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(PSN)Frost_Nephilim

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Everything posted by (PSN)Frost_Nephilim

  1. This was a WIP, i didnt mean to post this yet, was going to work on it more as it needs a little more. You can still comment on it but yea, wasnt done yet Just needs to happen lol Void Fissure Open World (OW) In random locations in the world, a giant 250m a void storm cloud will hover over it, sending down corrupted enemies. How you wish to engage with these enemies is fully up to the players. You can hang back from a safe distance and snipe enemies or fight right in the center of it all. After 5 minutes of playing, a portal opens that when touched, ends the round and allows players to open relics. Resources that are picked up are universally shared since afk players are less of a concern when all players can easily choose to leave squad and reroll their team. You can do this at any point, as the void fissure isnt really a specefic mission, rather just an event happening in the world, so theres never a point where the mission is completed. Theres a lot of cool amounts of freedom this can give to players who play pubs and just looking to get into some action! Bounties can be done at the same time during the event too. Bounties will be designed for a max of 2 players so that 1 can do bounties while the other 2 players do the fissure. Scaling Enemies in the storm scale no matter independently. Meaning every 5 minutes, no matter if you were in the mission or not, enemies will forever scale until the event is over. So if you joined the mission after an hour has went by, enemies can be well over level 500. Storms last for 2 hours max
  2. Theres only 1 thing that makes Smeeta kavat always the best option, and its the resource booster. Getting a chance for double, and then double double, or even a chance of double-double-double resources on things that take HOURS to get like 250 Steel Essence is honestly heaven sent. No companion can offer you so much efficency and it leads to smeeta getting used like mad So if the Smeeta must be nerfed, resource booster would have to be to be the thing to go. No one needs affinity all the time, rare 200% cc, or rare double energy and health pickups, so i think theres 0 problem keeping those. The affinity can just be the little guy's unique strong suit Void Lanterns replacing Smeeta Resource Buff Look warframe can get boring sometimes, but i swear theres nothing more satisfying than those random procs of resource buffs. I dont know if its just me but i get extremely excited to see the kavat do that and i dont think anything causing excitement should be completely removed from a game as its creates entertainment and entertainment is kind of the whole reason games exist, and with so many players using the kavat, its clear that its causing added enjoyment in the game! So i want to introduce Void Lanterns. Aquired from void missions as uncommon reward drops, purchased from Baro for 250 Void tracers (1 per customer), or found as a rare reward from lockers; these lanterns have a rare chance to cause players to aquire double the pickups and comsuming themself on activation, but they come with challenge similar to dragon keys while being carried in your gear wheel. From things like Less damage ouput or More damage taken with less shield gate duration, to newer things like a Small chance for evil void specters to periodically spawn in and attack only you. Theres also a Rare Void Lantern from lockers and void missions that is far more dangerous to carry with the capability of summoning void like bosses that behave similar to a kuva lich, growing stronger each time you defeat it but do not recieve its rewards (20% chance to get your rewards doubled when you defeat it, chance of rewards scales up by 10% per encounter). Unlike the other voild lanterns that just offer a resource pickup buff with multipke that can be carried, this lantern will double your resources recieved throughout the entire mission (just once) and you can only carry 1 of its type. The boss summoned will deal direct health damage, abilities will not save you from fatal hit, not even passives. Stay on the move, hiding is not an option as the beast creates a cage you cant escape from and will explode after 2 minutes, killing all players in range. Allies are the only ones who can exit the range if they have not attacked the beast for 10 seconds. Energy does not regen in the cage Going into bleedout, jumping off a cliff, or typing "/unstuck" despawns the entity. How is this Fun? It Rewards Endurance Challenge See not only are these buffs giving you challenge, but they also encourage you to play an endurance mode longer which is a challenge added on top. With the Rare Void Lantern, You constantly have to question yourself if you want to go further when you have recieved a buff because you may miss out on more rewards. It can make things a lot more scary. I used to do this with smeeta before the steel essence nerf, and the feeling of doing another 5 defense waves when your defense objective is almost getting 1 shot, or you yourself, is a pure adrenaline rush And is so fun. Please consider!
  3. Just, the ability menu has like 12/19 buttons on the controller that arent being used for anything (8 if youre on Xbox, i dont know if they have the option for touch pad). Theres only 7 things that can be assigned to these buttons and we have 12 left.. The gear wheel is painful to use, it would really be a Nice QoL to be able to set them to ability menu buttons. 12 is more than enough for me to access everything i need from my wheel Please help, please change DE
  4. I agree, but i Think DE should consider the alternative idea of everyone not needing to be together all the time. Id take universal pickups rather than this extreme force of staying together. Like you said with players jumping around to have fun, theres no good excuse to have us have to demand them to stop enjoying their self and stick to my room where im taking 90% of all the kills. The stuff is supposed to not encourage afk but everytime i gotta force people to stay together, someone always ends up afking. Ive felt it myself where im trying super hard to get kills but i have a mesa dominating to the point where i just gave up and just sat and watch. Left at 5minute mark as boredom took over
  5. I had the idea a while back for her affecting combo and with ripline, it needs to happen. It would make her stand out, and melee combo is completly within her theme of being a relentless beserker. It makes all the sense in the world that she'd be able to affect it in some way
  6. First i was thinking why would anyone want this? Then i did a sorta long fishing session and thought it would be nice if i could walk over this water and fish in the center so the fish that run away wont escape me. Also would help with just having a better distance for seeing fish. Now i get it. Sure why not, small lil qol
  7. Yes you know what would make him stand out way more in comparison to damage and nuke warframes? If his passive gave him complete ariel domination like a true dragon with wings would have. It would make him a far mor interesting warframe to pick rather than being just old boring invincible wukong. - Infinite double jumps using his wings. Titania and wukong can fly but theres cost energy, this would allow him to fly too but since it cost no energy the way its balanced out is that its much slower than the other forms of flight - Zero gravity aim glide (lose no height when aim gliding) He has wings. If not no height lost atleast -90% gravity. He shouldnt fall anywhere near as fast as allies without wings -And last +75% bullet jump speed cause yea, wings pushing off the ground. Just sounds coo That'd be alot but it will make him certainly stand out a little more while not really overpowering anything, thus = more entertainment and fun with 0 downsides. Airborne tank is what he'll be known for, which is really fitting for a Dragon. Too often when im looking for a frame to play, i think oh i can use this frame for tanking. Nehza, Volt, Valkyr, Hildryn, Nehza, i need something that stands out more. Be nice if i could look at Chroma and think "oh sure id like to feel the power of being a dragon for a bit" Flying would be a start Preach His passive really needs to be deleted from the game. Or make his melee attacks have the same chance to freeze enemies with a 100% chance to apply cold procs per hit. If enemies get frozen when they touch him, why cant he freeze them he touches them? Pretty much the same thing happening, physical contact Inaros rework is a must. Passive sounds fine but i'd just make it a percent chance where after taking damage he becomes sand and is invincible for like 5 seconds. 10% chance. 75% chance if the damage taken is fatal. I like when the passive is constantly altering gameplay, which is the main highlight of why players enjoy playing different frames. YES, Smite's version of Loki (the god) uses back stabbing as his way to get buffs and the way Warframe already has decoy in his kit makes the idea of back stabbing damage buff even better. Love this! This would give Oberon such a bigger identity than just being another tank like frame with sprinkled radiation procs!! Hes always been linked to nature and animals I just love this! True true, he just needs a passive that is felt or noticed. Maybe every few shots he summons a little void projectile that moves to the target dealing 25% of his weapon's damage? I like the roar but for some reason the thought of that being spammed seems a little too op Rhinos dont even have that powerful of a Roar, so his being one of his heighlights is odd lol. Rhino was just designed to be big and scary hulk so your passive sounds fine, it fits imo especially granted rhino charge exist. Hes just charging through enemies and knocking them up like a mad rhino would x2Increased melee damage while sprinting, hits knock down enemies. x4 melee damage for a heavy attack, hits ragdoll enemies and grant him 50 combo points if an enemy is killed by this hit instead of losing melee combo. Haha i like that! Some good changes here!
  8. Aye no need to remove we got frames with multiple augs its cool
  9. I feel this 1 so hard. I no longer enjoy playing any of the CC frames anymore ☹️
  10. This is a sort of issue every warframe has that locks them into a playstyle that gets boring after a while, without this 1 thing frame useless. Its why i still want devil trigger in this game as it would add a universal way for all frames to survive or deal damage or whatever they lack in, just pick the sort of devil trigger or god mode you want to work towards and go crazy
  11. In ways i agree, saryn was def a nuke frame, but it doesnt exactly bother me that shes been changed to more of a slow poison, mainly cause we have our nuke frames as you mentioned, and i like the feel of a slow poison, dont ask me why, its just different. Then you gotta couple it with the fact shes still got abilities while frames like Inaros is just existing right now. Cant say i want her to change back to just a nuke. I like the passive idea change tho, especially if cold gets to freeze enemies, ive been wanting that effect forever. Also make status duration + 100%. I like when frames allow me to change up my builds to ones ive never used before. Ive NEVER cared about status duration before as its never lasted long enough for me to go "oh yea worth my mod slots!" 😂 especially since the game rewards for killing quickly and leaving when enemies dont die in less than a second as it just means less resource drops and more time wasted that you could have spent speeding through a new mission. No more weak passives in warframe please, no more boring small changes, warframes selling point was that they make you feel like youre playing a different game each time you switch, that should continue to exist, good passives do nothing but help contribute to that feeling Also DELETE this no more nerfs! Dont even want to risk it no more. I still feel the pain from the smeeta kavat and steel essence nerf. Was the only way the game actually rewarded you for taking on difficulty in endurance instead of making your best option to start over when things get tough, and it felt so good, was so much fun abd made kuva rolling much more tolerable I need them to add that back as a form of gamemode.
  12. Lol trollban is a go again huh? Loved trolling with his bounce pads and turn the game into a game of pinball and players were the balls. So funny when you effectively forced them to be in your game while they desperately try to escape the bounces. Even they laughed sometimes when i had them zooming around small rooms 😂 Id do this one but its a lil too mean, still funny though Also yes! This would be a very smart move! Thank you for putting this out there 👍👍👍
  13. Ive picked up on this too, i feel like theyre the main ones who want things to remain the way they are cause most people i talk to on playstation are fine with reducing the needed pick ups, removing them, or doing the squad pick up thing a lot are suggesting. They often want it to happen Im in favor of the less pick ups thing the most, to about 1 or 3 reactant cause it changes things up the least and still keeps the mechanic in there for the issue they be having with afk players. But all are fine with me right now, besides doing nothing to them
  14. I think its because 90% of players didnt wake up today and open warframe to say "i want to be trigger disciplined". Doesnt sound as fun as just playing the game Preach!
  15. Ive always been fond of the idea of adding optional task to survival missions for boosted rewards or something. Just as long as theur optional as i sort of like survival missions for their simplicity sometimes.
  16. Yea i like the idea, it just makes sense plain in simple lol. Maggots are maggots so why not?
  17. Jeez thats even worse, thats a capture run. Meg was a second away from quitting out of frustration. Its really no fun trying to enjoy the game and just get doomed to this little mechanic that just exist. End up getting your time wasted out the blue. Its bull Reduce the amount of pickups or get it outta here, its not doing anything fun or entertaining anyways
  18. Well you already are if you want to be grouped in a single spot. Just put a defense objective in the middle of the room youre camping in, tada defense :O Let me get this straight, your definition of greed is a player wanting everyone to get personal kills, in order to: (Cause that not a special perk that only happens when 1 player gets kills) And greed is not when 1 is taking 99.9% of them and selfishly enjoying their build laughing at how awesome it is, while everyone else who wants to face hoards and see their builds in action too sitting is there dropping 1 enemy an hour yawning? Do you really think that people want to play Warframe to not play it? Like facing hoards of enemies is kind of the selling point of the game not watching 1 player do everything. "Ya let me turn on my game so this guy can play the game while i watch like this so fun not playing!" Dont get me wrong i get it, youre helping even though no one is playing the game. Its was how i was when they were trying nerf ember. But with survival, instead of forcing everyone to play 1 way (like nerfing ember and the plan to nerf all nuke frames), we have a gamemode that let you simply move away from them giving you an option rather than being forced. If you really feel the urge to be greedy, want to be carried, or simply dont want anyone running off and getting lost in the slaughter for resource drops, we have gamemodes for that. Go to Interception, play Defense, play Kuvival, Defection, Excavation. Theres so many endurance room camping gamemodes in Warframe for you to focus hard on being grouped up. Only 1 that allows it to be okay not to be grouped all the time, be free, and just have causual fun. And trust me when i say people who are playing survival and not grouped up do not care about missing a drop or 2. They do the hardcore squad Nekros, Khora/Hydroid, Nova, and Wisp or Rhino when drops are that important. Someone even made the valid point that even though Interception is a camping game mode they STILL run into issues with reactant for simply completing the mission, which is in no way a necessary feature that dies anything good for the gamemode. Its doesnt make the game more fun to have to stop and say "Hey guys stop playing the game and go afk for 2 minutes, we need more reactant!". That is a flaw in game design, lack of care, laziness. Feature is existing just to exist rather than add to the games entertainment in anyway. Someone said it either hurts the game or adds no value and its seriously facts. Reactant is a joke in its current state. I get it may exist fir afk purposes but just 1-5 reactant is enough. Like i never seen players go afk in steelpath survival even though theres just 1 steel essence pick up every 5 minutes. The rarity of afk players is far more intense then the amount of times i scramble for reactant.
  19. Just play defense, defense doesnt need to be every single game mode in existence I felt universal pick ups was asking for too much but you make it sound like its a good idea And no, not everyone wants you to be killing all the mobs. Sometimes they want to kill too and move away from greedy players for just a second
  20. Well since the game has been released i have had this be a problem 0 times. Theres never a need to stay together as capsules add up towards everyone's LS. Sticking together was always optional in normal survival, never forced. Always leave my team in normal survival without any kind of worry, its bliss Not in void fissures, i have this problem 70% of the time where we are just barely getting enough for the next wave cause no wants to camp, and let Jerry carry the game while we sit and play Uno in a corner somewhere. Even with players at legendary rank dont be wanting to do that, heck i dont even want to so i understand why others dont be wanting to and i love defense missions. The freedom feels good in normal survival
  21. Itd be nobodys problem if it were gone or greatly reduced in the amount needed. Its existence causes unnecesary issues to make the game less enjoyable and waste peoples time. Its a game design problem and its just lazy leaving them how they are to just frustrate players and make them quit matches and find your game more boring Kick them out
  22. Nah leave this how it was imo, its unique in a way that could be useful in a way. Not having to rely on allies positioning for DR rather enemy position. Like an enemy firing rockets at an ally causing them to panick, much easier keeping in range of the enemy than a bullet jumping ally Also this Rest of the changes i like. Just a few gripes with keeping unique features. I love finding surprises with the way they can work especially when new content pops up so id leave them alone if they arent massively breaking anything
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