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-FrutyX-

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Everything posted by -FrutyX-

  1. I've had a different pic for months, it never updated on the forums...
  2. Feedback? Definitely. I have to put my hand in the fire and say, I am not a fan of the forced loadout either, and it's not even about the challenge, it's just boring, many weapons (and possibly Warframes, depending on the build) simply can't keep up. Planning what to pick and how to play it freely is taken from us, I am and I never will be a fan of this, I feel forced, having no other choice. After The Circuit, that has it's own problems (funnily, before this new gamemode came out, I made a feedback post about The Circuit with similar problems), I thought it's gonna be an exception for those who actually enjoy random stuff, but again? No, my vote is no.
  3. I can confirm this, it's very annoying, it once even stopped for me after a single hit.
  4. Lighting team, listen, I know you are trying, but I can't also find it ideal, I don't want to keep digging in my settings so it looks at least decent, I haven't touched any of my settings and sadly Dante update brought all those orbiter lighting problems. Now for example, take a look at this, I have shelves with noggles on it, close to the arsenal area, however, it's just dark, and that isn't the only thing. The only thing I have noticed is, that turning off SSAO brightens it a bit, but it's not perfect. I just can't shake the feeling everything is so much darker now, instead of having a proper lighting. Edit: Turning off Dynamic Lighting makes it almost completely black. Turning off Character Shadows IMPROVES A LOT the visibility of the decorations.
  5. I think it's the new lighting, my RX7600 is running at 80% in orbiter, also has sometimes fps drops to 53+- when looking into certain directions, it's bad and looks worse, bruh.
  6. You forgot to mention those dust particles flying around, guess those vacuum cleaners were a scam.
  7. Except this has nothing to do with PS, it's the same on PC, dark to almost black, the new lighting is completely broken, no matter the platform.
  8. The way the whole Circuit is designed is rather problematic, I stopped playing it for the same reason, and after I tried it today, I see nothing has changed. It may sound from me like a small issue, but it is an issue that prevents me from playing it. So what's the problem? People leaving at round 1 (or two, or even three isn't much), and now you have to go and find a new public squad, over and over again, this all is very annoying and time-consuming. Doing any progress while in public seems impossible. I get it, most people realize after round 1 that they've picked the wrong arsenal, and they are not doing much with it, but like this, it's not very playable. Premade squads? Yes, that would be the perfect answer, but you don't exactly see the recruiting chat full of squads for The Circuit, staring at the chat for a half hour and not finding a squad isn't ideal either. Public matchmaking has its pros and cons, and usually it's no problem, but The Circuit is an exception, and the experience isn't really good. Nothing can beat the option to just start the game and go play right away. The solution? Well, there are multiple ways to approach it, from completely reworking The Circuit system to simply adding a minimum number of rounds you have to play before you can leave, this is clearly just up to DE. A small note, I am mostly a solo guy, I don't have a clan to back me up, so just going public is the simplest solution.
  9. Hmm, while I still don't like it (the dust, fog, worse colors), it seems to me that turning off SSAO completely improves it a lot (the dark areas), however, no chance it's better than our orbiter before this "update".
  10. The hotfix 35.5.1 didn't really changed anything for me, it's still the same, look at my Lua planter for example:
  11. I appreciate that you are looking into this (as I reported here: ) However, I dont see any change after this hotfix, the whole orbiter still looks pretty dark to almost black, sadly.
  12. I've read there were some lighting changes, but this does not look normal. The whole orbiter is rather dark, some things appear almost black, and colors are washed out. My own settings look the same, this came with the update. RX 7600 (24.3.1) Windows 10, DX11
  13. Okay, is it only me or the orbiter lighting is now completely dark, some things are almost black and colors look rather washed out?
  14. This, absolutely this. But I also got it when leaving the arsenal (in orbiter), probably after changing loadouts...
  15. PC, AMD RX 7600 (24.1.1 drivers), DX11, most settings on High (High shader OFF). There is a very strange noise around decorations, and that noise is moving, it's only around some decorations, around some it's not visible or you need to look from a certain angle. On a screenshot, it looks even more worse than in game, look behind the SP planet decorations: I tried to take the decoration somewhere else for better visibility, it's like a shadow around the decoration: Maybe it's only my own settings, but this seems "new" to me, I am not excatly sure when this happened, maybe it's the new AMD driver causing this, but who knows. UPDATE: Switching to TAA (from SMAA) weakens the noise effect, but if you look closely, it's still there.
  16. In the waiting room with you on this one.
  17. Lmao, also got Network not responding warning now. That's a lot of RAM!
  18. Me, like many others, completely don't understand what is going on, it seems like they really want to push another update out, as soon as possible, instead of actually fixing stuff that needs to be fixed and polish things according to the feedback. So much about Duviri could be and can be better, but that would be too nice, wouldn't it. Everything half-baked.
  19. Welp, looks like we gonna need another set of hotfixes still... Just joined The Lone Story, no excavators nor enemies showed up in the Undercroft, after host migration, it switched to survival, but there were no enemies anyways. Still a long way to go, the only sad thing is, that the progress stopping bugs still exists.
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