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Everything posted by Kefirno

  1. I guess I'll never have a chance to enjoy the system in its good state because I already have all the old lich MR fodder and will get the 2 new pieces before liches arrive to Railjack missions like was shown in Tennocon demo. Well, maybe with Corpus liches. It's good that you guys are addressing the grind part, but will the fundamental dullness of the system ever be fixed? I mean, they are supposed to be very personal enemies, with strengths, weaknesses and quirks but all we have now is just a few set of elemental abilities and 3 symbols password we have to bruteforce. Quirks don't seem to matter, elemental resistances and weaknesses aren't really noticeable, most of progress towards killing lich is achieved via murdering hordes of their thralls while interaction with liches themselves are very limited, there's no tweaking your build and strategy to deal with particular lich, no unique ways to lure liches out, just grinding the rage meter. They are all same, they all behave the same, they are all killed in a same way, nothing about them is unique or personal besides looks and names. Also, I think that larvling carrying regular version of lich's weapon instead of just showing icon would be more subtle approach.
  2. Oh, and since it's now UI complaints thread... Can animations of transition between menus be like... 10 times faster? And why do 90% of avionics icons look like samey mess of lines that tells players NOTHING?
  3. I'd put credits, endo, kuva, vitus, void traces to separate section (see picture on the right, I'd also add mission timer there). Showing total value acquired over the mission with hover-over menu showing details (caches, mission reward, pickup). Unlike 99.9% of other resources you always need those so seeing its gains with a quick glance at consistent spot without splitting it into different drops for each rotation unless you specifically look for it would be great and more helpful than the entirety of this UI rework prototype. All the regular resources can go to the bottom on main rewards list because after certain amount of playtime you just don't care. Mods in the middle, sorted by rarity. The rest: ayatan sculptures, prime parts, ephemeras, arcanes, formas, any blueprints, whatever, goes to the top of the list. Plus extra priority to boosters and riven mods. Stuff from caches, relics and rotations gets background highlighted with special color. Highlight endo or kuva counter if it's your sortie reward. Couldn't bother to put it all in the mockup, sorry for wall of text.
  4. The future seems bright No hotfix in sight The dices are rolling Through vacuum I'm strolling While kinds of garbo Are filling my cargo Pay titanium toll For another dice roll Grinding the gears Confirming worst fears An island in space As is always the case
  5. Hey, I care about immersion. Circus magicians and chinese folklore character turned into template MOBA heroes aren't helping with that.
  6. I actually do because I hate cosplay-frames that aren't even trying to be subtle with their "theme" and it's annoying to see every single game having their own version of Wukong.
  7. This is why I'm not so excited about killing Lotus. Ordis is the most likely candidate to replace her. I'd gladly pay thousands of plat just to uninstall this abomination from my Orbiter.
  8. Add some visual indication to see who succs your energy ffs. This has been annoying me for many years. It's like having invisible nullifiers.
  9. Having a small window to counter ancients'/scorpions' grapple or quickly recover from knowckdown with properly timed jump would make it tolerable. But right now it's just pointless annoyance that adds nothing of value to the gameplay. Annoyances aren't substitute for well designed enemies and challenge, DE, stop doing this.
  10. Please fix black walls randomly appearing around you when you're using RJ side turrets (unless you're host I guess). This bug persists since the release of Empyrean.
  11. Kefirno

    Cat AIDS bugged?

    I used three or so Vasca Curative on my cat and he still has this annoying effect. Sometimes. I notices that he's infected, went into mission, no red glow, used curative, went back to orbiter, red glow reappeared, went into another mission, red glow is there, cured him, glow reappeared in orbiter, went into PoE, cured again, it reappeared right after I loaded into Cetus, he still has it. I can't even tell if he's actually infected or it's just visual bug, because there's no proper indication of infection besides visual effect. Also, the whole "sit through at least 3 loading screens and do click a dozen times through arsenal and gear to get rid of annoying eyesore" mechanic is garbage. Cats should be curable from incubator menu. Not to mention that this whole thing only exists as a convoluted way to get one useless MR fodder pet.
  12. Nice to see shared loot finally implemented even thuogh it's a month too late so there's nobody left for me to share loot with lmao. AFK protection for is stupid though. At least keep it only for pub groups if you're so insecure about your game and know that some people would prefer to stay AFK rather than play the game to grind for new stuff. AFK protection means that my whole squad should stop collecting loot if I need to take a leak or answer a phone call. Nerfing Mirage ephemera trick is also stupid. Eclipse is unreliable garbage. If you want to nerf some DIY fixes for trash abilities community comes up with then at least introduce it with proper rework. Fixes and features still missing: Omnitool hotkey (was promised in first Devstream after Empyrean release btw). Space vacuum (both for archwings and RJ pilot) and/or RJ enemies dropping loot right after they die. And don't you dare making it an avionic. RJ armaments capacity being displayed somewhere in RJ configuration screen. Also wreckage cap makes no sense unless you make the parts tradeable. Some way to manage/browse avionics and wreckage without built Railjack. Reduction in RJ repairs grind and time gates (especially time gates) Reduction in dojo RJ components research time (it's faster to just acquire MK1-2-3 part by the time MK1 from dojo is finished researching). Universal medallion returning to conclave. Fix for combo-ruining "hold to heavy attack". "Visible when holstered" working for Shedu (and other visual fixes, it's janky as hell right now, constantly points down in archwing, disappears during wall latch). Fix to black walls randomly appearing around you when using side turrets in RJ (haven't checked but this isn't mentioned in patch notes) Fix to wreckage list glitches introduces in previous hotfix, see example below: missing wreckage icon (left, mid row), missing item in the last row (displayed properly when scrolled further).
  13. Black walls still randomly appear when you're using side turrets (unless you're host I guess). I've been seeing this bug since Empyrean release and it's still not fixed.
  14. Any gameplay-related stuff should be acquired reliably, even if it's behind a tangible grind wall (like huge resource of standing costs). Heavy RNG in case of something like rare mods or arcanes is only acceptable due to existence of trading. I still consider Khora grind unacceptable btw.
  15. Camera during archwing slingshot launch acts really janky after this hotfix. I can't look around while I fly and sometimes camera does some weird flip and points... somewhere.
  16. Some nice fixes (especially with reactors) but still isn't quite there. Still waiting for Omnitool hotkey, properly shared loot across all sections of RJ missions, space vacuum (both for archwings and RJ pilot), RJ enemies dropping loot right after they die and not half a minute later 500 meters away, return of shared murmur progress from lich attempt, option to recycle garbage weapons from liches, "visible when holstered" working for Shedu (and other visual fixes, it's janky as hell right now, constantly points down in archwing, disappears during wall latch), universal medallion returning to conclave, removal of nonsensical wreckage cap (there's literally no reason for it to exist) or merging it with armaments slots (for less confusion, it caused some people waste plat on slots) or AT LEAST displaying armaments capacity just like with wreckage cap, some way to manage/browse avionics and wreckage without built Railjack, properly working turrets inside Grineer RJ structures to kill radiators solo without going back and forth (this worked a couple times for me but most of the time they are just inactive, I'm starting to believe those couple times were some fever dream or hallucination), reduction in RJ repair time (Empyrean is here, you don't need to pad the content drought with 6x12 hour timers anymore), reduction in dojo RJ components research time (they are kinda useless now because it's faster to just acquire MK1-2-3 part by the time MK1 from dojo is finished researching). Also, noticed some glitches right away: missing wreckage icon (left, mid row), missing item in the last row (displayed properly when scrolled further).
  17. Dirac is so useless. While it's always good to have regular Endo because you can max and sell rank 10 mods or endlessly dump it into rivens even after you maxed all the essentials (and there are lots of mods), there's no Dirac sink. I have 40k Dirac, all my avionics and grid maxed. I don't even play Railjack that much and I never even bothered with scrapping extra avionics. I suggest to change unrepaired wreckage scrapping from giving Dirac to Titanium and/or other RJ resources. Not a big change, but I'm pretty sure it would make RJ economy more balanced in general. I also support suggestion to use Dirac for rerolling equipment stats, but I doubt DE will ever do this.
  18. Except Primed Warm Coat and Primed Reflex Draw which drop more often than regular Point Strike.
  19. Why are MK3 reactors that are worse than ones from dojo research still a thing? Why are mission rewards still diluted with useless dirac? The whole economy, rewards and progression system of railjack is massive failure. Avionics have all the same problems as mods but worse: a bunch of essential avionics with zero builds variety, tactical avionics may be considered non-existent because proper reactor capacity is locked by massive RNG, experimentation with weapons loadout is discouraged by small upgrades and sidegrades being separate guns that occupy inventory slots and require repairs, having more than one battle avionic is wasteful just like in good old days when warframes' abilities were mods, Railjack equivalents of MK-1 Braton are locked behind 3 days research.
  20. Still no omnitool hotkey? Still no properly shared loot? Titanium costs still aren't fixed? Reactors stats RNG is still total nonsense? Still need to wait a few seconds for killed enemies to explode before they drop loot somewhere 100 meters away? Removing plat repair drones even though they were the only thing that allowed us to tolerate the grind because plat is easier to farm? BS wreckage limit still exists? Well... I hope you guys at least enjoyed your vacation.
  21. RNG isn't that bad when you can recycle garbage drops into something valuable like with mods or prime parts. But all the new systems are full of braindead slot machines. I'd rather grind for another Hema or Sibear indeed.
  22. And it doesn't work. Whoever runs fastest and has the biggest nuke is going to end up killing most of the enemies. Even in a high MR party because balance, scaling and power creep in this game are absolute mess. Also, stop referring to "new players" like they are some kind of cripples oppressed by evil speedrunners. Nothing wrong with showing new player how fast and efficient you can get. Yeah, sure, let's artificially extend huge chunk of missions by a minute because of something that happens once every 100 missions. Why not make extraction only available when everyone presses "I'm ready to extract" button? Just in case. Extraction timers should give just enough time for occasional "oh crap, someone found simaris target/ayatan sculpture/rare container/haven't picked up enough reactant" moments to cancel extraction. That's it. I'm seeing players getting lost or having locker fever much more often than moments like this. Yep. Let's have more handicaps instead of fixing garbage bossfights, non-shared loot in RJ missions and poor ways of acquiring new weapons that encourage backwards approach to missions. Agreed. Handicaps like friendship doors are just inefficient bandaids for symptoms of fundamental issues.
  23. Stock response that was already addressed in the thread. Opinion discarded.
  24. Yeah, huge extraction timer is a problem too. It should be cut to 20-30 seconds in non-endless missions. Minute in survival/disruption with separate extraction (thanks god it's a thing now) is reasonable though because it allows to avoid wasting more time on host migrations. Holding hands and walking together slowly is what you consider a teamwork? Crutches like friendship doors won't fix the issue (if you even consider this an issue) of 99% of the game not being designed with actual teamwork in mind. Why not force all players to press X on capture target simultaneously then? Or make disruption conduits require 4 keys inserted at the same time? Or how about making every locker work like a friendship door? Friendship doors apologists really like lockers, I bet you'll absolutely love it.
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