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About PikeOrShield

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  1. Will melee animation cancels be added into the system and if so, to what extent? Things like rolls and one handed ability casting can be preformed almost always when using primaries and secondaries, but not when using melee. Animation canceling is commonly used in games with a strong focus on melee combat (such as NieR: Automata) to make the games feel more responsive. Will we see anything similar coming to Warframe in Melee 3.0?
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