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Kefirno

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Posts posted by Kefirno

  1. 2 hours ago, Slayer-. said:

    They'll still be here though and not be any bigger either. :tongue:

    Well, there's 0.000001% chance that DE will overcome their stubbornness and ditch all these garbage minigames altogether just like Raids, Solar Rails and Archwing missions... in five or so years if Warframe is still alive.

    But more likely DE will just trivialize some of the most tedious grind when next round of resource creep comes along. Mutalist Thumper or something like that.

  2. Can't care less about new fancy rendering when everything is overexposed white mess with overblown blinding vfx on top.

    Last time I checked the recently introduced deep fried overexposure issue was present in both rendering modes.

    And excessive effects have been an issue since forever and only got worse over the years.

    • Like 3
  3. Had  to go to Simulacrum to specifically look for it. Didn't even see anything at first because how quickly projectiles stuck in walls and enemies disappear.

    I'd gladly trade projectile speed and fire rate for more damage and bigger bars to make this weapon stand out more among other assault rifle because in action it's completely indistinguishable from all the bratons and karaks unless you pay close attention. I was expecting to be more of a mix of bow and assault rifle from how DE were describing it initially.

  4. I remember DE hyping up a gun that shoots rulers/censor bars but instead we got another boring hitscan auto rifle with another useless gimmicky alt fire. What the hell happened? Did this concept get moved into another gun to be released later or scrapped altogether?

  5. Granum void is a mess. Chunks of Hud with timer and kill counter disappears, guy with a coin only decides to finally spawn a minute after an exterminate objective is completed, pickups that add timer are completely unreadable in the mess of flashing lights and particles, have tiny hitbox and aren't even displayed on minimap like other resources.

    And those two annoying things are in every major update btw. Disappearing chunks of hud that take months to fix and new and more intense sources of blinding particles (which is usually "fixed" via nefs for some reason, like Bramma for example).

    • Like 4
  6. I'd put credits, endo, kuva, vitus, void traces to separate section (see picture on the right, I'd also add mission timer there). Showing total value acquired over the mission with hover-over menu showing details (caches, mission reward, pickup). Unlike 99.9% of other resources you always need those so seeing its gains with a quick glance at consistent spot without splitting it into different drops for each rotation unless you specifically look for it would be great and more helpful than the entirety of this UI rework prototype. All the regular resources can go to the bottom on main rewards list because after certain amount of playtime you just don't care. Mods in the middle, sorted by rarity. The rest: ayatan sculptures, prime parts, ephemeras, arcanes, formas, any blueprints, whatever, goes to the top of the list. Plus extra priority to boosters and riven mods. Stuff from caches, relics and rotations gets background highlighted with special color. Highlight endo or kuva counter if it's your sortie reward. Couldn't bother to put it all in the mockup, sorry for wall of text.

     

    9fbd2d1dea.jpg

    • Like 2
  7. 19 hours ago, (PS4)TrueDeMoN100 said:

    like Ordis for example

    This is why I'm not so excited about killing Lotus. Ordis is the most likely candidate to replace her. I'd gladly pay thousands of plat just to uninstall this abomination from my Orbiter.

     

  8. Having a small window to counter ancients'/scorpions' grapple or quickly recover from knowckdown with properly timed jump would make it tolerable. But right now it's just pointless annoyance that adds nothing of value to the gameplay.

    Annoyances aren't substitute for well designed enemies and challenge, DE, stop doing this.

  9. I used three or so Vasca Curative on my cat and he still has this annoying effect. Sometimes. I notices that he's infected, went into mission, no red glow, used curative, went back to orbiter, red glow reappeared, went into another mission, red glow is there, cured him, glow reappeared in orbiter, went into PoE, cured again, it reappeared right after I loaded into Cetus, he still has it. I can't even tell if he's actually infected or it's just visual bug, because there's no proper indication of infection besides visual effect.

    Also, the whole "sit through at least 3 loading screens and do click a dozen times through arsenal and gear to get rid of annoying eyesore" mechanic is garbage. Cats should be curable from incubator menu. Not to mention that this whole thing only exists as a convoluted way to get one useless MR fodder pet.

  10. Dirac is so useless. While it's always good to have regular Endo because you can max and sell rank 10 mods or endlessly dump it into rivens even after you maxed all the essentials (and there are lots of mods), there's no Dirac sink. I have 40k Dirac, all my avionics and grid maxed. I don't even play Railjack that much and I never even bothered with scrapping extra avionics.

    I suggest to change unrepaired wreckage scrapping from giving Dirac to Titanium and/or other RJ resources. Not a big change, but I'm pretty sure it would make RJ economy more balanced in general.

    I also support suggestion to use Dirac for rerolling equipment stats, but I doubt DE will ever do this.

  11. On 2019-12-30 at 10:08 PM, (XB1)KayAitch said:

    Mods would come in 3 variants, with the bronze one having a slightly higher perk when not upgraded, and the prime one being another impossibly rare drop.

    Except Primed Warm Coat and Primed Reflex Draw which drop more often than regular Point Strike.

  12. Just now, KaijuKraid said:

    You want to know why Friendship Doors exist? As people have stated here, to make the game for newer players not turn into Walking Simulators

    And it doesn't work. Whoever runs fastest and has the biggest nuke is going to end up killing most of the enemies. Even in a high MR party because balance, scaling and power creep in this game are absolute mess.

    Also, stop referring to "new players" like they are some kind of cripples oppressed by evil speedrunners. Nothing wrong with showing new player how fast and efficient you can get.

    19 minutes ago, KaijuKraid said:

    players may have a Simaris target or that a Kuva Lich may actually be present. I can tell you right now I've seen games where many people suddenly find their Simaris target and then get extracted ten seconds later or the Kuva Lich suddenly spawns fourty seconds before extraction actually happen

    Yeah, sure, let's artificially extend huge chunk of missions by a minute because of something that happens once every 100 missions.

    Why not make extraction only available when everyone presses "I'm ready to extract" button? Just in case.

    Extraction timers should give just enough time for occasional "oh crap, someone found simaris target/ayatan sculpture/rare container/haven't picked up enough reactant" moments to cancel extraction. That's it. I'm seeing players getting lost or having locker fever much more often than moments like this.

    30 minutes ago, Tsukinoki said:

    Honestly I think there should be more friendship doors.
    Especially on the new sentient ship.  Stop a speedrunner from rushing to the ship alone, killing the sentients, and locking the rest of the team out of any drops because once they leave the sentient ship it becomes impossible to re-enter.

    Same thing for the base and galleon side objectives so that one rusher can't stop the rest of the team from getting any of the material drops in that base/galleon.

    Or for boss fights in general so that other players can actually see the boss.

    Yep. Let's have more handicaps instead of fixing garbage bossfights, non-shared loot in RJ missions and poor ways of acquiring new weapons that encourage backwards approach to missions.

    11 minutes ago, EinheriarJudith said:

    no what we need is better mission structure so that these doors are not needed. speed runners are the result of poor mission structuring and the the nature of farming/grind of the same node in repetition.

    Agreed. Handicaps like friendship doors are just inefficient bandaids for symptoms of fundamental issues.

    • Like 1
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