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Nichivo

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Posts posted by Nichivo

  1. Grass growing, paint drying, a cricket chirps, over the back drop of the forlorn, moaning, sorrowful, wail from a lost soul who died before the 3 day build timer expired.🥺

    Too dark?

  2. The command intrinsic themselves are ok. Most of the issues are AI issues.

    Pilots are currently cowards they need to be set at the minimum to always face the closest Crewship doesn't matter if they strafe or circle strafe while doing so they just need to stop turning their backs. I am not going to complain about them not using avionics because that could cause other issues.

    Gunners are mostly ok they just need to be able to prioritize targets, including pop up radiators they currently ignore entirely. I am not going to complain they don't use the dome because I frankly would like more to do as a player.

    Engineer does fine. Some may want it to handle things in the forge, but again I kind of want more to do even as primarily a solo player.

    Defenders are fine. 

    I'm not a fan of the hired crewmembers also having random base stats to account for when getting them from ticker. There is also an issue when changing crew members that develops the more crew members you have, it starts to rear it's ugly head at 10 and gets progressively worse, if the freeze doesn't crash you the long loading circle after will make you crazy.( I do not know if the amount of Lich options has an affect, but day one I did have two hard locks when in that menu while viewing Lich, and I have a good number of Lich)

    As a purely unrelated side note. The slight lowering of damage felt better, but in my opinion could go much further, but then I guess as someone wanting to be engaged I may be an outlier, because I really enjoyed the amount of management of solo railjack play on release, minus the bugs. Just my opinion.. The removal of a somewhat balanced flux system, for an entirely not balanced energy system that can be exploited was a bad decision, and I would have rather seen a fix like not allowing clients to use all of the hosts flux instead, but as a solo player I miss it because it gave me a system to manage, much like the repairs and hazards during combat that was highly engaging, and very satisfying.

    I would not mind some Volatile missions outside railjack. I found the game mode refreshing, and engaging, sort of like old railjack.

    It's kind of like snow skiing, I am all about steep+moguls for days, or fresh powder out of bounds, but after the wrecking crew comes through and grooms the slopes, I lose interest as flat isn't my thing.

    • Like 1
  3. Just a few suggestions one of which I made back when railjack released.

    Please have the tactical avionics default to 1,2,3 so we do not have to mouse over click. If we can have the battle ones default to 1,2,3 when in the pilot seat, you can repurpose 1,2,3 when in the tactical menu so as to smooth out use and speed up the game play. 

    Gunner 10 is a travesty! How about the ability to fire the dome from the pilot seat, or maybe even remotely. I would even prefer the ability to change crosshairs or something.

    Energy instead of flux was a bad idea, because it results in only using certain frames, or builds when playing railjack, instead of ones you may enjoy that have low energy pools.

    Crew members if set to pilot avoid facing crew ships? why?

    Crew members if set to gunner will not shoot, and destroy pop up radiators even if you park the railjack in front of them. Please stop making me run all the way back out to destroy them, when a gunner should be able to do so. (Gunner 10 Idea let me remote kill them with the guns myself)

    The ventral turret does not need an exit railjack directly below, as there is an exit directly in front of the ventral turret.

    Some mods, and part bonuses are now pointless. I can get a few resources when solo make dome charges until I have 8(without any mod bonuses) and use them through a few missions, with never having to touch the forge. Some Zetki parts offered an alternative play style before, now 2 of them are no longer a viable option because of changes. This is removing the very little build diversity that Railljack offered prior.

    Void hole lacks suction now. Munitions vortex can barely damage something directly on it, and doesn't travel enough anymore. 

    Eventually people will figure out that if you only use mods that boost turrets, you can use phoenix for boosted travel resulting in even less build diversity because your space brick can kill everything in the veil near instantly without tether, munitions vortex, or any of the other previous meta builds.

    I feel like making Railjack gameplay less engaging in an effort to get people that did not want to engage with Railjack game play to engage with Railjack was an epic blunder.

    As someone with a crewmember fetish, I would love for base stats to also be visible for each crewmember, seeing as how they also seem to be somewhat random and can vary a good deal.  That way people will be able to know that said crewmember you are thinking of using as a defense crew member will reach mid 4k health with 5 endurance rather then the average mid 3k range, with out having to do the math real fast to extrapolate the base health every time they look at a crew member, and then figure the bonus for any missing endurance points added after purchase. I am curious are there some other base stats we do not know about since I have a few rank 5 gunners one of which is an ace compared to a couple of the others, or are maybe certain factions better inherently at some roles than others?

     

    • Like 2
  4. 12 minutes ago, ShortCat said:

    I never proposed an arguemnt, because I wasn't even arguing on difficulty. I said it 2 times already, yet you insist to argue with me how hard mode is being destroyed by complains. Go figure.

    I  already stated that when I explained how the simile you quoted wasn't a strawman. I think I will just put you on ignore. It's not like I will be missing anything.

  5. 14 minutes ago, ShortCat said:

    You can spare me with this self-righteosness. Next thing you will tell me Lunaro is a success, becasue 11 people are still playing it, while resources spent on its development could have been allocated to other projects. Or maybe is Infested Salvage a success? It is an objective fact, that those missions/game modes are deserted; people play Capture missions only because they have to unlock a node or if there is a Fisure.

    Once again! Just because you don't like a game mode, doesn't mean others do not, or that it's abandoned. I personally know people that play those game mode, and enjoy them so it is obviously not a fact.

    15 minutes ago, ShortCat said:

    Keep your strawman friends away from me. At no point did I complain or asked for more casual experience. It would help to actually pay more attention to other peolpe, not the narrative you constucted in your head.

     

    It's hardly a strawman. For it to be a strawman you would first have to propose an argument that could even stand up. Then I would have to choose to use it as an argument that is easier to defend. Neither of those has happened yet. LOL🤣

  6. 6 minutes ago, ShortCat said:

    I was actually reffering to certain mission types and that they already have little to no purpose. Expanding hard mode to those missions is a waste of every single storage bit. I would even go so far and say - removing above mentioned mission types will improve the game as a whole.

    That is nothing but a subjective opinion. There are people that like each of the game modes. Removing the things they enjoy is counterproductive to making the game better for anyone, but yourself.

    It's basically the same as what some of the tubers have been doing for a while now. Complain till the content is made more casual for them. DE for years has made excellent content, it's just getting destroyed, by not staying true to their vision. That's how they are managing to alienate some of the veterans, which are also large supporters of the game. 

    Old Warframe had challenge, it's the Warframe that some of us have supported for years. Is it really so bad to let some of those that have been supporting DE for so long, have a little bit of the Old Warframe back? 

    Stalker nerfed, Prosecutors nerfed, Manics nerfed, Scrambus nerfed, Combus nerfed, Orb Vallis nerfed, Railjack nerfed, Wolf nerfed, etc etc etc I could type this list all day. Why has it become impossible to have anything requiring effort, or better game play to overcome, without it being destroyed by nerfs?

    Balance is one thing, but this take easy content, and make it even easier, that has been happening as of late is absolutely insane.

  7. 9 hours ago, ShortCat said:

    This actually makes sense. At no point in my entire WF history did I log in and thought "I would really like to play a Capture/Sabotage/Rescue/Spy mission", Not in their current state. Pointless bloat hardly can be called meaningfull content.

    On topic; with hard mode DE opened a pandoras box and they need to get ready for unpleasant consequences. This uneducated power hungry community might tore them into peaces.

    This makes no sense at all. How are we supposed to enjoy the entire star chart with enemies that do not instantly die. If the star chart magically shrinks, or they nerf the enemies to where they die instantly. Both of those defeat part of the reason for the mode in the first place.

    If anything we need an option to do fissures, nightwave, Lich, etc while in hard mode.

    The biggest problem is going to be nerf cries from people wanting the rewards, without any effort. It's already started just look around. Go watch a few tubers they are already complaining.

  8. 🤣

    5 hours ago, 844448 said:

    Another concern from getting mastery point is having complaints about people leeching off while being a burden because they can't protect themselves and people complaining the hard mode is "too hard" because they don't know how to build their mod and start demanding you to nerf the difficulty with many excuses such as "should be more accessible to everyone" to "broken unfair" that can be seen where Brozime said that Level 125 Vay Hek is too tanky while we get a Tenno posting a video of doing it solo as rebuttal in the same forum thread.

    🤣 Things like this are the reason I expect hard mode will be nerfed, before it even gets released to those of us that would play, and enjoy the game mode. I still wonder if anyone that made it into the test cluster methodically played through every node. It's kind of an important thing to do, since there is this one node on Phobos(Kepler) that has the potential to be broken if enemies are actually what some claim.(small chance, but still a chance)

     I doubt any of them even gave a minutes thought about playing them all, or Kepler. I already watched another video where one of the tubers wanted less nodes for hard mode. Which is just more terrible advice DE may take, robbing the rest of us of more game play. Did all 257 even get Hard mode missions?

    After seeing the way railjack enemies were described, versus what I experienced when playing it solo prior to the revisit. I have a real hard time believing anything I 🙈, or 🙉 on warframe 🙊 youtube channels.

  9. 3 minutes ago, Drachnyn said:

    All of that was already present and I it was already boring to me. If you want to complete the missions as fast as possible you still need proper resource management from your crafter. Even before the rework I could solo my way through missions without problems on my ship. And even before the rework people ditched the game mode entirely as soon as they were done. After getting my intrinsics to 10 I didnt touch the gamemode a single time until i got into the first test cluster.

    No you don't. You don't have to craft anything when playing railjack now unless you are unlucky with triggering an avionic, or using a bad build. If I run my full avionics solo set up I can go into a mission and never have to touch the forge, never have to repair anything, it's a complete joke now. I am only amazed that you try and defend making something easy, into trivial as better game play, or less boring.

    Even the current movement isn't fun as previous railjack movement(good thing they fixed it for the gunners, you know the ones that were never needed from the start)

  10. 3 minutes ago, Drachnyn said:

    But that's how it was on release aswell. A tycho seeker mk3 could oneshot every enemy and if you shot it into a void hole it one shot the entire group. The top end of railjack hasnt changed. It's just now that other things can also get the job done before people will alt f4 out of boredom.

    How is making something already easy, even easier to the point you don't even need all the avionics, not boring to you? Before the revisit I played a ton of railjack. I can't even stand the thought of playing it now. I'm sorry I just don't find anything where everything dies instantly fun. I don't have to repair, don't have to manage resources, it's been turned into completely brain dead gameplay. At least before when playing railjack solo you might have to multi manage a few things, but now there is nothing to do.

    All they managed to do with those changes is insure everyone will quit playing railjack after they get rewards, and they will get them even faster. 

  11. 5 minutes ago, (PS4)IIFrost_GhostII said:

    i was telling you that for a basic idea of what the enemy could be like, you can add more complications to the fight such as more enemies requiring you to recall more information and requiring you to occasionally take cover

    the difficulty is endless

     

    you werent supposed to take that as the peak of the difficulty of course lol. i just gave you a foundation to expand on since the amount of additions you could put on said difficulty are infinite

    It'll never happen. Have you not seen all the complaints. We have had mechanic based enemies in the past, they get nerfed into fluffy little bunnies. 

  12. 1 minute ago, Drachnyn said:

     

    I pretty much solo'd my way through all railjack missions on release. It was never actually hard, just boring.

    I solo'd it all as well. I however unlike yourself, am not happy with it being made even easier. 

    Being able to solo veil missions with only one avionic installed, and zero chance of failure. Just doesn't scream fun time to me. I loved railjack on release, but now it's absolutely zero fun.

  13. 6 minutes ago, (PS4)IIFrost_GhostII said:

    this is were you have me wrong

     

    killing something in 5 seconds can be extremely difficult.

     

    Lets pretend an enemy has a shield and a gun. The gun is dealing so much damage that it might kill you in 4 seconds, all the while the enemies shield is keeping you from killing the enemy as he keeps knocking you back with it and blocking all your shots. You must disarm him of his shield quickly to kill him but to do this, you need to use the correct kind of attack

    lets say there are 4 different types of shields, one can only be destroyed with a melee charge attack, a slam attack, one that must be shot in the center of the shield, and one that requires you to use an ability on it.

    The 4 shields come in 4 different shapes but usually the same color. This will be your only hint in identifying the type of attack you need to use to disarm the enemy of his shield

    This is a quite a bit to process in 4 seconds given all that you might be going through, yet you can kill that enemy just as fast as long as you succesfully proccess the information quickly enough

     

    i find it more fun than shoot enemy's head for 1 minute

    That doesn't sound hard. It's just a minor mechanic that someone like myself would figure out on the fly in a game, even if it was introduced without prior knowledge. Then Like prosecutors I would watch it get nerfed because of all the complaints about it being too hard.🤣

  14. 6 minutes ago, Drachnyn said:

    Please read this sentence aswell. Railjack enemies were that because they couldnt defeat you realistically: railjack got to 0 health? no problem just death's door tank for a minute and then repair. If an enemy cant do anything to you but still takes long to kill, that's not interesting.

    Why did I not see you posting this to all the people failing railjack missions, and claiming it was to hard? If that was the case... Why exactly did DE nerf everything in railjack that had any chance of posing any problem. It was supposed to be a group play, and yet now there isn't even a need for command intrinsic.

    I disagree entirely. 

  15. 7 minutes ago, (PS4)IIFrost_GhostII said:

    For me, using half a clip on an enemy for like 5 seconds is my max tolerance level before i fall asleep during a fight 😂 just shooting that same spot for a long period of time feels pointless. Ill just call it bullet sponge afterwards as i got to change my build.

    I am on the opposite end of the spectrum. Anything that dies that fast is so mind numbing boring, and trivial. It could actually put me to sleep.

    I mean seriously what fun is something, if you never have to use any effort to improve, or achieve something.  Overcoming obstacles is a mini reward in itself. 

    It would be like being at Steamboat, getting a nice fresh drop of powder. and knowing they had not groomed Rolodex in a week, but sitting in the lodge because there is snow on the ground. I don't understand some people.

  16. 3 minutes ago, Drachnyn said:

    Just because you do something for longer doesnt mean it's harder. If the enemy does interesting things throughout the fight, then sure, let them be tanky. But if all that comes from being tanky is just having to punch them for longer then that's not really all that interesting. 

    I'm not exactly sure what node you are referencing but i can say that archwing missions felt pretty awful. I wanted to feel the full extent of it but "unfortunately" jordas golem didnt get the level bump.

    Well that statement entirely falls flat. Common sense alone dictates that if an enemy lives long enough, or is not removed from the fight entirely, it will pose a threat if more enemies show up. A longer TTK always means you need better positioning, in order to reduce the number of enemies that can attack you at once. Granted that assumes those enemies can even damage you. Which lets face it many in Warframe can't. 

    Plus anyone who has been around a while, has bore witness to enemies with mechanics that made you think, and plan ahead to be successful. Get nerfed like old prosecutors. 

    • Like 2
  17. 1 minute ago, (PS4)IIFrost_GhostII said:

    ive played a 8 hour excvation mission, and a 5 hour survival a few weeks ago, enemies crossing the level 1,000 mark.

     

    im aware of builds, for fighting bullet sponges. My problem is its the only direction DE goes. Bullet sponge to a point where it seems it will not end.

    I am an endless solo player since the scaling changes to armour happened 3k is the new 300. I just don't agree with those that thought railjack enemies among other things pre revisit were sponges.

  18. I have a hard time believing anyone who cries bullet-sponge in Warframe. Why you ask? Because even though I have watched youtubers cry bullet sponge. I have never experienced the so called slog of killing anything they claim is hard. I have watched them struggle using bad builds, not using things they could to their advantage, like new melee HA mechanics.

    Nope! Every time I have seen this mentioned, I went and solo'd that content then optimized my builds for the specific content with scans taken of the enemies, and laughed at how easy the content actually was even without an optimized build. Then I watch in horror as the content gets the difficulty nerfed because of people complaining.

    I honestly wish DE would remove the affinity, so people will stop complaining about having to put in effort, or improve their game play.

    When did the gaming populace decide, that working for anything in a game is a chore? Seriously I am kinda sick of the enemy didn't die in under an actual second, so it's a sponge mentality. 

    What I want to know is if anyone that made it into the test server, was smart enough to thoroughly test the one star chart node, that has potential(even if small) of being actually broken by just a level bump of this nature? Anyone care to guess which node I am talking about? I think it would be funny if it indeed ended up broken. 

    • Like 1
  19. 15 minutes ago, kgabor said:

    If anything, that's a problem about the community being pretentious and DE not being consistent.

    Railjack was simply broken as it was, if you were solo and got jumped by a crewship and several fighters at the start of a mission with new gear, you could do nothing about it and couldn't even get the chance to level up your intrinsics, they would board spam your ship over and over not even giving enough time to repair, much less do anything meaningful. (if firing the base peashooters can be considered meaningful)

    That was so annoying i didn't even try Railjack after the update.

    When RJ was a new game mode i just played a few matches in public which was boring and when i built my own i tried it solo once or twice which was annoying, i researched all RJ weapons in the Dojo since then but still didn't get myself to try the mode again because of how horrible it was on release.

    I'm guessing they could add harder nodes to RJ that wouldn't inhibit progression from the start, but forced group content just for the sake of forced group content and exclusivity for the other side of the pretentious crowd wouldn't make much sense.

    If the content is hard but accessible, DE simply shouldn't listen to the complaints, as those would just boil down to 'i don't want to work for this, i want free rewards' and 'let's force group content down everyone's throats, no one would play it, but i want exclusive rewards for plats', this is the Warframe community in a nutshell.

    Railjack wasn't hard solo for veterans of the game. I primarily solo'd my way through the entire railjack star chart prior to the revisit. Let me ask you something, now that the revisit for Railjack has come, and gone. What exactly is there for someone to do in railjack in a group? It's not enough to even keep me busy solo. I even tried running a few veil missions with only 1 avionic installed and it was trivial.

    Don't get me wrong, I am not saying they have to force group play. I just find it odd they removed any reason to group at all, since it wasn't exactly hard content to begin with.

  20. 8 minutes ago, TheKazz91 said:

    I mean... Arbitrations? There is a reason why it goes AABBCCCCCCCCCCCCCCCCC.. Higher chances to get better rewards for staying in the same mission longer. That is scaling rewards. 

    I am not even suggesting they do that. I would just like them to focus certain nodes Doesn't even have to be every node into specific resources. Even if this isn't significantly faster than something like the index it would be nice to have somewhere else to farm credits. 

    People complaining it's too hard isn't the only reason that DE nerfs things. If they put the effort into adding something into the game and only a small percentage of the player base actually do that thing then DE will see those statistics. They will see that not a lot of people participate in that and they will nerf it so it is more accessible. Here's the thing tho if no body is playing it because there is not incentive to playing steel path instead of normal mode because the rewards are exactly the same the fact remains that no body is playing it. Most people do not go past rotation C because there are no scaling rewards and they figure why go through more effort to get the same rewards you could get if you just started a new mission. Most people do not think like you do and do not think that "difficulty" for difficutly's sake is reason enough to stay in a mission longer than they have to. Most people need a reason to up the difficulty. So without better rewards than what are present in the normal mode most people will not play the steel path beyond clearing it once. They will leave at the first opportunity they will not stay for the C rotation they will complete the starchart to get what ever cosmetic BS there is from it and they will never touch it again. DE will see those stats and nerf it because nobody is playing it. Saying there doesn't need to be better rewards because you just want to to be harder than what we have now is shooting your self in the foot. If there are better rewards more people will play and enjoy it and DE will be much more likely to leave it alone.

    You can't see that an endless c rotation, is not actually scaling rewards? Are you serious?

    I never said there doesn't need to be better rewards. I said, I am willing to give them up. so the content doesn't get destroyed by people complaining. They mean totally different things. Do you even attempt to read posts before replying?

    I disagree we have been in the same cycle for a while now. If there are better rewards more people will complain it's too hard, and the difficulty will be nerfed. Then those same people will get the rewards, and stop playing the game mode, as they already do, instead of trying to improve their gameplay. This is what results in no content for veterans over, and over again. It's been this same cycle for ages now. It also adds to so called content drought ,since if there is no challenge that requires you to improve as a player, then there is no reason to play more if you already have the rewards. 

    Just look at railjack it was supposed to be group content, and now it's trivial for solo players. People are going to ditch it when they are done with the gear, and those of us who enjoyed it solo prior to the revisit, well we aren't playing Railjack anymore as there is no option for tougher content.

    I'll end this by paraphrasing Winston Churchill, or George Santayana take your pick... "Those who cannot remember the past are doomed to repeat it." Warframe seems to have this issue a lot.

    I still haven't seen any mention by anyone about the one node on the star map that has a slim potential of being broken do to the increased levels. Care to take a guess what node I am talking about? 

     

  21. 6 minutes ago, Joezone619 said:

    if they do this.. then this time i REAAAAALY hope they dont go back on their word and actually make it NO REVIVES period not even from other team mates.

    This is not about arbitration. I wish the revive mechanic had not been added. I used to help people on stream get Arbitration rewards, but after the mechanic was added. It became an issue trying to teach people to not die. They all just expected infinite numbers of resurrections, so since none of them wanted to improve their gameplay. I started only going Solo.

    • Like 1
  22. 6 minutes ago, DariusMcSwag said:

     

    Which is why my original post said that things like new mods, weapons, and other non cosmetic exclusives should not be in the Steel Path.

    The difficulty should not change, or be nerfed on arrival. It should be that difficult.

    The Steel Path is designed to skip the 30-40 min wait for enemies to get to their higher level, and what Im suggesting is that the rewards should also reflect that 30-40 min jump. Give the players reason to do longer runs in the more difficult mode.

    I think it would be worse if a player asked themself 10 mins in "Why am I doing a lvl 140 mission when I could get the same thing doing a lvl 40 mission?"

    Im glad you enjoy the higher level enemies, and that playing against them is enough reward for you, but not everybody thinks that way. I think The Steel Path is the perfect opportunity for scaling rewards. This would not hurt your enjoyment, and you might be able to convince others to go for longer runs with you.

    Hopefully down the line they take a look at scaling enemy AI and improving on the enemy combat, because this mode could also be a perfect testing ground for harder, smarter enemies.

    Scaling rewards should have been a thing in warframe all along. If it was! There would not be the constant bickering you see about 5 waves defense, 5 minutes survival, etc. The problem once again is if you scale rewards, eventually you reach a point, where others like myself will be able to stay longer then some, and poof you get people complaining.

    My theory is this is part of the reason Void Towers went away, some people complained because others got more rewards for their keys, and warframe has been in a downward spiral since because of the same complaints.

    If you look for old posts, you would eventually find me saying everything in game should be attainable in game by everyone(I still feel this way). The thing some get confused... I never said it should be easy, or not require effort.

    • Like 1
  23. 7 minutes ago, TheKazz91 said:

    Umm you literally just contradicted your self...

    You say this ^ and then....

    you say this ^ in the same freaking paragraph. 

    You are literally saying you do not care about the rewards that no reward is even needed for you to play the game. 

    I do not know how to make it clear that content is not the same as rewards. This discussion is about rewards not about content. You are in the wrong place. Maybe DE doesn't know what you want because you cannot keep on consistent narrative over the span of a single paragraph. Focus on the topic at hand. 

    Again I agree that we need more challenging content I don't know why you are arguing that point. I agree that steel path is not that challenging content and DE has explicitly stated it is not intended to be that content. You and I are on the same side when it comes to the issue YOU and only you are arguing about here.

    But your feed back on rewards is not helpful and is actively detrimental to someone like me who still has a ton of stuff I could be working on rather than going through the steel path just because. I can still get meaningful rewards and just because you can't doesn't mean there shouldn't be meaningful rewards for 90% of the rest of us. I agree they shouldn't nerf it and I don't think they should make anything exclusive to the steel path because that is what will cause people to whine about it because they can't get X, Y, or Z because they cannot complete a level 130 interception mission solo. That still doesn't mean I shouldn't get better rewards for doing a level 130 interception than I do for a level 30 interception. 

    Not once did I contradict myself.

    You simply fail to see how willingness to forgo reward, out of concern the game mode could be destroyed by difficulty nerfs is not apathy. 

    No I am literally stating, " I do not want the real reward which is the gameplay to be cheapened, or destroyed on account of rewards, because some casuals will complain." 

    I never argued we don't need more challenging content. This forum is full of me arguing to the contrary.

    My feedback isn't going to affect you in the least, since anything you normally would get from the node will still be there. In fact you will by default be able to level weapons, and frames faster there. Try again!

    When was the last time you did anything in this game with scaling rewards?

    • Like 1
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