config, and your chat link. Both of those are the most important ones to show correctly.. Yet that problem exists currently for all frames, and abilitie sin the game.. And have existed for a long time. Don't you think it's the time to finally fix it? Being able to see the REAL stats of the abilities correctly, while making a build, is extremely important. Should be a priority to get fixed. Linking builds in chat, is a VERY important thing in the community. Everyday people get help thousands of times doing whatever, and thousands of times discussing builds... Currently I am not even seeing the energy drains of many abilities correctly. The whole build stats view system is absolutely broken currently. I'll show an example This is Eclipse on both chat link, and your build modding screen, on VOLT (not Mirage): And this is what my Eclipse on the same build really is. I am in the arsenal main menu vieweing the ability. only place where it works atm: Everywhere else Eclipse is not showing the right stats. There are currently so many problems with viewing different builds' stats correctly, that it's honestly getting a bit frustrating. I think something like this should be a priority to fix, yet these problems have been here for years now. Edit: As you see, the first image right side is the eclipse in the build modding screen.. And I am not seeing the energy drain stat correctly either. Okay now, lets see an example of someone else's build. Look at my own Wisp build. It has 155% strength, and 465 health her reservoir. And now look at a clanmate's build, who has 322% strength in that config, yet it shows MY OWN reservoir stats. This bug happens, even if I have some other frame equipped. It shows what those stats would be that other frame's mods. This is something extremely important to fix in my opinion. Nobody can trust the configs they see anymore, without checking everything themselves.. How are we supposed for example help newbies, when the whole system doesnt work? PLEASE fix the build previews properly. This is so frustrating, especially when this is a build making game. The game is full of people tryign to make builds, in huge clans, and alliances. Something like this is very important to have working!
  10. The amount of enemies in the new Armatus disruption feels like they are the same on normal, and Steel Path side. Did Digital Extremes forget to turn on the SP modifier or something? I would be lucky to find even 5 enemies in the minimap at most. This is the normal amount of regular enemies in STEEL PATH run. This is far too little enemies. The new demos are not that difficult.. If the amount of enemies scales up with your squad, then that needs to be turned up, or tweaked a bit more. This is difficult in solo sometimes to get even dockets to drop, because there's barely any enemies to kill. As someone who enjoys more challenging content blah blah blah.. This is kinda making this new mission feel a bit bad for me. I am used to the normal amount of enemies in SP, and this is not it. Just look at the minimap. I've been standing here for half a minute, before taking this screenshot.. So I could get a more realistic screenshot, of what the real amount really is.
  11. The new lighting made the game look so much better, but now even with all the fog and such turned off.. Orbiter with bright colors.. The arsenal is just way too dark now. How about giving us some kind of setting to either adjust orbiter lights ourselves, or give us some decoration that actually gives REAL light effects, instead of just small fake glow? Making fashions like this, jsut doesn't feel that good now. I have 2 Entrati Globe Chandeliers, on both side or my arsenal.. I have 3 on the ceiling as well.. I have lights all over the walls.. Yet my arsenal looks like this. I have just yesterday adjusted the settings again, and they did nothing to fix this. Sure made the game itself look better. Not the arsenal. The hotfix also did not introduce any kind of change. I dont see anything different, after there was a hotfix that was supposed to fix this. It didn't.
  12. People have been asking for double resource booster for anniversary for YEARS. It is not that bad DE. Let people farm their Steel Essences, and Vitus Essences. It is only once a year, and anniversary. The anniversary is already disappointing to most, since theres same old junk every year. Half of the players do very little with this affinity booster, not to mention same anniversary stuff every single year. Just give us something good for once.. This is yet another frustrating anniversary.. Why is it so bad to give us a double drop booster, or double resource booster? So people can buy what.. Kuva? They farm kuva by the millions from arbi defenses already. Let us have some fun for once.. Theres very little for high rank players to do in this game already, and that covers half of the community pretty much. Even double credit booster is mostly useless. People can get millions of credits in very little time already too. Resource boosters would be something people would really enjoy, and have a reason to farm the game. That would also result of better player activity, which indirectly would be better for this game as well.
  13. I can very easily say most people are used to feed Helminth by pressing ESC, and then confirming from the pop-up.. Removing that is unnecessary, forcing huge amount of players learning new muscle memory for something that does not add quality of life. It removes quality of life. Totally unnecessary bad feeling change for so many. Just keep it as it was.
  14. A decoration called Glatharc Planter got bugged from this hotfix. Now the whole decoration is just black, without features/textures.
  15. It is. the challenge is bugged. Even in solo, the killing blow has to come literally from YOU.. if you use for example Xata's Whisper, but the void hit kills the demo.. You do not get challenge progress. It counts only if the hit comes from your own flat hit.
  16. The new Incarnons have a challenge to do 20 conduits in the new Disruption.. They count for the challenge only if you land the killing blow on the demos/necramechs.. Why is this? That is just stupid. Yeah you dont want people to cheese it, but it means they would have to be 5 whole rounds AFK in the mission.. People do it in Steel Path anyways, so just make them able to do the challenge by just doing 20 conduits as a squad.. This challenge currently means that you basically have to do it solo, because you need the killing blow to count for the challenge.. EXTREMELY frustrating! Edit: The challenge is also bugged. You gain progress only if the killing blow comes purely from your own flat hit. IF you use for example Xata. your progress does not count, if the void hit kills the demo. The kill has to come purely from YOURSELF.
  17. This mod costs 10k endo to max it up, and 16 capacity.. Meanwhile we have other status duration mods that cost only 930 endo, and 7 drain.. Perhaps its time to make this mod into modern era? It is not in any shape or form that powerful mod either, to justify that. It has the same drain as Primed mods!
  18. The deeper endless eternal grind they give me, the better.. Once you reach this point in the game that you have done everything the game has to offer.. You will wish there was something to do. Even syndicate ranks to farm.
  19. I personally think Steel Path should become the new normal. It is the first point of the game where kills start to feel like something finally, and theres more than 3 enemeis in the missions. People run mostly Steel Path purely for reasons like fun, and it feeling like something. It does not provide any kind of challenge. It just feels better to play. Thats it.
  20. When you view someone else's build, it shows you own stats, instead of the person's own ones on the abilities. When you hover your mouse over their abilities, it shows what the stats for that frame would be with the stats your own frame has currently.. Even if its a whole another frame. For example this Kullervo here has exactly 200 strength with archon shards, so he should have 400% critical chance.. But I have a high strength revenant equipped currently, so it is showing what crit chance the Kullervo would have with my own strength, instead of the one in the build. This makes it really annoying trying to help newbies with their builds, because in many situation you have to have either the stats memorized, or whip out your own frame for it.. Jsut because you cannot see the player's build stats properly. This issue has existed for a long time. Would be really awesome to get it fixed. This game is all about making builds, and this community is full of build makers who also help others with builds. This issue is in my opinion more important than you would think first. Could someone PLEASE look into this? Thank you, and love you! <3 <3
  21. Weapon augments. We have a sizeable list of them, yet most of them are useless, outdated mods nobody uses. This game is getting outdated irrelevant content at a faster rate, than it is getting new actively played ones. How about some old content is being reworked on more than just couple frames? We have old irrelevant abandoned whole game modes, like Conclave, Kuva Siphons, Nightmare missions, most of the Syndicate missions.. We have useless weapon augments.. Even most of the frame augments are fixes to the abilities, instead of actually augmenting the ability to do something different. At this rate we are getting only more and more content people are tired of running.. Or the power creep and all that go to a point that they are simply not worth running anymore.. Not for fun, nor loot. The amount of outdated content we have is alarming.. This game has a loyal player base, but they wont be ehre forever at this rate. this game could easily have another decade ahead of it... How thigns are going now.. It wont. We have a big list of weapon augments, yet most of these are absolutely useless. Here are only a few examples. The list could be much bigger, but I believe this explains my point well enough. Even the inherent way like some miniscule flat damage for explosion, is jsut not the way to do an augment. They need to have some sort of scaling, to be able to scale them to SP without using only one specific niche setup to make it work. They need to be designed better. Whether you want it or not, the modern power creep is at the point of base Steel Path now being the new normal. Even that is not considered high level enemies anymore. Many of Warframe's systems just do not perform to modern day era anymore. Something has to be done about it.
  22. Limiting how much you can get Kuva from Teshin with Steel Essence weekly is stupid, and irrelevant. People have been farming hundreds of thousands per hour from Arbi defenses for years already. Steel Essence kuva never was the biggest way of getting Kuva in first place.. Also in order to get huge amounts of Kuva with SE, you actually have to put the time into doing Steel Path as well.. People absolutely deserve to buy their Kuva, if they farmed that much SE.. Meanwhile in Arbitrations you can farm from 250 to even 1000 Vitus Essences per hour, and do multiple hundreds of thousands of Kuva purhases IN AN HOUR. How does this limit in Teshin's shop make any kind of sense? I am at the point of the game, that I have already done everything there is.. Hitting the Kuva cap at Teshin effectively gives me nothing to do anymore, so I am forced to go play other games now.. _You can't realistically expect me to sit in Arbi spam my ogris all day long, while in Steel Path you can still have fun with builds, and buy Kuva from the time you spent in SP. You nerfed the wrong shop, and now more casual riven rolls suffer from it, while the real hardcore riven rollers are still able to get their Kuva in same amounts they have been for years already. Limiting Teshin's shop does absolutely nothing, but taking away half of the endgame many people had. Hitting the cap like friday already each week at Teshin, I am not forced to download Path of Exile, so I can have at least something to do. Limiting the Teshin's shop like that, you caused more harm, than good... If there were people who ran endurance runs in SP for hours at a time.. They absolutely deserve to buy their Kuva if they feel like it! The amount of Kuva you get from Arbitrations is so much higher, than anything else in the game, that some Steel Essence Kuva is just that low amounts. You would have to live inside Steel Path to get those amounts.. Again, you can get hundreds of thousands PER HOUR from arbis.. Nerfing the players for bad design.. That is not our fault. Fix the issue properly, or perhaps rework Kuva Siphons.. Also limiting Kuva to super low amounts a week, is stupid as well. Arbitrations give only realistic amount to roll rivens really well. Please fix your system properly without destroying the riven culture, and farms. People deserve it, and anyone can get into it. It is not some elitistic way of doing rivens. I know mr10 people that do it. This bad design is forcing players to do things this way. How about the system with rivens, and Kuva is properly reworked to modern era? Punishing players for bad design.. Keeping ridiculous reroll prices for rivens, while putting some stupid weekly caps in shops.. Sorry, but that is not the way to do it. It's just a bandait fix. It does not fix the issue. It jsut patches a hole in a problem that's not really a proplem. Too harsh? I think not. Objectively this system is porrly designed. It creates gap between casual and hardcore players. It can create elitism, and the community is already full of people who hate riven rolling. Just remove the weekly cap. Teshin's Kuva never was the problem in first place, and the riven system is outdated. How about bringing that to modern era? Warframe has a huge riven culture, so destroying that culture does absolutely nothing good either.
  23. Warframe servers have struggled recently a lot. In past I never had problems with them, but lately anything that stresses them even a little bit, causes whole servers to crash.. Our whole 1000 member clan loses the connection all the time now. Even the Baro today caused the servers to crash.. Whispers in the Walls caused to many server issues... Has something happened behind the scenes? Why has this started to happen so much lately? Chats are constantly offline too, not to mention being able to connect to game at all sometimes.
  24. Demolishers in corpus maps always get stuck in these bridges that make way for the train. They falls down, only to never getting out. In just this sortie 2 round mission I had several demos stuck. This issue has been since always, poor guys.. Must be boring down there.. DE please help our poor fellows a bit!
  25. REAL light and dark enviromental effects. If i block for example in orbiter the roof window, the sunshine will still shine on the floor regardless.. We need ways to make places more dark, or more light. Not just normal light decorations, that in reality dont add that much lighting in the area. Theyre just decoration objects.. We need REAL light/dark effects to use. Please!
×
×
  • Create New...