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-FrutyX-

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Posts posted by -FrutyX-

  1. Feedback? Definitely.

    I have to put my hand in the fire and say, I am not a fan of the forced loadout either, and it's not even about the challenge, it's just boring, many weapons (and possibly Warframes, depending on the build) simply can't keep up.

    Planning what to pick and how to play it freely is taken from us, I am and I never will be a fan of this, I feel forced, having no other choice.

    After The Circuit, that has it's own problems (funnily, before this new gamemode came out, I made a feedback post about The Circuit with similar problems), I thought it's gonna be an exception for those who actually enjoy random stuff, but again? No, my vote is no.

    • Like 5
  2. Lighting team, listen, I know you are trying, but I can't also find it ideal, I don't want to keep digging in my settings so it looks at least decent, I haven't touched any of my settings and sadly Dante update brought all those orbiter lighting problems.

    Now for example, take a look at this, I have shelves with noggles on it, close to the arsenal area, however, it's just dark, and that isn't the only thing.

    The only thing I have noticed is, that turning off SSAO brightens it a bit, but it's not perfect. I just can't shake the feeling everything is so much darker now, instead of having a proper lighting.

    Spoiler

    HaAI4vj.jpeg

    Yr0YE0H.jpeg

    X6Y9lsN.jpeg

     

    Edit: 

    Turning off Dynamic Lighting makes it almost completely black.

    Turning off Character Shadows IMPROVES A LOT the visibility of the decorations.

  3. 2 hours ago, Prof-Dante said:

    I have the same issue, But I can't really blame the devs, our console is getting worse...PS4 is a 2013 tech, and sooner or later, DE won't be able to support Warframe on it, so it's obvious it can't render it correctly.

    Except this has nothing to do with PS, it's the same on PC, dark to almost black, the new lighting is completely broken, no matter the platform.

    • Like 3
  4. The way the whole Circuit is designed is rather problematic, I stopped playing it for the same reason, and after I tried it today, I see nothing has changed. It may sound from me like a small issue, but it is an issue that prevents me from playing it.
     
    So what's the problem?
    People leaving at round 1 (or two, or even three isn't much), and now you have to go and find a new public squad, over and over again, this all is very annoying and time-consuming. Doing any progress while in public seems impossible. I get it, most people realize after round 1 that they've picked the wrong arsenal, and they are not doing much with it, but like this, it's not very playable.
     
    Premade squads?
    Yes, that would be the perfect answer, but you don't exactly see the recruiting chat full of squads for The Circuit, staring at the chat for a half hour and not finding a squad isn't ideal either. Public matchmaking has its pros and cons, and usually it's no problem, but The Circuit is an exception, and the experience isn't really good. 
     
    Nothing can beat the option to just start the game and go play right away.
     
    The solution?
    Well, there are multiple ways to approach it, from completely reworking The Circuit system to simply adding a minimum number of rounds you have to play before you can leave, this is clearly just up to DE.
     
    A small note, I am mostly a solo guy, I don't have a clan to back me up, so just going public is the simplest solution.
  5. 21 minutes ago, [DE]Megan said:

    Dante Unbound: Hotfix 35.5.1

    Changes:

    • Adjusted GI Lighting in the Orbiter to improve lighting on various Decorations. 
      • Also fixed an issue with the glass shelves appearing translucent in the Personal Quarters. 

     

    I appreciate that you are looking into this (as I reported here: 

     )

    However, I dont see any change after this hotfix, the whole orbiter still looks pretty dark to almost black, sadly.

    • Like 2
  6. PC, AMD RX 7600 (24.1.1 drivers), DX11, most settings on High (High shader OFF).

    There is a very strange noise around decorations, and that noise is moving, it's only around some decorations, around some it's not visible or you need to look from a certain angle.

    On a screenshot, it looks even more worse than in game, look behind the SP planet decorations:

    Spoiler

    AnKmRT1.jpeg

     

    Spoiler

    3J69opG.jpeg

     

    I tried to take the decoration somewhere else for better visibility, it's like a shadow around the decoration:

     

    Spoiler

    3IdQ7Wm.jpeg

     

    Maybe it's only my own settings, but this seems "new" to me, I am not excatly sure when this happened, maybe it's the new AMD driver causing this, but who knows.

     

    UPDATE: Switching to TAA (from SMAA) weakens the noise effect, but if you look closely, it's still there.

  7. Welp, looks like we gonna need another set of hotfixes still... Just joined The Lone Story, no excavators nor enemies showed up in the Undercroft, after host migration, it switched to survival, but there were no enemies anyways.

    Still a long way to go, the only sad thing is, that the progress stopping bugs still exists.

    • Like 5
  8. On 2022-05-04 at 5:06 PM, [DE]Danielle said:

    Hello again! The issue should be resolved, but we'll continue to monitor. 

    I am getting randomly logged off again, this time it's at least both (forum + website) so I'll just log in back again, it was only the forum before and it was causing problems.

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