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Guardian_Legion

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Posts posted by Guardian_Legion

  1. why not just have this be the dual wield mechanic for sword and shield weapons, you put away the sword/axe/mace and pull out your sidearm while using the charge button pulls aggro and protects you without keeping you from firing. Have it be toggle so you don't have to claw the mouse and boom.

  2. I have decided to update the format for sacred wings due to doubts that anything like the previous form would be implemented.  Additionally I would like any thoughts as to the practicality of this, as it is starting to feel that DE is ignoring Zephyr altogether, and any way of making it more desirable to actually take a look at zephyr would strongly be in her interest.

  3. 1 hour ago, SquireAngel said:

    So, you couldn't have gotten a room, over, dropped a pad, and THEN reapplied Vex? You act as if DE isn't allowed to force your hand by having something catch you off guard. Is it a *@##$ to lose all your energy? Sure, but hey, not the end of the world. There are LOTS of areas to hide away for a second and recuperate in the void, so I don't really see what your issue was.

    So i should be forced to carry consumables? And hate to break it to you but at 65mins I didn't particularly like the idea of randomly having to deal with enemies that disable me completely BY SPAWNING CLOSE TO ME. I used my example to show that these enemies are broken. Yes, you can use consumables to recover after escaping, but that should not be required. There is no preventative measure to deal with a proximity based enemy, if they spawn literally 5 in game meters away from me.

    Yes i could have continued, running away and hiding every time they do that, but how am i going to continue to maintain life support if i have to run and hide every few minutes? How am i going to deal with them if i can't kill them before they bum-rush me( because at that level with a shotgun, they are definitely getting into range)? what happens when an ancient pulls me into their aura ( because we all know there are times where ancients hit with hooks that clearly should not have hit) I don't mind having an enemy that can hit me with magnetic, I mind having an enemy with no real options for counterplay.

  4. 6 hours ago, Sanctusfortis said:

    Energy restores my friend energy restores

    which are useless for the five or so seconds after the proc hits you. Shock eximus spawned at the 65min mark of my solo t3surv yesterday. Scariest thing ever because he spawned just as elemental ward and vex armor went down so i could reapply them, and i just freaking bailed. I knew that i had no chance of recovering from that without going down. Thankfully I was 2 rooms away from extract and had just cleared the path through the first room before the hellspawn spawned literally right in front of me.

    Also how the hell am I supposed to counter these A******s if they spawn literally in range with their aura? What then?

  5. they were nerfed like a year ago and just had their nerf taken away, so they are back to being gamebreaking. An easy solution is making them like fire eximi where they release a wall where you roll through it or block the way to avoid the magnetic proc the way fire walls won't knock you down if you do so.  also the modular corpus already have an aura that disable powers we don't need two units doing the same thing except one has no true counterplay for any melee/shotgun/power user

  6. 28 minutes ago, Yakoul said:

    Low end user here. I already have everything at the minimum settings. Before the patch today I usually had 50-60fps+ constantly. Now whenever I am looking at the shadows caused by the new lighting system (Draco is a good example), my FPS drops to 20-35 even if nothing is going on. When a fight happens in a dark area it now drops to the 20s.

     It never went that low before except those brief moments when there's massive AoE spam. Either way the game isn't playable for me anymore because on dark missions my frame rate is too low, but it was 100% fine before this patch.

    this is basically me right now. And unfortunately the kronia relay crashes me every single time i enter

  7. 4 minutes ago, Artarrwen said:

    Grineer cat handlers will be able to see through invisibility.

    With Corpus, I guess the Comba/Scrambus units can act as anti-stealth of sorts.

    There is a version that disables all detection based powers so definately ani-stealth. And to my understanding the grineer crazy cat ladies are being introduced today.

  8. 7 hours ago, Toppien said:

    natah quest, thats all im going to say

    Have you played second dream? It explains VERY clearly why she wants to get the heck out of dodge, and why she kept secrets from us.

    basically hunhow can invade her mind, he manages to do that, and uses the the knowledge he gains to nearly murder all of the tenno. The secrets issue is made clear by the fact that knowing about the secret of the tenno made stalker murderously insane

     

     

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