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About JohnnyMeta

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  1. In the past on an unknown day this light was lost as the hope of winning like the hopes of living at peace But one day, but one night, they woke up they returned Along with the hope that others took from us that others robbed us The light began, the light began to shine again, again today We get up together to them to reach every corner to reach every hideout where Tenno must arrive Where we all should go The light began, the light began to shine again, again today Stars awaken Railjack is ready for flight The enemy is close us They cant touch us We'll never give up The time is over We're ready for flight We are ready... are ready Ready for fight ---------------------------------------- I had a music in mind but now everything is confusing LOL
  2. Why? Why not? Just as there are other ways to claim daily focus. This could be a solution for those who have too much Dirac and there is no way to use it, because we have completed everything we want.
  3. Intrinsics and affinity obtained. I noticed that you only level up (get point), if it is you who does some activity, such as repairing a ship, destroying an enemy ship, obviously using Railjack weapons or doing all kinds of things inside the Railjack. My point is that the number of people who only stays to repair the ship has increased and does nothing more than that, it does not help with destroying other ships or with the ships where you need to enter and destroy its reactor or murder missions. I think that the fact "Limit" the affinity to activities that only you do is too bad What happens to those who leave the Railjack to do the murder mission or help from outside? They practically do not receive an affinity point to complete the Intrinsics level and get an additional point. The solution to this is that both outside and inside, EVERYTHING that players do, be repairing, destroying ships, killing main enemies, or enemy ships in arch mode or killing enemies that have gotten into the Railjack, is shared. It is not fair that one who gets to do more things in the mission just gets 4 Intrinsics points, and those who spend fixing the ship get 16-20 points, is something really unfair. It is practically the same with the players who put their Host, in open worlds like Venus or Earth, so that the other players do the mission while they fish, or level up their K-drive. For cases like that you should block the reward for players who do not contribute to the mission In the case of Railjack, each player is important or vital (it is also obvious that you can play alone, but the goal is to go in a group), so why limit the Intrinsics by activities that a player does, blocking the chance to win from another why did one do something? It's like if we stop receiving some kind of affinity from enemies killed by allies. It is only an unfair and enlightening way to have to repeat the really boring missions 2000 times in order to complete what we need even when we have completed the rest. The game is free, but Warframe is an excellent game, do not fall like other games of other companies, which OFFER their customers / players too much variance, we lift the HYPE through the clouds and then when the time comes, it is not even 1 / 10 of what they promised. When they launched the open worlds, it was something too giant, Warframe with an open world? When the amount of missions and details were implemented they were unique and immense, and that they continued adding things (for now not), and then visually improved everything. The open worlds delivered almost complete With Railjack you can understand, but if you plan to get half updates, after playing with our feelings, time and platinum (money), NO WAY, you are doing things too badly. If you are going to throw something, take all the time, but at least do not take something that does not even come close to what they show us. Sorry for my english
  4. @[DE]Megan Helloooooo o/ I have a big question. Are the Intrinsics affected by affinity Booster ?. I have some friends from my clan who have active booster and I do not have an active booster, but we both get the same points finishing the mission
  5. The update has too many errors/bugs/glitch, it would have been released the first week of 2020. Right now, in a hurry, they send an update whose concept is giant, but which is really badly implemented. I complained to the kuva lich farming, but DE always has a way to surprise even more. The year is not over and they hurt older players more. What happened to the game before where they performed events and events or other types of modes? It is true that it is a free game, but even the best game is no longer fun when you understand that you must spend 1000 boring hours in front of a monitor doing 3000 missions.
  6. Additionally, archguns damage is too low, state effect is applied but even so the damage is still a mockery compared to the damage others do. Some enemies have too exaggerated armor and another still have 4 active corrosive projections (red life comes out but the damage remains the same) Weapons are not affected by increased damage buff, and it seems that damage bonus like 1st of oberon / volt / saryn, not incredibly damage correctly. In normal missions the damage is noticeable but Railjack seems to handle other formulas (even in non-archival mode) Bows hit too much and snipers hurt very little in railjack. It is said that the affinity booster increases the intrisinc points but in reality it is the double resource booster (it is somewhat absurd) When I use affinity booster the intrisinc never increased (same missions in both cases)
  7. DE, the damage of Sniper Rifle cannot be inferior to that of the Bows When an arrow can hit 5-7 times more than a sniper rifle bullet? It makes no sense that Bows like Cernos Rakta, Paris Prime, Dread, Daikyu, get to hit up to 500k of damage, and a sniper (all) on average barely reaches 150k (with combo multiplier x4), it is impossible, it does not make sense that logic. The damage of Archiarmas / Archimelee is ridiculously low even having 4 corrosive projections active, in Railjack. How is it possible that weapons continue to hit so low. If in other missions of space archiarms, the damage is too different and now it is practically a mockery to force you to use the ship that still does not get to hit so much from the beginning. Railjack points scale strangely, while more points have slower points get, what happens here, is it like leveling up or something? What determine upload or earn points? It would not be better to use another alternate way to redeem some resource (also difficult or heavy to get) per Railjack point. I have spent more than 26 hours and I have barely achieved 31 points, it makes no sense, and before it was faster, why the more point you have the harder it is to obtain them?
  8. Check the damage of the Bows, they do up to 5 times or more damage than any sniper, and this makes no sense A bows can make up to 700k orange crit, in a normal loaded shot (without buff) (headshot) while a sniper rifle barely manages to do 89k-230k damage (headshot, the same enemy), even with an x3 multiplier, using zoom and active roar
  9. I also notice something really amazing related to the Sniper and the Bows After the change received by the arches, they began to paste more I give an example. I have a Vulkar and Rubico riven with Multidisparo + CC + CD and neg and a Snipetron Multi + CC + Dmg and Vectis CD + CC + Electric dmg, and a Cernos Riven with CC + CD and neg. Using the same build, the cernos rakta with a headshot on 1 grinner level 80-85 (Sortie / Railjack), makes 330k (oranges) (0 corrosive projection) In the same case: Vectis 44k oranges Rubico 78k oranges Vulkar 80k yellow Snipetron 66k yellow Using a buff like Roar de Rhino, it still doesn't overcome the damage to my cernos Increasing the sniper combo to level x4, even so it does not exceed 240k My point is, in real life, a sniper hits much more than an bow. I know it is a game, but it is logical that something that has flying time or a shot propelled by the force of an arm and that this shot, arrow, is getting closer to the ground over time, generates much more damage than a sniper?
  10. I also have an inconvenience that the archgun damage is irregular, that is, sometimes I have some smeeta buff (orange critics), and I do 200-400 points of damage to the enemies but sometimes I have not got the same buff and even so I keep doing the same damage to some enemies (not all) Why do weapons do such low damage? (40-120), has one used Forma and Forma and Forma, in those weapons so that they do not hit any damage, is it disappointing, and incidentally only to increase it by Railjack level? Even if you put elemental mods on the weapon as radiation, (in theory you will do more damage to the enemy), you actually keep hitting the same damage, nothing changes and if the state changes, and if I have corrosive, even if the damage is applied it remains the same even if in theory the enemy does not have armor in some cases. In other cases the aura of corrosive projection does not work on these enemies, I have gone in some with 4 corrosive projections (100% guaranteed that they do not have armor) and even so the damage of the archgun and the archmelee remains the same.
  11. I have an inconvenience regarding the points to improve the level of the Railjack. I repeat the same missions of several nodes, I have even repeated all the nodes that exist in Railjack, but when I reach 22 points I do more and more missions as soon as I get 2 or worse, one more point. What is happening? Why does it seem that as I get more points I have the slowest point to get the next point? Is it not possible to get points and use them in the levels, I mean if I have to reach 32 points and I have 6 , in the game it does not allow me to use it because it does not meet the level, but what if I could use them, So I would have 26 points less?
  12. Mandachord does not work, plays another song in Octavia even if it is changed again, always plays another and not that we have for use.
  13. The nemesis system, there is the option to get information from other enemies (we choose who to go to), it is the same as going one by one, we do the same process, but since there are so many weapons, with independent states, I see this option , as something really positive. I am MR27, more than 5 years playing, and it is the first time that I feel that an update is suffocating, one sees it fun, but when it already plays, it really feels that this system is not all polished or completely thought out. Previously they have launched really giant updates, with surprising and interesting content, a work of visual art and worthy of deserving applause, now you do not feel that essence of going to farm / play alone or with friends or in a public session. One feels comfortable playing the same missions, but this causes one to start hating the same system of repeating missions over and over again. There are many unfair things, amber stars, getting kuva in another way, enemies that you cannot avoid at all in the world and that become a headache. One wants an adventure full of exciting or fun challenges, one does not want to have to carry out the same missions that he has repeated for so many years because there is now an enemy (that you cannot ignore and it takes time to take it away). The weapons surprise by their stats, but the way to get them, discourages so much and even irritates, and expecting it from a game that almost 95% of the time has fun, is a very low blow, not only discourages and annoys this new way, but the desire / interest of playing again is removed. I admire the work they do, but you don't have to be blind to realize that the new system was designed for new players and not the ones we have been playing for years. Gradually my interest in Warframe has been extinguished, as a veteran, I only play hunts of eidolons or sorties, and a few other missions ... Now ... no thanks, pass.
  14. Great concepts but very bad implementation, the game is repetitive if and it is one of the reasons why many of us play, because we can have fun again. The problem is that many of us are also old players, and this system forces us in a really annoying way to repeat missions that maybe (some / many of us) did farming a resource like Kuva or another memory, making challenges. Another low blow was the nerf of the mele, I understand that they have increased the damage, but they have been formulas that have been maintained excellently for years, now they put powerful enemies that with melee do not have so much way to harm him, and imagine that when This happened we turned to our melee. Another negative point is the random implementation of being able to correctly kill these new enemies which becomes a worse nightmare than Freddy Krueger can generate. Another REALLY NEGATIVE point is the way to get Grendel. We continue talking about a repetitive system, but this is already an exaggeration without precedents, to get 75 Vitus Essence, to be able to get the location of the parts (25 Vitus Essence each), and complete missions where will not benefit from any equipped Mods, and Operators cannot be used. The only exception to these rules are Warframe Augment Mods, Arcane Enhancement, and Sentinel Precepts, whose effects still work. And that additionally we will have to complete a survival of 20 minutes, a defense of 15 waves and an excavation with 800 Cryotic. I respect the DE a lot, they are incredible people but I see these changes really uncomfortable and not at all entertaining (it's my point of view, I've been playing and having fun with Warframe for more than 5 years), it makes me feel sad, but it feels very healthy stop playing. Thanks for the attention anyway the game would not change for many criticisms of the implemented but when people stop playing they will know that they did something really abusive and crazy.
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