bolivianhighcommander
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Posts posted by bolivianhighcommander
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So I've seen a lot of maiming strike Atterax builds and videos.
Most just present the one build as "best" with little or no comparison... let alone quantitative comparison.
I thought I'd correct that!
Let me know what u think, good or bad. Thanks!
Not sure which forum to post this on....please move it if general discussion isnt right.
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I'm also encountering the same issue.
Tested fracturing crush at 200% power strength and enemies still had armor, both in simulacrum and in mission.
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Corpus are genuinely fun to fight. Grineer are booooring in comparison.
Nullifiers, cameras, lasers, bursas, scrambas, osprey spam, etc.... i love all of them. They actually present SOME challenge.
My only regret is that bursas got nerfed...BRING BACK THE OLD BURSAS.
I dunno why people complain. You know theres going to be nullifiers, bursas, sapping ospreys...develop weapons and frames and strategies to DEAL WITH THEM.
None of this requires hard to get twitch skills or mad headshot proficiency....just bring the right damn equipment to the mission and even ur grandma can faceroll her way through a lvl100 sniper only corpus survival sortie.
Corpus tips:
1) Six forma ur ignis, spam molecular prime, profit.
2) Bring ur 200% duration, 170% efficiency, 170% range, zenurik focus, irradiating disarm loki.
3) open ur eyeballz and stop standing in blue circles
4) turn off corpus alarms when they come on
5) bring a rhino, a weapon that can deal with bubbles, and faceroll ur way through mission.
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It would be nice to confirm that this standing reward reduction is deliberate, not a continuing bug.
What are current rewards for low tier syndicate missions? Are they now 1.5k ish? If this were true then this might confirm that this is a deliberate change in standing rewards across the board.
I dont have any low tier syndicates so i cant check this.
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Same problem here.
Also, the last update suggested that the problem was just a labeling issue...but the point rewards seem too low.
I used to get 6k and 9k mission now all i get is 3.5k missions with the occasional 5k defense.
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Syndicate rewards are STILL bugged!
Hotfix 13 has come and gone, a new batch of syndicate missions were issued a few hours ago...and nothing has changed!
Hotfix 13 said this bug was fixed.
This is a lie. C'mon DE!
Im at max rank with 4 syndicates, including steel meridian. This is what steel meridian alerts look like right now:
Ker level 20-25. Rescue (defender). Reward 3570
Valefor level 25-30. Sabotage (valiant) Reward 3700
Thon level 30-35. Sabotage (brave) Reward 3650
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Rewards are STILL bugged!
Hotfix 13 has come and gone, a new batch of syndicate missions were issued a few hours ago...and nothing has changed!
Hotfix 13 said this bug was fixed.
This is a lie. C'mon DE!
Im at max rank with 4 syndicates, including steel meridian. This is what steel meridian alerts look like right now:
Ker level 20-25. Rescue (defender). Reward 3570
Valefor level 25-30. Sabotage (valiant) Reward 3700
Thon level 30-35. Sabotage (brave) Reward 3650
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When ur running 4 semi random people "deep" into a void endless....it is vastly more efficient AND easier to specify that each carries corrosive projection, and not worry about what weapon they are carrying.
instead of trying to make sure that each has a very high dps multi forma meta weapon.
The point where this is useful is, in my experience, about lvl 70+ void enemies, for your average randoms with mediocre weapons and wtf frames. This is about the 40 minute mark for t2 survival.
Although in practice, these days, if im going to do 2 hour void runs i just run solo ivara or some other game breaker and dont even worry about groups.
But for many people the first paragraph i wrote is still very relevant, which is why CP is important.
Also, CP, enemy radar and energy siphon all share the same polarity.
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1 hour ago, TotallyLagging said:
Alright, back to Bursas. They're pretty much guaranteed to spawn in hordes on high level def and surv which becomes quite a problem when you deal with Sortie modifiers like increased Shield/Armor. Their knockdowns also ignore mods like Handspring & Constitution with increased knockdown duration, where you're unable to do anything aside from watching it nuking the s**t out of you.
Woah woah woah dude.
Just ran the corpus surivial sortie yesterday....the one with augmented shields.
Not one bursa spawned in it....maybe one? At the very end? Certainly not more than one...and certainly not hordes
What did i do? I kept
alarms off andcameras destroyed.Also.
Just ran 2 x 40 minute jupiter corpus survivals for neural sensors. Full squads.
Not one bursa spawned in either mission.
Again..what did i do? I kept
alarms off andcameras destroyed.These are not exceptional experiences. These are what i would normally expect to see when i run corpus missions. No bursas UNLESS I WANT THEM.
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32 minutes ago, LittleArachnid said:
What about when bursas spawned in missions as plexus raises where they didn't raise the alarms? Is the squad still "bad" or are the people "ignorant" about the cameras then?
So you admit that turning off alarms promptly (and destroying cameras) solves the problem in most cases?
Yay...already the bursa issue has been mostly solved.
Which was my point all along.
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3 minutes ago, LittleArachnid said:
But you're not understanding the issue, sure get rid of the alarms but that doesn't make the bursas go away does it? The spawn rate needs to be adjusted and the dodgy hitbox fixed. Then bursas can be dealt with in a more reasonable fashion.
DUDE.
If you turn off the alarms promptly....the bursas NEVER SPAWN.
If i dont want bursas...i go turn off the alarm. No bursas ever spawn.
I always do this. It never fails. I've never had a problem doing this. Its beyond easy. It boggles my mind that anyone doesnt do this if they know they are going to struggle with a spawning bursa. Wtf.
This is why people here are making accusation of negligence and ignorance...because they know and i know that you only get any bursas at all if you deliberately ignore the alarms.
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DUDE
1) Alarms ring
2) turn off Alarms
4) enjoy bursa free mission.
with the most MINIMAL effort you can have zero bursas.
For these complaints to be taken seriously show that you havent overlooked the tools that DE gave you to deal with the problem.
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Bolivian High Command
ghost
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bolivianhighcommander
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Wut? You want ezmode?
1) Slow nova with 175% effiency, 145% power strength, and 200% duration
2) press 4
3) use redeemer to kill everything from a distance while they stand frozen,
4) pick up energy ball(s). Skip this if zenurik is active.
5) back to step 2
nothing even gets close to you
waaaaay easier than any of these rhino prime/valkyr/wu kong/inaros/tankframe strategies.
also extremely team friendly
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I'm looking for an alliance that organizes daily raids for acquiring arcanes.
I'm new to raid missions (LoR, Jordas) so I will need to learn them.
I'm MR21 and can bring any frame or build as needed. I've got both audio and microphone for raiding purposes.
Send me a direct message on the forums or leave a message below.
Thank you
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Dear OP:
Go to Options -> Gameplay -> Matchmaking Ping Limit
Lower this number from 300 to 150.
Your welcome.
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I often give a price when selling. I often ask for an offer when selling.
Both are useful tools. Both are legitimate.
Buyers can abuse sellers just as much as sellers an abuse buyers.
You give a price as seller, you hear crickets or get vilified. No counteroffer is made. Wtf.
You make an offer as buyer, you hear crickets or get vilified. No counter offer is made. Wtf.
Here are some tips for good negotiating:
1) Be polite: respond to someone's offer or price with your OWN counteroffer. It shows good faith on your part.
2) Dont give reasons for your offer/price. It's always patronizing and insulting and it just doesnt matter. The only thing that matters is the numerical plat value of your counteroffer.
When someone says "Market value of that snapdragon is 10p" in response to my price of 12p, they have both patronized/insulted me (they dont think i know what market values are? they think i do but are trying to rip them off?) AND actually failed to make a counteroffer.
This is S#&$ty hoonaning on his part. Don't be this guy. Be the guy who says "How about 10p" instead.
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Yep same problem for me its a super irritating bug.
Pretty much the only bug in game that i care about because it affects me every mission and is a chronic, never ending, lowers QoL irritation.
Please fix it DE.
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Because this changes weren't implemented yet, but will happen, soon.
Thanks for making this clear. How do you know this btw? Cause i've read through this thread and can't figure out out if this PSA has been implemented or will be soon.
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Did some testing on Ember and Hydroid.
Ember WoF still has a fixed duration after which it expires...and u cant recast until duration is finished.
This PSA changes nothing about WoF, except possibly the energy drain, which was perfectly manageable with a max efficiency build anyway.
Is this a bug? Or is this working as intended? What is the meaning of "maximum duration" in this PSA? WTF de.
Hydroid Tempest Barrage and Tentacle Swarm still have a fixed duration...and u cant recast until duration is finished. No change. Sigh.
Is this a bug? What does the PSA mean by "cooldown"? Who cares about a 1.5(?) second cooldown when u need to wait out a 20 sec duration anyway. WTF de.
This PSA is sooo disappointing. Thanks for raising my hopes DE and then crushing them!
I haven't tested Chaos yet but im sure its just a another mouthful of suck.
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Thanks for the heads up on the wiki.
Yeah my data shows 85% but for some reason i wrote down 75%. Going back to edit now.
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More testing, more results:
Karyst 33%
Tipedo 60%
Tonbo 85%
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Went to the Simulacrum and did a bunch of testing to determine weapon block damage reduction for different melee weapons.
Results:
weapon percent damage reduction during blocking
Glaive Prime 33%
Dakra Prime 60%
Dragon Nikana 85%
Gallatine 85%
Silva and Aegis 85%
Method
Spawned a lvl 20 crewman sniper. Let him shoot my frost prime repeatedly (1295 max shields).
Shield strength looked like this:
1295
1221
1147
unblocked damage: 74
Same sniper against my blocking glaive prime
1295
1246
1197
damage: 49
damage reduction: 33%
Same sniper against my blocking silva and aegis
1283
1271
1259
1247
damage: 12
damage reduction: 84.8%
The data were identical for the gallatine and dragon nikana so ill omit them.
Same sniper against my blocking dakra prime
1295
1265
1235
damage: 30
damage reduction: 59.5%
lastly did some tests vs a lvl 50 crewman sniper
unblocked
1295
998
701
damage: 297
blocking with silva and aegis
1295
1250
1205
damage: 45
damage reduction: 84.8%
these results were precisely reproducible. One thing to note is that occasionally the sniper crewman would make a headshot for double damage, these results were omitted.
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I decided to measure the DPS of the lvl 20 arid heavy gunner.
This would let me further analyse the data to figure out the exact armor contribution to the globe life.
I took my frost prime and removed the steel fiber mod and transient fortitute so that it had 100% power strength and 300 armor.
This would get it a bog standard globe health of (3500 + 5x300 = 5000 life)
I then took this frost prime to the simulacrum and measured the amount of time a lvl20 arid heavy gunner took to completely destroy the globe, using a stopwatch.
I repeated the measurement 4 times. Here is the data
27.5 sec
25.3 sec
25.1 sec
25.8 sec
I threw out the 27 second measurement as an outlier and averaged the remaining 3 to get 25.4 second average time.
Dividing 5000 health by 25.4 sec gives me 197 dps.
Going back to my original data set in my first post, we see that it took 24 sec to remove half the life of my stronger globe.
So 24 sec x 197 x 2 = 9500 life for that first, stronger globe (keeping it to 2 significant figures).
Lets see if we can arrive at that 9500 life from our understanding of how the globe health calculation SHOULD work.
According to the wiki, globe health should be:
(power strength) x 3500 + armor x 5 = health
(1.45) x 3500 + 630 x 5 = 8225
however, 8225 is a good 1300 life short of our measurement.
Notice however, that if we let the 500% armor contribution be affected by power strength we get:
(1.45) x 3500 + 630 x 5 x 1.45 = 9600 life
which is very close to our measurement of 9500 life.
So these data suggest that not only is steel fiber calculated first then multiplied by 5, but that the 500% increase is itself affected by power strength.
Further testing is required of course.
New video from BolivianHighCommand: Maiming strike Atterax vs Enemy Physical Enhancement
in General Discussion
Posted
Atterax is life....but what about enemy physical enhancement sorties??!?
Swapping some elemental damage into ur build is pretty much a no brainer. I made a video to quantify exactly how much better it was.
Also...mag! And math. And equations.
Enjoy!