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BexBex

Hunter
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Posts posted by BexBex

  1. So I've tried several times to get the kills for my Riven mod. I have to get the kill shot on 6 Sentient and leave a mission successfully. Three times now I've gone into the plains and found I can kill the sentient there to go towards my six kills (Yay I can finally unlock this mod!! MAYBE!?). The first two times I crashed to desktop when trying to evac. Aside from being annoyed by the crash I lost an hour of farming time and all my faction rep I had earned during that run doing quests. Now, finally I was able to extract in a mission and leave with all my shiny items to get back to Cetus to find out NONE of my Sentient kills counted even though while killing them I watched my mod count up 2/6, 3/6, etc. So again here I am 1/6 kills on my mod (from the one I killed on Lua) unsure if I want to try again because farming leads to a crashes with nothing or apparently zero progress for unlocking my mod. Is anyone having this issue? I won't lie I'm pretty frustrated (as I'm sure many people are) I work shifts. have little time to play, I understand crashes happen (as upsetting as it is) but to finally get through a mission and you still didn't get credit. I could cry. Anyway, Im tired it's been a long day I'm off to bed. Thanks for letting me rant and hopefully this gets fixed 

  2. 17 hours ago, SurrealEdge said:

    AI at its finest.

    I had this on two occasions, one defector ran back to C after arriving at A, another defector ran over the railing and got stuck under the map.

    That's Brutal!! I know it's a short event, but I hope in future events we can avoid this! 

  3. Have any other groups noticed the bug where one of your survivors runs off in a random direction from the rest of the group? Ours ran off twice earlier and ran to a path that had no exit. He just kept running back and forth at a red door. Is there anyway you can avoid this or do you need to just re-roll the map? Vas1hFd.jpg

  4. :D yay! I like giving too, a one time gift to a friend, limited item of course BUT free-be one time no tax trade via a package, we can farm for the boxes and bows @_@ lol okay too much but I like the festive ideas, the disco ball  is also acceptable lol

  5. Yea Im away from home this year too, some holiday sparkle is always nice for people. Keeping decorating optional just makes things PC friendly. I would also accept a Charlie Brown tree, because snoopy is wonderful :3

  6. So...I know not everyone celebrates Christmas. BUT I'm a big fan of it :3 and my idea isn't something I would want forcefully designed but instead gives players the option to use it. I would like to put in the idea of having a Christmas tree in a Clan dojo so that clan members can put their resources together to make a shiny tree for the holidays :D. Without asking too much I'd love a tiny one on my ship too >_> or a wreath, something shiny and festive. Simple idea not looking to start a war. I just like shiny. 

  7. hi :D

    So I like the new foundry, much nicer to go through and look at items. However, could you make it so we can hide items we don't want to see for now? I like looking at all the items I have to build but there are items I have that are repeats or items that were for events that I don't want to remove yet or ever and I dislike seeing them, it kills the happy level of my desire to peruse my own junk ;D. Not sure if anyone else would like this, but just the ability to hide/show items would be dandy and I could hide/show at will.

    Thanks :D!

  8. So my Kubrow Den quest to find an egg is bugged out, I can't find an egg, my boyfriend was sweet and gave me plat. to buy the starter kit, so my egg is in the incubator. The gift of the lotus quest came up, conveniently on E-Prime: earth where my Kubrow quest can't be completed, I cannot get to the quest to get my catalyst. I did try to run it anyway and see if I could earn the catalyst but it failed and I did not earn it, what can I do? D:  

  9. AMAZING IDEA!

     

    Let this stealth infested spawn and get stuck somewhere behind a rock or better yet, fall though the texture on one of your defence missions!

    YOU WILL NEVER FIND IT MWAHAHAHA

    eevl.gif

    that happens with non invisible mobs lol enemy radar is helpful for it and I would assume that ghost infested would also be scanned by enemy radar to lol Gotta be so negative nancy. :P 

  10. That wouldnt be a challenge but just another cheap way of making the game "harder".

     

    Invisible enemies are the last thing we need, its annoying enough with the visible ones already.

    That is where placing these creatures in void missions for example would be fun. Maybe not for the first 20 minutes but higher into the survival or defence missions. I also don't feel calling it "cheap" is really fair lol It's an idea to add more variety to the game. Variety is the spice of life after all ;D <3

  11. Should be like the Stalkers in Killing Floor, they are completely invisible until 25m where you can see vague shadowy figure walking around. They can't run and if they attack you are slowed down drastically, that said they have fairly weak attacks (25% lower than Chargers) and slow (10% slower than Chargers) and their spawn rate is not super rare either, similar to Ancients.

    That would be madness but I would do it lol T4 Mission go go!

  12. I like the new ideas you've been introducing to the game, the eximus are great, they add a really nice touch to higher level survival missions. BUT can you make a ghost/ Stealth infested class? Something like Loki, the ability to go invisible for a short period of time. Nothing would be more enraging than having an invisible infested ancient come up behind you and smack you down! Oh the challenges that could hold. I guess it wouldn't have to be limited to just infested but the idea of stealth chargers running around I think would be fun. Thoughts fellow tenno? 

  13. I recently built an Orokin Catalyst mod and put it on my rank 30 Furax.

    Problem is I cannot put one mod in particular on.

    I could put this mod on before I applied the catalyst mod.

    Every time I attempt to insert an Organ Shatter Mod (4 of 5 rank) onto my Furax the game stops responding.

    I can back out of the mod editor but the overlay for the the mods stays on my screen even when I back out all the way to the log in screen.

    I've rebooted my client several times and even tried to reapply this mod on a different pc.

    Still no luck! Anyone else having this issue? :c If so, do we know fixes?! Id like my crit dmg back. lol

    Thanks

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