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Plorf

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Posts posted by Plorf

  1. i'm MR19 and haven't once completed a raid. something about the idea of playing a match with 7 other people cheesing content instead of just 3 doesn't sound appealing at all. i mostly play solo or with friends, so i guess i won't be able to get arcanes  ¯\_(ツ)_/¯

  2. Not really to be honest.

     

    I think the multi-ability idea is cool but very awkward to use in combat. And Bounce itself hasn't even been changed, there's just more options. Meanwhile Tesla is still mediocre, doing little damage or CC unless you're able to spam it. It would be nice if Tesla instead could target multiple enemies and , in place of a set number of charges, have a continuous "battery" so to speak where it does continuous damage until it runs out of juice.

     

    The new minelayer ability is kind of neat, though I haven't fully explored it. That said I'd have one really useful ability than 4 kinda useful ones. Bounce could have a wider radius, also strip armor, have more/faster recharges, and have the jumping effect be optional.

  3. i feel like it's very hit or miss. sometimes, they'll buff something in exactly the way i wish they would, making me feel hopeful. other times, they completely ignore certain weapons/frames leaving them grossly overpowered or sorely lacking. and honestly, i think power creep needs to be put to an end. every new weapon/frame that comes out "needs" to be stronger than anything in the meta already or else the community throws it in the dumpster. meanwhile an old frame like trinity can still completely trivialize content for a squad.

  4. so loki was my first frame back when he was still a starter, and after the uphill battle to get mods when i first got him, i found him pretty enjoyable. (i'm glad they removed him from the starters though)

     

    however there's a couple little things i think would make his quality of life better:

    • scaling decoy. this should speak for itself, the decoy should match enemy level as opposed to having a meager static amount. it could still die to concentrated fire, but wouldn't require exploiting its mechanics to last more than half a second at high level. i'd rather this feature not be an augment once they eventually add one.
    • switch teleport has some kind of stun effect. basically using it in combat while not invisible is akin to a suicide button. some sort of small radial stun upon successful switch would be a small but appreciated change. for added synergy, they could give the same stun radius to the decoy should you switch with it. 
    • not really a change so much as a fix but, as most loki players know switch teleport often fails to work properly especially in a laggy environment. causing only partial switch which can lead to some bad situations (especially if you're counting on the augment to save someone's life). if this has a fix it would be great to see it finally happen.

     

    as far as nerfs, i feel like most people criticize loki because his invisibility and disarm can trivialize content. i mostly play solo so that's not completely true for me but, i acknowledge loki getting buffs with no nerfs might rub some people the wrong way, so:

    • invisibility could be less "perfect"; the update they did where enemies could target invisible players better was nice, though better AI would make the dynamic more interesting imo.
    • radial disarm could have a duration. personally i don't feel like this is necessary, but if they bring hard cc effects in line once they address enemy scaling then i feel like putting a duration on this would be justified.

     

    anyway that's what's been on my mind lately, what do you think? yes/no/why?

  5. Is there really solo scaling? As far as I can tell missions are just as "hard" solo as they are in multiplayer which means with 4 people it's directly easier. It's one of my biggest issues with the game actually, as I like solo quite a bit but unless you're kind of overpowered/very late game it's hardly viable.

  6. Even though Ember's use is questionable I think she's not in a very bad place.

     

    Mag on the other hand feels really weird. Her 1 is really good for a 1, ragdolls everyone nearby for low cost. Her 2 is arguably OP vs Corpus and near useless against Grineer and Infested, and limited in Void. Her 3 is nice in theory, but is too costly for a single target ability. It should maybe switch targets after the initial target is killed. Crush does decent damage but has a very slow cast time and vs. Corpus Shield Polarize is way better.

  7. ^This

     

    I think channeling should have it's own bar. Maybe it could be powered up like the multiplier. Channeling efficiency would increase the amount the bar fills for each chained strike and would also decrease the amount of energy taken from the bar for each strike when channeling. Maybe a channeled charge attack could use the entire bar providing one massive strike.

    I like this idea. Also, combining this with the mangled new blocking system would maybe provide a solution. Build up a meter for channeled blocks which, for the time being, are utterly not worthwhile.

  8. It must've got broken in a recent patch then. Last I used it was in 17.1 and it worked perfectly. Maybe you're using -duration and it ends almost immediately.

    This is the bug I was talking about. Switch Teleport itself  is broken and doesn't teleport reliably, and when this happens the augment will not function properly. But even working properly it seemed lacking, I had a build with Continuity/Constitution and it was still a meager duration.

  9. So uh, hopefully anyone who plays Loki knows that Switch Teleport has been broken for some time. It often fails to switch, either putting the enemy in your place or putting you on top of an enemy. I guess this is more of something that needs bugfixing, but it would be nice if this ability got a second look.

     

    I think switch teleport should be a targeted ability (like Smite for instance) so it eliminates possibility of misfire. And along with that, Decoy should be targeted as well so that enemies in your line of sight don't obstruct it from being placed. These minor changes would make Loki feel a little smoother to play combined with fixing the actual bug.

     

    Also, after just using the Safeguard Switch augment it felt really underwhelming. Obviously you're giving up Irradiating Disarm to use it, but the augment itself feels strange. Switching with decoys is useful (when it works) but I fail to see why the augment shouldn't also make Loki invincible upon switch, as it would really help with clutch revives. They could also add duration scaling but I'm not sure whether or not that would be OP. 

     

    Anyway let me know what you think

  10. Hey so I've had a couple of issues with this game's VOIP features for a while, figured I'd make a thread. Normally I use Skype with friends but every now and then these things pop up:

     

    First, my voice receive volume is always at maximum, even though every other volume setting (including voice receive!) is turned down very low. So while people rarely use mics, when they do it's ear-splittingly loud and I don't know what to do about it.

     

    Secondly, there seem to be no indicators for who is talking, including yourself. So not only do I have no clue who is talking on the UI (or which Warframe they're playing, for that matter, but I digress), but I can't even tell if if my own mic is transmitting. Which is an issue because the push-to-talk in this game seems to be a toggle, not a hold key. I've had a few times where a player complained about a mic being on and I had no idea it was my own.

     

    Now these are pretty minor issues for me thankfully, since I rarely use in-game voice, but they're really nasty ones when they do pop up. Posting this to see if anyone else shares my issues. Oh, and if this thread needs to be moved please tell me.

  11. Could probably count on my fingers the amount of times I've seen someone not just use Peacemaker constantly. Bonus points for the Mesa who was doing a low-level mobile defense alert and constantly had an energy pad and ult active for the entire duration of the mission.

     

    Same goes for Excalibur for the most part, very rarely do I see someone who isn't in Exalted Blade for the entire mission. People blame the players but there's clearly a different problem here...

  12. Con: You miss out on shiny, slightly upgraded guns

    Pro: You earn a living and enjoy more of your free time

     

    I understand the pain as a collector, but as someone with way too much free time I would gladly trade that in even if it meant missing out on exclusives. It'll come back anyway.

  13. I was pleasantly surprised to find this in Baro's inventory. Just recently I was lamenting that there wasn't a Shade Prime so I could use a reactor on one, and lo and behold Prisma Shade appears. Bought one as soon as I had enough ducats. My only regret is that the stealth ability is outclassed by the Kubrow one, would be nice if they made it more reliable.

  14. I had 3 forma on my Supra before the buff and am very satisfied with the changes they made to it.

     

    It was shredding through crowds before and it shreds even more now even pretty far through a T3 survival. I fail to see the issue.

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