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Kefirno

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Posts posted by Kefirno


  1. I'd put credits, endo, kuva, vitus, void traces to separate section (see picture on the right, I'd also add mission timer there). Showing total value acquired over the mission with hover-over menu showing details (caches, mission reward, pickup). Unlike 99.9% of other resources you always need those so seeing its gains with a quick glance at consistent spot without splitting it into different drops for each rotation unless you specifically look for it would be great and more helpful than the entirety of this UI rework prototype. All the regular resources can go to the bottom on main rewards list because after certain amount of playtime you just don't care. Mods in the middle, sorted by rarity. The rest: ayatan sculptures, prime parts, ephemeras, arcanes, formas, any blueprints, whatever, goes to the top of the list. Plus extra priority to boosters and riven mods. Stuff from caches, relics and rotations gets background highlighted with special color. Highlight endo or kuva counter if it's your sortie reward. Couldn't bother to put it all in the mockup, sorry for wall of text.

     

    9fbd2d1dea.jpg

    • Like 2
    • Applause 3
    • Upvote 16

  2. 19 hours ago, (PS4)TrueDeMoN100 said:

    like Ordis for example

    This is why I'm not so excited about killing Lotus. Ordis is the most likely candidate to replace her. I'd gladly pay thousands of plat just to uninstall this abomination from my Orbiter.

     

    • Upvote 1

  3. Having a small window to counter ancients'/scorpions' grapple or quickly recover from knowckdown with properly timed jump would make it tolerable. But right now it's just pointless annoyance that adds nothing of value to the gameplay.

    Annoyances aren't substitute for well designed enemies and challenge, DE, stop doing this.

    • Upvote 1

  4. I used three or so Vasca Curative on my cat and he still has this annoying effect. Sometimes. I notices that he's infected, went into mission, no red glow, used curative, went back to orbiter, red glow reappeared, went into another mission, red glow is there, cured him, glow reappeared in orbiter, went into PoE, cured again, it reappeared right after I loaded into Cetus, he still has it. I can't even tell if he's actually infected or it's just visual bug, because there's no proper indication of infection besides visual effect.

    Also, the whole "sit through at least 3 loading screens and do click a dozen times through arsenal and gear to get rid of annoying eyesore" mechanic is garbage. Cats should be curable from incubator menu. Not to mention that this whole thing only exists as a convoluted way to get one useless MR fodder pet.


  5. Nice to see shared loot finally implemented even thuogh it's a month too late so there's nobody left for me to share loot with lmao. AFK protection for is stupid though. At least keep it only for pub groups if you're so insecure about your game and know that some people would prefer to stay AFK rather than play the game to grind for new stuff. AFK protection means that my whole squad should stop collecting loot if I need to take a leak or answer a phone call.
    Nerfing Mirage ephemera trick is also stupid. Eclipse is unreliable garbage. If you want to nerf some DIY fixes for trash abilities community comes up with then at least introduce it with proper rework.

    Fixes and features still missing:
    Omnitool hotkey (was promised in first Devstream after Empyrean release btw).
    Space vacuum (both for archwings and RJ pilot) and/or RJ enemies dropping loot right after they die. And don't you dare making it an avionic.
    RJ armaments capacity being displayed somewhere in RJ configuration screen. Also wreckage cap makes no sense unless you make the parts tradeable.
    Some way to manage/browse avionics and wreckage without built Railjack.
    Reduction in RJ repairs grind and time gates (especially time gates)
    Reduction in dojo RJ components research time (it's faster to just acquire MK1-2-3 part by the time MK1 from dojo is finished researching).
    Universal medallion returning to conclave.
    Fix for combo-ruining "hold to heavy attack".
    "Visible when holstered" working for Shedu (and other visual fixes, it's janky as hell right now, constantly points down in archwing, disappears during wall latch).
    Fix to black walls randomly appearing around you when using side turrets in RJ (haven't checked but this isn't mentioned in patch notes)
    Fix to wreckage list glitches introduces in previous hotfix, see example below: missing wreckage icon (left, mid row), missing item in the last row (displayed properly when scrolled further).

    fdc6015091.jpg

    • Upvote 2

  6. Some nice fixes (especially with reactors) but still isn't quite there.

    Still waiting for Omnitool hotkey, properly shared loot across all sections of RJ missions, space vacuum (both for archwings and RJ pilot), RJ enemies dropping loot right after they die and not half a minute later 500 meters away, return of shared murmur progress from lich attempt, option to recycle garbage weapons from liches, "visible when holstered" working for Shedu (and other visual fixes, it's janky as hell right now, constantly points down in archwing, disappears during wall latch), universal medallion returning to conclave, removal of nonsensical wreckage cap (there's literally no reason for it to exist) or merging it with armaments slots (for less confusion, it caused some people waste plat on slots) or AT LEAST displaying armaments capacity just like with wreckage cap, some way to manage/browse avionics and wreckage without built Railjack, properly working turrets inside Grineer RJ structures to kill radiators solo without going back and forth (this worked a couple times for me but most of the time they are just inactive, I'm starting to believe those couple times were some fever dream or hallucination), reduction in RJ repair time (Empyrean is here, you don't need to pad the content drought with 6x12 hour timers anymore), reduction in dojo RJ components research time (they are kinda useless now because it's faster to just acquire MK1-2-3 part by the time MK1 from dojo is finished researching).

    Also, noticed some glitches right away: missing wreckage icon (left, mid row), missing item in the last row (displayed properly when scrolled further).

    fdc6015091.jpg

    • Upvote 1

  7. Dirac is so useless. While it's always good to have regular Endo because you can max and sell rank 10 mods or endlessly dump it into rivens even after you maxed all the essentials (and there are lots of mods), there's no Dirac sink. I have 40k Dirac, all my avionics and grid maxed. I don't even play Railjack that much and I never even bothered with scrapping extra avionics.

    I suggest to change unrepaired wreckage scrapping from giving Dirac to Titanium and/or other RJ resources. Not a big change, but I'm pretty sure it would make RJ economy more balanced in general.

    I also support suggestion to use Dirac for rerolling equipment stats, but I doubt DE will ever do this.

    • Upvote 1

  8. On 2019-12-30 at 10:08 PM, (XB1)KayAitch said:

    Mods would come in 3 variants, with the bronze one having a slightly higher perk when not upgraded, and the prime one being another impossibly rare drop.

    Except Primed Warm Coat and Primed Reflex Draw which drop more often than regular Point Strike.


  9. Why are MK3 reactors that are worse than ones from dojo research still a thing? Why are mission rewards still diluted with useless dirac? The whole economy, rewards and progression system of railjack is massive failure. Avionics have all the same problems as mods but worse: a bunch of essential avionics with zero builds variety, tactical avionics may be considered non-existent because proper reactor capacity is locked by massive RNG, experimentation with weapons loadout is discouraged by small upgrades and sidegrades being separate guns that occupy inventory slots and require repairs, having more than one battle avionic is wasteful just like in good old days when warframes' abilities were mods, Railjack equivalents of MK-1 Braton are locked behind 3 days research.

    • Like 2

  10. Still no omnitool hotkey? Still no properly shared loot? Titanium costs still aren't fixed? Reactors stats RNG is still total nonsense? Still need to wait a few seconds for killed enemies to explode before they drop loot somewhere 100 meters away? Removing plat repair drones even though they were the only thing that allowed us to tolerate the grind because plat is easier to farm? BS wreckage limit still exists?

    Well... I hope you guys at least enjoyed your vacation.

    • Upvote 8

  11. Just now, KaijuKraid said:

    You want to know why Friendship Doors exist? As people have stated here, to make the game for newer players not turn into Walking Simulators

    And it doesn't work. Whoever runs fastest and has the biggest nuke is going to end up killing most of the enemies. Even in a high MR party because balance, scaling and power creep in this game are absolute mess.

    Also, stop referring to "new players" like they are some kind of cripples oppressed by evil speedrunners. Nothing wrong with showing new player how fast and efficient you can get.

    19 minutes ago, KaijuKraid said:

    players may have a Simaris target or that a Kuva Lich may actually be present. I can tell you right now I've seen games where many people suddenly find their Simaris target and then get extracted ten seconds later or the Kuva Lich suddenly spawns fourty seconds before extraction actually happen

    Yeah, sure, let's artificially extend huge chunk of missions by a minute because of something that happens once every 100 missions.

    Why not make extraction only available when everyone presses "I'm ready to extract" button? Just in case.

    Extraction timers should give just enough time for occasional "oh crap, someone found simaris target/ayatan sculpture/rare container/haven't picked up enough reactant" moments to cancel extraction. That's it. I'm seeing players getting lost or having locker fever much more often than moments like this.

    30 minutes ago, Tsukinoki said:

    Honestly I think there should be more friendship doors.
    Especially on the new sentient ship.  Stop a speedrunner from rushing to the ship alone, killing the sentients, and locking the rest of the team out of any drops because once they leave the sentient ship it becomes impossible to re-enter.

    Same thing for the base and galleon side objectives so that one rusher can't stop the rest of the team from getting any of the material drops in that base/galleon.

    Or for boss fights in general so that other players can actually see the boss.

    Yep. Let's have more handicaps instead of fixing garbage bossfights, non-shared loot in RJ missions and poor ways of acquiring new weapons that encourage backwards approach to missions.

    11 minutes ago, EinheriarJudith said:

    no what we need is better mission structure so that these doors are not needed. speed runners are the result of poor mission structuring and the the nature of farming/grind of the same node in repetition.

    Agreed. Handicaps like friendship doors are just inefficient bandaids for symptoms of fundamental issues.

    • Like 1

  12. 22 hours ago, KaijuKraid said:

    You'd essentially be trading 'Waiting at Friendship Door' to 'Waiting more at Extraction.'

    Yeah, huge extraction timer is a problem too. It should be cut to 20-30 seconds in non-endless missions. Minute in survival/disruption with separate extraction (thanks god it's a thing now) is reasonable though because it allows to avoid wasting more time on host migrations.

    23 hours ago, Steel_Rook said:

    If a friendship door is blocking your path, it means you've run ahead of your team. If you're consistently running ahead of your team, you are not playing a team game.

    Holding hands and walking together slowly is what you consider a teamwork? Crutches like friendship doors won't fix the issue (if you even consider this an issue) of 99% of the game not being designed with actual teamwork in mind.

    Why not force all players to press X on capture target simultaneously then? Or make disruption conduits require 4 keys inserted at the same time? Or how about making every locker work like a friendship door? Friendship doors apologists really like lockers, I bet you'll absolutely love it.

    • Haha 1

  13. 7 hours ago, Cloud said:

    BUT they are necessary. Without them someone could just speed the mission, making it for the rest of the team a walking simulator. That is not good, and friendship doors assure that in a way or the other you keep a certain pace with your teammates, cause at the end of the day, you're playing a coop game.

    No game should ever punish players for being good at it. Especially considering how going fast is one of the very few things in Warframe that still requires some input and effort from the player (not landing on ledges above doors was the real endgame all along).

    3 hours ago, peterc3 said:

    If you're upset at the friendship doors, you shouldn't have played Public.

    Nice stock response, mr. smarty pants. Would you mind showing me how to open 4 relics in one solo capture mission?

    Also, friendship doors are detrimental even for organized group. For example when players are splitting objectives between each other, like looking for syndicate medallions or letting one player to do his riven challenge away from the teammates that do the main objective. Or just one player going afk for a minute to take a piss.

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