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Nichivo

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Posts posted by Nichivo

  1. 2 hours ago, DroopingPuppy said:

    You actually did;

     

    I did not. That is why you can't quote me stating as much.

    2 hours ago, DroopingPuppy said:

    (Bold by mine)

    I am not fool enough to say that someone said something what the person didn't. I said you did just because you actually did.

    Apparently you are, and do. How the hell do you get "mod slots are wortless", out of "Stagger creates zero risk"? You still have failed to point out me claiming mod slots are worthless.

    2 hours ago, DroopingPuppy said:

    I will ask again, will bramma so broken if its statline is same as Paris MK.I? It's no more than a fun weapon if it were.

    I will say it one more time since you didn't grasp it the first time. Completely irrelevant strawman.

  2. 2 hours ago, Iamabearlulz said:

    It would do nothing of the sort. People would use it anyway and moan the entire time (citation: the forums for the first month of Bramma's existence).

    You are going to point blank fire the bramma at a mob with self damage back on? Like I said it at least kept some of the cheese in check.

  3. 8 minutes ago, DroopingPuppy said:

    And you need Primed Sure Footed, and you must put it on the mod slot of your warframe. It is not that bad investment, though, but I don't think that a mod slot of a warframe is so worthless as you said either.

    Please point to me saying that a mod slot is worthless. You can't I never said that!

    8 minutes ago, DroopingPuppy said:

    Also your argument already proves that bramma is good because it's bramma. Hey, weapons with good statline and innate element is the reason that the weapon is powerful that much. Do you really think that it is broken that much if its statline is same as Paris MKI?

    Completely irrelevant strawman.

    Fact remains there is no current drawback to using the Bramma. The removal of self damage in my opinion remains a big mistake. 

  4. 1 hour ago, DroopingPuppy said:

    By the time you can be surrounded by the enemy, and you can't shoot them while staggered and it directly resulting reduced DPS.

    What stagger? Did you miss that it can be completely negated? Stagger that never happens lowers DPS how?

    1 hour ago, DroopingPuppy said:

    For example, Bramma is good, but that's because it is Bramma, not just because it is explosive weapon and self-killing is removed for good.Do you really think that revert self-stagger to self-killing actaully end Bramma's day? It is no more than a daydream. It only ends if DE nerfs Bramma itself.

    Bramma is good because it's Bramma? No. Bramma is good because it has an above average crit chance, and crit damage multiplier on an aoe weapon with really good status, and an innate damage type(decided by the progenitor) which makes for some real nice munitions bleed builds. Self damage would at least keep some of the Bramma cheese in check.

    The stagger which can be entirely negated if you choose, has no real drawback, and does nothing to keep Bramma cheese in check. Point blank shots from a Bramma with no real drawback, is the exact reason it will have to be nerfed.

  5. 32 minutes ago, DroopingPuppy said:

    Staggering for a while(or spend a slot on warframe mod to put Primed Sure Footed&and obtain it by waiting annoying milestone benefit) is actually the risk, sir.

    Not to mention that most explosive weapons are not so powerful either. Many of them are even worse than similar non-explosive weapons and they were only subjected to the penalty of self-killing.

    Being staggered creates zero risk, in a game that has been dumb down to the point it has no chance of resulting in death, you will be out of the stagger by the time anything not dead is, or you can negate it entirely. 

    Strapping dynamite to an arrow and firing it at your feet is not something I consider good game design.

    If you don't see the power in explosive weapons, your builds are bad it is that simple.

  6. Yes

    They just need to take it back to the basics. Story wise it would make sense to have Teshin issue each Tenno identical training gear. Creating a balanced  place to build from. Then freshen things up with more fleshed out game modes like Capture the Cephalon similar to old UT CTF. The biggest issue would be servers, but you can get around that by allowing hosted servers like we did back during the Unreal Tournament times.

    I just do not see them taking the time to work on any of these, including Lunaro which has potential. Shame really.

  7. 7 hours ago, TheMasterofBlu said:

    No, this is not a troll thread. Sure, with all the best gear u can solo veil, but unless u have a clan to help you get said good gear in the first place, you're gonna have a rough time when starting out, even on earth

     

    I built my railjack almost 100% by myself(solo) with the bulk of my railjack play time being before the revisit. Everything stated above is simply false, regardless of if you played before, or after the changes, especially after the changes. You do not need all of the best gear. You don't need most of the avionics. You sure don't need help.

  8. 9 minutes ago, DrivaMain said:

    It’s impossible to create challenge in a variety game like Warframe without creating a very strict META. This argument about challenge will never end I am afraid.

    Is it really? Then how do you explain the amount of whining, and complaining, about things being too hard, that always ends up resulting in content difficulty being nerfed? 

    • Like 2
  9. 6 hours ago, TheMasterofBlu said:

    Since we are right in the middle of railjack revisited, i thought this would be the best time to make this suggestion

    in my opinion, there are 2 ways to make railjack more solo-friendly, the first and most obvious of which is to make an ai crew

    This is a troll thread correct? There is already nothing to do on the ship anymore. You can solo veil with only one avionic(and you have your choice of 4 different ones).

    I was playing a lot of solo railjack before the revisit. Now I can't stand railjack!

    If you want to make it more solo friendly, gives us back some of the challenge we enjoy, that the groups couldn't handle for some reason.🥺

  10. I'd rather have an opt out feature for rewards that allowed me to get nightwave creds instead of certain things, just a simple click on reward choose cred value instead. I frankly do not need slots for frames, or weapons , or potatoes, or more rivens, just give me creds instead, so I can get more decor if available, or even kuva, or extra mods to give away. There are a bunch of things I want to do with umbra forma, but the rate of acquisition is so slow, it's not worth the time to even start until there is a better way to obtain them. As much as I hate to say this, I wish they would sell Umbra forma. 

  11. I completely support making drifting fun again, however until they give me much higher level content, I have no interest anymore. I ran veil missions solo with only one avionic installed, and it was mind numbing easy. I do not find it fun when everything just rolls over, and there is nothing else on the ship to really do anymore, because of the many changes.

    As a solo player it was a really fun game mode that I enjoyed. The revisit however is flat out boring.😞

  12. 6 hours ago, Lluid said:

     In the devstreams they explained that they wanted to limit the use of the boost because using turrets was very unsatisfying when the pilot was jumping around constantly.

    There is one giant flaw with that. Everything now dies so fast that side guns are entirely pointless. Even in the Veil. 

    • Like 1
  13. 8 hours ago, Lost_Cartographer said:

    To be fair, the Corpus in Fortuna were overtuned for their level.  They WERE hitting and soaking above what their level indicated.  Though personally, I think the biggest offenders were the overseers(?) which had a homing projectile.  One might think the Bombard's is hard to see?  Try finding a pale blue light among a bullet hell of other pale blue lights against white snow.  ...with the potential to one shot frames like Mag by level 30.

     

    They were hardly over tuned I was doing 2-3 hour solo toroid farms before the big nerf.

     

    8 hours ago, Lost_Cartographer said:

    Railjack teamwork was supposed to be in the concept of people performing a role (pilot, gunner, maintenance, archwing, boarders, etc.)  Like many things in Warframe, getting the proper avionics fleshed out and things go from chaotic to pretty tame real quick.  After this point, it was really a matter of how much time and ammo did DE really want non-META builds to spend on killing a simple lancer.  There are option restrictive builds that can tank absurd levels of damage and deal it out in kind, then there is a wide variety of builds that can't do either.  The META builds aren't necessarily fun to everyone.  DE is following the money here.  Don't balance around the 3% best items in the game when most people would rather be operating within the 30th percentile.

     

    I tend to not play meta anything, and had no issue soloing all of railjack pre nerf. Please tell me how being able to solo the veil with only one avionic installed is better team balance.

  14. Fortuna's Orb Vallis had challenge, people whined so it got nerfed. Railjack was supposed to be group oriented, it was pretty well balanced for a solo challenge (needed tougher mobs in the veil), but people whined, and it got nerfed so hard you can't even call it group content.

    Arbitrations had challenge then revives were added. I play them solo only so I get the original feel.

    Nope!  I am going to disagree on the basis that any content that presents challenge, gets nerfed into the ground because of people whining. Just look at all the moaning about the glassmaker puzzle, and the resource neither of which are difficult, or hard to obtain, or complete, yet people are whining.

    • Like 13
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