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Temporary sub-forum for Update 30: Call of the Tempestarii ×


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Everything posted by Cristovelli

  1. I feel like recent updates to Railjack are definitely going in the right direction, most of the new modes (except Corpus RJ Defense) are fun when everything works right. Regarding the void storms though, without rehashing other ppls criticisms or already-reported bugs, I feel like what the Void Storms need is a visual indicator of Storm intensity, and what the effects of that are. Even if it's just a little pop-up like with Conduit effects in Disruption. It is not clear what the void storm is doing to me or why, how to avoid it, or if there is any way to mitigate being zapped dead (I found
  2. You do know we're gonna need that Tempestarii Railjack skin right?? ;) e: I'd logged out for the hotfix. you sneaky devils that's a nice set of goodies
  3. I'm sorry but I don't see how the current state of this update justifies a suspension of further hotfixes. There are seriously a lot of new problems, with connectivity, Railjack mission bugs and UI glitches. Can anyone answer me this one question, how do you properly extract from a Railjack mission if the squad decides to continue instead of returning to Dry Dock? If I abort the mission even after the new mission has fully loaded and I've gotten the rewards screen for the previous (showing me Plexus xp and salvage), upon returning to my Orbiter all that stuff is gone, even though Mission Res
  4. After playing the new Corpus Railjack I have some thoughts about some of the new mission structuring. A lot of what I wanted out of Railjack is now present in the game, however it still needs a lot of polishing in some areas, obviously. I'm going to leave aside matters of loot and resources, bugs and such and focus on mission structure. Volatile is a fun sabotage variant mission type. It's cool to see the Orphix back. The capital ship attack objective is very well done and is up there with Kuva Assault and a few others as favorite missions: it encourages some coordination, and has a narrativ
  5. Since I've already griped in this thread, let me first offer some positive feedback before going into more problems. The new event is reasonably fun, I like being able to use mechs in a "normal" map, the event being mech-centric has finally given us a way to rank up mechs without grinding open-world in solo free roams (because in an open-world squad mission the risk of losing all xp gains still persists, what, 3 months since launch?). The rewards are satisfactory IMO, at least at the endurance tier. Vilcor's dialog is satisfactory. The event is grindy as usual, but the action with the mechs
  6. Now that I've finished all 3 nodes, every time I want to do the Endurance node on Jupiter, I get sent to Saturn instead. This happened both when selecting the mission from the Alerts tab, and specifically selecting the Jupiter node, end up with Grinners on Saturn. Also as others have mentioned the Prisma Dual Decurion(s) are not gaining XP at the end of mission. Well, it says they are, but in the Arsenal it has been reset to 0. Meanwhile my Affinity booster is about to burn away, so thanks for that.
  7. Necramechs still lose XP during missions. Happened twice during a single Orphix mission. Additionally, wasn't awarded any bonus XP for it at the end. Really, REALLY frustrating at this point.
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