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NarwhalStorm

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Posts posted by NarwhalStorm

  1. As usual, I would like to see many things reworked.  Perhaps start in small, more manageable chunks.  Look at all the Warframes that have not been reworked.  Then consider which ones need a rework, either because they don't see enough use across the entire playerbase, or maybe they don't have much utility in endgame content, or are a niche-use case, or you now have the means to make their kit match their theme better.  Maybe have the rework launch alongside a deluxe (or 2nd/3rd/X deluxe) skin?

  2. I know I always ask this, but can we get a huge QoL update?  Y'know, look over everything and give it all a good tune-up and polish?  There are so many things in this game that could be amazing, but have been abandoned for The Next Big Thing.  The Incarnon Adapters--while much more difficult for not-super-kitted-out players to obtain--were a step in the right direction.  I think a few still need some work, but it gives people a reason to reacquire or revisit weapons that have been gathering dust.  I'd also like to see some mods reworked, specifically Primed Pistol Gambit.  Either spend 14 capacity (or a Forma and 7 capacity) for 187% crit chance, while you could just take a small hit to fire rate and slap on one of the 9-capacity Corrupted mods for 200% crit chance.

    • Like 5
  3. I'm pretty sure I can answer this question myself, but there's no chance you guys could make these things not "for a limited time", is there?  Even the Prime accessories come around again.  Why not make these things come back every Anniversary? (Pretty please)

    • Like 1
  4. When playing the Jack-O'-Naut mission that I remember being so very frustrating, I got myself downed a few times.  Since I have Unairu's Last Gasp unbound, I was able to easily revive myself with my Amp.  I got myself downed by the Jack-O'-Naut as well, and pretty much killed it in two shots with my Operator.  Having done this mission before, and intending to do it the way it's supposed to be done, this might be something to look into.

  5. So, instead of my usual rant, I'll just ask if we can get a look-over and perhaps small rework of ALL the Incarnon Forms AND Evolutions?  To ME it seems like it should be a tree, with each evolution having 3 options that drive the weapon towards some sort of definitive theme (the best example would be the Innodem, which seems to have Evolutions MOSTLY focused on either A) aerial attacks, or B) Finishers).  I also specifically do not like the Bronco Incarnon Form.

  6. As usual, I just wanna see everything get a look-over and QoL update.  Make some cool things not completely useless/MR fodder because they do so little damage or whatever the case is.  The Incarnon Adapters and Incarnon Genesis, as well as the recent Nightwave Augments, are a good start to this sort of thing, but more is needed.  He(c)k, I even want ALL the Incarnon Evolutions (including Incarnon Weapons) to get reworked.  Make them more like trees.  That's probably a very minority opinion, though.  Especially coming from the guy who wants there to never be a meta (which I'm fairly certain is literally impossible).

    • Like 2
  7. I'm sure I'll have plenty of other things that will come up with Duviri, but I'm still going to ask for the next big update to just be a QoL one.

    Chock-full of tweaks, reworks, and other stuff that makes more weapons, mods, and frames more fun and viable.  Maybe also trying to shift the meta.  I know there's rumored changes to shift away from AoE, but I'm talking about different stuff.  Like not building for multiple statuses and Slash on a weapon that's clearly crit-focused.

    If the Incarnon Adapter Evolution trees that were leaked a while ago are true, then that's a step in the right direction.  However, being locked behind Steel Path and/or RNG may turn away players who would otherwise immediately be re-motivated to jump back into the grind.

     

    Spoiler

    Regarding the leaks--again, IF they are true--why is THAT how Stalker's weapons are getting unique abilities.  I feel like those should've been added in a while ago.

     

  8. I'm going to first admit that I did not read the entirety of your Operator post.  I pretty much stopped at the Focus improvements and skimmed through the rest, but that's mostly because I haven't even done enough grinding to complete my initial school--Unairu--much less the rest of them.

    Unfortunately, I would largely disagree with most of your opinions regarding Operator movement except for an increase in movement speed.  I feel like Operators are supposed to be separate from Warframes, and thus should have their own unique movements.  Would it be easier if they could move more like Warframes?  Yes, but, if your movement improvements and Amp improvements are made--and I'm probably coming to a realization of my own here--I think players would probably just switch to using Operators completely.

    The Focus schools and grinding out Focus could definitely be improved, and your idea for Operator-specific missions is decent, but I feel like some people may not like it, or it would be more difficult for newer players since the Mote Amp is AWFUL.

    I thought Operator melee weapons would be interesting as well, and I do really like your idea of each Focus school having their own weapon specialties, but how would they be implemented?  Would you be able to replace your Void Blast, or would it be like switching weapons as a Warframe?  Or something completely different?  And what about people who like having melee attacks bound to the same button/key across all playable forms (Warframe, Archwing, Necramech)?  Would the weapons be another set of modular items, or would it just be selecting a "form" (essentially a weapon type and stance) for your weapon that would modify its base stats in addition to any bonuses given by your currently equipped school?  Also unfortunately, I would disagree with the idea of Void Rage, as I think it would be too strong and too much.  You'd also probably end up with the issue that--in MY opinion--the devs still haven't fully fixed, which is that melee would again dominate the game (from the point of Operator gameplay, anyway).  I think for now refining your Void Melee idea until you've got something really solid is a good way to go.  I would personally start by refining the concept and functionality, THEN start thinking about what different bonuses and abilities the different schools could give to Void Melees.

    Lastly, I'm going to admit that I'm not going to read your K-Drive post.  Nothing personal, and I'm sure you have some good ideas, I just hate the grind needed to obtain any K-Drives outside of the Infested one, and how they have more to them than Amps despite being--again, in my PERSONAL opinion--largely useless since Archwings and Necramechs are WAY better in the open-world areas.

  9. I don't like the Corrupted and regular crit chance mods no longer being stackable.  Please do something about this.  Sure, the Corrupted crit chance mods might not have been very good to some people because they gave very little bonus for a drop in fire rate, but if you play like I do and specialize towards a weapon's strengths (for example, building the Corinth/Prime for crit because 30% is a decent base crit chance, or building the Komorex for status because 35% is a decent base status chance, etc.), I don't think +187% is enough for anything with even a base of 30-35% crit chance to have base 100% crit chance, and definitely not enough for anything with lower base crit chance.  What was the point of introducing orange and red crits so long ago if you're now making it harder for us to consistently access them?

    I also still think Lavos needs more change.  It feels like the intention of his 3 is to serve as the lynch-pin of the rest of his kit by reducing his other abilities' cooldowns--which I assumed would be prohibitively long for this purpose--after you've used them.  As he is now, his 3's CDR is really only good for letting you use his 4 sooner, and it just doesn't feel right.

    • Like 3
  10. I'm sure this has already been asked, but can we please have the option to "cancel" a Lich right after we get it or something?  I don't want to have to go through a whole Lich with a weapon and/or bonus I don't want just to be able to hope to get something I DO want with the next one.

  11. When using the Secondary fire of the Cyanex and aiming, the shots are fired in a tight pattern, but if I fire (Secondary fire) from the hip, the shots are much more spread out.  Is this a bug, or something intentional that I missed on the wiki or in the item description or something?

  12. Not sure if anyone else has encountered this problem, but I recently Forma'd my Ocucor for the first time, and, at least visually, it seems to only spawn ONE tendril, even after multiple kills with the main beam.  I also don't think I saw 4 sets of damage numbers appear, so it may be the entire effect that's bugged.

    July 7th, 2019:  Can someone take this down?  I used the Ocucor again and there were multiple tendrils, it's just that only ONE extra shows when firing at a single enemy.  I don't tknow if that's still considered a bug?

  13. Faction: Grineer

    Description: A weapon only wielded by the most elite soldiers, the <weapon name> is a lethal and terrifying fusion of the Grineers' favorite weapons: things that are sharp, and things that are good for bashing. (It will use the HAMMER grip type)

    Tentative Name: Mjolgung (Mjolnir + Gungnir)

    General Damage Stats:

    Hammer Mode - 80 Impact, 30 Slash, 10 Puncture

    Spear Mode - 30 Impact, 80 Slash, 10 Puncture

    NOTES:

    -Obviously my artistic skills are not great, and I made a change as I was going along.

    -The design doesn't need to be super close to what I have in the concept.  In general, it is supposed to be a hammer with a head that splits open, rotates, and connects to plasma generators (below the circles, a.k.a. power cores, on the handle; I just now realized I forgot to draw the plasma tubes) to create a large spear head of plasma.

    -The squares on the hammer head halves are supposed to be metal bars that are going across each half, as to increase injury by bashing.

    -I was thinking it could go one of two ways: 1) A new stance is made for it that has it changing from hammer mode to spear mode during the combos, or 2) It gets a new stance AND it's the first toggle-able Melee weapon.

    I put "Lance" in the title, but it's really more of a spear, although you are supposed to be slashing with it, in addition to stabbing.

    apZ7EOP.png

  14. 1) Could we get "Copy __________ Colors" for EVERYTHING? Like, for Warframes, "Copy (Sentinel/Companion/Primary/Secondary/Melee) Colors"?

    2) More Corrupted Mods that have different stats they raise and lower?

    3) Prisma Secondaries?

    4) More themed weapon sets, especially for the Viper (my favorite weapon aesthetically)?

    5) Yet MORE weapons with unique abilities? OR More unique weapon mods?

    6) Augments that radically change the way Warframes' powers work?  For example, Embers Fireball becomes a flamethrower instead?

    7) Related to #6, a description of the effects of the Augment on the Abilities screen in the Arsenal AND in levels?

    8) Not sure what you'd call them, but something like an Aura slot for Primaries and Secondaries?  I was thinking something like a Silencer part, but you'd still have the silencer mods in case you decided to attach a different part.

  15. 1. Any plans for more weapon sets like Ballistic Blades, Forged Artistry, Razor Gunplay, etc. (like a melee to go with the Kohm and Kohmak? I have a cool idea if you need one ;) )

    2. Any plans for more non-melee weapons with unique passives like the Mutalist Cernos and Dual Toxocyst?

    3. What about a training room in the ship to practice using our weapons (I was thinking Melee combos specifically)?

    4. What about a "Copy Primary/Secondary/Melee Colors" for Warframes?

    5. Prisma Secondaries?

    6. More Corrupted mods?

  16. 1) Are we going to see any new primaries and secondaries with unique abilities like the Mutalist Cernos and Dual Toxocyst that were released with Nekros?

    2) Any new weapon sets like the Tigris/AkJagara/Redeemer & Boltor/Bolto/Boltace, like a melee to go along with the Kohm and Kohmak/Twin Kohmak, or a primary and melee to go with the Viper (my favorite weapon in terms of design)?  The Tonkor has the same aesthetic as the Viper, but it doesn't have the same feel as a weapon, so I'd also want a cosmetic redesign for that.

  17. What about all the Secondaries that have Vazarin polarity slots?  I only play PvE, and the only Secondary Vazarin polarity mods in PvE are Deep Freeze and Sure Shot, which don't synergize well for some of those Secondaries (from recent memory, Rakta Ballistica and Twin Kohmak).

    Also, are the Corrupted mods going to be "finished"?  For example, there are two Corrupted mods that increase Strength, with one decreasing Efficiency and one decreasing Duration.  Are we ever going to get one that decreases Range?  And what about analogous mods for other Warframe stats? (Obivously weapon mods as well, but the best example I could think of was Warframe mods)

  18. On 6/9/2016 at 11:08 PM, (XB1)MK Ultra K11 said:

    rhino wraith...nice. I tried to make Excalibur wraith using the Jade skin.

    Not Wraith, but Nightwatch.  Although I do see the similarity between the Wraith and Nightwatch color schemes now that you mention it.

  19. On 6/9/2016 at 9:41 PM, DarcnyssWolfe said:

    It wont increase until the weapon rank exceeds your MR. MR "Unlocks" the points, not adds them, up to the 30\60 cap.

    Thanks.  That clears things up.  I thought things would START at Rank 18, not have 18 ranks' worth of points.

  20. I'm very proud with the colors I've chosen for Rhino in trying to match the colors of the Nightwatch weapon skins.  My Laptop is pretty crappy, so my colors might not be 100% accurate.  I chose the colors based on how they appeared on Rhino in the lighting of the Arsenal.  Let me know what you all think!

    http://imgur.com/a/RDamk

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