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(PSN)Frost_Nephilim

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Everything posted by (PSN)Frost_Nephilim

  1. Just dont say we and youre good lol, i dont care for it so its not something i want or dont want
  2. DE released stats like last year showing he was the most played warframe, and they released like 30 nerfs because of how he was being used. Most notable was the ammo nerfs. People were that addicted to wukong abd his clone. Not to mention how easy he is to keep alive with current defy and cloud ability. I still see wukongs even though i barely play as much as i used to. I know, what im saying still stands. I dont think its worth the effort. Not just wukong but all frames dont need it when we got shields and so many other ways of staying alive. Its tough to sell. Perhaps describe how the playstyle differes from whats already possible in the game currently? Energy is little concern with late game builds, so keeping your shields up when they get depleted is fully possible. It just seems like shields act like what youre asking for, only better That would be the main issue. We all know its not that op anymore cause we can basically all have it already, but if we have it already why add it again over new abilities that offer playstyles we dont have? Seems like a waste of development time
  3. Kinda hard to understand, the 4th ability forces the player into operator mode? Or are you just saying we take control of wraith? If its the latter i will say that DE doesnt like doing the whole transformation thing eventhough it is a bloody awesome ability to have. Sevagoth was a frame they said required some hard work unfortunately. And getting us to control something that moves on all 4s is described to be near impossible, Voruna was the best they could give us and she only is on all 4s when stationary and using her ult Outside of all that though, i still like the frame. Voruna is supposedly our kubrow frame but she functions so differently from yours that i wouldn't mind having them both for 2 different gameplay experiences, 1 of DE's and the Community's listed highlight of warframes **I also really like the idea you put of having the companion counter enemies that attack its shields, creating a sort of extra limited resource (shields and energy). The extra limit means its more fair to give the companion extra amounts of damage to compensate, more than what would be considered fair if it was just energy. Id be curious to see just how much would make it feel balanced!** 9.5/10 from me
  4. If he ever got that ability back DE would nerf him until no 1 plays him ever again. He already has been getting hit hard, if he git Defy back he would get annihilated from all people playing him. Plus, with the way shields work, it feels like every frame has Defy to me. Then we got the vamp kavat too and operator reviving I cant see it being something worth prioritizing in the games current state. I think you'd be better off asking for some sort of new weapon with a unique feature that can keep you alive like defy on some sort of condition, rather than reverting wukongs rework
  5. I just think most here dont want him to be stronger. He feels perfect to us, just not you, its a difference of opinion unfortunately. So conversation wont go anywhere
  6. Yes the little stop and hold function is really REALLY bothersome to me, and its for that reason i always cringe when i see him pop up in Arbitration, Archon hunts, or invigorations for the buffs they give. Its supposed to encourage you to play the frame but lavos is one of the rare few that i still always say no to. He feels like a used car on it last few months of its life. So slow to activate his passives and then abilities. People have been asking for this change since forever but, idk what happened with DE, they never changed it. I have this issue with other multi abilities too (Vauban, Ivara, Titania) Idk if you heard of it but theres a ftp game on Playstation called Smite that feels like WF to me but as Good PvP. 4 abilities, passives, building is 1 of the most important parts of the game, etc... But what they do to keep players able to pop ooffan ability with 4 different functions quickly, is simply make the player tap buttons. So for Ivara's first ability for example: Cloak Arrow: Double tap X Zipline: Tap X then Tap 🔲 (square) Noise Arrow: Tap X then Tap O It makes using abilities so Fast and you can Memorize it as a Bonus. Unlike with WF, you will lose track cycling through abilities and have to look at your hud to see what you have selected, then you have to hold abilities. All of this just takes time away from playing and delivers a less immersive experience. Wish they'd add that too. Or just add the back buttons of our controller for use in the ability menu. So many buttons in console's ability menu that have 0 use
  7. Yea it sounds like you want a nuke frame if you really cant get any thralls cause i legit have no issues with his first ability, it useful when i need it to be, and works better than a nekros since i can kill them when theyre in my way also making another thrall being able to get another enemy to turn sides. I get use of it quite often, especially in sp with pub squads. Its a matter of playstyle. If you really need it to fit your playstyle id recommend Nyx's Subsume as i heard it will keep atleast 1 thrall from dying which is op to me, but other than that, ability is fine as is. I cant agree to any changes to it
  8. I see a lot of people list this as a problem but its really not, its a first ability that cost 25 energy, it either gets a free kill since they cant fight back, or you get buckets of extra protection and damage. If your team is 1 shot killing everything you really dont need protection or damage, if theyre not you will be able to get some thralls to help out And unlike nekros, if theres too many of the minions around you can kill them which i love His first ability is very powerful in comparison to a lot of first abilities
  9. Yea id take it, i barely use slam attacks as theyre pointless most times. I only slam attack when im trying to get down fast, heavy slam attacks sound even better
  10. This i wish was fixed, being a clan warlord was endgame for me. The game is about grinding and grinding for new members and helping them get stronger so we could unlock more rewards together was so fun to me. I do miss it. If they brought it back, i hope the rewards would be like cool cosmetics, 1million kuva, free dojo decorations, that good endlessly needed stuff I do too. I do too... i dont really understand why its been gone for so long. They were trying different ways to reward clans and they stopped after the ignis wraith but i dont really see that as a sign to stop its not like it was a big deal, simple change and everybody was happy. Hopefully 1 day they return and are actually given a chance with someone who cared about the events and knows what players look for in a clan event. If DE isnt sure i hope they do a survey before offering statues as the main reward again
  11. Yea it would have to apply to overguard gained from allies. I keep forgetting Frost and Rhino get overguard now too. Im okay with technically infinite energy for kullervo cause it always feels like i have you have it anyway. And yea styanax would become stupid op too lol. The nerf to rage would have to be big to make it fair for the user but that would mean its unfair to those who didnt want it. Youre right Okay final idea What if rage and hunter adrenaline were reworked to just come with a neg that disables the player's ability to gain overguard? 🤔 id assume anyone using then wouldnt want or even need to have overguard anyways so maybe that would fix the issue? Makes Rage and Hunter Adrenaline a little more dangerous to use but maintains their reward. Or they could just make this effect apply to Rage and give it a 90% health conversion to compensate. Leave Hunter Adrenaline alone for players who still want to have overguard and gain energy when they lose their overguard. That could further reduce damage to peoples builds Meanwhile Vex Armor just gains some damage as his overguard is hit. It would not only let him play like normal but also make the help he gets from his allies be much more meaningful to the player which i think feels good for gameplay
  12. Oh i see, no thats too much. You would see it the moment you open the pause menu so that its quick and easy You see his profile in this image up there in top left of his pause menu? Just imagine a small black box outlined in white under his profile that you could click on to change his abilities from directly affecting you. If there were 4 players in his squad they also show up there too if you were unaware. Same process applys
  13. Same with this, rework the mods and the few abilities that do health damage conversions to count overguard. Maybe do it for 1/2 or 1/4 the effect since its less dangerous taking overguard damage than it is to take health damage
  14. Bloated as in its too complicated for people to perform? I would think since its not something you need to do all the time, just in a mission or 2 a week, its not too bad. Our modding system is 10x more complicated to do than that. Idk Maybe Vex armor should just be changed to say gain X% dmg when health or Overguard is hit then since no 1 really needs armor when you have 50k overguard that keeps getting replinished lol. If its too op they can always half the amount of damage you gain from overguard than what you gain from health since its less dangerous taking overguard damage than it is to take health damage.
  15. I dont see how that would complicate things. Maybe you dont understand whats being asked? Theres usually four squadmates in a match. Lets say youre host (which is always Squadmate #1) and you want Styanax who is Squadmate #4 to stop affecting you. You simply open a menu and check a box near Squadmate #4's username, then all of their abilities will no longer affect you. So no Nourish, no Roar, no Overguard. Whatever buffs their Styanax can give out will not go to you. Same thing for Styanax, if he opens his menu and checks the corresponding box near your name to not affect you, then all of his abilities will affect everyone but you. You cant choose 1 of your abilities to affect other players while your other abilities do not, i think thats too much; But Toggling a little box to be Allow ally to affect you, Dont Allow ally to affect you, or Dont affect ally, would seem easy enough and rather simple to use. So ingame, all youd see new when you open your pause menu in a mission, is either 3 little boxes under each players profile, or 1 box for each player acting as a toggle between those different options mention above.
  16. Yea an opt out option has been needed for a long time. Theres many examples where ither peoples buffs can mess up your build. Be a neat little feature if you can pick which of your 3 squad mates you want to be affected by or want to affect. Similar to how chat filters be working where you check boxes. Id be in for it To clarify this is what i mean: (You see his profile in this image up there in top left of his pause menu? Just imagine a small black box outlined in white under his profile that you could click on to change his abilities from directly affecting you. If there were 4 players in his squad they also show up there too if you were unaware. Same process applys if you wish to stop them from affecting you)
  17. Glad you like them! Some of the descriptions are most certainly not meant to be in game descriptions. DE members would be able to summarize the mods, ig for Ember aug "makes Inferno energy channeled ability, ability increases in fury after it gets a 1shots, lasting for 10 seconds" Such augment description is not longer than what you can already find in game. I only added more words for clarity of its function but its easy to summarize.
  18. Ill go for hydroid. I always liked pilfering swarm, and now that hes good too, i have 0 complaints. Hes phenomenal and 1 of the most visually entertaining frames from the stunning looking kraken to tons of water projectiles as if youre calling down a whole storm, its pretty epic I care absolutely nothing for Dagath. Having played every warframe in this game, Dagath offers nothing new, and she offers nothing cool visually besides her short lived 4th ability. For that she is beyond boring. She has nothing going for her that would make me pick her over another frame. Not to mention she has recycled abilities to an extreme that im not used to seeing DE do.. Got a long list of cool damage frames with cool looking abilities to bring out their themes and create immersion, or those who simply out damage her. Not a fan of weak creativity, id probably like her if not for that. But yea theres been a reucurring theme of recycled ability designs lately. Styanax, Gyre, now Dagath all have this do nothing 3rd ability that just buffs numbers. But Dagath takes it a step further and takes kullervos swirling daggers ability. I thought id only see this from brandnew devs who need to recycle as theyre just not good enough yet to be or do creative things yet. DE did lose some members so idk, maybe its weakened their potential or the team has gotten lazy Might as well just not give the next frame any abilities animations or effects lol.
  19. Started thinking of these mods while I was playing the game that felt like they would offer some cool ways to change up the way I was playing. Check them out Shield Gate Mods Augment Mods Weapon Mods Warframe Mods End As always, like the post if you like some of these ideas a listed here and comment any thoughts you have about them! Links to another post I hope you like: If Smeeta Kavat Must be Nerfed Post:
  20. Made some changes to address previous concerns listed by players
  21. This was a WIP, i didnt mean to post this yet, was going to work on it more as it needs a little more. You can still comment on it but yea, wasnt done yet Just needs to happen lol Void Fissure Open World (OW) In random locations in the world, a giant 250m a void storm cloud will hover over it, sending down corrupted enemies. How you wish to engage with these enemies is fully up to the players. You can hang back from a safe distance and snipe enemies or fight right in the center of it all. After 5 minutes of playing, a portal opens that when touched, ends the round and allows players to open relics. Resources that are picked up are universally shared since afk players are less of a concern when all players can easily choose to leave squad and reroll their team. You can do this at any point, as the void fissure isnt really a specefic mission, rather just an event happening in the world, so theres never a point where the mission is completed. Theres a lot of cool amounts of freedom this can give to players who play pubs and just looking to get into some action! Bounties can be done at the same time during the event too. Bounties will be designed for a max of 2 players so that 1 can do bounties while the other 2 players do the fissure. Scaling Enemies in the storm scale no matter independently. Meaning every 5 minutes, no matter if you were in the mission or not, enemies will forever scale until the event is over. So if you joined the mission after an hour has went by, enemies can be well over level 500. Storms last for 2 hours max
  22. Theres only 1 thing that makes Smeeta kavat always the best option, and its the resource booster. Getting a chance for double, and then double double, or even a chance of double-double-double resources on things that take HOURS to get like 250 Steel Essence is honestly heaven sent. No companion can offer you so much efficency and it leads to smeeta getting used like mad So if the Smeeta must be nerfed, resource booster would have to be to be the thing to go. No one needs affinity all the time, rare 200% cc, or rare double energy and health pickups, so i think theres 0 problem keeping those. The affinity can just be the little guy's unique strong suit Void Lanterns replacing Smeeta Resource Buff Look warframe can get boring sometimes, but i swear theres nothing more satisfying than those random procs of resource buffs. I dont know if its just me but i get extremely excited to see the kavat do that and i dont think anything causing excitement should be completely removed from a game as its creates entertainment and entertainment is kind of the whole reason games exist, and with so many players using the kavat, its clear that its causing added enjoyment in the game! So i want to introduce Void Lanterns. Aquired from void missions as uncommon reward drops, purchased from Baro for 250 Void tracers (1 per customer), or found as a rare reward from lockers; these lanterns have a rare chance to cause players to aquire double the pickups and comsuming themself on activation, but they come with challenge similar to dragon keys while being carried in your gear wheel. From things like Less damage ouput or More damage taken with less shield gate duration, to newer things like a Small chance for evil void specters to periodically spawn in and attack only you. Theres also a Rare Void Lantern from lockers and void missions that is far more dangerous to carry with the capability of summoning void like bosses that behave similar to a kuva lich, growing stronger each time you defeat it but do not recieve its rewards (20% chance to get your rewards doubled when you defeat it, chance of rewards scales up by 10% per encounter). Unlike the other voild lanterns that just offer a resource pickup buff with multipke that can be carried, this lantern will double your resources recieved throughout the entire mission (just once) and you can only carry 1 of its type. The boss summoned will deal direct health damage, abilities will not save you from fatal hit, not even passives. Stay on the move, hiding is not an option as the beast creates a cage you cant escape from and will explode after 2 minutes, killing all players in range. Allies are the only ones who can exit the range if they have not attacked the beast for 10 seconds. Energy does not regen in the cage Going into bleedout, jumping off a cliff, or typing "/unstuck" despawns the entity. How is this Fun? It Rewards Endurance Challenge See not only are these buffs giving you challenge, but they also encourage you to play an endurance mode longer which is a challenge added on top. With the Rare Void Lantern, You constantly have to question yourself if you want to go further when you have recieved a buff because you may miss out on more rewards. It can make things a lot more scary. I used to do this with smeeta before the steel essence nerf, and the feeling of doing another 5 defense waves when your defense objective is almost getting 1 shot, or you yourself, is a pure adrenaline rush And is so fun. Please consider!
  23. Just, the ability menu has like 12/19 buttons on the controller that arent being used for anything (8 if youre on Xbox, i dont know if they have the option for touch pad). Theres only 7 things that can be assigned to these buttons and we have 12 left.. The gear wheel is painful to use, it would really be a Nice QoL to be able to set them to ability menu buttons. 12 is more than enough for me to access everything i need from my wheel Please help, please change DE
  24. I agree, but i Think DE should consider the alternative idea of everyone not needing to be together all the time. Id take universal pickups rather than this extreme force of staying together. Like you said with players jumping around to have fun, theres no good excuse to have us have to demand them to stop enjoying their self and stick to my room where im taking 90% of all the kills. The stuff is supposed to not encourage afk but everytime i gotta force people to stay together, someone always ends up afking. Ive felt it myself where im trying super hard to get kills but i have a mesa dominating to the point where i just gave up and just sat and watch. Left at 5minute mark as boredom took over
  25. I had the idea a while back for her affecting combo and with ripline, it needs to happen. It would make her stand out, and melee combo is completly within her theme of being a relentless beserker. It makes all the sense in the world that she'd be able to affect it in some way
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