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Kefirno

PC Member
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Everything posted by Kefirno

  1. Thanks for the freebie I guess but why not just fix atrocious grind of those frames or make them an alert reward? Nobody really cares about those streams and most of players don't keep track of them. It's basically DE exploiting poor grindy lootboxy design of the game to farm twitch presence.
  2. Fixed that for you. Honestly I'm baffled that DE did not replace all defecation nodes with disruption when they had a chance.
  3. You already reward DE with your service (beta testing their game).
  4. We need more shelves in personal quarters, I'm running out of space for decorations.
  5. No Blueprint? Nice prank, DE. Also, since Twitch drops are now basically Alerts 3.0, why not just bring Alerts back?
  6. Railjack resource and equipment management is classic DE: bloating every new systems with trillions of new resources to make sure that at least one of them would be scarce enough to encourage grind is more important that establishing simple and satisfying progression. Then players accumulate too much of the rest of resources and DE introduce a trillion more new ones. Dirac should be universal RJ upgrade currency. We moved away from fusing mods with duplicates long ago in favor of simple and straightforward Endo but DE never learns. At least half of uncommon/rare resources should just be ditched. 16 different resources dropping from just one mission type is too much even by DE standards.
  7. Can we get rid of this please? Remember when Warframe was a coop game? Now whenever my friends return to the game I have to wait a couple hours until they catch up with quests so we can play new content properly. And then we only have time to do a sortie or just move to other game because last 3 hours of Warframe weren't very fun. I can understand something like Second Dream requiring you to play solo, there are massive cutscenes and quests are written in a way that makes other players out of place, but those quests are rare. There's no reason for Vox Solaris or Deadlock Protocol to be solo-only for example. Also, as a side note, relays and open world hubs, where solo mode is needed so much, are public-only.
  8. Automated moderation is still moderation, big brain. ?
  9. With DE's horrible moderation it's safer to always assume the worst.
  10. It's a shame that Helminth has prime allergy. I'd rather wait for Harrow Prime and Khora Prime than endure their farm again. Thanks god I didn't sell spare parts of frames that are annoying to farm. I've been suspecting that DE would pull off something like that some day.
  11. We had "real" exterminate back in the days, it sucked. It was like current Lua exterminate with its broken spawns. It would be even slower now without coptering. 😢
  12. Lich creation system is stupid. New players are more likely to just stab the larvling to see what happens than to go to wiki and see if they are supposed to do this or not. Lich creation should've been moved to its own node in Kuva Fortress. Maybe even locked behind MR-gated quest.
  13. Is risking to get auto-2035'd or losting rewards due to netcode spaghetti even worth it?
  14. Having reloading in the first place was a mistake. It only belongs in realistic games. Horrible reload times is one of the reasons half of guns in the game are nearly unusable. I can accept it when it gives a weapon its own "rhytm" (like Spinfusor vs Twinfusor in Tribes: Ascend), for a few guns in Warframe this is the case, but most of the times it's just a reminder that nukeframes and melee are the only DE Approved™ Intended® ways to play. Gears of War reload minigame is trash because it's only there to distract you from the fact that you're sitting behind a cover doing nothing. If reload is so long that can shove a whole minigame into it then it shouldn't be that long in the first place.
  15. Spawn rates on regular Starchart feel absolutely miserable after completing Sponge Path.
  16. Yes, all these trading messages popping up in clan/squad chat are way more distracting than one would expect.
  17. DE should take a lesson from Doom Eternal's resource management. Engaging and consistent. Wonky energy/ammo/health management is one of Warframe's biggest issues, it's always all or nothing. Pizzas or EV Trinity trivialize energy completely, orbs are super inconsistent, Zenurik has reasonable energy refill rate but refreshing it is a braindead chore, rage allows you to permanently stay at full energy on tankframes as long as there are enemies around but squishes don't survive refilling energy even for one cast, energy siphon is a joke. At this point energy feels like a pure atavism that was added to the game just because that's how things are usually done, not because it serves any purpose. "Well, we have spells therefore we should also have mana". It's not even a gameplay mechanic really, just another variable to reduce in your gear check equation. DE themselves lowkey acknowledge this by giving Ember or Gauss their own resource to manage.
  18. "Friendship" doors are pure cancer. Looking for medallions or caches in group with friend? Oops, too much teamwork, time for a door punishment! Apologists often claim that it's supposed to protect new players from evil speedrunners stealing all the fun, but 1.) I've never seen new players complaining about that (99% of feedback from new players I see here is usually about how atrocious RNG and grind are) 2.) While poor little MR1 excalibur was walking to the waypoint, MR29 Saryn already obliterated everything five rooms ahead with map-wide flatulence and queued up inputs to void dash straight to extraction microsecond after the door is opened. Please go ahead and explain how you're going to pull off a solo radshare.
  19. I suggest to just disable mods that go over capacity instead of blocking them from being put in/ejecting them after resetting level with forma. Juggling mods, auras, polarities and capacity when trying to figure out proper build and formas required for it is often quite a hassle. Shoving all mods in and then just proceeding to forma the frame/weapon until everything works would make playing around with builds so much less cumbersome.
  20. Agreed, I think all auras should work like that (when applicable).
  21. Rescue is such a silly and pointless mission. It should just be replaced with another flavor or sabotage. Same idea (get in, finish objective, get out) but without wacky behavior of the hostage. What really hurts is that level designers waste their time making a tile specifically for that starchart padding mission. I mean, it's not as bad as Defection (which shouldn't have been made in the first place, escort missions have been garbage since the beginning of time in every single game), and it's fairly fast so it's not the worst roll in Sortie/Fissure rotation, but it feels like playing some scrapped prototype of a mission.
  22. 1. Clicking "max" button when choosing how much medallions to trade resets them to 0. 2. Can't trade a medallion for standing if I have just one of it.
  23. Or better just fix Khora's atrocious farm.
  24. Aborted first attempt because it was taking too long, then cheesed him with shattering impact sarpa in a couple minutes. Sponge Path perfectly highlights all the core issues of warframe: broken inconsistent scaling, binary "all or nothing" balance of everything from CC and damage to health/ammo/energy management, frames' kits being reduced to to "what part of the game it can trivialize" checklist. And of course crappy bossfights that should've been reworked 5 years ago.
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