Jump to content

Teitaka

Disciple
  • Content Count

    223
  • Joined

  • Last visited

Everything posted by Teitaka

  1. Also, if DE add a store like auction house, people would just start dumping EVERY prime part etc they have on there, and in a matter of an hour or so, pretty much EVERY tradable prime part in the game would beocme worth 1-7 plat (1p for 15 ducat items, 3p for 45 ducat and 7p for any rare parts (100 ducats)) with no exceptions, ruining the games economy.
  2. 1,500 Armour cap on #3 needs changed to no limit!
  3. Nice, nice & nice. These three changes look to be very favourable improvements! Also, now that I know you are moving the rarity bars this thought just cropped up, how about making the rarity bars an outline such as something like this: With the new shimmer effect, being all around the item will make it more notable and give the items a very appealing effect. Either something like this or as said previously, colour coordinating the rarity of the item to its text.
  4. Generally meant that when you are selecting a relic in mission, it should not show you unowned relics. Show them at your refinement station, or in your codex by all means, just not when you are selecting which one to equip.
  5. Relic UI Changes & Fixes: Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later. Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc). The shimmer is so dull it makes almost no difference whatsoever Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%. From 3 pixels to 4 pixels wide whoop-de-do >.> Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare). Makes almost no differance whatsoever, (the game is rated 17+, pretty sure everyone is old enough to guess that bronze/silver/gold means common/uncommon/rare) Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards. Nicely tidied up, but still wished it was easier to see your potential rewards at a glance, EG: The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’. The UI should just NOT show unowned relics . . . simple. Changed the Relic Manager menu "sort by Rank" to "sort by Refinement". Basically just a grammar fix, it is what it is, no complaints at this. Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc). Nice fix, no complaints. Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission. Add your name under what reward you are choosing as we had in the previous UI, or make it more distinct as to what you yourself are selecting. A small triangle in the corner and a thin static outline is nowhere near as clear as what we had previously now that your name is not shown on the reward you are choosing. Please also colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing. Can be easily solved by making the UI screen easier to read by colour coordinating the text like the previous UI, or by separating rewards into rows EG: As much as I criticize, it's nice to know you are working on improving the UI based on community feedback. Looking forward to the rest of the improvements you make.
  6. The whole UI since 'The Sacrifice' needs a bit of TLC in my opinion. Many players are still complaining that it is not as clear as the old UI. Here are a couple of suggestions. Relic Screen update: Separate the rewards into separate rows for their rarity and colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time). Personally, I preferred the old larger tabs between Lith/Meso/Neo/Axi relics, but standardising the tabs is fine. Basic UI TLC: DO NOT grayscale the icons as it makes the UI looks very bland and makes everything look the same. Also, show Forma count & mastered item icons on their icon overviews as we used to have previously as can be seen in the top 2 rows in this example, it makes the UI a lot more appealing. Also, turn item labels on by default. Having so many icons be the same (Systems, Chassis, Barrels, Stocks, Receivers etc), and only knowing what they are till you hover over them (unless players find the "item Label" toggle in the options that many casual players may not find) can be very confusing for both veterans and new players alike.
  7. The whole UI since 'The Sacrifice' needs a bit of TLC in my opinion. Many players are still complaining that it is not as clear as the old UI. Here are a couple of suggestions. Relic Screen update: Separate the rewards into separate rows for their rarity and colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time). Personally, I preferred the old larger tabs between Lith/Meso/Neo/Axi relics, but standardising the tabs is fine. Basic UI TLC: DO NOT grayscale the icons as it makes the UI looks very bland and makes everything look the same. Also, show Forma count & mastered item icons on their icon overviews as we used to have previously as can be seen in the top 2 rows in this example, it makes the UI a lot more appealing. Also, turn item labels on by default. Having so many icons be the same (Systems, Chassis, Barrels, Stocks, Receivers etc), and only knowing what they are till you hover over them (unless players find the "item Label" toggle in the options that many casual players may not find) can be very confusing for both veterans and new players alike.
  8. Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly. Remove their Umbral Forma & un-polorize whatever slot they used it on, but let them stay at Rank-30 Nightwave rep !!
  9. A small, but needed addition to "Melee Revisit: Phase 2" TLDR: We need to be able to automatically chain 'charge attacks' just by holding down the melee button "E". As it currently stands, spamming the melee attack button (quick-melee) or just 'spin-2-win' both still outweigh any combos or charge attacks that can currently be performed. The loss in your attack speed by performing a charge attack, or trying to perform a combo is an overall net-loss in your damage output, as well as fewer status procs potentially affecting an enemy, which any learned melee user knows severely hampers your damage output from "Condition Overload"'s multipliers. With the addition of new 'mods' such as 'Amalgam Organ shatter' performing these charge attacks now often requires the player to be able to time his/her charge attack to within around 0.25 of a second, making this either insanely difficult or insanely lucky to accomplish, for what is essentially often, not even a damage increase. By allowing players to simply hold down the "E" key to charge attack, and having all followup charge attacks happen automatically as long as the key is continuously held, it will give players much more control over performing these attacks, which will, in turn, give players a lot more options for specific melee actions within the new melee system with relative ease.
  10. Ah, so it wasn't on my end. thanks for letting us know 😄
  11. DE: Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! Me: Your Warframe had useful abilities... let's make them useless.
  12. Dont forget to grab your [Shamrock] colour palettes for :credits:1 from the market
  13. Fixed the Note Beacon text appearing in Navigation dioramas if placed behind the Navigation console. Booo :(
  14. add a script that makes it so you cannot skip the cutscene if a squad member has not yet completed the bounty?
  15. Think you forgot to mention that you added new MOA legs @[DE]Megan
  16. ❤️ Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis. ❤️ !!!TY DE!!!
×
×
  • Create New...