Rankii
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Posts posted by Rankii
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Meanwhile Oberon is buying rope from the store and seeing which one of the rafters in his attic are sturdiest, hydroid entered undertow with a toaster and hasn't returned, while zephyr's dead in the tub. But naw, these updates are cool! Glad to see more nerfs instead of buffs.
Good job!
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Well at least there's
Overwatchthe chance that they're realize how bad these updates are on a practical level... -
Just now, ThatOddDeer said:
Also, any word of saryn changes? She has a lot of bugs and parts of her kit that actually cause anti-synergy and I recall in devstream 61 that she has a revist planned after she has "marinated"
I already know this one: "we need saryn to heal before we beat her again."
Let's be honest, there's a snowball's chance in
hellthat any frame that is remotely popular will get anything resembling a buff. Limbo's getting a spitshine at best and oberon is so covered in his own feces that he doesn't even notice the smell. Zephyr's on suicide watch since movement 2.0, and hydroid would have drowned himself ages ago if only he could.But hey! At least
new players can feel better now that they won't be outpreformed by the frames that worked.it's something, right? -
So how about that oberon rework? something about improving melee so it's not "how quickly do you want to ruin your e-key"? Maybe fix the absurd drop rates while you're at it?
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On 5/23/2016 at 2:59 PM, BLI7Z said:
Try a high level excavation after 3k cryotic gathered... level 150 infested. That's a really fun way of farming cryotic, keys and whatever the node drops, and doesn't take lots of time. Or try survival/defense in the void after 60 min/60 waves. The pain of being at the edge of losing all the effort, and having to fight things that oneshot kill you is so insanely exhilarating. Better if you have a group and don't play with randoms, you can make very complimentary squads to survive all that overkill.
That's still not difficult; damage sponges aren't difficult, just tedious. Instead of mowing them down you're shooting the same thing longer. It's M1 for 1 second vs M1 for five seconds.
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53 minutes ago, Dragon_AV said:
Sure, let's make it free. But you 2 can pay to keep the servers running and all the salary's of all the artists and devs, cause humans DO have to eat. And if you still don't get it, where is your game where everything is free that you put together in your spare time then?
I saw no less than ten different people with vauban prime on the day of release. DE will be fine if they get rid of slot fees.
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I'd love this, if only because I'm sure I have more resources than I do time to try to sell things on the market. Also with more and more weapons that require more weapons to build I'd like to not have to pick which weapon to sacrifice just to build something that might not even be good.
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18 hours ago, Djenai said:
Sounds like somebody is afraid of losing his easy-mode crutch...
Excal? I thought this was a tonkor thread...
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Couldn't we just buff the other sentinels so that they're worth using instead of always being crabs to the one that has it's sh|t together? When was the last time Djinn got any sort of attention at all?
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I was sort of hoping this thread would be about how snowglobe can hurt allies by blocking shots...
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I was really hoping the buzzlok would get a mod from kela, considering how much she looks like the arms dealer from The 5th Element
But I guess not, and old weapons are doomed to rot.
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One of the most annoying things I've had a problem with is trying to start a public game by myself. Unless there are no open squads it's basically impossible. I mean why on earth can't I just host an open, joinable game with three empty slots, instead of either going completely solo or joining a potential trainwreck in process. Seems like common sense that's apparently not so common.
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If anything I'd give the Paracyst the alt-fire of the Mutalist Quanta and improve it. Such a neat mechanic is wasted on that awful weapon, and until the harpoon can be used like Valkyr's ripline it's a pretty junk feature. I doubt there is one person out there that wouldn't want to have an infested grappling hook
if for no other reason than batman cosplays. -
I feel like the current combos are basically the same thing. Lots of twirling and leaping that makes it hard to focus on one target without dancing around them like you're trying to woo them at a club. Give me something functional, but still stylish. Vulpine mask shows us that they can give us good stances and combos. But MAN do they need to come back and give polearms a tweaking.
And melee in general but we all know that's never going to happen. -
I like it. The infested weapons basically get the short end of the stick most of the time. The dual toxocysts really need that recoil reduction or at least an increased base fire rate. Also good on you for taking little details about their physical traits into it, like the beating hearts on the ichors.
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With all the emoticons we
really shouldn't be using in combat but do anywayshave at our disposal, it seems there's a very old one has been forgotten that seems like a common sense choice for emote choices; Sitting down/kneeling. We even see it in some old trailers, one cocky excal having a sit while some grineer approach.But how about having the option added?
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We need less enemies and more challenge to the enemies there. Something that rewards taking time to line up shots and take your time. I'd love to be able to sit back with an ivara and that rubico she's sold with in the bundle (i didn't buy the bundle, but still), for my trouble I take down one or two enemies and have a couple hundred left to deal with. The ones that could do with a player taking time to take them out are too strong and need to be worn down. It's a weapon for assassinations in a game where assassinations just don't happen.
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Its been said already, but the cernos doesn't pop spores.
Clan's still researching dual infested -something-, but they look cool at least.
Really wish that we had spear stances; infested tipedo would make a great lance.
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32 minutes ago, taiiat said:
step 1 - stand on everyone's favorite box
step 2 - engage appropriate Macro for the Ability(ies) you'll need to keep active
step 3 - walk away and do something elsethat's what's wrong.
So nothing with the level itself? That sounds like a playerbase problem. On that note I guess there's everything wrong with any non-sortie defense under T4?
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On 3/6/2016 at 3:41 AM, Archwizard said:
I modified the suggestion for Shadows of the Dead with respect to the tech in place for Ivara's Quiver and Equinox's Provoke: By turning it into a soft-toggle.
Additionally, as some people clamoring for Desecrate actually use it for the legitimate reason of regenerating energy and the above change serves to make him more of a hog, I decided to invoke his 'necromancer spirit' in a passive to automatically regenerate energy based on nearby deaths.
Between the two of them, you can almost get a feel for that "soul charge" mechanic that has been suggested for Nekros several times, only much less complicated.I felt it was relevant after the release of Inaros to be sure that there was a clear difference between the intention for Nekros and what was released in Inaros. It took careful consideration before realizing that no, Inaros doesn't actually put a roadblock on the suggestions to remove Desecrate whatsoever, he simply represents a similar means to a different end in the same manner that Oberon and Trinity can both heal or Ivara and Equinox can both put targets to sleep, or howsabout all of the surface correlation between Loki and Ash?
In the meantime, just put Inaros into the foundry to bake for 3 days. As per my usual policy, won't be putting up anything related to him into the OP for at least a week after his release or my getting him to rank 30 (the hard way, none of that Draco bull) at least once, whichever happens second.
What's wrong with draco?
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Well i meant googling pocket sand but yeah I get what you mean.
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It's a pretty popular cartoon, actually, and google is a thing that never stopped existing.
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Even without straight damage there's still issues.
Pocket Sand is unreliable, and it seems to only blind a few enemies in range. Also the life leech is horrid and might as well not exist. Wow I got 20hp back that'll really make a difference in the thousands I've got. Melee finisher seems to be hit-or-miss, no pun intended. Sometimes I get it, other times I smack them and get a facefull of bullets for my trouble.
Devour is a single-target skill that's clunky to use, and sticks you in place to heal. The healing is okay, but the shadow creation is just awful. Even with the "synergy" with sandstorm it means you need to spam it a bunch of times to mark enemies, then hit them with sandstorm to get some shadows. At least make it an AoE, which makes more since since I don't think quicksand would be localized to one person's area.
Speaking of Sandstorm, both the range and speed need some significant increases. I've actually watched as enemies ran around me while I slowly meandered over to the one guy that was marked for devour. On top of that, even with 200+ range from overextended and stretch, I didn't seem to affect enemies unless I was right on top of them. And with devour it seems to only be useful for getting a trash mob shadow, since anything stronger just complains about sand in uncomfortable places.
The scarab armor is nice, but that hit to health is not. I've downed myself more through that than through enemy fire...usually. When releasing, it should prime enemies with the devour status, to make that easier to do.
The coffin passive is neat. Like actually neat and I have to admit they didn't soil the bed on that one. So there's that. Overall the guy is like sand: basically harmless 90% of the time and fun for kids to play with.
Trinity Revisions Feedback [Post Update 18.13]
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I think these are the only people that would see a room with three smashed windows and two windows that are intact and working, and think of breaking the two remaining windows instead of fixing the three that need it.