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JumpStartFartHam

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Posts posted by JumpStartFartHam

    • TYPE: In-Game
    • DESCRIPTION: Bonus affinity earned in Railjack missions is sometimes lost when returning to the Dojo or to a relay. The end-of-mission screen shows that the affinity and bonus affinity are there, but it doesn't apply in the Dojo or in the relay, and it won't be there once you return to your orbiter.
    • VISUAL: I unfortunately don't have a screenshot of this effect.
    • REPRODUCTION: I'm not sure what precisely causes it, but as best as I can tell simply completing a single Railjack mission and then returning to the Dojo or to a relay using the mission select menu is when it happens.
    • EXPECTED RESULT: I should have been able to return from my mission with both the affinity and the bonus affinity I earned applied to my weapons, Warframe, etc.
    • OBSERVED RESULT: It seems as though only the base affinity earned is applied, the bonus affinity is lost.
    • REPRODUCTION RATE: About 50% of the time I believe this occurs, give or take a little.
  1. I have this happen randomly and I can never determine the rhyme or reason. Sometimes when I complete a Railjack mission, go to the Dojo, then go back to my orbiter, the bonus affinity just doesn't seem to apply. Sometimes it happens, and sometimes it doesn't - I'm not sure what causes it exactly, but it seems to happen less often if I go do another mission real fast first, like if I do the first skirmish on Earth real fast and THEN go to Dojo and then to orbiter. I don't know if maybe doing the mission after sort of "locks" the bonus from the first mission in place? But also I didn't notice if I ever lose affinity from that second mission. Either way, it's kind of irritating because I've lost a fair bit of leveling progress to this bug on multiple occasions in Railjack.

    • Like 2
    • TYPE: In-Game (mission)
    • DESCRIPTION: Points of interest on Arva Vector and Nu-Gua Mines aren't granting their rewards when the console is hacked.
    • VISUAL: https://imgur.com/a/LaNCoJR Just a screenshot of the end-of-mission screen on Arva Vector with no rewards. I'm not sure what other visuals to provide for this bug.
    • REPRODUCTION: Play either Arva Vector or Nu-Gua mines and complete the ice mines point of interest by running to the terminal and hacking it before using the omni to warp back to your Railjack - do this either before completing the main objective or afterwards, but before returning to the Railjack. Complete the main objective to finish the mission.
    • EXPECTED RESULT: I should have received the rewards from completing the point of interest and finishing the mission.
    • OBSERVED RESULT: I only receive the standard reward and the bonus from the main objective, nothing from the point of interest according to the "caches" table in the Neptune Proxima.
    • REPRODUCTION RATE: After hotfix 29.10.7 it seems to be 100% when playing either Arva Vector or Nu-Gua Mines. I haven't tried other nodes in the Neptune Proxima, or any of the other Proximas.
  2. Can confirm that this happened to me as well on a tier two (Jupiter sabotage - Adrastea) granum void. I read on the wiki it's related to freeing a Solaris captive before you enter the void, and that's exactly what I did, but I'm not sure if that's the case for you as well. Regardless, I entered and all of my abilities were X'd out and I couldn't activate them as if I was in a nullifier bubble. I've seen the UI bug as well happen when I die and revive in both first tier and second tier granum voids, but I have yet to test on third tier.

  3. Just a quick bug I've found: when using either the Cobra & Crane or Sigma & Octantis and you do a mid-air melee attack to throw the shield, if you have a skin equipped to the weapon, it seems as though the thrown shield uses the sword's model instead of the shield's. I think the colors go weird as well for the sword and mimic the weapon's energy color or emissive I think? Either way, I've noticed this on both the Danaus skin and the Astreos skin, but not with the default look, and it consistently works with both weapons. I snagged screenshots of this in action in Captura, but it's noticeable in-game as well, especially if you use Ivara's Navigator to control the shield. I included screenshots of this happening in Captura if it helps.

    6BATbph.jpgGNXVsWV.jpg

  4. 7 minutes ago, (XB1)Mr Calverley said:

    Flying and walking are rather different. Please elaborate. 

    EDIT -- ninja'd be the person above me, apologies.

    I think OP refers to the animations you see other players doing in hub areas like Cetus and the dojo - when other players jump or move through the air, they just do the default walking animation through the air.

    That might just be a lag issue or some sort of setting, but I have the same issue on my PC, so if it is indeed one of those two, I'd greatly appreciate someone enlightening me. If it's not though and is just part of the game, it would be nice for that to be changed.

  5. So I came across this altered description for the Berserker mod while messing with one of my melee weapons. And here I was being all disappointed that they didn't do anything for April Fool's Day, but this genuinely got a laugh out of me. (Didn't see this on the forums yet, so apologies if someone else has already made a post about this)

    tzz3NVX.jpg?1

  6. Picture, if you will for me, a scene:

     

    A shipyard on the distant planet of Ceres, where a torrential downpour continuously pummels the ferrite armor shells of a squadron of Grineer lancers marching out of the dark, looming galleon factory behind them and into the barrier of fog and rain that lies ahead of them. Right as the sensor wall to the doorway flicks back on behind them, a bolt of lightning strikes in the distance, and a guttural scream is heard, followed by a thud. Another victim of the seemingly perpetual storm on this darn planet, probably shipyard worker - not one of their squadron. As they continue to march across the metal catwalks, now slick and potentially dangerous from the rain, the sound of a Liset engine taking off can be heard. The commander tightens his grip on his gun, then motions forward as two lancers step in front of him, walking forward cautiously, guns sighted in the direction of the sound, while two other lancers come around the aides, prepared to flank the potential threat.

    Just as the tensity of the moment becomes thick enough to chop through with a pair of cleavers, some psychopath with a deer helmet sprints into the fray from somewhere in the distance.

    After a brief moment of panic, the commander locks his targeting system in on the deer-man, preparing to use his rift displacement drive to immediately switch places with this threat and put him directly in the line of fire.

    Nope.

    Deerman launches a hallowed projectile from his hand that nails the commander in his stupid teleporting face, knocking him bass ackwards and leaving him inches from death, then causing him to frantically attack his comrades once he recovers while the projectiles launched from his body after his smiting home in on any other Grineer in the area.

    The remaining dozen or so lancers, though dazed, take aim and point their Grakatas at Deerbro, preparing to lay down suppressive fire.

    Mm, nah.

    Like some sort of showman, the antlered avenger raises his hand into the sky imposingly, and the lancers follow, being grasped by some unseen, reckoning force. Within a moment, he dramatically slams his hand back down, flinging the entire squadron to the ground like ragdolls, while blinding the couple of Scorches that came in for backup behind them. Soon the squad recovers, them begins to open fire upon their backup, confused and terrified after this absolute nut job started flinging them around like Magneto.

    After the Scorches are forced to put their comrades out of their misery, they turn to our horned hero, and drench him in flames. On any other day, this would ensure their victory.

    But not this day.

    The vengeful venison slams the butt of his hammer on the ground, coating himself in a brilliant light of renewal. The Scorches continue to spray death upon the enemy, but to no avail, as he continues to walk towards them, with any damage they do immediately being repaired by the light. At last, FINALLY the figure falls to its knees, and not a moment too soon, as the Grineer soldiers' Ignis weapons were almost depletes of ammo. With a brilliant flash of light, the words PHOENIX RENEWAL appear, and our stalwart stag rises once more, then swiftly dispatches of his enemy.

    The last defense for the fortress of a factory, an energy door, blocks the path and separates this fierce fawn from another squadron of troopers, waiting to assault when he enters - should this energy barrier be crossed while it is active, enemy shielding systems as well as any stored weapon energy will be immediately depleted and disabled temporarily.

    Alas, this will not do.

    The brave buck dramatically sways his hand forward as the ground before him is coated in pulsating energy, crossing through the barrier and access the floor of the hall it protects. As he calmly crosses the threshold to his destination, completely untouched by the energy field, the squadron awaiting his arrival suffers at the hands of this sorcery, their health being sapped away as they stand upon this hallowed ground, and their minds twisted as they lie their weapon sights upon their fellow soldiers.

     

    This is Oberon, bro of deers, catalyst of chaos. He remains ever immortal in his renewal as a phoenix of legend, a god that smites his enemies off the face of the universe, a force that knocks those who oppose him off of their feet and sends them into a slaughter with in another, and an excellent carpet layer.

     

    Plus he buffs your pets. Cool, huh?

  7. I like how it's going! So far it's resembling some sort of Hek-Vulkar love child, but in a good way because it's looking very Grineer. I almost think the barrel from the first concept art looked more in tune with the faction - usually the Grineer rifles seem to follow a trend of thinner, pipe-like framework mixed with larger, rounded segments on top of it (see Grakata, Hind, Vulkar, Ogris, etc), so maybe something more along those lines would be fitting. Like I said, I really think the first concept art was closer to the Grineer aspect you're going for. But that's just my two cents.

  8. I'm pretty sure I've experimented with Saryn and found that a target infected with spores has some sort of limit to being re-spored, either a cooldown or just straight up being unable to be re-spored after they've already been spored, so while I can't directly confirm, I'm pretty sure that a situation like this wouldn't be able to happen (not quite as rapidly, at least - maybe if there was enough of a pause between spore pops).

  9. My guess is that they'll show up right after the Ambulas event, but hey, maybe I'm wrong and we'll have to fight off Ambulas swarms while we battle an armada of Razorbacks later this evening. Goody goody gumdrops, right?

  10. 30 minutes ago, (PS4)JaysInc_ said:

    Idk about y'all, but I'm getting French vibes from her.

    Vauban is totes the French one if any of them must be. As the wiki says, and I quote,

    Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.

    Plus Bastille is literally a French word for "prison", and his alt helmet (I think the Gambit one?) is pretty much just a beret.

  11. On ‎5‎/‎6‎/‎2017 at 0:26 AM, BlueLTO said:

    Yeah, I was doing some testing for the Sonicor. Given my calculations, the gravity ingame is about 22.4m/s², or basically, Jupiter Gravity. Already tells you how strong Warframes are. The Sonicor with a blast build will fling enemies high in the sky. I measured the time it took an enemy to go up and back down, and determined the height was ~670m. The velocity to get an enemy that high in the time I got was a starting velocity of over 60,000m/s.

    And that means the momentum (for a mass of 65kg, which is average for a 1.8m person) is almost 4 million Ns. Quite a buttload imparted onto one person. And then I gave a thousandth of a second for the enemy to be launched with computer processing speeds. Did calculations, yes, got under 400 million N of force experienced in less than a second. 

    That is over 200,000 times the gravity in game, and about 500,000 times the gravity on earth.

    All in all, a blast build like that SHOULD completely liquefy any enemy that gets hit by it, if not vaporize. 

    I haven't even done the calculations required to get SOUND to impart that much force. I'm going to hazard a guess and say this is leagues above the level of a nuclear shockwave. The sheer pressure from that may in fact fuse the atmosphere together, meaning lots of heat. And then the sound. The dB level would probably kill or seriously harm all enemies for at least a kilometer. 

    This thing is beyond deadly if it existed in real life. 

    Glad they kept the feature of flinging enemies as it does, right?

    Honestly though, I live for ScienceFrame like this.

  12. 6 hours ago, 1tsyB1tsyN1nj4 said:

    What's the problem? It covers all explosive secondaries as it should. The Sonicor, despite looking like an explosion, actually doesn't have an explosion, if I remember correctly it's just a forced ragdoll or forced knockdown

    True, but it does have a blast radius, AKA an area of effect (AOE). Firestorm, the rifle equivalent of Fulmination, affects not only things with actual explosions like the Penta, but other weapons with AOE like the Ignis and the size of its flame spray. Things like the Sonicor and Staticor don't have explosions exactly, but they do have an AOE. Sure, it should affect blast radius for explosives, but you'd think it would also affect AOE effects in general like Firestorm does.

  13. From what I understand, Equinox's Pacify and Provoke ability and Growing Power are additive to power strength, while Nidus's Parasitic Link is multiplicative. Due to this, the equation would be something like this:

    (1.0 power strength + 0.2 max rank, unmodded provoke + 0.25 max rank growing power) x 1.25 max rank, unmodded parasitic link

    Someone please correct me if I'm wrong about that, but I believe it should be correct. Here are the Wiki pages if you want to check for yourself.

    http://warframe.wikia.com/wiki/Pacify_%26_Provoke

    http://warframe.wikia.com/wiki/Growing_Power

    http://warframe.wikia.com/wiki/Parasitic_Link

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