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Avlaen

Grand Master
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Posts posted by Avlaen

  1. Just remove buying the DNA Stabilizers for the kubrows, remove the time gate on the stasis and let us just customize how they look as we want. Its a shooter not a pet simulator. I just want to jump in and  play. It's insane we have to even pay for that. In games like Marvel Heroes they have something called Team Ups. I get a full Human (or Mutant) in that, which beats a dog, and I never have to feed them and they don't hate me when I die and I don't have to wait any amount of time in regards to anything to do with them. In Star Trek Online I have 4 Bridge Officers, same story. Remove this mechanic please. I'm not going to farm your solar rail pvp in a pve game to "strike it rich" to afford this dog;s vet space vet skills, and if you MUST keep this lame mechanic in, make a class in veterinary medicine so we can learn that and never have to deal with this stupid cost of healing them again.  The ideal situation is like Marvel, log in, summon the pet, play the @(*()$ game, have fun and never worry about anything to do with the dog.

    if you do one mission a day on average thats enough to pay for the upkeep lol. and if you dont want to upkeep it use a sentinel they were fine before so why not now? or put it in stasis?

  2. That is correct. I can and always have been able to play the game itself with absolutely zero issue, barring when HUD 2.0 first came out. I can play many other games fine, as well. It is just the new UI menu system.

     

    Same here ive played games all my life and had little to no nausea ever. Yet i cant spend 5 mins modding my weapon before i start to feel so...

     

    So its not just those normaly susceptible to it.

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    Im going to be rude, it amazes me how delusional you guys are, WARFRAME is just a LOBBY third person shooter, its nothing more than that and will never be , its not a open world MMO or rpg  where "immersion"  makes some sense and even then some games like that dont pull the "immersion" card on you with god damn awful UI´s

     

    You guys in DE need to come back to earth and do a reality check if you want the game to be more than  a mediocre  but pretty TPS.  peace out im out!

     

     

    Games are meant to be fun above all else user interfaces are meant to be user friendly, this new UI is preventing me from easily accessing the main part of this game, the game play...

     

    its a chore to navigate/find the mission i want.

     

    its a chore to check everyones frame/loadout/what voidkey they have.

     

    its a chore to change my loadout before a mission.

     

    Its a chore that causes horrible eyestrain and nausea to some people including me.

     

    This is just a Horrificly done UI if the consoles in the ship let me use the old ui that would be a way to keep the "immersion" and still have a FUNCTIONAL ui thats easy to use and dosent make people sick.

  4. Found another issue; you can't use the arsenal while you have the navigation open, I frequently switch setup to suit a mission, and well you can't without first exiting the navigation, opening the arsenal (using esc or the 3 line button) with the navigation open does nothing, until you exit the navigation, then you're catapulted to the arsenal.

     

    this is such an annoying issue, i dont know about the rest of you but i frequantly change frame/equip bleeding etc void keys while hosting/joining key missions it takes so much longer to get going and to see what everyones taking. it makes forming a party composition a pain in the arse.

  5. It's all about immersion.

     

    Also, IDk if someone already said this, but just a heads up; you can press escape and access the UI there without walking all over the ship.

    its still alot slower... and alot harder to navigate easily, also ugh everything being animated makes my eyes tired from all the movement when trying to focus on things its unnescary,

  6. The UI has a lot of shortcomings as I feared. A seperate view to transmute, fuse, and sell mods? Really? Why not one view where you can transmute, fuse, or sell mods? If you sit down and look at the changes it does look like an attempt to make using a controller easier. The foundary use small font on the items which are a tad bit harder to read on a monitor. Someone needs to make those a bit bigger.

     

    because how dare we have all the functionality we need in one place....

  7. This doesn't even touch upon the distracting movements.

     

    A static image with plain text is much easier to read than an image that is constantly animating and moving around based on mouse movements. That does nothing but distract or worse, nauseate.

     

    Edit: Sorry, I just noticed that you did in fact cover this issue. Still, I'd like to emphasize that it is a very significant issue brought on by something completely unnecessary.

     

    Overall new UI is preety but is slow awkward to use inconvenient and causes unnescary eye strain which can lead to headaches and nausea

     

    User interfaces are meant to be user friendly, this is anything but.

    Oh god my eyes get so tired and i have a headache after looking at the new ui for 5 minuites it is AWFUL i would even play plat to get the old ui back Atleast make it a choice lets us have the OLD ui But with a Button that takes us to our ship so we can pet our kubrow. thats the only advantage.

     

    I doubt they will offer this since they just replaced it, but what I would love is a console within the ship that popped up a similar mouse-friendly, and static, UI for at least Arsenal, Mods, Foundy, keys etc. If I could have my ship AND functionality I would be in heaven.

     

    I too would be happy with the old style static menus but be accessible from the ship, i like the ship, i dont like the ui just make it a toggle in the options old or new ui or whatever they decide to name the two.

     

    I despise the new starmap so much old starmap you can drag and look over the whole star system after zooming in. now i have to click a planet and if i clicked the wrong planet or chanegd mym ind i have to exit out find the planer i want then rotate the planet till i find the mission,

    finding a node when you cant remember what planet its on (eg forgetting kappa is on sedna) is awful. on the old starmap i could just go hey i remember it was up and to the right a bit drag find boom easy.

     

    Overall new UI is preety but is slow awkward to use inconvenient and causes unnescary eye strain which can lead to headaches and nausea

     

    User interfaces are meant to be user friendly, this is anything but.

  8. the left arm is "holding" the right arm when aiming a single pistol but dosent recoil or move at all when the right arm does when you fire. this causes the animation to look wierd and off as well as cause clipping issues with the hand and arm.

     

    if for whatever reason its hard to make the left arm dynamic and recoil with the right possibly allow a one handed aiming stance? (eg how you aim when you have a datamass) which could be select-able like the current idles

  9. I would love male/female options for all warframes i play ember and trinity because there female. im female myself and it just feels awkward when i play a male. i cant relate to male characters/calsses in this kind of game which makes them less fun/bugs me.

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