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Rankii

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Posts posted by Rankii

  1. 5 minutes ago, (PS4)wintersfrozen said:

    Passive and 2 seam more ghost like but for portal frame she is hard core lacking and for ghost frame again she is lacking. It's like they couldn't stick to a theme and are just throwing stuff on a frame with a nice butt in hopes people wouldn't care about it.

    I still hold onto the rumor that Wisp had more ghostly portal abilties but they were too difficult to impliment so instead we got some placeholders for her 3 and 4. The beam seems so out of place it had to have been taken from somewhere else, and her 3 is yet another blind or something. There's pieces of the ghostly misdirection that wisps are known for being, but I wish they had tried harder to get it to the final product. Wisp seems butchered and on the operating table even as she's apparently almost "ready" to go out.

  2. 2 minutes ago, SkyCakeLight said:

    I'm a little sad that I have zero interest in a frame with Wisp's design. I know this is cringey, but I was a "Ghost-type Gym Leader" for a Pokemon boards several years ago. Twice... I enjoy ghost movies (horror or not). Ghost-like aesthetics are something that has always appealed to me. Was really excited when I saw Wisp initially and I don't really think I'm in the wrong for thinking/hoping we were getting a ghost frame. 

    What Wisp is to me now is just a worse Revenant. Titania is my most played frame even though I have them all (aside Excalibur Prime), so I'm totally okay with playing a frame that isn't the best. I play Titania because I really enjoy her design and theme. She has her share of problems, but I can look past it for being a fairy. One of the things people complain about Titania is her buff system. Strange that they gave a similar system to Wisp. 

    I do still disagree that her 4 would fit Ember. Not just because I don't think the ability will be fun to use. But, because I see Ember as more of a "wild fire" frame rather than having some overly concentrated beam from the sun. I could see how "sun" could be viewed as an upgrade of "fire" because they're both heat. The sun and fire are very different in how they work and react. Just doesn't seem like the right fit for Ember to me. Maybe I'm being too critical about it. I'd rather something more wild! 

    The best thing coming from Wisp is her animation set. I'm going to MR Wisp, shelf her, then put her animation set on Titania because Titania should have gotten something similar. 

    And! While I'm a little sad that Wisp isn't anywhere near to what I would have wanted, I'm glad some people will like her. I almost never read anything positive about Revenant and don't like him myself. But! He still makes people happy to play him. I assume Wisp will have a similar situation of just a small handful of players that like her (and some that like her for only her butt). That's fine, too. 

    The movement is unique to wisp. Putting her animations on other frames won't make them float.

    I was already sure but I'm sure that they do pretty much the opposite of what anyone wants at any given time.

  3. With two weeks of radio silence followed by absolutely no mention in the devstream (that I know of), it seems they aren't going to bother making her abilities not-terrible. It's a shame that wisp was doomed to be a "Level and ditch" frame from the start. She'll be rushed, used for her 4 near exclusively, and then ditched by the vast majority of players unless they're using her for her butt.

  4. 22 minutes ago, hy_im_death said:

    Thank you for the time you took to explain this to me, I now understand properly the issues at hand.

    Personally, I have waited a long time ro see an “energy beam” type ability and I would be sad to see that removed from the game. 

    And I didn’t mean to be rude in any way, I’m sorry for that

    Honestly, like a lot of people said, it'd be a great skill on Emebr. Combine that with bringing back Tank Ember and you go from the wide-range heating lamp to a beefy pinpoint blowtorch....but I don't think they'll ever touch Ember. Poor girl can't even get her actual deluxe skin, it's like she's doomed.

  5. On 2019-04-24 at 6:41 AM, Birdframe_Prime said:

    So... what about it?

    The Gersemi was about the third Deluxe ever created, back in October 2015. Of course the quality isn't as high. Do they have to improve it? Sorry, but nope.

    Heck, Nyx's original Deluxe Skin is bad too, but you know what? They're just bringing out a new one. They aren't doing anything to the old one.

    Likely the same thing will happen to Valkyr, eventually.

    Proto skins and Deluxe skins are different series. Nyx has a proto skin (based on her interpretation in Dark Sector, same as Excalibur's) and has a deluxe skin in the tubes.

    My issue with Valk's deluxe skin is that it doesn't really line up with the idea it's supposed to show: Valkyr before Alad V. Namely Valkyr Prime uses the base valkyr model, instead of the Germessi, which doesn't make sense since Valk Prime also looks vastly different than germessi. Feels like yet another dropped ball.

  6. We've already got a fair share of DPS frames already and can do with something else, as the game is already heavily tilting to the point where "Muh big numbers" is the only real strategy needed. And we all know how quick they are with those nerfs when something gets too popular and/or strong. More emphasis on support and frames that don't essentially need damaging abilities (because guns exist) also helps slow the powercreep a bit. Because DPS frames are either stupidly overpowered to compensate for the game's aggressively bad scaling, or they become Ember. Utility stays useful at nearly all levels because while damage falls off, function doesn't. Also her 2 does have invisibility. You can see it in the devstream, and it's the only ability she has that doesn't feel like a rehash of another frame's ability. 

    Her 3 is still poor for being solely reliant on her totems being up, and adding a pulse to the main body isn't going to help that since I doubt a tanky frame would have any need for both a passive that gives invisibility, and an ability that both fires a decoy and adds invisibility. Unless it's stupidly strong to offset the risk of diving into groups to make the most of it.

    Her 4 needs to just be changed. Even with full mobility having yet another channeled damage skill is a waste of a slot and channeling it will likely keep her from using her other skills when something inevitably starts firing from off-screen. It doesn't even have the benefit Revenant's 4 has of hitting things all around her.

    Nobody, from what I've seen, is saying that she needs synergy, and conflating interaction with forced synergy is only going to muddy things up. You can use Saryn's spores and use her miasma independently. Both are viable but become more effective when used together. Her current 3 is forced synergy as it can't function without 1 being active. Having skills do something different or extra when combined is good because it adds options, which means the frame can be played in more ways than "Hurr press a couple of buttons and enemies die" similar to how old ember's WoF would stop hurting things at higher levels, but slapping on Firequake gave it value as a kind of CC. Mechanically they aren't entirely flawed. But they're boring and feel very last-minute. Especially the 3 and 4.

  7. 3 hours ago, Datam4ss said:

    You know, what you are suggesting doesn't look fun at all and I am pretty happy she is not a Ghost Frame. That is a disgusting cliche ... and guess what, fun is subjective. Some people just don't wanna use guns all the time, because again, guns are boring to many. Not all, sure, but there are people who are like "ok lol guns boring".

    If she is gonna be Revenant 2 and the daughter of Khora, ya know, I would be very happy because Revenant is not as bad as people make him to be and Khora is actually very usable.

    To doom the photokinesis Katawa Shojo to your expectation of her is also criminal.

    So you say that it doesn't look fun at all, then immediately say fun is subjective? The point is we have plenty of channeled damage dealing abilities. Revaenant has one, Garuda was going to have one, and there's plenty of ones that exist before (including ember, who could use a new one anyways). If you want to talk about "disgusting cliches" let's talk about that one. The game is also already flooded with damage-dealing frames and many less with skills focused around utility and especially ones with interesting or unique gimmicks. You may find guns boring, but there's already plenty of frames where you don't essentially need ones, like Nidus which also happens to be a remarkably strong frame with a unique gimmick. 

    Also you seem to misunderstand or are likely intentionally ignoring why the comparison to Khroa and Revenat is relevant. It's not because they're bad, though I'm the only revenant I ever see in missions since they nerfed his 4, it's because their abilities have had dramatic changes that needed additional changes after their launch and much complaining on the forums, with Revenant even having a skill replaced with a big flashy damage dealing beam. Revenant had a mass sleep/vampirism for his 4, and Khora was supposed to be the shining star of the damage changes to Impact, Slash, and Puncture. The former's skill was changed and most of his abilities tweaked so that he's even usable, and the latter's damage gimmick and exalted whip were outright dumped. They aren't bad frames but they were rushed and underwent so many last-minute changes that it'd be laughable if it weren't so disappointing. 

    It's clear there's a ghostly frame in there, with her passive and 2 showing the bits of the original intent, but with one ability being entirely reliant on another one being active, and one clearly being out of place and out of line with her look and style, you would have to be blind to not see it...which is probably why you mentioned Katawa Shojo: you can relate to it personally.

  8. On 2019-04-12 at 11:26 AM, Birdframe_Prime said:

    I have been Scrolling... for 30 PAGES!!

    WellgroomedWavyBoilweevil-size_restricte

    Now, honestly, I just wanted to reply to a thread that was trying to come up with something that they would actually want to see from Wisp, not one that just beat on about how we don't like what we've currently seen. Unfortunately, that thread vanished to be smashed into here somewhere.

    And honestly, I now just want to leave the ideas and go. This feedback is too long and I'm going to presume that DE aren't actually going to be paying attention by this point, because they certainly didn't scroll past the first few comments on threads about Zephyr to read the actual ideas instead of the innane 'my first post' threads about her...

    So.

    I just think that Wisp needs to benefit from being more Wisp like and less... everything else.

    Her passive? I like it. Wisps are, in the fairy tales and some of the non-adapted legends, known to flicker in and out of sight, appearing in different places to mystify and confuse people. So situational invisibility? Right on the money.

    Her 1... Well I can see where they're coming from, the concept is that she summons places where other Wisps gather, and that by bringing those lesser wisps with you they grant you buffs. But. It's too bitty. Too broken up.

    If you're going to do a deployable buffing station, do just one at a time and make it useful. By that I just mean make a deployable, call it a 'grove' or something, and when allies pass through that, they gain all three buffs at once. Then you can deploy, say, three of those 'groves', and have there be a bonus for the multiple casts.

    Having a single cast not give a player the full benefit of base ability is not good ability design. Having a bonus effect not related to the base effect available for more casting is a good function, though, and could be something like 'while standing inside Grove's small radius, recasting will instantly relocate Wisp to a previously cast Grove'. So if you're on a fast-paced mission, you cast one, everyone runs through it, you gain all the health, speed and CC buffs, and the whole team moves on.

    Also useful for missions that like diverting, such as Spy. Place a Grove outside the Vault, navigate the Vault, cast a Grove inside and transport back to the exit instantly. Also works for Survival missions where you can put a Grove down in a place with the Life Support, then run around to find resources, kill more enemies and so on, maybe even camp in a corridor, and if you need to crack open a pod, you can use Grove to return.

    Her 2... Unlike a lot of people here, I think her 2 is perfect. Especially after the update from Pablo to say that she gains damage mitigation when she teleports. Talk about an interesting ability for survivability. Double-tap 2 in order to blind and gain temporary invulnerability... Also, fits with the actual theme. A distracting light to lead unwary victims away. That's a Wisp, that's the idea there.

    Her 3? Oh sweet mother of forced dependence. No. The ability needs to do something first, a base function. If it's going to be damage, then have it be something like a pulse of damage from Wisp herself, and then as a bonus, not as a requirement, if there are Groves placed, a lower range damage pulse comes from those as well. To scale it up base it on how many enemies are within range, so it deals more if you manage to group enemies up. (Why? Because I had an idea for her 4.) This way, when she presses 3, she deals radial damage as a base effect, and then on top of that, for additional Energy cost of placing a Grove, she gets another instance of damage from there too.

    That's, again, basic ability design. You don't make the ability do nothing when pressed just because you haven't cast another ability first. If you want a direct example of this in game, look at Baruuk. Anyone who does not like using Baruuk (and I'm not one of those people) will point out that when they press 4, nothing happens. Not unless they spend time casting his 1, 2 and 3 in order to build up the meter for his 4. To those people, it sucks. And to Wisp players, not being able to cast 3 without casting her 1 will suck.

    But it's her 4 I really want to change.

    Steering an animation around is boring. I don't care how good the damage is, I don't care how good the animation is, if I have to steer another animation ability around after having it on Hildryn and on Revenant, and narrowly avoiding having it on Garuda, I am going to be upset.

    The current iteration literally makes her current 3 redundant. Why would you go set up your 1 and then time the press of your 3 when you can just press 4 and walk around with it? It's old Ash Bladestorm all over again, where your 4 is literally better than all of your other abilities in any given situation. It's un-interactive and if the damage actually does scale up high enough to make a difference at the levels we want it to, then it's going to be stupidly over-powered at the levels it shouldn't be.

    What we need is an ability that allows us to scale better, without direct damage and locked animation being the key components.

    So I propose 'Lost Souls', where you press 4 to coat a large area of ground in 'fog' (the kind of fog that travellers get lost in and see Wisps), similar to Oberon's Hallowed Ground in height so it doesn't actually interfere with sight for us. Enemies on it will be stunned, whether they are within the cast range or pass into it, stunned enemies will be in an Unaware state while within Lost Souls until directly attacked or until an Objective is in direct line of sight. Enemies within Lost Souls take bonus damage from all sources, and double damage from her 3. Unaware enemies within Lost Souls will be drawn to any Grove that is placed within the range.

    This means you have; 1. an on-cast or on-contact stun, which is useful no matter what. 2. Enemies that take bonus damage, also is useful no matter what. 3. A way for Wisp to group all enemies up around her Groves so that you can hit them with the max-damage from her 3rd ability, and it deals bonus damage because of it. 4. A psuedo stealth mechanic where you can cause a room full of Alert enemies to become Unaware, and then go to town on them with a melee or similar for it's own bonus damage on first hit.

    In any situation it's useful, but has limits; if you try to cast it to prevent enemies from capturing an Interception point... not going to work, they'll wake up, see the objective, be alert and do things again. Same with a Defense or Mobile Defense. In Survivals, though, and Extermination, Sabotage, Defection, this would really useful.

    Honestly...

    It's just tweaks to her 1 and 3, but the change to her 4 is something I would genuinely want to see in game. We need scaling that works with what we do, not scaling single-point damage that just puts us into an animation state that we steer about.

    I mean... tell me, DE, was it Destiny 2 that inspired this 4th, or was it that somebody had literally just finished reading The War of Three Worlds and thought 'the power of the sun through a portal split the moon in half, let's use that for a Warframe ability!', hmm?

    More people need to see this. It's a pretty on-the-mark explaination of most of the things wrong with wisp in her current form. Namely...she's about as Wisp-like as a molotov cocktail through into a flower shop.

    • Like 6
  9. I heard that her skills were originally different. She had a possession-type ability and a Limbo-like pocket world that gave buffs and transportation to her totems.

    I would have liked those, since I'm sick to death of damage-dealing abilities that do nothing besides that. I have guns, why would I need something that overlaps that utility. Wisp losing her ghostly aspects in favor of an ability that relies on the pressnce of another ability, and a (let's be honest here) memetic "Da powah of da sun!" damage skill that will likely falloff in any high level play just don't have a good feel to them. Yes I know it scales. It sounds like that only applies when you stay on a target, and single-target skills in a hoard-shooter seems awful. And yes I've heard the rationalization that "it's a will-o-wisp so of course it's fire", but the connection to fire ends at the aesthetic and certainly doesn't translate logically to "Place a portal to the sun and use the fire as a weapon".

    Honestly I wouldn't mind at all if they Pre-Reworked her. Take those flaming abilities and give them to Ember (lord knows the poor girl needs SOMETHING to feel like she matters), and make Wisp more ghostly in how she plays. Because she's looking like she's going to be Revenant 2: Son of Khora. And to doom a frame with such a unique aesthetic and movement to such a mediocre kit is criminal. I want something fun and this set doesn't look fun...less fun when we get full Wisp teams just spamming the 4.

  10. I'd say just junk her fourth ability altogether and try something else. She's ghostly right? Maybe give her a ghost form that can move around and mess with enemies, with the gimmick being she leaves her body behind as another buff statue. Those seem to be her main thing, after all. Make her prone body an AoE buff that will encourage players to go near it, and encourage tactical placement instead of ditching it wherever. I like the idea of "throw a sun at them" but I'd rather that go to Ember. Poor girl needs SOMETHING.

  11. I'm not a particularly articulate person so I'll just get to the point: Equinox Prime's combined form is gorgeous and it's a shame that it can only be seen in relays, your ship, or briefly during her 1.

    Honestly a lot of people, myself included, would enjoy the option to maintain that combined form while running missions. It'd also make getting captura shots easier because you wouldn't have the particle effect surrounding it. A few ideas come to mind, namely adding a toggle so that only the helmet changes. It gives players a visual clue on which mode their in, while letting the combined form shine. Other options could be a UI indicator but that sounds like it'd be annoying to add.

  12. I've had the same issue, and the fix mentioned earlier works but still...this is a pretty big #*!%up to make the game unplayable. Hopefully this is fixed soon because I'm not sure why but I had to answer a confirmation thing before logging in and I haven't had to do that before. Something somewhere is on fire.

  13. I'm not one for big explanations so I'll just get to it: Nora Night's transmissions are annoying. Everytime I check the Battle Pass menu she chimes in. Same with every time I do one of the many easy tasks even without thinking of it. We have an operator voice toggle so it's not like it's unprecidented. Technically the same issue exists with Maroo an the syndicates but because of how little you interact with them it's not as annoying as Nora, who literally has multiple daily challenges. I just want to be able to check the nightwave menu without having to hear someone saying one of a dozen lines that get old very fast, and play missions without wondering if I'm going crazy as multiple voices are going off in my head.

    And before someone says it I know there's a transmission volume thing. It doesn't stop the windows from popping up and doesn't cancel Nora.

  14. To be honest the spiral wheel seems like a nightmare to use if you aren't using a controller (which, if you're playing on PC why on earth would you?). Hopefully the time spent Soon™ing is being spent refining melee 3 so that it's not a clunky mess or makes half the current mods completely worthless. Because from what I've heard Range mods are already castrated in the new system and I'd hate to see the cascade of what I'm sure to be knee-jerk decisions coming there.

  15. 8 hours ago, nokturnihs said:

    Yep every frame is playable at high end without abilities. Totally true. No overseas girlfriend just a wife and a good job as a developer where I set my own hours and have a pretty great life. I was backing out of the conversation because you obviously are unreceptive to any ideas not your own and that is steering the whole purpose of a feedback thread off topic, And the rest of this community is pretty amazing overall. 

    That abrasiveness will get you nowhere. If it has so far you either live in one of the few cities where that works for you or you got lucky. I'm definitely not young but if you're as young as you act, then maybe I'm just a grown up picking on an arrogant kid? I don't think so, but honestly I don't care. 

    I don't really care about winning kiddo, and I never did.I'm glad I got your insecurities to show so spectacularly! Good luck with that. 

    I thought you said you were done. For someone that keeps trying to pull the high ground you're just as stubbornly arrogant as I am. Only real difference is the roundabout way you go about it. At least I have the decency to be direct. I mean look at this: you've steered this exchange away from reverent entirely and still have the gall to act as if anyone else is at fault. At least when I'm going on, it's (mostly) relevant to the topic of why a frame/mechanic is in dire need of fixing. Like you can't even stick to your own "i'm done with you" post because you absolutely need to have the last word in. Also abrasiveness is great: it smooths rough surfaces and exposes things that might be hidden underneath...like someone's need to validate themselves so often on an internet game forum, then claim they "aren't trying to win" as if it's not the most obvious lie in the world.

    So, once again, I'll put down the issue here: thralls. The rest of the kit has interaction with them (his 2 gives free casts to make more, his 3 drains more from them, and his 4 turns their deaths into lackluster overshield pickups) meaning that they must have more importance than the average 1 like ember's fireball or mag's pull just being the usual "deals damage and slightly disables the enemies" so it should have at least have the same benefit as similar abilities in the same way Shadows and Mind Control have a distinct inability to take damage from other players. NOT make them invulnerable, in spite of what some narrow-minded people might think, just squadmate-proof. That's not a big change at all and multiple people have already expressed the same thing here, on youtube and even in-game.

  16. 3 hours ago, nokturnihs said:

    You're not hammering anything into my head because A) you're an abrasive individual who thinks quite highly of your opinions and B) you seem to think yourself competent in every aspect of this game but you obviously are not.

    As far as empty headed, you are also incorrect. I could go into detail on that but I'm not sure you're old enough or intelligent enough to understand. I probably earn more in an hour of work than you in a week at a guess, solely on my intellect. 

    And you aren't right, because when I forma'd Rev up I played pub Revenant solely on high-end content including sorties and had ZERO problems.

    I'm done with you. There was no need to be abrasive and our back and forth isn't doing anyone any favors. We don't agree. I know you're wrong and you think I am. If you're too insecure to handle someone not backing your opinions then that's your problem. 

    First off I'm abrasive because it bothers people like you, who feel like they need to pull "totally real" IRL rank to try and win an internet argument about a videogame. Second I know what I know and after a few years that's enough to tell you that you're wrong. Especially when it's something as simple as allied players will murder your thralls without even trying, and that's counterproductive to how revenant's kit interacts.

    And I bet you have a secret girlfriend overseas too, right? Look as cringe-inducing as that whole line is I'll leave it at this: if you're older than me there's something very wrong happening here.

    Like that other guy said, you can do "high end" content with any frame as long as it has a potato installed. And some frames I don't think you even need that much. But that's not what I said: I said his kit isn't AFK friendly at anything past Pluto.

    I'm almost 100% sure there's at least one person having a chuckle at this, but if you're skin's thin enough to consider this abrasive then I think we can agree for once, kiddo

    • Like 2
  17. 1 minute ago, nokturnihs said:

    I understand it's a horde shooter, genius. I would make the same argument about Saryn's changes and Harrow all around. Yet it's exactly what was recently added TO Saryn's Kit by DE and makes Saryn far less enjoyable to play. If you somehow believe that people don't look for every opportunity to AFK in any way, even for a short time you must not play in pub groups a lot. I see it every day, all the time, and across the star chart. They don't have to spell it out. If you REALLY want to use thralls, spend that energy frivolously and stay away from your teammates. If you can do it for free off his 2, then who cares if your buddies kill them in 0.2 seconds?

    To be fair, I don't care for anti-team mechanics either, you just irritated the crap out of me with your antagonistic attitude. It doesn't matter at this point what you argue, you haven't made me a fan or likely to agree. I wasn't rude in my original post, but you decided to make it contentious. So yeah...

    Now you're backpeddling on your idea that you can AFK with revenant because of how silly it sounds, even if thralls were immune to friendly fire from squadmates. I play plenty of pub and I know that Revenant, at his most efficiently played, is good for roughly 20 seconds of tabbing out to change songs. I know this because as I tabbed back the sound of mesmer skin being broken through and my squadmate reviving me told me as much. Thralls, unless significant changes are made to them, will never be an ability to AFK with. Even the Spin2Win ability can be beaten by a single osprey or sniper from outside beam range. His kit is just not AFK friendly and won't be in any reasonable way in any map that isn't low-level trash (that's everything up to at least Pluto, just so you know). As for staying away from teammates you should know that's near impossible. Someone will always come along to whatever little corner of the map you're in, especially if you've got the highest damage or are close. If you don't know that much, you must not play in pub groups a lot. And doing it off his 2 is not only clunky, but that frames like Saryn and Volt exist means that you could get a hundred simultaneous free casts: they aren't going to do anything because they'll die like the rest. Look I can't keep hammering this simple fact into your empty head like this, so just go play some pub revenant and come back later to tell me how right I am.

    • Like 2
  18. 10 minutes ago, nokturnihs said:

    If you had read the post I didn't say to stop providing feedback. Because I don't agree with you on thrall immunity you felt the need to try and belittle me? Well bud here's the thing:

    We don't have to agree.

    You have multiple grammatical issues in your reply, genius.

    Your inability to acquire Mesa, Mag, Inaros and Nyx sounds more like something YOU need to fix. Not me.

    If you need his thralls to be immune to Friendly Fire, have you considered you aren't playing him effectively? That also would be your problem, not mine.

    If the rest of the community wants thrall immunity go ahead I guess. Make Revenant a total joke. He has some amazing potential but if people need said immunity as a crutch because they just can't get through those missions without invulnerable pets doing their jobs for them or are too pre-occupied watching Friends re-run while they play and want to truly "set and forget" then go semi-AFK then whatever.

    I actually play the games I play. Strangely that's worked out well for me. 

    It's not belittling when it's fact. How does grammar change that?

    I've had all of those frames for months, if not years, but nice projection.

    It doesn't matter how I play them, if they're wiped out from one of the many AoE abilities and weapons in the game then it's just a waste of energy to maintain any useable number of thralls. Because even with the free cast from mesmer they'll be wiped out faster than I can make them. This isn't even hyperbole, it's what's happened on any mission with 1 or more squadmates.

    Nobody's asking for invulnerable thralls, they're asking for thralls that won't be killed from other players so that they actually have a chance at being used. It's funny that you're talking about reading comprehension when you seem to be missing even the basics of what is being asked for. You seem to think people want to afk (somehow, with a duration-based ability that doesn't boost thrall damage or durability against enemies in any way and protected by an armor skill with a very small amount of charges between them and any incoming threat), when there is no indication that it's even slightly what they want. They want thralls to survive more then a couple seconds of being around another player. I'll put it this in a way I hope you'll understand:

    His thrall mechanics make you hate your teammates because they kill your thrall mob and bye-bye kit interaction. Maybe if you want to Solo stuff alone, that's great but....Why would you make an ability that DISCOURAGE team gameplay? It's a team PVE Horde shooter.

    • Like 4
  19. 1 minute ago, nokturnihs said:

    Please people,  stop asking for thrall immunity or suggesting massive re-imaginings of him. He's OUT.

    And like Khora some tweaks are needed to be less of a headache.

    Quote

    Those concepts are great but should have hit prior to his launch

    That's what the feedback thread is for, genius.

    Quote

    Now all they're doing is filling this thread with incentive for the Devs to ignore the majority of the comments here.

    They already are.

    Quote

    I love the ideas, and hope they're included in future content. I mean that. But we don't need to recycle the purpose of other frames that do what he does better than him. He becomes unique by being different enough that he isn't any of those things.

    He's already recycling Hydroid's Tidal surge, Nyx's mind control gimmick, Inaros's spinning move (and inaro's spin animation was the original for DM), and mesmer skin is basically a change-based iron skin. Lots of things are already recycled.

    Quote

     

    He'll never be mesa

    He'll never be Mag or Nyx or Vauban

    he'll never be Inaros or Rhino.

     

    And he won't be fixed if players don't speak up about issues they have with him.

    Quote

    We I don't want him to be because we I already have them.

    fixed that for you.

    Quote

    And his Kit isn't bad. It's SIGNIFICANTLY better than Khora (looks aside). That's improvement. Let's get a basically functional Revenant as is and then talk about massive changes after he's solid.

    And khora's kit was even worse before people brought it up in the feedback. That's what these threads are for: players letting them know what's up/wrong with the frame. The goal here is to get a functioning Revenant and even without the straight up ability changes basic things like MAKE THRALLS SAFE FROM ALLIES  are a big part of that functionality you're talking about since every ability of his kit interacts with thralls.

    • Like 3
  20. 4 minutes ago, VieuxPappy said:

    We are repeating each other and or going completely different paths. I'm trying to list required changes that needs to happen and if we all focus on one answer with upvotes, maybe the devs will finally know what to do to fix the mess called Revenant. I would need feedback on my ideas that you can see at the link below (click red arrow top left corner), what do you guys/girls think of my ideas for a "rework"? 🙂

     

     

    Yeah that'd be great if we could someone not include people who don't own the frame, because every low-mr turd that's been out damaged will just chime in on whatever kills the frame harder

  21. Pablo has made two frames with solid, strong, and syngergistic kits. Can we all just agree that he should be in charge or at least final say on frame setup? Clearly, revenant is in dire need of some fixing and not just DM.

    13 minutes ago, Kidkilla said:

    It's a get out of jail ability, not a I'm going to kill everything in the room ability. Rev doesn't need a kit rework, just a clearer picture of what he was meant to be.

    Yeah. Those are called Reworks.

  22. Just now, Ssalem said:

    Thralls are still hot garbage. Just give that ability to Nyx, it doesn't fit Revenant's theme at all. Then create something new for his 1, something more Eidolon themed. 

    By the way that MASSIVE energy cost increase on his Danse Macabre is unacceptable. Revert that change at once.

    This, too. Hell I've seen a guy online just outright call his 1 "#*!% Nyx", and it's not at all inaccurate. Just let Revenant spawn vormulysts, have the amount spawned scale with Strength and the time they're out with duration. Not only is it easy since there's very few new assets to spawn (maybe a retexture, and a new cast animation) but it lets us have a proper summoning frame for the first time! Not a reanimator like Nekros, or a paired frame like Khora (please also rework Khora. Her kit's both all over the place and tripping over itself in redundancy), but an actual frame that summons things. Following this trend his other skills write themselves.

    1 Spawns 4+ Vormulysts that draw aggro. On death they charge the enemy that kills them, damaging enemies in their path. Damage dealt and number of summoned Vormulysts are based on power strength, and how long they're out is based on duration.

    2 Gets more charges, and stunned enemies spawn vormulysts when killed. Stunned enemies get the current "Enthralled" icon over them, marking them as for easy targeting (as if Revenant is drawing vormulysts out of enemies that'd dare attack him)

    3 Boosts damage dealt by vormulysts charged through, and also adds charges to mesmer skin (because shields are useless, but mesmer skin could be some Hot S#&$™ with a few tweaks)

    4 Is restored to the old function because it was fine. Vormulysts killed this way also leave behind the pillars on "impact" with an enemy.

    Best part is that this kit still gets the vampire AND eidolon themes accross as  well. For vampire fans you get a mist-shrouded creature of the night that summons "bats", and eidolon fans get beams and vormulyst add-ons.

     

    And I get a frame I can enjoy, and really that's the most important part of this: HAVING A FRAME THAT'S FUN TO PLAY WITH.

    Because, as it stands, Revenant is not fun to play with.

    • Like 4
  23. Just now, Azvalk said:

    Lol '-'
    I'm advanced, thanks..
    I know there is all of.. that, already in the game.
    and precisely, I don't want that for Revenant.
    In terms of damage and survivability I find him perfect in his current state.
    There is no reason to complain about an increase in the cost of his 4, and no reason to complain about "oh no, no longer possible to make a proper build with max power T.T " ..
    Since I have him, I am still never dead..
    except when I killed myself with the secondary fire of phantasma 😛

    "and precisely, I don't want that for Revenant"

    He doesn't have it. He was a Grade-C frame before and now he's worse.

    • Like 2
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