Aisenkuis
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Posts
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Posts posted by Aisenkuis
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I just got Inaros and so far he seems very fun to play.. I just don't understand the limited camera in his 3rd ability: sandstorm. I already found a archived post about this same issue from 2016 but it seems it was forgotten. I really rarely see Inaros anywhere and now that I've found him very intriguing warframe to play, it is sad to see that the camera is still the same..
Why not just give the ability the same camera controls what you normally have? I wonder what was the founding idea to have the camera restricted awfully in the first place...
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Can't play Ivara untill the fix. Hoping for fast fix :)
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Same happened to me 4/4 clear remaining enemies and stuck. Tried to hunt down all enemies, but it just stays in that stage. Bummer..
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It just happened to me on the most difficult bounty mission. Such a rewarding feeling after the job. I guess Konzu is not what he seems to be.
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*bump*
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Yeah, exactly the same here. *bump*
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I just tried to open Heliocor or Simulor buy screens three times at Cephalon Simaris shop and it's bugged. Also asked for someone else to do this and he also confirmed it.
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I hope this is not meant to be. I really was looking forward of using madurai with my ember :/
I hope Devs see this and sort this out or at least tell us that it was intended this way (which is a huge letdown if it is).
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Like majority of people use WASD as their movement keys, I use ASDX.
In captura mode, you need to press "x" to go to captura settings, which for me is move backwards, so it doesn't work. I checked that in the default key setup "x" is bound as the use key.
Well my use key is bind as "w"... Can you just make it so that the captura keys -> settings uses the bound key that is set for "use". Now it's just press "x" for settings or don't use the settings at all. It's always frustrating to use captura when I have to rebind my basic movement keys to be able to use captura settings, because it's hardwired to use only the unchangeable predetermined keys. -
Was gonna post about the same matter. It really grinds my gears to try to farm cells and then this happens. *bump*
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50+ level enemies are supposed to give you a bit harder time. Most of the game is already too easy if you don´t intentionally take crappier gear with you.
Nerf is the word that comes last in to my mind. This game needs more difficulty options and more challenging gameplay rather than "nerf this and that", because reasons..I love it when things start to go challenging and you really have to start to play the game. Usually at this point people scream in fear and run to the exit :D
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Imagine you are halfway through this looong task and then your whole team gets: Connection error, returing back to your ship :)
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Oooh! I read it all and just take my money allready. I need this! :O
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Agree 100%. I like to swoop like crazy with zeph and bombard/shoot from the skies. All teleport ceilings should be just replaced with invinsible barriers. Also if possible, leave some flying space for us before we bump into the ceiling :D
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Yeah 40-60 ammo would suffice for angstrum IMO.
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A main weapon is more effective than a sidearm.
Who'd have thought it possible :|
Ammo nerf IS bad, tho.
Yeah the main thing is the matter with sharing the same ammo and how the little sidearm uses 5 times more of that ammo :)
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-same ol same ol-
So I just supercharged my Angstrum to shoot 5 rocket salvoes (ammo cost wise).
I also have supercharged Ogris what launches 2 rockets with heavy caliber + firestorm almost as wide as my Angstrum. The difference is that the much more powerfull mainweapon Ogris just uses 1 ammo as Angstrum depletes the whole clip (5 ammo).
Now that every animal in the zoo seems to share one ammo type, it just gets so confusing.
How can little micro rocket gun share ammo with big bazooka and railgun..
In my opinion they should make new ammo type for the explosives or have somekind of separate ammo storage for main/secondary (you pick sniper ammo with ogris in hand you get ogris ammo etc..)
Main point of my nerdrage is this:
5 sniper ammo = One full salvo from angstrum with moderate damage and big spread.
5 sniper ammo = FIVE TIMES(!) Two High damage separate hitting buffed explosion rockets from Ogris.
-rant out-
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In this certain map player colors get overwritteng by red. I don't think that it is intentional because even some meta game effects are also changed i.e. the blue glow of your friends when they go behind a wall.
When certain effects are cast, their original color will appear for a little moment, but then the red color will come back..
Good way to notice this is to use melee weapon channel (if you have other color than red).
I've mostly played Seimeni and I don't know if other Ceres maps have this bug.
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Still not fixed after Hotpatch 5. Please can you just revert it back to original how it was before U14..
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Bump!!
I noticed exactly the same thing with my Ember.
All her colors were this hot fiery orange and now all seems to be this boring reddish white color.
You can see well the difference while doing the weapon energy channel. Before the patch my melee weapon channel was this warm fiery orange but now it is like having those two colors lined up. Red and white.
Please fix this!
Inaros sandstorm camera issue (still not fixed)
in Warframes
Posted
If I could tweak the skill a bit: Remove the camera restriction and make it possible to cast while aim gliding and still retain your glide/momentum while doing so, like many other warframe abilities do.