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CaptainShortbus

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Everything posted by CaptainShortbus

  1. This is happening to me too, very annoying on thrax missions.
  2. Yes, it can be positive depending on the weapon. For example, the Dread Incarnon has an evolution that grants -30% zoom. The Phenmor (and I think Laetum) have one that grants -10% critical chance. In this design the developers have admitted that these are "positive" things to have on the weapon. So if you have a Dread riven with -zoom, it can be considered positive. Phenmor / Laetum rivens with -CC% can also be considered positive. In general, -zoom and -impact (previously -puncture) are generally positive, because they make weapons easier to use and mod for effectively, especially after DE got rid of the x4 IPS weighting in damage. For example, a weapon with 50 slash and 50 impact damage (100 total) is modded to be 250 total by applying 150% elemental damage. Out of the physical types, it has only a 50% chance to proc slash. If you have a -100% impact riven, the listed damage is 50 slash (50 total) but the elemental mods still work off of a hidden 100 value, meaning the total damage after 150% elemental mods is 200. This is 80% of the original value, but now 100% of the physical procs will be slash, and no impact procs throwing enemies around and making headshots harder.
  3. The last few warframes have released in a state where using helminth to swap an ability has made them arguably worse, so it's not just an issue of everyone swapping a meta skill onto every single build. You definitely do not need do use it. I enjoy it though. Each warframe only has one ability (preselected) that other ones can use. I have made a lot of really interesting and unique builds without altering the "identity" of any warframes.
  4. This was my favorite ephemera... why does it look so bad now? It has nothing to do with energy color. I have tried changing my settings but nothing brings it back to how it originally looked. Below are two pictures with identical appearance settings before and after the change that broke it.
  5. This ability has been extremely buggy for me in SP circuit, regardless of the mission. There does not seem to be a way to reproduce any of them, they just happen regularly: When casting feast on enemies, sometimes they just disappear and do not end up in the gut With enemies inside of the gut, they retain their hitbox and prevent / slow moving around (constantly bumping into invisible walls essentially) Enemies inside of the gut take way more than 2% hp/s, sometimes they die in 3 or 4 ticks (25-33% hp/s) These bugs combined make it very frustrating to play Grendel, especially with the nourish augment that needs enemies for status immunity duration. I have not had Grendel as an option since, so I do not have any recorded footage.
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