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ComfyOlivia

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Posts posted by ComfyOlivia

  1. I played right after the open beta dropped when I was like 13 or 14. It was sort of off and on for a few months. I got my own computer during the Christmas of 2013 and played Planetside for like 4 months. Then, I dove into warframe during the Breeding Grounds event. From then until about the summer of 2015 (when I went on Vacation for pretty much 2 months) I played almost daily. Since the end of that summer I've played off and on. Sometimes, I play almost daily for several months in a row. Other times, I play only when I need to blow off some steam. Regardless, I've been a part of most of the large in-game happenings ans a lot of big movements on the forums and reddit. I'm like 12k mastery from 25, I've farmed every big farm, I've seen and tried things like Draco, Viver, and Kappa (rip). I've played the game to a massive extent, and I've been a part of the community for pretty much the same amount of time. I'm not nearly as active as some, but I know the ins and outs of the flow of the game, DE, and the community. I can tell you people have been asking the veteran question for as long as I've been on the forums. There was a point I even applied for Guides of the Lotus. I just wasn't active enough, though.

    I think I'm probably a Warframe vet as this point. There's still a ton of stuff I have no idea about or that I haven't really experienced, though. I haven't done much with Eidolons or the systems that come with them. I haven't so much as touched pvp, captura, and some frames. Like, I have builds that work, but after 1700 hours, you'd think I'd have more than 20 kills every frame. You'd be wrong.

  2. On 2018-08-11 at 9:45 PM, Sajochi said:

    I'm gonna bookmark this thread the next time someone posts a thread about "DE makes too much content and doesn't focus on old stuff" just to prove a point that there is no winning for the dev team at all. 

    Two ends of the spectrum. They can fix stuff AND make content at the same time. I'm not saying they need to be able to do it all, but I am saying that they should have been fixing this stuff along the way instead of letting it sit.

    They let things get way out of hand by not fixing these things as they went, and just kept pumping out systems and modes that weren't quite right. While they were playable and entertaining, there were little things to fix and rework on the vast majority of releases.

    I say this every time I talk about this stuff. DE knew they had a lot of stuff to fix. They knew they were going to have to do this at some point. Yet, they had nothing prepared for it. They saw the issues with IPS and seemingly decided "well, I guess we should go ahead and do the QOL stuff after all these years".

    They are by no means evil or a bad company for this, but they were ill prepared. It isn't them never being able to win.

    There was a point they were pumping out like 4-6 weapons a month, a frame every 3 months and some cool new bigger thing every couple of months. I can understand extending a bit to ensure quality, but tell me when the last time was we had more than 1 tenno reinforcement in a month? Or the last time we even had one? Hell, when was the last weapon that wasn't related to a quest even dropped? Not a prime reskin. Like, a new original weapon.

    People aren't upset that this QOL is happening. They're upset because there's nothing other than random side stuff for them to do that has either nothing to do with core gameplay, or just isn't worth spending time on.

    The partners are right, it's a drought. If they were even on an extended release schedule, we would have had like 20 new weapons and at least 2 new frames in the last 8 months. That's 3 weapons a month and 1 frame every like 3 and a half months. That's why people are upset. It should have never gotten to this point in the first place.

  3. 27 minutes ago, Loza03 said:

    I'd personally prefer an infested City myself - really dig into the stakes. A sort of "If we fail, this is everything"  kinda deal.

    So, infested civilians/colonists just... everywhere. As enemies and in the walls of hives, slowly being turned. Like that one Corpus in the Infested ship tileset but everywhere. And when I say Civilians/Colonists, I include children in that statement. 

    So, basically, a city of concentric circles. Outer circle, relatively clean. Missions in this area would be repelling infested attacks. Next ring, about the level of infection of the Infested Ship. And then the centre, all infected. Similar to what you're suggesting just... well, a city, so more personal. Plus it'd give some nice verticality.

    I initially wanted sort of an infested wasteland with a small settlement and countless infested. I think I really dig this idea, though.

     

    Just imagine it being an active battlefield. Bounties are replaced by battlefronts where the infested swarm and try to take key parts of the city. You have to defend the points. Sometimes the tides are stronger and we can't really help the total infestation of the city, and we have to beat them back. This could be sick.

  4. I simultaneously love and hate how much a Warframe can be changed and reworked. Before this last rework, Saryn was the most fun I've ever had in Warframe. I had a melee build where I would have the augment for toxic lash, cast spores, cast toxic lash, and send out my zenistar. It was constant upkeep, so I wasn't just sitting back and casting 2 and three constantly. I'd fly around the map in an adrenaline filled rage and shoot/melee as much as I could while keeping spores running. It was insanely fun. That doesn't exist any more. I hope I find something else like this soon. All of my favorite frames keep getting the rework treatment and end up not being as engaging as before, despite how DE keeps saying they're making frames more engaging. Trinity and now Saryn are this way.

  5. 6 hours ago, Nazrethim said:

    Fun Fact: I hate defense missions, I hate defending useless pieces of garbage (I do actually enjoy Sortie Defense, since I can give the operative a gun and he will DO something) and I avoid them like the plague (except Sortie defenses, unless they have a bs modifier that makes the whole thing unbearable).

    Stealth missions aren't enjoyed by people who prefer running guns ablaze because they have a different core essence. Stealth is about making waiting engaging as well as confronting superior forces, while the latter is about being a nigh unstoppable force facing legions of enemies with a grit.

    While reworking stealth for the general missions is a daunting task, adding stealth specific missions with it's own set of rules (and enemies designed to counter stuff like invisibility and reckless power spam) is easier by comparison, and safer in case people don't like having stealth sections smacked in the middle of normally run-and-gun missions. Mostly the problem is level layout, many tilesets simply aren't stealth-friendly and lack of reward for being stealthy (and DE nerfed stealth farming because it was as effective as mass murder, despite their claims at the time that they didn't like the lootcaves like Draco used to be)

    "Fun Fact: I hate defense missions, I hate defending useless pieces of garbage (I do actually enjoy Sortie Defense, since I can give the operative a gun and he will DO something) and I avoid them like the plague (except Sortie defenses, unless they have a bs modifier that makes the whole thing unbearable)."

    I feel it. I've personally spent more time in Defense missions across every tileset in my 1700 hours than any other game mode. I do everything I can at this point to avoid Defense missions. 

    "Stealth missions aren't enjoyed by people who prefer running guns ablaze because they have a different core essence. Stealth is about making waiting engaging as well as confronting superior forces, while the latter is about being a nigh unstoppable force facing legions of enemies with a grit."

    Don't get me wrong, I love stealth in games where the point of the game is stealth. Games like Sniper Elite, Payday, Splinter Cell, Dishonored, and even MGSV to some extent. Warframe is a horde shooter. The guns blazing feels so complete in this game because that's what DE was aiming for. It's not just that I don't enjoy stealth missions because I like going loud. I don't enjoy stealth missions because they aren't fun in Warframe. I don't know enough about game design to say this is impossible to do while maintaining the current flow of combat when going loud, but I just don't see how they can incorporate a stealth system without compromising what makes the horde shooter gameplay so entertaining. They're the two opposite ends of the spectrum. As you're saying, it's about making even something like waiting engaging while you engage superior foes. That alone breaks what the game currently is. Warframe's AI is absolute trash. We've been asking for AI improvements for as long as I've used the forums (4 years now). They'd either have to up the AI quality or give more stupid enemy mechanics that will screw over the non-stealth folks. Then, you'd have to make the moments in-between direct combat engaging as well. Perhaps you have some thoughts on this, because I'm not really sure what to give on this. Really, stealth lends itself to more of a realistic approach to combat. Warframe is not like that at all. 

    Again, not at all saying I'm against stealth. It would be interesting if they can work it in to the game. That's a big IF, though. Too much of the game would have to be changed to satisfy something that I can't say I see a lot of people asking for.

    "While reworking stealth for the general missions is a daunting task, adding stealth specific missions with it's own set of rules (and enemies designed to counter stuff like invisibility and reckless power spam) is easier by comparison, and safer in case people don't like having stealth sections smacked in the middle of normally run-and-gun missions. Mostly the problem is level layout, many tilesets simply aren't stealth-friendly and lack of reward for being stealthy (and DE nerfed stealth farming because it was as effective as mass murder, despite their claims at the time that they didn't like the lootcaves like Draco used to be)"

    No, the biggest issue is that new gametypes are always the main focus for new content for months following its' release. DE overloaded us with Archwing stuff (stuff that a lot of people still don't like) for several months after its' release. Anyone that was uninterested in Archwing was pretty much screwed on content for that period of time. The same thing just happened with POE. I can guarantee you that they will make a new quest based in it, they will lock a frame behind it, and people who don't like stealth will be frustrated. Especially if you don't allow them to go loud and power spam and go invisible, like you're suggesting. Yea, it's not as bad as forcing people to randomly do stealth bits in other missions, but it's forcing people to play a certain way that isn't how the game has played for what is usually the entirety of a person's playtime. 

    The issues you listed are why it won't work with the way the game currently is. I agree fully. However, you have to account for more than just limitations in-game. I personally would be wholly surprised if people generally positively received the mode you are suggesting. It forces them to use a particular playstyle. It's being exclusive to certain players when the goal is to be inclusive.

     

    If they can get past this and still make it engaging for your loud and proud players, I could see it working, but it's going to take more than just a special tileset with special rules. 

  6. If they can manage to work it into the levels and rework the stealth a bit, I'm down for it. However, the game simply isn't set up to have an extensive "stealth" mode. Yea, the whole "ninja" thing was present in the beginning, so there are some little stealth things here and there, but I personally would dread another spy-like mission type that demands we play a certain playstyle that a lot of people aren't interested in. I avoid spy missions like the plague because my playstyle is loud and proud. I come to Warframe for that style of play. If it was possible for DE to work it out where the mission could be completed as effectively with both stealth and loud playing, I think it would be cool. It would just be another level of balance DE would have to figure out.

  7. 1 hour ago, DarkRuler2500 said:

    Recent changes or announced changes have caused quite an uproar in the WF Community.

    Some of the few changes:

    • Nerf of many popular frames (e.g. Ember, Chroma, ...)
    • Forced "plains" visiting because almost all new content is somewhat bound to the plains.
    • Removal of the Raids as one of the few true end-game challenges and group contents.
    • Wrong priorities (e.g. letting known bugs inside game versions for long while adding new (buyable) content all over the time)

    What do you think?
    Has DE lost touch about what Warframe is about for the community? Or do you still think, that DE has a good sense of what is important for us as the players?

    Tell me, use this poll.

    http://www.strawpoll.me/15030957

    Not really. Same amount of touch as usual. With DE, there's always been a thing of 2 steps forward, 1 back, wait a month, 2 step back, 2 forward. Very few people enjoyed archwing when it released, but for pretty much the entire year following the release of it, pretty much every major piece of content was tied to Archwing in one fashion or another. 

    1. If you think THIS is a nerfwave, you should have been around when they capped Trinity's range on Blessing to a fixed 50 meters (affinity range). They nerfed several other frames in that wave as well, and this upcoming change to many frames is finally going to unscrew some of the bandaid nerfs put on frames in that wave. They claimed it was to be the start of a lot of balancing in the game as a way to justify the nerfs. They never did the rest of those balances and have instead slowly patched the frames back to alright places. Well, except for one or two small bits. Ember needed a proper balance, and that isn't what's being given to her. I'll hand you that. Chroma is a balance more than a nerf. Both are niche frames. Only Ember is actually popular and that's only for low level map nuking, which is actually a huge problem, as simple nuking always has been.

    2. I would rather they spent more time in the plains. The issue isn't that they're throwing more into the Plains, it's that they're doing it in cheap ways. Plague Star was honestly lazy. The only good part was the point system for the rewards, which I can't even began to describe how elated I am to finally see DE taking advice from the community on event rewards. It was so freaking awesome. The event itself? Boring and meaningless. Unlike a lot of other events, it's thus far had like zero impact on the game.

    3. Ehhh, I would argue on how challenging and such raids are, but I do think that removing them as a whole isn't a great idea. I don't this is losing touch with the community as much as it is recovering from the same stupid mistake they have always made; pumping out new content and not spending enough time to properly manage old systems. DE has an insane amount of work into revamping old systems, so don't get me wrong. They, however, put out so many new systems and venues of play that they often have an issue where they just can't keep up the back end with fixing and maintaining everything they need to.

    4. Their priorities have always been wonky, but I think these balance changes show probably the most focused and prioritized they've ever been. So many of these weapons and frames have been needing balance changes and buffs and such since they dropped. Some have been talked about for like 4 years now (god, I've been playing this game for almost 4 1/2 years). These are the sort of balances people have been asking for, for as long as I've been making huge posts on these forums. 

  8. 12 hours ago, -Incantatus- said:

    It's not postponed. They never gave us a release date. Just a time window. 

    It's better that they take their time to polish it than delivering it to us full of bugs.

    Be patient! :satisfied:

    I don't disagree, but we all know it's going to release with bugs crawling out of every other corner. They've said it plenty of times themselves. Us PC players are the majority of what makes up DE's QA team. All I'm saying is that even with these set backs, it WILL launch with bugs aplenty. 

  9. Just now, Xgomme said:

    " Hydroids role is to be a fun and active"

     

    How on earth that change is made to make him active ?? All I see is a change to make people afk in puddle mode while the team will shoot at the water, so much gameplay.

     

    If at least you want this for your lazy playerbase, can we have something really active on the side ?

     

    I suggest a small melee buff for some seconds when you go out of puddle, so active players will have something as a reward and it will fit with the addition of Hydroid P + Nami Skila P (weapon you should think as hybrid machete/double blade though)

    Yea, honestly, with the recent reworks and frames from the mind of Pablo, it's weird to see such a sedentary kit. The only thing in his kit that promotes activity is the Tidal Wave, and that thing is honestly one of the most unengaging CC abilities in the game. 

    Tempest Barrage is a solid 1 Ability. Weird little technical issues occasionally, but alright aside from that.

    Tidal Surge is just too boring. It's a less engaging version of Rhino Charge and Slash Dash with negligible, low area cc.

    Undertow is too sedentary. It takes too much time and energy to move anywhere. These changes made it better, but the ability honestly just needs to be rebuilt with activity in mind.

    Tentacle Swarm is underwhelming. It just feels like a normal whatever CC ability. Honestly, Undertow does a better job now. 

  10. I personally don't like "Octavia". Can't think about it without immediately also thinking about Roman names. I would have preferred something more musical sounding that doesn't also have major context in other large themes. I'll just call her bard frame.

  11. On 3/7/2017 at 10:49 AM, Trissila said:

    You still get the weapon for the Participation tier, you just have to build it and supply your own potato.

    And the permanent research is based on top 10%, regardless of what that shakes out to be.

    Victory Tier is a giant nothingburger. It's a free potato, some trivial amount of resources, and not having to wait a few more hours for the build time.

     

    I think a whole lot of people would save themselves a whole lot of heartburn if they just realized that a potato and 12/24 hours of build time isn't worth all that stress.

     

    On 3/7/2017 at 11:00 AM, BETAOPTICS said:

    By this logic you probably think that complaining about the lengthy waiting periods to get cancer treatment is pointless because people die eventually anyway. Yeah, the world doesn't simply operate in this way. It is okay not to care one bit about the world, or the game, but some people will and I consider myself to be part of that group.

     

    On 3/8/2017 at 5:05 AM, BETAOPTICS said:

    Neither is missing the point a valid argument. Of course it is not comparable, it is not meant to, it is a metaphor pointing out how fallacious your reasoning is were we to apply it to a real world context. And the fact that you find my comparison unreasonable is perhaps the biggest testament against your own point.

    Some people took a personal offense to my comparison, completely oblivious that I've had a bowel cancer of my own when I was 16 (Crohn's Syndrome), but I also understand that life has misfortunes and you'll make the best out from the situation. I do not have a problem with metaphorical comparison, they are rhetoric tools people use to make a point. But it isn't about the cancer, it is about not wanting to have a view challenged in any way and then looking for post-hoc rationalizations to validate and fortify the already confirmed bias.

     

    8 hours ago, Trissila said:

    Actually, it's about how the moral quandaries of healthcare and the distribution thereof  are not, in any way, comparable to items in a video game.

     

    Making the incalculably large leap of logic from "you have to wait a bit to get some pixels, it's not a big deal" to "Oh, that must mean you're okay with people having to wait a long time for cancer treatment because they're just going to die anyway" is, quite frankly, one of the most absurd things I've ever seen.

     

    There is no "real world context" for items in a video game. And even if there were, medical treatment is the absolute last thing it would be.

     

    7 hours ago, BETAOPTICS said:

    That is exactly what a post-hoc rationalization is. All you are talking about is scale and context and you've artificially decided there is a value judgement and that difference in value is a not a valid comparison. Here is the kicker my friend: In Philosophy there is no such thing as inherent value. We can ascribe value any way we want, but there is no inherent value judgement outside of our own will. Since they are abstract concepts and thus meta-physical (X=X regardless of the value you give to X), all you are arguing for is " I don't like this cherry, pick another " without even beginning to address the point itself. Admit it, you just don't like to be challenged on your ideas so you are trying to search for any verification to support how you feel about this. It is very easy to see beyond this shallow veil of subjective " No I am the main character of the universe, others are NPC's ", it doesn't fool anyone.

     

    This is a lot of off topic arguing over something silly. Let me just slip in a little bit of a word before moving on to actually being on topic. First off, this shouldn't go any further, simply because it's not helping the topic.

    So, here I go.

     

    "By this logic you probably think that complaining about the lengthy waiting periods to get cancer treatment is pointless because people die eventually anyway. Yeah, the world doesn't simply operate in this way. It is okay not to care one bit about the world, or the game, but some people will and I consider myself to be part of that group."

     

    Sorry, but that's a huge leap. It sort of seems like you went for a shock factor, which makes me think you may be on the receiving end of the weird standards of the event scoring tiers. Just speculation, but the attempt at shock value just comes off as you being upset over the event to anyone who has decent reading comprehension. This is further backed by both the fact that you plainly and bluntly defended the comparison between a meaningless item in a game to an actual real world affliction and a situation surrounding it. Don't get me wrong, though. Cancer comments don't offend or shock me, despite having a little brother and a grandfather that have died from it in the last 8 years.

     

     

    "Neither is missing the point a valid argument. Of course it is not comparable, it is not meant to,"

     

    If it's not comparable, why make the comparison?

     

     

    "it is a metaphor pointing out how fallacious your reasoning is were we to apply it to a real world context."

    Well, that's funny, considering you go on to say: "We can ascribe value any way we want, but there is no inherent value judgement outside of our own will. Since they are abstract concepts and thus meta-physical (X=X regardless of the value you give to X), all you are arguing for is " I don't like this cherry, pick another " without even beginning to address the point itself."

    So, are we talking about abstract concepts or real world situations? I'm just a little bit confused by your twisting of logic.

    Sure, you were answering to a point on items in video games, but there's two problems with the argument you're making on the philosophical value of things. First off is that these items can be given actual real value that aren't just based on one person's bias/subjective ideas. The other is that you connected the value of the item to the death of a cancer victim, so you can't just disassociate the two things when it's convenient to you.

    Even past that, why should a person be obligated to answer to your awkward use of a metaphor in regards to the issue at hand? It's like putting your own filter on the issue. You could skew the issue any way you wanted.

    Now, I do agree that simply combating your metaphor by saying "Cancer is off limits" is ridiculous, but is no more ridiculous than your metaphor in the first place.

     

    "And the fact that you find my comparison unreasonable is perhaps the biggest testament against your own point."

    This is a logical fallacy in and of itself. Just because he may find issue in your comparison doesn't mean his point is wrong. 

     

    "Some people took a personal offense to my comparison, completely oblivious that I've had a bowel cancer of my own when I was 16 (Crohn's Syndrome), but I also understand that life has misfortunes and you'll make the best out from the situation. I do not have a problem with metaphorical comparison, they are rhetoric tools people use to make a point. But it isn't about the cancer, it is about not wanting to have a view challenged in any way and then looking for post-hoc rationalizations to validate and fortify the already confirmed bias."

    I have lost two family members to cancer in the last 8 years and it damn near tore my family apart. I find no offense in cancer jokes, hypothetical situations, or anything similar. I don't find cancer offensive. So, where do I stand in your mind? I find your comparison ridiculous on the grounds of it just not being a good metaphor or comparison in general.

     

    "There is no "real world context" for items in a video game." (Trissila)

    People buy accounts, gold, in-game items, ect. all the time. Sure, they aren't physical, but they do have real world value in terms of money.

     

    "All you are talking about is scale and context and you've artificially decided there is a value judgement and that difference in value is a not a valid comparison."

    Sorry, but Trissila didn't artificially decide the value of these items. Society did. The suffering and eventual death of another human is considered one of the most disturbing and highly valued negative situations in today's society. If you need something more physical, find the net worth of Bill Gates or even an average middle class worker. Then, we look at items in Warframe. The most expensive item in the game (determined by the trading community within warframe) is Primed Chamber, which currently sits around 40k plat, last I was told. This puts the mod at around $1860.47 if you were to buy the 200 dollar plat pack (4300 plat) over and over until you had 40k plat. The average working american makes that much in less than 2 months. Monetarily, the life of a human wins out big time

     

    "Here is the kicker my friend: In Philosophy there is no such thing as inherent value."

    What you're suggesting is entirely different from what you end up arguing. You've understood this as "Inherent value doesn't exist, so everything is fluid based on any individual's beliefs". What inherent value implies is that something has a set and permanent value. Saying this doesn't exist in terms of philosophy simply means that there is no unmoving value on something. That doesn't mean it has no value, it just means its' value is based on mostly agreed upon standards. It's the simple question of the value of something based on the cultural standards. Sure, death wasn't nearly as taboo today as it was 500 years ago, but that doesn't mean it's just up in the air.

     

    "We can ascribe value any way we want, but there is no inherent value judgement outside of our own will."

    The key word here is "Our".

     

    "Admit it, you just don't like to be challenged on your ideas so you are trying to search for any verification to support how you feel about this."

    Sorry to contradict you again, but what happens in my situation in which I find your metaphor completely off target, but I still think that DE messed up with the way the rewards were handled?

    Simply put: Your metaphor sucked. Why? The two main reasons are:

    1. You went for shock value, so it came off as anger more than rationality. (I did end up checking your Clan, which does not appear to be on the leader boards, so I can understand the anger. My clan is getting the bp, which is tradeable, so just PM me if you need it, as I'm planning on giving some out.)

    2. It honestly didn't even fit. How does useless complaining in a hopeless situation compare to stressing over a difference of 3 hours vs. 1 week in reference to an item that isn't essential in any way? Sure, you can make connections, but you can also make connections between a tower and Islam (See, I can be edgy too).

     

    Well, there's my rant.

     

    Now to actually answer to the thread.

     

    On 3/7/2017 at 2:28 PM, Stoner74 said:

    Glad I found that post, I was about to write a thread about the same thing. 

    DE did not take into account innactives / casual players there can be in a moon clan. There's also low MR players that can't get high scores in the event because of their gear. 

    Remnants of the Void will probably hit victory tier. 1.. out of ~190 moon clans participating. Now don't tell there's nothing wrong, because there is. 

    I hope they learn from this... and the mutagen samples mess 2 months ago. 

    Yes, they did take them into account. This was meant as a competitive event.

     

    There is something wrong, but it's more in that moon clans shouldn't exist.

     

     I'm leaving it at that, since it sort of answers most of the posts in the last couple of pages that are complaining about "DE not taking things in to account". 

  12. 46 minutes ago, TotallyLagging said:

    They might as well remove Moon clans at this point, especially if all people are going to say is "lay off hundreds of members of your clan".

    It's not a layoff, though. If a person has been inactive for a month with no contact with leaders, they're not members any more. They're just numbers/dead weight that are making your job harder. The only thing they're contributing is another 1 onto your member count.

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