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(PSN)Frost_Nephilim

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  1. You really looked at the overwhelming positive comments people gave to Hydroids rework and said "yea DE did a bad job here, why would DE give players exactly what they wanted? Clearly rushed" His puddle was cool, but to say his rework is now bad or rushed because of the lost of it is actually absurd. His 1 primes enemies for death on his 4, his plunder grants him the ability to live, his tidal wave is great for alternative mobility that feels amazing when you need to recover shields/reposition. Like youre Posiden or something. His playstyle is largely the same as before except when you only had niche scenarios to cast his abilities, now you can cast them whenever and always help your team when you do it. I just remembered tidal wave carries enemies so you can not only reposition but clean up and dispose of the trash. Im sorry no, i tried to see where youre coming from but the more details i remember thatss been added to him, the more its clear as day that rework is not rushed. Hes the same as before but with abilities that serve purpose, which is all reworks are really aimed to do
  2. I turned him into more of a dmg frame a while back, working like Loki from a game called smite - Passive deals more melee damage when attacking enemies from behind - can cast multiple decoys that are invulnerable and the ability button can be held to switch teleport with it or an enemy. - 2nd ability is a passive when not activated, that doubles your melee damage when you are visible. Turning invisible removes the effect. - 3rd now sets up to 4 different traps, 1 of them is a spike trap that ruins enemy armor who walk over it, making them vulnerable to all IPS damage types. Gaurnteed random IPS status on hits. Another was a radial disarm mine. Another a normal explosive mine that deals more damage per enemy in range (only explodes when 4 or more enemies are in range). I forget what the last 1 was, maybe an oil trail that causes enemies to slide in the direction you placed it? - 4th left the same except his decoys cast the ability too. It allowed you to make phenomenal use out of his decoys giving you access to enemies backs for really high amounts of damage, and ways to lure disarmed enemies into deadly traps. Whole kit plays into itself for a crazy trickster playstyle
  3. I like to play operator with Limbo as he makes things feel safer, would be nice if somehow operators were in tune with the rift for some reason, amplifying their weapon dmg and abilities. Yeah. id rather it expand too. I get what they were going for, which was a sort of risk reward thing where you risk not hitting as many enemies on explosion but it never felt right. I gotta disagree here, theres many times where enemies are too far away and i want them to run towards me, i only stop time in a pinch and honestly that feels like so cool to be able to do. A cool feature would be a way for him to teleport a few rifted enemies to the center of the sphere no matter how far away the enemy is, id drool over that foreal foreal. We dont have any frames that really interact with operators well so i really hope thats what would happen with this. Or maybe the Rift is able to possess warframes that the player isnt using? Both? Possibilities Edit: Also fix the duration of banished enemies outside of Cataclysm to maybe 10 seconds and make the enemy transparent. That 1 ability is a big part of why i dont like having limbos on my team. It literally just makes the game feel like your lagging Overall like your post tho m8 👍
  4. Main thing i want for the dragon frame is to not be Rhino anymore and Chroma, a dragon. I need his fire breath to stop (and i mean this in the most literal sense) tickling enemies And for him to embody a dragon's movement in a more draconic way. Dont get me wrong, its okay for frames to be a bit similar to each other. But theres NOTHING seperating him from Rhino's playstyle. Constant re-application of iron skin and a damage buff. Theres no point having mutiple warframes if they are going to do the exact same things as each other. The only outcomes of that is 1 frame will make the other obsolete, 1 frame becomes used only for niche scenarios, or theyre become simple cosmetic skins (A dragon body or rhino body), which all 3 apply here.
  5. Just dont say we and youre good lol, i dont care for it so its not something i want or dont want
  6. DE released stats like last year showing he was the most played warframe, and they released like 30 nerfs because of how he was being used. Most notable was the ammo nerfs. People were that addicted to wukong abd his clone. Not to mention how easy he is to keep alive with current defy and cloud ability. I still see wukongs even though i barely play as much as i used to. I know, what im saying still stands. I dont think its worth the effort. Not just wukong but all frames dont need it when we got shields and so many other ways of staying alive. Its tough to sell. Perhaps describe how the playstyle differes from whats already possible in the game currently? Energy is little concern with late game builds, so keeping your shields up when they get depleted is fully possible. It just seems like shields act like what youre asking for, only better That would be the main issue. We all know its not that op anymore cause we can basically all have it already, but if we have it already why add it again over new abilities that offer playstyles we dont have? Seems like a waste of development time
  7. Kinda hard to understand, the 4th ability forces the player into operator mode? Or are you just saying we take control of wraith? If its the latter i will say that DE doesnt like doing the whole transformation thing eventhough it is a bloody awesome ability to have. Sevagoth was a frame they said required some hard work unfortunately. And getting us to control something that moves on all 4s is described to be near impossible, Voruna was the best they could give us and she only is on all 4s when stationary and using her ult Outside of all that though, i still like the frame. Voruna is supposedly our kubrow frame but she functions so differently from yours that i wouldn't mind having them both for 2 different gameplay experiences, 1 of DE's and the Community's listed highlight of warframes **I also really like the idea you put of having the companion counter enemies that attack its shields, creating a sort of extra limited resource (shields and energy). The extra limit means its more fair to give the companion extra amounts of damage to compensate, more than what would be considered fair if it was just energy. Id be curious to see just how much would make it feel balanced!** 9.5/10 from me
  8. If he ever got that ability back DE would nerf him until no 1 plays him ever again. He already has been getting hit hard, if he git Defy back he would get annihilated from all people playing him. Plus, with the way shields work, it feels like every frame has Defy to me. Then we got the vamp kavat too and operator reviving I cant see it being something worth prioritizing in the games current state. I think you'd be better off asking for some sort of new weapon with a unique feature that can keep you alive like defy on some sort of condition, rather than reverting wukongs rework
  9. I just think most here dont want him to be stronger. He feels perfect to us, just not you, its a difference of opinion unfortunately. So conversation wont go anywhere
  10. Yes the little stop and hold function is really REALLY bothersome to me, and its for that reason i always cringe when i see him pop up in Arbitration, Archon hunts, or invigorations for the buffs they give. Its supposed to encourage you to play the frame but lavos is one of the rare few that i still always say no to. He feels like a used car on it last few months of its life. So slow to activate his passives and then abilities. People have been asking for this change since forever but, idk what happened with DE, they never changed it. I have this issue with other multi abilities too (Vauban, Ivara, Titania) Idk if you heard of it but theres a ftp game on Playstation called Smite that feels like WF to me but as Good PvP. 4 abilities, passives, building is 1 of the most important parts of the game, etc... But what they do to keep players able to pop ooffan ability with 4 different functions quickly, is simply make the player tap buttons. So for Ivara's first ability for example: Cloak Arrow: Double tap X Zipline: Tap X then Tap 🔲 (square) Noise Arrow: Tap X then Tap O It makes using abilities so Fast and you can Memorize it as a Bonus. Unlike with WF, you will lose track cycling through abilities and have to look at your hud to see what you have selected, then you have to hold abilities. All of this just takes time away from playing and delivers a less immersive experience. Wish they'd add that too. Or just add the back buttons of our controller for use in the ability menu. So many buttons in console's ability menu that have 0 use
  11. Yea it sounds like you want a nuke frame if you really cant get any thralls cause i legit have no issues with his first ability, it useful when i need it to be, and works better than a nekros since i can kill them when theyre in my way also making another thrall being able to get another enemy to turn sides. I get use of it quite often, especially in sp with pub squads. Its a matter of playstyle. If you really need it to fit your playstyle id recommend Nyx's Subsume as i heard it will keep atleast 1 thrall from dying which is op to me, but other than that, ability is fine as is. I cant agree to any changes to it
  12. I see a lot of people list this as a problem but its really not, its a first ability that cost 25 energy, it either gets a free kill since they cant fight back, or you get buckets of extra protection and damage. If your team is 1 shot killing everything you really dont need protection or damage, if theyre not you will be able to get some thralls to help out And unlike nekros, if theres too many of the minions around you can kill them which i love His first ability is very powerful in comparison to a lot of first abilities
  13. Yea id take it, i barely use slam attacks as theyre pointless most times. I only slam attack when im trying to get down fast, heavy slam attacks sound even better
  14. This i wish was fixed, being a clan warlord was endgame for me. The game is about grinding and grinding for new members and helping them get stronger so we could unlock more rewards together was so fun to me. I do miss it. If they brought it back, i hope the rewards would be like cool cosmetics, 1million kuva, free dojo decorations, that good endlessly needed stuff I do too. I do too... i dont really understand why its been gone for so long. They were trying different ways to reward clans and they stopped after the ignis wraith but i dont really see that as a sign to stop its not like it was a big deal, simple change and everybody was happy. Hopefully 1 day they return and are actually given a chance with someone who cared about the events and knows what players look for in a clan event. If DE isnt sure i hope they do a survey before offering statues as the main reward again
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