Jump to content

SnowyZoroark

PC Member
  • Posts

    96
  • Joined

  • Last visited

Reputation

278

Recent Profile Visitors

770 profile views
  1. As an aside, Incarnon Paris has the same issue, despite not being an explosive weapon. However, this is only on the Incarnon Form, the base form behaves as normal. So, if this is an AoE weapon issue, I can see why Paris would not crit in Incarnon Mode, since it's technically an AoE since it fires a horizontal wave out like Fluctus does.
  2. Please, for the love of all that is holy, something needs to be done about the projectiles you fire in Hate's Incarnon form. Remove the explosion effect and buff the base damage of them, give it an entirely different gimmick instead of the explosive projectiles, hell, I'd even be fine with its gimmick having something to do with Ground Slams. Just... please. The explosive projectiles fired upon basic attacks are awful. I don't mean in DPS, either. I mean in the fact that they are explosive and therefor stagger you if you're too close when they go off. There's no Cautious Shot for melee weapons (obviously), so the only way you can avoid being staggered by using your melee weapon is by playing a Frame with invincibility like Rhino or Status Immunity like Voruna. At this current moment, with Hate's current Incarnon gimmick, you have made a melee weapon that cannot be used in close quarters. What the actual hell.
  3. I was unsure where specifically to post a bug regarding a weapon's behavior, so here we are. Feel free to move this somewhere else more fitting, mods. Okay, so! If there are two things in Warframe I love, it's Komorex and Zephyr. So, as you can expect, I use them both at the same time very often. However, since... a few major updates ago, I've picked up on Komorex behaving extremely weirdly when fired at Zephyr's Tornadoes. Normally, you can shoot her Tornadoes to damage everyone caught inside, very handy for CC, which Komorex can do just fine. But, while you can damage people inside Tornadoes with Komorex, you cannot critical hit them. Komorex is by no means a crit weapon, but you can still get some mileage out of its crit stats if you build it for hybrid. So, between my Riven mod, a couple standard crit-based mods, and Primary Deadhead, a fair bit of my damage comes from crits on my Komorex, especially paired with Zephyr's passive. So, when my Komorex doesn't crit for multiple shots in a row, it is very noticeable. It is because of this fact that I was able to notice that, when damaging people with Komorex through Tornadoes exclusively, my Komorex did not crit a single time no matter which firing mode I was using. My Komorex has a resting 48% crit chance with Critical Delay, even more when airborne with Zephyr, so the likelihood of not critting for an entire 20-round magazine is astronomically low. I figured maybe this had something to do with the AoE weapon nerfs from a while back, maybe AoE weapons aren't allowed to crit if fired at Tornadoes anymore, but Komorex's primary fire is not AoE. The alternate fire is, but on a base level, Komorex is not an AoE weapon, it's a sniper rifle. I'm thinking, if this does have to do with the AoE nerfs, someone just gave the same nerf to Komorex because of its alternate fire, but didn't think about the fact that it has a primary fire that is not AoE. (which is really annoying because I hang out on its primary fire most often for its sustained DPS) If this is relating to some AoE weapon nerfs with Tornadoes, even ones where only the alternate fire is an AoE, both my Ambassador and my Incarnon Miter can crit just fine, with both firing modes. Video attached showing this in action.
×
×
  • Create New...