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Shrak-aeon

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Everything posted by Shrak-aeon

  1. This wish I could be brief with this. The game has started to become a children's game of "my thing is stronger than your thing because X or Y". It began with "global" nuke spam farming large endless maps, birthing Nullifiers as the solution. Then during a certain fateful Scarlet Spear event we experienced the greatest of "legal exploits." That being Limbo and his ability to stop time, harshly trivializing yet another bit of defense-oriented content. And we all know that Overguard is a symptom of this. Crowd control effects in Warframe are INTENSE and in certain qualities, they can be FAR more over the top than even the strongest nukes. We are now at a point where the children's game is going too far. While having Eximus enemies be a more credible threat is wonderful, having ANY enemy in the game simply respond to an infuriatingly obscure list of abilities with a simple "lolno" is unsatisfying, ludicrous, and wholly just a spit on the lore of the game and the game balance. Developers, you've put yourselves in an arms race against your own players because of a few examples of mechanical abuse in this wonderful game you've made, and as a result it's slowly pushing you into a corner of "we don't want to deny people from doing this, BUT..." There is definitely more to this issue than JUST Limbo and his ludicrous capability at CC. But I can provide a simple example of how this is getting out of hand. Excavation or mobile defense. Where defensive warframes are meant to excel. (unfortunately in the case of excavation they tend to be mandatory because any other choice just ends up with dead excavators due to that one mob that slips in a shot or two) They cannot really do this as well any longer, because all you need is a single blitz eximus to get their slam through a Frost globe, Limbo timestop, Volt shield or whatever else... in a wondrous display of the universally offensive sign of the hand's middle digit. Rework Limbo. Take the first steps to cancelling this arms race. The abilities you give us are cool and flashy, but if some of them exist at the expense of the game's health? Then they do not deserve to exist. Especially if ONE warframe alone is capable of causing such problems with balancing encounters. Certainly many a Limbo player would be saddened by losing their ability to stop time. But some sacrifices have to be made and reworking one warframe will cause far less of a headache in the long run, than having to design encounter after encounter, mission after mission to make it "planning-proof." This way we can throw away a children's "immunity forcefield against X and Y" mechanic and see something more fitting for the game. Thank you for your time reading this Tenno, and thank you developers for keeping this wonderful game going throughout the years.
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