Nekros desecrate toggle - a nerf or a buff? in General Posted July 23, 2016 · Edited July 23, 2016 by Trayzerlol honestly, nekros deserves a complete rework. NO NO DE PLEASE NOT THE MAG TREATMENT!!! man that was close /s. so yeah i realize asking for reworks didn't really pay off for the most recent frames that got them except excalibur but maybe one day they'll get it right again. let's face it: the current ability set of nekros is underwhelming and he doesn't get used for anything besides desecrate and honestly, i haven't seen a single nekros in weeks pugging. before abilities were scaling with level and had to be equiped via mod cards, most nekros builds had exactly one ability on them: desecrate. since the others haven't changed much since then, it's still whatever if you have 1 2 and 4 available or not. if you go nekros, your intention is to double the loot. this doesn't promote active gameplay. we and also de know that and this is why the ability is getting reworked. the idea to have a toggle seems nice, could be horribly underwhelming though as many have pointed out, if it indeed only rerolls one corpse every few seconds. anyway this might be a good change after all if they get it right so let's rather look at the other abilities of his skillset for a second: 1...Gentle Touch: Nekros gently touches an enemy with telekinetic kindness, dealing 100 / 200 / 350 / 500 Impact damage to a single target within 20 / 30 / 40 / 50 meters. ya, single target, low damage, cast time. it's not a good ability honestly. it should be at least a targeted AOE ability to offer more utility and justify the cast. point and click targeting and have the radius scale with range mods. like a small explosion with a fun little ragdoll effect. also in case of augment, if multiple downed allies are within the range, they should all be affected by the revive. 2...Worst CC EUW: Nekros releases a gigantic gas cloud that smells funny and causes up to 7 / 12 / 15 / 20 enemies within 5 / 10 / 12 / 15 meters to enter a state of panic for 10 / 15 / 20 / 25 seconds. ya. this one is really underwhelming. there are a lot more convenient cc options in the game so it's pointless to even consider using this ability in party play. also the augment is ridiculously boring and useless. the entire ability should be replaced by something better. and since nekros likes to play with dead things, why not replace it with skeleton arms coming from the ground that drag affected enemies down and cc them similar to the current terrify but with a better cc mechanic and some damage to make it useful. just think about it: if i can hit 4 once on rhino and flip everyone and their mother into the air for more than 10 seconds with a 68m radius, how does terrify compare to that? yeah. just one example to show off the huge flaws of nekros' abilities. 3... desecrate toggle confirmed... good, bad, sunika kubrow? stay tuned to find out. but honestly, this ability could also be used as a passive instead. then it would make sense for it to grant additional loot for one corpse every few seconds. the entire additional loot mechanic is questionable in general. punishing players for not bringing nekros / ivara is kinda disappointing but i guess it's well-liked for party play or something so w/e... at least make his other 3 abilities fun then. 4...Army Of Useless Shadow Clowns: Nekros summons 4 / 5 / 6 / 7 shadow copies of HIS most recently slain enemies. The copies retain the level and stats of their original selves but will gain 25% / 50% / 75% / 150% damage and 15% / 35% / 65% / 100% health. this ability...long story short: it's useless because of: - the cast time which takes longer to complete than excavation sorties with eximus stronkhold stipulation - getting kills as nekros to even get shadow clowns - clutter on the screen for the entire team to "enjoy" - shadow clowns are as useful as sunika dogs and as strong as mr. satan from DBZ. - they move at continental drift speed. there are some more downsides to this but i think we can agree that the ability does not fit to be nekros' ultimate and also doesn't fit into the fast paced combat that warframe promotes. how about this instead: Reaper's Scythe. Nekros transforms his melee weapon into a deadly scythe while gaining imcreased movement speed and spinning around in the general direction of enemies, ripping them to shreds and healing allies for a % of the damage dealt. also inflicts bleeding dmg. with some noice animations this could actualy be kinda fun. imagine nekros having the upper-mentioned pin-down cc, snaring a group of enemies and blasting through them with an awesome looking scythe. ability synergy hype...yay. so yeah please make nekros great again for the first time ever before priming him. that is all.