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mishli

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Everything posted by mishli

  1. I'm going to apologize in advance, this will probably come across as angry, it's been a long day and I'm very frustrated, so I apologize, but I do believe what I have to say is worth it and also needs to be said. As the title says, it took me roughly 5 hours of fighting the Ropalolyst to get all of the wisp parts, while this isn't a terrible time considering how hard some other frames are to get, the time was heavily padded by the fact that the fight is COMPLETELY BROKEN. EDIT: For clarification, I have posted these in the bug megathread as well, but I also posted them here so more discussion could be had. First: What worked This may sound weird, but my favorite part of the whole fight, is the map getting there. It doesn't seem like there are very many different tiles, but ever since we got bullet jumping, any parkour has been kind of pointless. The new tiles are so spread out that I actually found myself needing to do some wall jumps to reset my bullet jump. So genuine kudos there, I honestly enjoyed getting to the boss more than the fight itself. Though it is really annoying how my operator keeps voiding out randomly when I try to use void dash... I'm not sure what's up with that. I also enjoyed the overall mechanics of the fight... to some extent. I like the idea that you have to bait the boss into attacking the pillars, then smashing it into the pillars to make it vulnerable, before hitting it with a giant freaking death star laser. While it's annoying it's so scripted, overall it is pretty badass. Now we get to the problems, what doesn't work: First. the lasers... the boss has a giant freaking laser attack that it can use with no warning, even before you've gained control of your frame, and it WILL just 1shot you. these lasers do roughly 20-23k (tested with harrow 4) per hit. Which means even with the in game cap of 95% dr (mesa, nova, mirage) you would need over 2k effective hp to survive it. This is dumb... there's almost no counter play, since it can come out of no where, there's functionally no dodging.. it's just "be unkillable, or die" that's it. EDIT: A few people have misunderstood, so for clarification. I'm not referring to the giant purple laser that charges the pylons. I'm referring to the 5-6 laser pointers that can simply kill you instantly. (generally only done in the phase where she's flying around, before people are on the pylons) Yes these can occasionally be dodged, however. (from what I've heard) this is only consistent if you are host, if you aren't the host, then it's very possible for her to fire the lasers and kill you before you even regain control after a cut scene. Second: operator form I honestly can't tell if this is a bug or intended, but about 70% of the time... parts of operator form just don't seem to work consistently. Can't leave Warframe, can't return to Warframe, can't dash... If this is a bug... it needs to be fixed... especially in a fight that mandates the use of the operator in the first place. If this is intended... Why and how? I'm more than familiar with the concept of nullifiers, but there seems to be no rhyme or reason to when I'm getting blocked. Sometimes I can dash, but not return to Warframe, sometimes I can't leave Warframe... there seems to be no coherent logic to when this occurs. No visual indicator, no callout, no specific timing... If this is intended, it needs to be explained and visualized MUCH MORE CLEARLY.... but that leads back to the question of... why are they being blocked in the first place, in a fight that mandates operator form? EDIT: Some people have said that the boss has a field/aura that blocks abilities if you're too close, other people seem to say there's a shock wave the boss emits at certain times that disable abilities, I'd like to reiterate. It doesn't seem to matter when or where things are going on, my abilities just randomly don't work half the time. If either of these are correct, they need to be MUCH more heavily indicated, as there appears to be no visual difference with my screen or operator whenever this occurs. Magnetic procs and nullifier bubbles are obvious examples. However, that still makes no sense why I can't re enter my Warframe when the boss is on the other side of the arena. Third: THE BUGS I have been playing Warframe for a long time, long enough to remember when wall running was actually a run, long enough to remember before we had the /unstuck command. THIS FIGHT IS THE SINGLE MOST GLITCHED OUT THING I HAVE EVER SEEN IN THE HISTORY OF THIS GAME. Look. I know this is kind of new stuff and of course patches will come out... but the sheer absurd amount of bugs and glitches I ran into just in that 5 hours was enough to make me want to put the game down for a while if the new content is going to be this buggy. What follows is a list of the most broken glitches I had, there were others, but these were the biggest ones. Starting with the worst and most common one. In phase 3... the boss simply stops taking proper damage. You can see the health bar go down, you can see it stagger when it hits 0, yet firing the uber laser does nothing. The boss simply dodges and comes back with full hp. funny angles can give you view of the boss's final weak point... but for whatever reason, it's completely invulnerable. Making the fight impossible to finish. This happened approx half of the time. meaning at least 2 and a half of the 5 hours was spent just on fights that couldn't be finished. Several things happened as a result of this, a few times, when the host left, the boss reset to a different phase. Once she simply flew off and never came back, once she reverted to the start of phase 3 and became killable, once she reset to phase 1, but there were no pylons left. I broke her shield, smashed her into the empty space where a pylon was, and managed to somehow trigger the phase swap... except the bottom half of her de loaded and she became 100% truly invincible. In any of the initial 'bait her to charge the pylon' phase. There seem to be several triggers that simply cause her to drop all aggro, meaning she won't charge the pylons. I saw this happen a few times when her shields were dropped before she left the starting platform, but it seems to be most consistent when people mount her before she has charged the pylon. Several times she simply refused to ever fire again. Host leaving usually resets this. The arena itself seems to have lots of problems, several times I slipped or was pushed off the edge, only to find myself infinitely respawning in midair, stuck in a falling loop, once i was able to get out by mashing my face against the stage, but i spent over 10 minutes just falling on a few occasions while people killed the boss. This has happened both in operator form (never could use dash the entire time, leaving me completely stuck) and Warframe as well. This may be due to the fact that the arena is destructible, as I have noticed several ammo pickups simply floating in air after she has smashed the platform. According to the hotfix notes, this was addressed on Friday, however I ran into this Saturday, after the hotfix had been applied. Chain grabbing. I'm honestly not sure what the point of the boss's grab attack is... It seems to simply just pick you up, stare at you for a while, and never let go until you're < 200 hp. I tested this with and without Harrow invincibility, it simply refused to leg to until i was 1 hit from death no matter how long it took to get there... This leads to more bugs, if you are shot or otherwise die while being grabbed, it can prevent you from performing any actions, being stuck falling while bleeding out, making it impossible to be ressed and numerous other oddities that wasn't properly understood. I have also experienced the boss simply infinitely grabbing someone... this occurred over 10x consecutively. Simply grab, release, grab, release, grab, release... we had a trinity constantly healing, and the boss simply would not stop grabbing him. It's not fun to just...not be able to play for a while. Etc. there were numerous other bugs and twitches, but I really have no idea what caused them. One time after being grabbed I was stuck, unable to perform any action but walk and shoot, could not roll, could not use abilities, could not jump, could not use operator. A second time this happened, except I was still able to roll, however the game seemed to think I was dead. I could still shoot and do damage, but none of the enemies would attack me and even jumping into the mortar fire caused me to take 0 damage. One time host left at the start of the fight and 1 pylon instantly put her to stage 3. The animation for mounting the boss also seems to be misaligned a vast majority of the time. If you void out from falling off the arena when a cut scene starts, it can permanently make you unable to see anything, just stuck at a black screen. As I said I apologize for the angry rant, but I feel like this is well and truly below the standard of quality we should expect from DE. I'm fully aware there are always going to be bugs, like how in disruption there seems to be an issue with your abilities being permanently disabled until you die and respawn. I am fully aware of that, but this new fight is so absurdly broken I feel like we deserve an apology of some kind. I'd honestly like to see it pulled until the bugs are Ironed out.
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