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About JohnnyMeta

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  1. There is a problem when you are the host in the plains of eidolons. After destroying the first limb of Eidolon Teralyst, the game crashed (always). This bug always happens after the first limb with the host (possibly because we have a low-end computer, but this problem was not before the update). If the host changes, this error does not happen. Please fix this; C Postscript: I loved the update, although there are some slight bugs if you fall off the map after defeating the Ropalolyst, like returning to appear on the stage where you first fought. I really like the visual improvement of light effects and textures.
  2. Bug with Metronome (Octavia), when you are invisible and you take out your operator, you are visible again. Enemies see you and shoot you, but you can not become invisible either, you can if the duration of the 3rd ability ends
  3. There is a rare bug, it does not always happen but it is annoying. Of the times that eidolon are hunted, 2 or 3 times a night usually happens. The first lure, yes or yes, is fully charged by absorbing 3 Eidolon Vomvalyst. But in an inexplicable way even if it has absorbed 3 Eidolon Vomvalyst, the Eidolon Lure does not charge or turn blue. I have already played 3 times in 4 nights where you need about 4 to 5 Eidolon Vomvalyst to be able to return blue to the Eidolon Lure (as a signal that is fully charged)
  4. Host migrating is still happening in the plains of eidolons for no reason.
  5. I noticed with the last hotfix, RAM consumption in some missions rose between 100mb to 400 mb more than usual.
  6. The same thing happens to me, since the last update it is really difficult to go hunting eidolon or farmear kuva or something simpler than doing sorties in public. I am surprised that when I am a guest player let's say player # 2, (with a ping of 80ms) the connection to the host is lost. And when I'm the host, to a friend who lives in the same city as me, I give him a 30ms ping, but he or I present host migration. Like you, I checked my hardware, and also my internet connection, I called the technical service, and they did not find any error. I tried other games online, and I have not presented this error, but this game is the only one that has it.
  7. Dex sniper rip. I miss the first years where they gave us Dex weapons. More weapons like that would not be bad, taking into account that it is once a year.
  8. Using the exodia contagion is uncomfortable with mele 3.0 Especially if you carry a sniper rifle, yes or yes, you must aim with the weapon is primary or secondary to be able to launch the attack of exodia contagion
  9. Eidolon are still teleporting, Although it does not always happen. It is real. Please eliminate the animation of fleeing and sumejerse in the water, Eidolon Gantulyst and Eidolon Hydrolyst. These two eidolon do it even if a charged Lure is suggesting it or even if no Limb of his body has been destroyed. Please also fix the host migration, not everything is fortune. The plains of eidolon present the same problem and there is no reason, taking into account that the connection is stable and good.
  10. Thank you very much for the hotfix. But there is also a host migration problem in the eidolon plains. 1 or 2 players get the "Host migration" or "lost connection with the host" , even if they have a very stable connection with the host.
  11. It is a little uncomfortable that the melee 3.0, works in the operators. That is, with melee being in the air we can direct an attack to a place on the floor. In operators the same thing works when you press "e" for void blast, which makes it uncomfortable for the operator to travel forward. This effect increased in the update
  12. Host migration problems in the Eidolon Plains This problem started from the last update, the Buried Debts: Update 24.5.0, when you are invited or you are a host, and you are going to hunt whatever the previous case, the moment will come when the connection with the host will be lost. In case you are the host, one to three players will see the host migration (it is random) In the case of being the guest player, host migration appears and there is a minimum chance to be reinstated in the game. I checked my connection in the 7 cases, and I have not had problems with my internet, nor have other colleagues had it, but already to different group this error has happened. We all have directx 11 activated, we usually hunt without problems with our host or as a guest and something like this has never happened. Only this problem occurs in the eidolon plains. I went with a friend of the clan to fish and to me I appeared host migration without any reason and my ping was 90ms. When I stayed there was no problem but after 20 minutes in the plains I realized that I was alone in the mission and the message of host migration had appeared.
  13. In the plains of eidolon, there are problems with the host, host migration occurs without any explanation.
  14. I think there is an error or something. The shrine located in the middle of Gara Toht lake. It has an error regarding the time it takes to place a Brilliant Eidolon Shard. When I host, it sometimes takes 15 seconds for the Brilliant Eidolon Shard to be placed in the shrine. And other times 10 or even a little less. When he was a guest player today in the morning, it took almost 30 seconds for the shrine to allow it to place the Brilliant Eidolon Shard. Why do not they set up the Shrine, so that the Brilliant Eidolon Shard can be placed as soon as the Eidolon Lure explodes after the Eidolon Teralyst has been captured? Not always but the Shrine presents another bug, and swallows a Brilliant Eidolon Shard from another ally, causing time to be lost. Why not to avoid this second problem, as follows once the Brilliant Eidolon Shard is placed in the Shrine, it can not be withdrawn intentionally unless Onkko says There is no time left at night. And only then can each player take out his Brilliant Eidolon Shard from the Shrine?
  15. The Eidolons are still teleporting. When they are invoked, there is a probability (not always), that they decide to sink in the ground (they do it even when they are far from the water) and they flee. It only happens with the Eidolon Gantulyst and Eidolon Hydrolyst. And there is no reason for them to flee. The Eidolon Teralyst is the only one that does not present this failure, despite being the first enemy this does not run away. Why are the others being much more powerful given the option of running away ?, they should not have this alternative, and that they can retreat to another body of water when they are not held by an Eidolon Lure
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