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Jangkrik

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Posts posted by Jangkrik

  1. Great!

    I think a bit of moderation to prevent trolls would be nice, though.

    Edit:

    I think region should still be on by default due to how popular it is.

    Also, I think new players would benefit a lot from recruiting chat for new player only. Normal recruiting chat is unreliable for newbies either because their message get drowned or because nobody is there to help them as the vast majority of people in recruit are not looking to do newbie stuffs.

  2. 13 hours ago, Cephalon_Carstairs said:

    Complaining about the highest tier as a drop. Maybe you misheard something, bud. Zetki is the highest tier there is. At least know what you're complaining about before complaining.

    Zetki parts usually offer better stats, but they're not always the best.

    For reactor, Vidar is better because the gain from better avionics > gain from using combat avionics more often.

    Also, for capacity itself, Zetki mods often have low capacity efficiency compared to Vidar (gain over capacity is often less than Vidar).

  3. 17 hours ago, Knicklichtjedi said:

    I started playing the update and I have some really important feedback.

    Please remove the ability to buy all the new Requiem Mods with one purchase of a bundle. Even if its >800 Platinum, that is a really bad decision in my opinion.
    The amount of work you need to get all Requiem mods is immens and a fast-skip for all that grind seems unfair to everyone that doesnt want to pay that price.
    The relic packs are kinda fine, because its only 4 relics and you still rely on RNG to get the exact mod you want, but if you can buy relic packs over and over that is a bit wrong as well. Requiem mods should feel like a lot of work, because they give you access to powerfull Kuva weapons and the bundle allows to skip that entire aquisition process.

    Ive been farming for a few hours now and I got only one mod and it might take me at least a week now to complete the entire collection.
    So please, please remove at least the mods from the bundle as soon as possible!

    Actually, no. Requiem mods aren't supposed to be difficult to get (without considering 100 void traces).

    The issue is, floods are currently bugged and do not guarantee relics, hence making the difficulty to get requiem mods way higher & more tedious due to how rare floods are.

    Hence, it's not really worth it to spend 800p for the mods alone. The real gems are the palettes.

  4. On 2019-05-09 at 10:19 AM, [DE]Rebecca said:

    The health pool scaling (with multiple players, etc) is a major issue and we'll have a change to reduce his tankyness soon. 

    While his health pool is definitely massive, I think his tankiness also highlights the issue with the infinitely scaling armor of Grineer enemies.

    For example, a Grineer bombard at level 130 only has around 70k HP (which is very manageable with our weapons). However, the extreme armor makes his effective HP (EHP) becomes 3000000. I believe that this armor issue is also present with the Wolf, seeing how easily he gets killed with radiation damage.

    Hence, after fixing Wolf's armor, would it be possible to also look into the Grineer's armor scaling?

    Tanky enemies can be fun to fight (e.g. Nox), but not so much if their tankiness makes our weapons useless without CP or 75% armor ignore bonus from associated elementals.

  5. Thanks for the data! Is it also possible to show the quartiles (or deciles if possible), median, and mode?

    As it stands, it can be seen that for some items, the variabilities are very high (e.g. Mios and Sigma & Octantis), this usually implies that the price ranges are very big.

    For example, Mios' trash unroll price is 60-150, but a good unroll might sell for 400. This is also reflected in the mean (200) and standard deviation (700). Hence, to read the data for such rivens, the mean and SD alone are not enough to draw a conclusion on the price.

     

    Also, would it be possible to also release the stats of traded rivens along with their sell prices? I'd love to do some predictive analysis of the data sets.

  6. Hello. When I used my Grinlok after bullet jumping, there was a bug that prevents the bolt action part from being executed correctly.

    The weapon will play the animation as normal, but my warframe won't move the hand to do push the casing out. The audio will also not play.

    The bug only happens if I bullet jump. Rolling/dashing, running, and jumping won't trigger the bug.

    Fa1WHq8.jpg

    Edit: I found out that this problem also exists on the Sybaris series. Hope this gets fixed soon.

  7. Hello. I'm not sure if it's because of the new update. However, my Destreza Prime finisher is not showing the animation where the Warframe holds the enemy's hand and puncture them with the rapier. My Crimson Dervish finisher is also not showing the usual vertical impale animation. Hope this gets fixed soon!

  8. 9 hours ago, [DE]Rebecca said:

    Last week we told you the next PC̴͖͗̾͜ update will be a Mainline - that's the plan! It won't be coming today, though. Check back tomorrow for confirmation of if ̵̩͑w̷̙͒ẹ̸͋'̶͓̓r̸̢͘e̸̖̽ ̴̮̀g̸̲͐ò̴ͅi̴̧̐n̸̝̽g̵̙͆ ̵͍̀t̶̜͑o̶͕͗ ̵̫͌m̴̦̅a̵̘͘k̷̝̀ę̸̉ the planned Thursday release!

    An important recap:

    - Arbitrations: The Arbiters of H̴͋͜exis have a challenge for you with some tricks up their sleeves - our codename 'Elite Å̵̯lerts'! Single life, endless, with new rewards.


    New Mod details:
    • Sharpshooter (Sniper): +15 Energy on Headshot Ki̶̲͕̽͗ll
      Cautious Shot (Unique): -90% Self Damage, -30% -15% Total Damage
      Power Donation (Aura): -30% Power Strength, +30% Power Strength for teammates
      Vigorous Swap (Warframe): On Equip: +165% damage for 3s, +100% Holster Speed
      Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
      Adaptation (Warframe): When Damaged: +10% resistance to that D̴̤̉a̴̰̣̝͊͐ḿ̵̧̟̪͒a̸̹̋g̸̹̕͜e̸̙͝ Type for 20s. Stacks up to 90%.

    - Infinite Archwing Usage - no more consumables!
    - Spiral Gear wheel - more than 12 slots!
    - New M̶̠̃ẻ̷̤lee weapons!
    - Daily Tribute Overhaul!
    - A/B/C Configurations for Operator̸̜̆ Customizations.
    - + About 5 more pages of Changes and Fixes... this is actually more like 20 pages now! Ah!

    Check back tomorrow, Oct 11, for status updates!

    1

    What does "On equip" for Vigorous Swap mean?

  9. Serration, point strike, vital sense, split chamber, riven, 2x dual stats (yes it is not a status weapon, but multishot + dual stats will give you pretty decent status chance for an auto weapon), last one up to you. I'd go with hunter munition, bladed rounds, or prime shred (if you don't have it, use vile acceleration).

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