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Clemchower

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Posts posted by Clemchower

  1. 1. It feels too easy to get staggered during PROFIT-TAKER-PHASE 4 mission.(Hotfix 24.2.4 change - Removed Knockdown from the Profit-Taker’s lightning attack.)

     
    2. Bounty dialogue feels too long.(Hotfix 24.2.4 change - now skip possible)
    --> i want to skip already after seeing same cut-scenes 3~5 times.

    3. [Squad ammo restore] gear should restore Archgun ammo too.
    --> or Archgun need separate ammo restore gear for the purpose.


    4. Archwing ammo capacity feels too short. (Hotfix 24.2.4 change - The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
    Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.)

    --> considering used to getting auto charge in usual archwing missions, it feels powerless with short ammo capacity.


    5. Archgun Deployer cool-down feels too long with 10 minutes.(Hotfix 24.2.4 change - reduced to 5 minutes)
    --> you can reset it via getting Archgun ammo drop from random enemy?, the chance of the drop feels too low at the moment.


    6. Equiping Archgun animation takes too long.
    --> Considering how fast you can get staggered while Archgun equipping animation, it gets cancelled once you get staggered then you see 10 minutes cool down.(feelsbad)
    .

     7. Need on-map icon marker for item drops from the Profit-Taker. (Hotfix 24.2.4 change - Added waypoints to the spawned Pylons.
        Added a waypoint to the Crisma  Toroid when dropped . )

    --> It is very hard to see when and where the reward item drops after defeating the Profit-Taker.

    8. Need Fast Travel to 'LITTLE DUCK' or also to 'BRIEFING'.
    --> Same idea as having Fast travel to ONKKO on Cetus.

    9. Higher ping seems affecting more and more to the fast phase fight. (harder to play on public)
    --> Since the fight requiring faster weapon holster, movement etc.., (considering Orb Vallis takes more process power), delay from ping difference feels much greater than in 'Plains Of Eidolon'.
    this could meaning users with [relatively lower PC-spec] and users with [relatively higher ping] will feel more and more difficulties joining public squad for the bounty mission. 

  2. I have to say that i am not a big fan of this new alert. Too long mission time to finish which makes really hard to keep up with public squad. People either gets tired and only wants to do A cycle or i get tired first from slow repetitive mission. I would rather have half length mission with stronger enemies.
    I think it is not aligned with the decision made last time when DE decided to reduce reward cycle from 10 rounds or 10 minutes etc.. to a half (5 rounds or 5 minutes).
    I wish future events are not necessarily bound to long length of mission finish time if it is repetitive missions such as survival, defense etc..

     

  3. 36 minutes ago, ShaiPaneer said:

    go to your ship, and look at the top right. Also, try checking if you have 3 more forma then you had originally. You might be tripping haha.

    the thing is, i have already boosters and a lot of forma that i never counts anymore. so i never know..

  4. when you ride a DARGYN, and die while riding, (does not occur if you die from turrets)
    1. you will immediately die
    2. your view will be changed to a squad mate watching mode
    3. you can still hear you firing your weapon (you can even change primary and secondary)
    4. you cannot use revive. and need to use menu to force exit
    5. If your squad mate you are currently viewing dies, you re-spawn somehow (verifying)

    *** While you are riding DARGYN, if you experience host migration, DARGYN will be gone. and you will fall at the point you stopped.
    *Sentinel attacks DARGYN

    **When there are 2 DARGYN, assume you took one and enemy took another.  If you drive into the other airborne DARGYN, that one suddenly disappear.

    /unstuck does not work
    Here is a screen capture me being stuck in a squad mate view and locked out of any option to revive or continue mission
    https://imgur.com/a/Jaj3j

  5. 10 minutes ago or so? I saw i have inbox mail including 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor! from the source below.

    36 minutes ago, [DE]Megan said:

    PLEASE NOTE: for the next 7 days you are eligible for free items! 

    • Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!
    • Console players will receive the same inbox message by logging in when they get the build with aforementioned changes.
    • AFTER Friday's Devstream (February 9th), ALL platforms will get BONUS Gift from the Lotus alerts this weekend with Orokin Reactors!

    I was just in and out to my clan dojo. now i cannot find that mail in my inbox anymore.
    Anyone have same issue?

  6. On 8/26/2017 at 5:49 PM, Di_Zhen said:

    the exact cc,cd, etc numbers i used were the highest possible rolls for each stat you can see the highest possible rolls on semlar.com. calulations done on warframe-builder. the numbers are the total damage (won't matter if i ordered by burst damage or total damage, same ranking)

    I see your point. But, you still don't see the actual point.
    Those stat numbers for rivens are not definitive. Thus, by just saying 'i used highest possible' does not meaning that you have credible result over that statement.
    That's why writing down the exact stats you used at the moment of calculation is important.
    On top of that, since riven and disposition can be changed over time, you must state, when you calculated with which disposition strength. (for long term)
    ---
    umm i don't know how i can explain more actually. hope you understand.
    For example, let's say a player has a riven that has stat strength out of that statistics; either one specific stat or all of them. (like outlier position in statistics graph)
    this post can be then miss-leading to that player resulting re-roll and wasting one's riven. Therefore, stating exact % stat you used for the specific result is crucial.

  7.  

    13 hours ago, Di_Zhen said:
    • Cc-toxic-cd 185581.767
    • Cc-damage-cd 184544.326
    • Cd-toxic-multi 179533.708
    • Cd-damage-multi 178585.637
    • Cd-damage-toxic 170786.714
    • Cc-toxic-multi 170233.493
    • Cc-damage-multi 169281.848
    • Cc-cd-multi 164752.362
    • Cc-damage-toxic 161889.226
    • Damage-multi-toxic 160631.693

    I don't see the point of writing down these numbers without posting exact % of all stats on the riven you tested.
    For example +120%CC. +100%CD, +80% toxic => result **** 
    Also, How did you calculate those numbers? and what exactly the result meaning?How it works with actual damage output in game based on your caculation?

  8. hmm usually people do Kuva Flood mission to get 'Kuva' resource from the mission.
    If you already know where you can use Kuva (Spoiler: for rolling, re-rolling riven mods; more info may be spoilers if you haven't seen that mod yet)

    To make it short, you want to finish the mission as soon as possible.
    Kuva in game mission usually takes 2~3 minutes depends on how fast can a player or a team manage it.
    remaining of mission is the same as stated on mission nod.
     

    For example, Kuva flood mission on Capture mission.
    Time takes to do Kuva mission + How fast you can finish Capture mission in that map.
    Assuming you can bring over-powered weapon to do the mission (which allows you to catch target in couple shots),
    I can imagine myself finishing that whole Kuva flood-capture mission in 4~5 minutes.

  9. ** it's actually funny watching the chat.
    I have no idea why Youtube recommends me this live stream.
    I just hope everyone in that area is safe and sound.

    Livestream of Corpus Webcams during Harvey

    Click the link if you want to watch the live stream.

    *It's interesting how it got into my youtube recommendation. may be because of the term 'Corpus'. 
    **(please don't go there and troll with Warframe memes).But, It seems casual. so whatever :P
    Whoever live in those affected area, please be safe :)

  10. In Kuva fortress missions, you randomely encounter airlock exit tileset.

    1. Opened airlock exit
    If you jump dash(or being too fast to enter to exit ex,with volt or ) to the airlock exit in midair, it will lock your animation status and make you float.

    2. Opened airlock exit 2
    If you jump dash to exit, you can turn to archwing mode. This will most certainly crash the game. ( RE: WAR-1364879 ) << this happened today in sortie 2
    Proof [capture 1]  [capture 2]

    3. Exit pad Beyond Opened airlock.
    rarely exit pad spawns after this airlock exit.
    In this case, you will most likely to run pass the airlock or dash threw. either way whichever way, after you passing the airlock, you will be locked in current motion and only capable of moving(floating) horizontally.
    Exit pad will spawn way below your level, and you will not be able to enter exit box.
     - sometimes if you managed to move right above the exit pad, you can press melee ground slam then your frame will manage to land on exit pad.
     - If teleport capable frame is with you (ie. loki) you may have chance to land 2 ppl at least to the landing pad.
     - /unstuck command sometimes works. usually it will make you go to airlock edge which should be usual exit. (then you won't be able to use /unstuck command again. and stuck at that position hopeless)

    if i can take snap, i will add in the future.

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